Smoke cloud

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Revision as of 19:59, 20 February 2017 by >TheFrz
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Smoke cloud

Smoke clouds are a detrimental ground effects that inflicts blind.

Sources

  • Stibnite FlaskStibnite FlaskLasts 8.00 Seconds
    Consumes 40 of 60 Charges on use
    20% more Evasion Rating
    Requires Level 27Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
    WbSmokeMine - N/A (page)
    MonsterSmokeMineSnakeDexMission - Base duration is (3.00-7.00) seconds, Buff grants (20-50)% increased Movement Speed (page)
  • Shrouded Shrines
  • Shadows and DustShadows and Dust
    Clasped Mitts
    Evasion: (114-149)
    Energy Shield: (24-32)
    Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
    +(20-30)% to Global Critical Strike Multiplier
    (100-130)% increased Evasion and Energy Shield
    0.2% of Physical Attack Damage Leeched as Mana
    Creates a Smoke Cloud on Rampage
    Gain Unholy Might for 3 seconds on Rampage
    Rampage
    What is fear but a snuffed torch
    and death in the wind?
  • Maloney's NightfallMaloney's Nightfall
    Vile Arrow Quiver
    Requires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
    +(50-70) to maximum Life
    +(12-16)% to Chaos Resistance
    (8-10) to (14-16) Added Physical Damage with Bow Attacks
    25% chance to create a Smoke Cloud when Hit
    (40-60)% increased Damage with Hits and Ailments against Blinded Enemies
    Fear not the dark, the song of night,
    Hear not the arch, the falling cry.
    My giving sun, fight no more,
    Rest alone, my grand nightfall.
  • Kongming's StratagemKongming's Stratagem
    Ancient Spirit Shield
    Energy Shield: (133-180)
    Movement Speed: -3%
    Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
    +(20-30) to Intelligence
    (250-300)% increased Energy Shield
    (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
    30% reduced Spell Damage taken from Blinded Enemies
    No Chance to Block
    Those who are skilled in combat do not become angered.
    Those who are skilled at winning do not become afraid.
    Thus the wise win before they fight,
    while the ignorant fight to win.
  • Saboteur's ascendancy skill Blinding Assault
  • Ascendant's ascendancy skill Saboteur
  • Enemies with the nemesis modifier Shroud Walker

Version history

Version Changes
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.