Lure: Difference between revisions

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Revision as of 01:00, 22 July 2020

Lure is a type of scarab. It can be created by harvesting Primal Crushclaw BulbPrimal Crushclaw BulbStack Size: 100
Seed Tier: 3
Spawns a level ? Monster when Harvested
Provides ? Units of Raw Primal Lifeforce when Harvested
Can be Harvested after 9 Growth Cycles
Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when HarvestedShift click to unstack.
, which reveal a random crafting option, and placing correct ingredient.

It adds 4 red beasts from their respective families into the map instance: The Deep (Craicic), The Wilds (Farric), The Caverns (Fenumal), and The Sands (Saqawine). It cannot be used alongside with any Bestiary Scarabs (Module Error: No results found for item using search term "item_name = Rusted Bestiary Scarab", Module Error: No results found for item using search term "item_name = Polished Bestiary Scarab", Module Error: No results found for item using search term "item_name = Gilded Bestiary Scarab", and Module Error: No results found for item using search term "item_name = Winged Bestiary Scarab").

List of lures

ItemEffect(s)

Version history

Version Changes
3.11.0
  • Introduced to the game.