Totem

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A righteous fire totem.

Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.

Totems as monsters

Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack1 or move2. They are commonly found projecting auras that affect nearby monsters.

There are a 2 unique totem monsters: Kuduku, the False God (who always appears in The Ledge) and The Idol Beyond (who appears in Underground Sea Map) - they casts Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
.


1In map with Area contains many Totems effect, some totems cast for example, the Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
.
2Except Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
totems.

Totems as allies

Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires. These skills have the Totem keyword.

The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers.

Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.

Totems are also not considered party members.

Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects),[1] summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.

Active totem limit

By default a player can have only {{#ask: -Has subobject::Character Has stat id::base_number_of_totems_allowed |?Has stat value= |mainlabel=- |limit=1}} active totem at any time. Casting a second totem will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Rejuvenation Totem active, and then casts Decoy Totem, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.

The exception to this rule is the Searing Bond totem, which allows players to place one additional Searing Bond totem above the maximum cap by default (for example, with the standard limit, players can have 2 Searing Bond totems or 1 Flame Totem and 1 Searing Bond totem).

Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem that doesn't break the totem limit.

For example, with Ancestral Bond (+1 Totem), the Ascendant's Hierophant passive (+1 totem to a totem gem socketed to the helmet), and Iron CommanderIron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
with 400 Dexterity (+2 Siege Ballista totems), players can summon up to 6 totems up at a time, but a maximum of each of the following kind of totems:

  • 2 of any other totems
  • 3 of totems socketed to the helmet
  • 3 Searing Bond totems
  • 4 Module Error: Too many skills found with q_where = skill.active_skill_name="Siege Ballista". Please choose only one of the following ids:
    TalismanT1SiegeBallista - +4 to maximum number of Summoned Totems, Projectiles Pierce all Targets, Totem lasts 8 seconds, Summons a Totem which uses this Skill, 33% less Attack Speed (page)
    SiegeBallistaRoyale - Arrows Pierce (6-7) additional Targets, +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Summons a Ballista Totem which uses this Skill (page)
    totems

The totem limit can be increased by:

With these conditions met, the potential maximum number of totems per player is:

Totem range

Totems have a range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. There are no longer any ways to increase Totem range.

Skills cast by totems

Totems use the player's own skills as though the player had cast them, and therefore skills cast by totems are affected by charges on the player.[2][3] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero, because those charges would have no effect.[3] Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ranged Attack Totem may use Frenzy if the player has a ranged weapon equipped.

Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.

Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but not for other effects such as life on kill or gaining of charges.

Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.

Totem stats

While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard resistance to all elements of 25% regardless of difficulty.[4]

Totem skills

When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.

Therefore totems can never lay traps or mines. Totems can not be made to cast other totems.

Active skill gems

{{#ask:

Has item class::Active Skill Gems
Has gem tag::Totem
|?Has name 
|?Has inventory icon
|?Has infobox HTML
|link=none
|format=template
|template=SMW_item_table/ul/basic/row
|named args=yes
|userparam=

}}

Support skill gems

{{#ask:

Has item class::Support Skill Gems
Has gem tag::Totem
|?Has name 
|?Has inventory icon
|?Has infobox HTML
|link=none
|format=template
|template=SMW_item_table/ul/basic/row
|named args=yes
|userparam=

}}

Module Error: No skills found with q_where = skill.active_skill_name="Minion and Totem Elemental Resistance" is notable for affecting totems despite not having the proper keyword.

Passive skills

There are passive skills that grant bonuses to totems.

Damage

These passive skills increase the damage dealt by totems cast by the player.

Template:Passive table

Attack and Cast Speed

These passive skills increase the attack speed or cast speed of totems cast by the player.

Template:Passive table

Critical Strike

These passive skills affect the totem's critical strikes.

Template:Passive table

Placement Speed

These passive skills affect how fast the totem is summoned by the player.

Template:Passive table

Life

These passive skills increase the totem's maximum life.

Template:Passive table

Duration

These passive skills increase the totem's duration.

Template:Passive table

Miscellany

These passive skills are related to totems, but do not fit into any other category. Template:Passive table

Ascendancy passive skills

There are Ascendancy passive skills that affect totems.

Template:Ascendancy passive table

Related items

Unique items

The following unique items affect totems: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Unique jewels

The following jewels affect totems: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Achievements

If you manage to have 3 totems at one time, you will be rewarded the following achievement:

Name Description
Ancestral Power
Have 3 totems alive at one time.

Version history

Version Changes
2.2.2
  • Summoned Totems are now deleted when the player moves very far away from those totems. This caused issues with the Hierophant skill "Ritual of Awakening" where you would receive less damage per active totem. Those totems would be very far away and unable to attack or cast yet would still penalise the player's damage.
  • Fixed a bug where players could have multiple Offerings active at once through the use of traps, totems or mines.

References

  1. Mark_GGG (December 12, 2014). "1.3.0 Patch Notes". Official Path of Exile Forums. Retrieved April 14, 2016.
  2. Mark_GGG (August 3, 2012). "Spell Totem". Official Path of Exile Forums. Retrieved April 14, 2016.
  3. 3.0 3.1 Mark_GGG (October 12, 2012). "Question about totems and charges". Official Path of Exile Forums. Retrieved April 14, 2016.
  4. GGG_Neon (October 21, 2014). "1.2.4 Patch Notes". Official Path of Exile Forums. Retrieved April 14, 2016.