Ice Shot: Difference between revisions
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
(Removed gem quality section) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemIceShot | |metadata_id = Metadata/Items/Gems/SkillGemIceShot | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|vaal_variant_id = Metadata/Items/Gems/SkillGemVaalIceShot | |||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, AoE, Cold, Bow | |gem_tags = Attack, Projectile, AoE, Cold, Bow | ||
Line 19: | Line 20: | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = ( | |quality_type1_stat_text = (4-80)% increased Area of Effect angle | ||
|quality_type1_stat1_id = skill_area_angle_+% | |quality_type1_stat1_id = skill_area_angle_+% | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 4000 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
Line 28: | Line 29: | ||
|static_stat2_id = skill_physical_damage_%_to_convert_to_cold | |static_stat2_id = skill_physical_damage_%_to_convert_to_cold | ||
|static_stat2_value = 60 | |static_stat2_value = 60 | ||
|stat_text = (2-75) to (3-113) Added Cold Damage<br>60% of Physical Damage Converted to Cold Damage<br>Chills Enemies as though dealing (100-195)% more Damage | |static_stat3_id = active_skill_base_area_of_effect_radius | ||
|static_stat3_value = 24 | |||
|stat_text = (2-75) to (3-113) Added Cold Damage<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is 2.4 metres<br>Chills Enemies as though dealing (100-195)% more Damage | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 550: | Line 553: | ||
|level20_experience = 342051651 | |level20_experience = 342051651 | ||
|level21_dexterity_requirement = 159 | |level21_dexterity_requirement = 159 | ||
|radius = 23 | |radius = 23 | ||
|radius_description = on impact | |radius_description = on impact | ||
|radius_secondary = 10 | |radius_secondary = 10 | ||
|radius_secondary_description = chilling ground | |radius_secondary_description = chilling ground | ||
|inventory_icon = Ice Shot | |||
|release_version = 0.9.12 | |release_version = 0.9.12 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest | ||
Line 578: | Line 581: | ||
|quest_reward4_npc = Lilly Roth | |quest_reward4_npc = Lilly Roth | ||
}} | }} | ||
'''Ice Shot''' is a ranged [[attack]] [[skill]] that fires an arrow that deals [[cold damage]] to the target and in a cone behind the target. The skill | '''Ice Shot''' is a ranged [[attack]] [[skill]] that fires an arrow that deals [[cold damage]] to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill. | ||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
''' | '''Cone explosion:''' On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the target. A target hit by an arrow cannot also be hit by the cone from that arrow<ref>https://www.pathofexile.com/forum/view-thread/1110694/page/1#p9378267</ref>. However, cones from other arrows or exploding from other targets can still hit the target. The cones can overlap. The cone effect occurs on every hit against an enemy or obstacle, regardless of [[projectile behaviour]]s. | ||
[[Area of effect]] modifiers scale the size of the cone; however, it does not scale the angle of the cone itself. | |||
==Gem level progression== | ==Gem level progression== | ||
Line 595: | Line 599: | ||
|c2_pattern_extract = Chills Enemies as though dealing (%d+)%% more Damage | |c2_pattern_extract = Chills Enemies as though dealing (%d+)%% more Damage | ||
|c2_pattern_value = %d%% | |c2_pattern_value = %d%% | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 613: | Line 610: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.24.0| | |||
* Added: Base radius is 2.4 metres. | |||
* Quality now provides 0-80% increased Area of Effect angle (previously 0-60%). | |||
}} | |||
{{Version history table row|3.23.0| | {{Version history table row|3.23.0| | ||
* No longer has 0-19% increased Effect of Cold Ailments. | * No longer has 0-19% increased Effect of Cold Ailments. |
Latest revision as of 17:21, 22 May 2024
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemIceShot
Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill.
Skill Functions and Interactions
Cone explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the target. A target hit by an arrow cannot also be hit by the cone from that arrow[1]. However, cones from other arrows or exploding from other targets can still hit the target. The cones can overlap. The cone effect occurs on every hit against an enemy or obstacle, regardless of projectile behaviours.
Area of effect modifiers scale the size of the cone; however, it does not scale the angle of the cone itself.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Cold Damage | Chill Amplifier | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 6 | 130% | 130% | 2 to 3 | 100% | 0 | 0 |
2 | 2 | 0 | 6 | 132% | 132.3% | 2 to 3 | 105% | 70 | 70 |
3 | 4 | 16 | 6 | 135% | 134.6% | 3 to 4 | 110% | 308 | 378 |
4 | 7 | 22 | 7 | 137% | 136.9% | 4 to 6 | 115% | 1554 | 1932 |
5 | 11 | 31 | 7 | 139% | 139.3% | 5 to 8 | 120% | 6667 | 8599 |
6 | 16 | 41 | 7 | 142% | 141.6% | 7 to 11 | 125% | 26047 | 34646 |
7 | 20 | 50 | 7 | 144% | 143.9% | 9 to 13 | 130% | 49725 | 84371 |
8 | 24 | 58 | 8 | 146% | 146.2% | 11 to 17 | 135% | 95714 | 180085 |
9 | 28 | 67 | 8 | 149% | 148.5% | 14 to 20 | 140% | 169595 | 349680 |
10 | 32 | 75 | 8 | 151% | 150.8% | 16 to 25 | 145% | 283759 | 633439 |
11 | 36 | 83 | 8 | 153% | 153.2% | 20 to 30 | 150% | 453996 | 1087435 |
12 | 40 | 92 | 8 | 155% | 155.5% | 24 to 35 | 155% | 703128 | 1790563 |
13 | 44 | 100 | 9 | 158% | 157.8% | 28 to 42 | 160% | 1061223 | 2851786 |
14 | 48 | 109 | 9 | 160% | 160.1% | 33 to 49 | 165% | 2065870 | 4917656 |
15 | 52 | 117 | 9 | 162% | 162.4% | 39 to 58 | 170% | 2507110 | 7424766 |
16 | 56 | 125 | 9 | 165% | 164.7% | 45 to 68 | 175% | 5798936 | 13223702 |
17 | 60 | 134 | 9 | 167% | 167.1% | 52 to 79 | 180% | 15083919 | 28307621 |
18 | 64 | 142 | 10 | 169% | 169.4% | 61 to 91 | 185% | 27792735 | 56100356 |
19 | 67 | 148 | 10 | 172% | 171.7% | 68 to 102 | 190% | 43869739 | 99970095 |
20 | 70 | 155 | 10 | 174% | 174% | 75 to 113 | 195% | 242081556 | 342051651 |
21 | 72 | 159 | 10 | 176% | 176.3% | 81 to 122 | 200% | N/A | N/A |
22 | 74 | N/A | 10 | 179% | 178.6% | 87 to 130 | 205% | N/A | N/A |
23 | 76 | N/A | 11 | 181% | 180.9% | 93 to 140 | 210% | N/A | N/A |
24 | 78 | N/A | 11 | 183% | 183.3% | 100 to 150 | 215% | N/A | N/A |
25 | 80 | N/A | 11 | 186% | 185.6% | 107 to 160 | 220% | N/A | N/A |
26 | 82 | N/A | 11 | 188% | 187.9% | 114 to 172 | 225% | N/A | N/A |
27 | 84 | N/A | 11 | 190% | 190.2% | 123 to 184 | 230% | N/A | N/A |
28 | 86 | N/A | 12 | 193% | 192.5% | 131 to 197 | 235% | N/A | N/A |
29 | 88 | N/A | 12 | 195% | 194.8% | 140 to 210 | 240% | N/A | N/A |
30 | 90 | N/A | 12 | 197% | 197.2% | 150 to 224 | 245% | N/A | N/A |
31 | 91 | N/A | 12 | 198% | 198.3% | 155 to 232 | 247% | N/A | N/A |
32 | 92 | N/A | 13 | 199% | 199.5% | 160 to 240 | 250% | N/A | N/A |
33 | 93 | N/A | 13 | 201% | 200.6% | 165 to 248 | 252% | N/A | N/A |
34 | 94 | N/A | 13 | 202% | 201.8% | 171 to 256 | 255% | N/A | N/A |
35 | 95 | N/A | 13 | 203% | 202.9% | 176 to 265 | 257% | N/A | N/A |
36 | 96 | N/A | 13 | 204% | 204.1% | 182 to 273 | 260% | N/A | N/A |
37 | 97 | N/A | 14 | 205% | 205.3% | 188 to 282 | 262% | N/A | N/A |
38 | 98 | N/A | 14 | 206% | 206.4% | 194 to 292 | 265% | N/A | N/A |
39 | 99 | N/A | 14 | 208% | 207.6% | 201 to 301 | 267% | N/A | N/A |
40 | 100 | N/A | 14 | 209% | 208.7% | 207 to 311 | 270% | N/A | N/A |
Lua error in Module:Item_acquisition at line 628: table index is nil.
Threshold jewels
The following threshold jewels augment Ice Shot:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Omen on the WindsOmen on the Winds Viridian JewelLimited to: 2 Radius: Medium(15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional TargetsAs Malachai stepped into the Highgate mines, cold winds billowed from the mountain above. One final, feeble attempt to save what was meant to be eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets | 0 |
Related helmet enchantments
The following helmet enchantments affect Ice Shot.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Ice Shot Cone Angle 1 | 66 | Merciless Labyrinth | Ice Shot has 30% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Cone Angle 2 | 75 | Eternal Labyrinth | Ice Shot has 60% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 25% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 40% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 24% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 36% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Ice Shot Area of Effect | helmet 100 |
Enchantment Ice Shot Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Ice Shot Area of Effect | helmet 100 |
Alternate skill effects
Ice Shot has the following alternate skill effects:
Item | Effect(s) |
---|---|
Vaal Orb Ice Shot EffectVaal Orb Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Vaal Orb Effect. | Your Ice Shot becomes a Vaal Orb Effect. |
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.23.0 |
|
3.9.0 |
|
3.8.0 |
|
2.6.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.0.6 |
|
1.0.0b |
|
0.10.0g |
|
0.10.0 |
|
0.9.12h |
|
0.9.12b |
|
0.9.12 |
|