Shock: Difference between revisions

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>Riffautae
(clarified how you get chance to shock)
>TheMipchunk
(updated Shock mechanics for 2.0.0)
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A [[hit]] of damage that has a ''chance to shock'' is capable of inflicting shock. [[Critical strike]]s inherently have a 100% chance to shock. You can also gain chance to shock via gear or the passive skill tree. By default, only [[lightning damage]] is able to inflict shock, but certain equipment such as {{il|The Three Dragons}} can change which damage types are able to inflict shock. Additionally, [[shocking ground]] inflicts shock without dealing damage.
A [[hit]] of damage that has a ''chance to shock'' is capable of inflicting shock. [[Critical strike]]s inherently have a 100% chance to shock. You can also gain chance to shock via gear or the passive skill tree. By default, only [[lightning damage]] is able to inflict shock, but certain equipment such as {{il|The Three Dragons}} can change which damage types are able to inflict shock. Additionally, [[shocking ground]] inflicts shock without dealing damage.


The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum [[life]].
The base duration of shock is 60 ms for every 1% of the target's maximum life (before party scaling) dealt by Lightning damage, up to a maximum of 50%. If the duration would be below 0.3 seconds, the shock effect is not applied; at base this is equivalent to 1.09% of the target's effective maximum life.<ref name=mechanics />


The shock status is applied '''after''' the hit (not before), because the duration of the shock is based on damage dealt.  
The shock status is applied '''after''' the hit (not before), because the duration of the shock is based on damage dealt.  


Let ''N'' be the lightning damage dealt, ''L'' be the target's effective maximum life and ''I'' the total increased shock duration.{{efn|A [[monster]]'s effective maximum life is its maximum life without [[party]] scaling.<ref name=mechanics />}}{{efn|The effective maximum life for a target with [[Chaos Inoculation]] is what its maximum life would be it did not have Chaos Inoculation.<ref name=mechanics />}}


Base shock duration is 27.6 seconds times the proportion of the target's effective maximum life dealt. The base (?) duration is capped at a third of this value (9.2 seconds). If the duration would be below 0.3 seconds, the shock effect is not applied; at base this is equivalent to 1.09% of the target's effective maximum life.<ref name=mechanics />


==Related items==
==Related items==

Revision as of 08:47, 10 July 2015

For the notable passive skill, see Shock (passive skill).
A Shocked zombie on the Coast
File:Shocked.png

Shock is an elemental status ailment associated with lightning that causes the affected target to take 50% increased damage from all sources.

Mechanics

A hit of damage that has a chance to shock is capable of inflicting shock. Critical strikes inherently have a 100% chance to shock. You can also gain chance to shock via gear or the passive skill tree. By default, only lightning damage is able to inflict shock, but certain equipment such as The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
can change which damage types are able to inflict shock. Additionally, shocking ground inflicts shock without dealing damage.

The base duration of shock is 60 ms for every 1% of the target's maximum life (before party scaling) dealt by Lightning damage, up to a maximum of 50%. If the duration would be below 0.3 seconds, the shock effect is not applied; at base this is equivalent to 1.09% of the target's effective maximum life.[1]

The shock status is applied after the hit (not before), because the duration of the shock is based on damage dealt.


Related items

  • A character cannot be shocked while they have Fairgraves' TricorneFairgraves' Tricorne
    Tricorne
    Evasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
    70% increased Evasion Rating
    +(20-30)% to Lightning Resistance
    Cannot be Shocked
    You can be Touched by Tormented Spirits
    Fairgraves' trusty tricorne accompanied him far across
    the seas, deep under the ground, and even beyond death.
    equipped.
  • Critical hits with fire damage, rather than lightning damage, cause shock while Module Error: No results found for item using search term "item_name = Three Dragons" is equipped.
  • The converted component of physical damage can shock you while wearing Module Error: More than one result found for item using search term "item_name = Lightning Coil". Try using the page parameter instead.
  • Chaos damage dealt with Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Physical Damage: 38-115
    Elemental Damage: 1 to (600-750)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.54-1.61)
    Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
    (10-15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Your Chaos Damage can Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    +40% to Maximum Effect of Shock
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    equipped can shock.
  • Shocks you cause will be reflected back to you when wearing Maligaro's RestraintMaligaro's Restraint
    Chain Belt
    Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
    100% increased Shock Duration on you
    Shocks you cause are reflected back to you
    60% increased Damage while Shocked
    15% increased Movement Speed while Shocked
    "Our genius will pave the way forward.
    May all who are worthy be improved!"
    - Inquisitor Maligaro
    .
  • You gain 5% of Damage against Shocked enemies Leeched as Mana while using Berek's GripBerek's Grip
    Two-Stone Ring
    Requires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
    Adds 1 to (50-70) Lightning Damage to Spells and Attacks
    +(30-40) to maximum Life
    1% of Damage Leeched as Life against Shocked Enemies
    1% of Damage Leeched as Energy Shield against Frozen Enemies
    "Berek hid from Storm's lightning wrath
    In the embrace of oblivious Frost
    Repelled by ice, blinded by blizzards
    Storm raged in vain
    While Berek slept."
    - Berek and the Untamed
    .
  • Berek's RespiteBerek's Respite
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks
    (25-30)% increased Lightning Damage
    +(30-40) to maximum Mana
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    "With Flame licking at his heels
    Berek berated the clouds
    Until vengeful Storm spewed forth his rains
    And Berek held on tight
    As Fire screamed and steamed
    And fled."
    - Berek and the Untamed
    grants: Shock a nearby enemy for 2 seconds on killing a Shocked Enemy.
  • Shocked enemies take 10% increased Damage while using The TamingThe Taming
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
    +(20-30)% to all Elemental Resistances
    30% increased Elemental Damage
    10% chance to Freeze, Shock and Ignite
    30% increased Elemental Damage with Attack Skills
    "Moon after moon did Berek make fools
    Of the great and Untamed Three
    Until malice for a Brother
    Slew the hatred of the Other
    And Berek did hunt
    Alone and free."
    - Berek and the Untamed
    .
  • Valako's SignValako's Sign
    Topaz Ring
    Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
    20% increased Lightning Damage
    +(20-40) to maximum Mana
    1% of Damage Leeched as Life against Shocked Enemies
    25% chance to Shock
    A gift from Valako,
    appointing Kiloava as the Herald of War.
    A title Kaom claimed when he ended Kiloava's bloodline.
    increases your Damage by 15% and grants 1% Life Leech against shocked enemies.
  • You gain 50% increased Rarity of Items Dropped by Slain Shocked enemies while wielding WindripperWindripper
    Imperial Bow
    Bow
    Physical Damage: 29-117
    Elemental Damage: (48-60) to (72-90), 1 to (120-150)
    Critical Strike Chance: (6.50-7.00)%
    Attacks per Second: (1.59-1.67)
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
    Adds 1 to (120-150) Lightning Damage
    (10-15)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    15% increased Quantity of Items Dropped by Slain Frozen Enemies
    30% increased Rarity of Items Dropped by Slain Shocked Enemies
    It hunts; as silent as falling snow, as deadly as the tempest.

Shock Passives

Passives related to Shock include: Template:Passive table

Version history

Version Changes
1.2.0
  • Shock and Shocked Ground have been changed so that they cause 50% increased damage taken (rather than 30%) but no longer stack. They do not stack with each other either. "Cannot Be Shocked" now prevents players being affected by either Shocked Ground or Shock itself.
1.0.0
  • Shock has been reduced to 30% increased damage taken per stack rather than 40%.

Notes

References

  1. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.