Guide:Currency creation and trading: Difference between revisions

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== Trading ==
== Trading ==
[[Trading]] is core Path of Exile feature, helping players exchange items. Currency is item, used as universal trading equivalent. For example, a player prefer using swords, but found a good staff. He can trade the staff for some currency, then trade the currency for a good sword. Traditional Path of Exile currencies are Chaos orbs and Exalted orbs.
[[Trading]] is a core Path of Exile feature, helping players exchange items. Currency is the term used as a universal term using in the context of trading. It can be differentiated into two broad categories: Raw currency and items with a trade value.
Raw currencies are items like the {{il|Chaos Orb|Chaos Orbs}} and {{il|Exalted Orb|Exalted Orbs}}, historically they have been considered the equivalent of what we call in the real world money.
Every item in the game has a trade "value" their "price" changes non-stop every minute, based on supply, demand, popularity, and game updates.
For example, a player that uses swords for their build finds a good staff. This item has no direct use for them, but might be very good for another player. They can trade the staff in exchange for some currency and then use the currency to buy a better sword for themselves. Trades that exchange an item for another item are obscenely rare and offers to do so are rarely in good faith of some party. Be sure to know exactly what every item in the trade is worth before accepting anything else than raw currency.


Exact prices of items change non-stop every minute, based on supply, demand, popularity, and game updates.
Most players sell their items through [[Premium Stash Tab]]s and trade-index sites like the official [https://www.pathofexile.com/trade Path of Exile Trade website]. This microtransaction allows you to set the price you want for item as a note on them. This note will be indexed by the trade sites and then appear as a result when other players search for it.


Players sell items in trade chat, trade forums and [[Premium Stash Tab]]s. Most popular method is selling in public stash tabs and finding items in trade-index sites like POE.Trade or official Path of Exile Trade.
== How much currency is needed ==
Path of Exile is a flexible game with a ton of features. Players do not need to trade at all to beat the game. In fact, there is the "Solo Self-Found" game mode or SSF, where trading items with other players is disabled. When creating a character, you can click a box at the bottom of the league banner.


== How many currency is needed ==
However, trading allows you to use items, you did not find by yourself and help other players with items they may want. Some players create “build guides” for other players which include a list of gear items, they are supposed to have or to buy on market in order for the showcased playstyle to be working as advertised.
Path of Exile is a flexible game with a ton of features. Players do not need trading at all to beat the game. In fact there is solo self found game mode, where trading items with other players is disabled.


However, trading allows you to use items, you did not find by yourself, and help other players with items they may want. Many players create “build guides” for other players, including list of gear, they supposed to buy on market.
Some players consider trading a fun meta-game by itself. They spend their time looking for bargain deals and list them for the value they expect them to fetch or buy items and improve them, so they are easier found by players looking for a specific item from a guide.


Also trading could be a fun meta-game itself for a person.
Many players like to buy six-linked items or fusing orbs, needed to create six-linked items, in order to better deal with the challenge of the game. Most players buy rare items, suitable for their builds. Some build guides require using one or several specific unique items for them to work.


Many players like to buy a six-linked items or fusing orbs, needed to create six-linked items. Other players buy rare items, suitable for their characters. Some build guides on official forum require using one or several specific unique items.
For example, energy-shield-based character builds require you to either find items with high energy-shield or buy from other players.


For example, energy shield based character builds require ether to find items with high energy shield or trade currency for them with other players.
Again, players do not need to be involved in trading. It is just a popular game feature, you can have fun with and achieve goals quicker.


Again, players do not need to be involved in trading. It is just popular game feature, you can have fun with.
== Efficiency ==
The basic idea of making currency is money made compared to the time spent. Players are always creating value. Every action in the game takes time: killing monsters, picking loot, movement, porting to map and back, trading with vendors and other players, putting items in the stash.
So many players try to focus on making more currency in a limited time: hour, evening, weekend.
As a new player, you should not worry about this too much. It's more important to have fun than checking how much chaos/hour you are getting by playing.


== Efficiency ==
The most basic ways of improving your “currency per time” rely on increasing the value of the content you are playing. Here is a run down of a few simple tricks.
The basic idea of making currency is trading time. Players always spend time to make currency. Every action in the game takes time: killing monsters, picking loot, movement, porting to map and back, trading with vendors and other players, putting items in stash.
So players try to focus on making more currency in limited time: hour, evening, week end.
Basic “currency per time” increase relies on increasing value of actions: value of maps, value of trade sessions, value of loot management.
Trading 1 chaos orb for 2 fusing is less value, then trading 10 chaos for 20 fusing in the same time, spent for act of trading.


Methods of increasing map value:
Increasing map value:
* Crafting maps to increase pack size, item quantity and item quality.
* Crafting maps to increase pack size, item quantity, and item quality with {{il|Cartographer's Chisel}}, {{il|Orb of Transmutation}} or {{il|Orb of Alchemy}}.
* Using prophecy to add more monsters.
* Using [[Prophecy]] to add more monsters.
* Spending sextants to add monsters to maps.
* Using [[Sextant]]s to add monsters to maps.
* Doing master missions to add monsters to maps.
* Doing [[Master]] missions to add monsters to maps.


Another way to get more value per hour is improving map crear time:
Improving map clear time:
* Increasing character AOE and single target damage.
* Increasing character AOE and single target damage.
* Using movement skills.
* Using movement skills.
* Increasing movement speed.
* Increasing movement speed.
* Reducing time spent on collecting loot, interacting with map objects, backtracking.
* Reducing time spent on collecting loot, interacting with map objects, backtracking with the help of an [[Item Filter]].
* Reducing number of teleports to hideout or town.
* Reducing the number of teleports to hideout or town.
* Reducing time spent in hideout or town.
* Reducing time spent in hideout or town.


== Currency drop ==
== Generating raw currency ==
To be involved in trading currency should be created in game. A lucky player can get more exalted orbs from trading than from killing monsters, but where this currency came from at the very beginning?
A lucky player can get more exalted orbs from trading than from killing monsters, but where this currency came from at the very beginning?
A lot of currency is created by killing monsters. Players kill a lot of monsters every day. Some players have a goal to reach certain character level by killing enough monsters. Other players target farm specific items by killing a lot of monsters. Also, there are achievements and challenges, involving a lot of monster kills. All of that generates currency.
Almost all currency is created by killing monsters and opening reward boxes. Players kill a lot of monsters every day. Some players have a goal to reach a certain character level by killing enough monsters. Other players kill a lot of monsters to get rewards after achieving a certain goal with their actions.


Popular method to improve value of collecting currency from monster kills is using drop filter to highlight currency items, highlight high-value items, and completely hide low-value drops. Picking less items is spending less time to get currency. Less time per currency is more currency in a time period.
A popular method to improve the value of collecting currency from monster kills is using a [[Item Filter]] to highlight currency items, highlight high-value items, and completely hide low-value drops. Picking fewer items is spending less time to get currency.
[[Arcanist's Strongbox]]es drop raw currency when opened. Some players take their time to craft them before opening, to increase item quantity with {{il|Engineer's Orb|Engineer's Orbs}} and rarity changing currencies like {{il|Orb of Transmutation}},  {{il|Orb of Chance}} or {{il|Orb of Alchemy}}. There is a discussion in the community if this is worth the effort later on, but for getting some chaos if you really need them, it is definitely worth it.  


Arcanist's Strongbox drops currency when opened. Some players prefer to craft it before opening, to increase item quantity.
== Vendor recipes ==
The [[Vendor recipe system]] can be used to make currency. Here are some examples:
* A set of rare items above iLvL 61 sales for a {{il|Chaos Orb}}.
* Six socketed items for 7x {{il|Jeweller's Orb|Jeweller's Orbs}}.
* Six linked items for a {{il|Divine Orb}}.
* An item with linked red, green, and blue sockets item for a {{il|Chromatic Orb}}.
* Any number of gems totaling 40% or more total quality for a {{il|Gemcutter's Prism}}.
It is personal preference whether collecting and vendor trading items for the currency worth spending time in terms of efficiency and currency per hour.


== Vendor recipes ==
== Loreweave ==
[[Vendor recipe system]] can be used to make currency. Here are some examples:
[[Loreweave]] is another vendor recipe.
* All rare item set for chaos orb.
Consider saving or buying 60 unneeded unique rings to vendor trade them for Loreweave and then selling it to other players.
* Six socketed item for 7x jeweler’s orbs.
Perform trade search to find Loreweave price. Is it worth the time to collect or buy 60 rings? If there is a big gap between the ring prices and the value of a Loreweave, you might want to invest your time and currency into this exchange.
* Six linked item for divine orb.
* Linked red, green and blue socketed item for chromatic orb.
* Set of 40% total quality gems for gemcutter’s prism.
It is personal preference whether collecting and vendor trading items for currency worth spending time in terms of efficiency and currency per hour.


== Divination cards ==
== Divination cards ==
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[[List of divination cards granting currency]]
[[List of divination cards granting currency]]


== Loreweave ==
== Six socketed and six linked items ==
[[Loreweave]] is another vendor recipe.
Six-linked items can be sold to a vendor for a {{il|Divine Orb}}. So the value of a divine is the minimum price for any six-linked item on the market.  
Assuming a player kill a lot of monsters, he finds many unique rings.
Most of the time six-linked items have a higher value to players, because it can be crafted to or already good stats. Six-linked items provide the opportunity to increase active skill power with up to five support gems.
Consider saving 60 unneeded unique rings to vendor trade them for Loreweave. Then selling it to other players.
The most famous six-link item is [[Tabula Rasa]]. You can get it as a unique item drop, divination cards like [[Humility]] and [[Vanity]], or the prophecy [[Cleanser of Sins]].
Perform trade search to find Loreweave price. Is it worth time to pick and collect 60 rings? Also, remember, you can vendor unique items for alchemy shards.
Humility is an uncommon drop in the Act 9 Zone [The Blood Aqueduct] and endgame maps like [[Waterways]] and [[Channel]].
 
== Six Linked Socketed Items ==
Six-linked item can be sold to vendor for a divine orb. So it is minimum price for any six-linked item on the market. Some items players value a lot more, if they have good stats, because six-linked item provides opportunity to increase active skill damage with five support gems.
Basic famous six-link item is [[Tabula Rasa]]. You can get it as unique item drop, divination cards [[Humility]] and [[Vanity]], or prophecy [[Cleanser of Sins]].
Humility is a common drop in [[Waterways]] map and [[Channel]] map.


== Delve ==
== Delve ==

Revision as of 16:04, 4 September 2021

This is a guide on the subject of accumulating currency for the purpose of trading.

Last updated on July 10, 2020‎.

This article needs cleanup to meet quality standards.

Please help improve this article if you can.

Trading

Trading is a core Path of Exile feature, helping players exchange items. Currency is the term used as a universal term using in the context of trading. It can be differentiated into two broad categories: Raw currency and items with a trade value. Raw currencies are items like the Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. and Exalted OrbsExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers., historically they have been considered the equivalent of what we call in the real world money. Every item in the game has a trade "value" their "price" changes non-stop every minute, based on supply, demand, popularity, and game updates. For example, a player that uses swords for their build finds a good staff. This item has no direct use for them, but might be very good for another player. They can trade the staff in exchange for some currency and then use the currency to buy a better sword for themselves. Trades that exchange an item for another item are obscenely rare and offers to do so are rarely in good faith of some party. Be sure to know exactly what every item in the trade is worth before accepting anything else than raw currency.

Most players sell their items through Premium Stash Tabs and trade-index sites like the official Path of Exile Trade website. This microtransaction allows you to set the price you want for item as a note on them. This note will be indexed by the trade sites and then appear as a result when other players search for it.

How much currency is needed

Path of Exile is a flexible game with a ton of features. Players do not need to trade at all to beat the game. In fact, there is the "Solo Self-Found" game mode or SSF, where trading items with other players is disabled. When creating a character, you can click a box at the bottom of the league banner.

However, trading allows you to use items, you did not find by yourself and help other players with items they may want. Some players create “build guides” for other players which include a list of gear items, they are supposed to have or to buy on market in order for the showcased playstyle to be working as advertised.

Some players consider trading a fun meta-game by itself. They spend their time looking for bargain deals and list them for the value they expect them to fetch or buy items and improve them, so they are easier found by players looking for a specific item from a guide.

Many players like to buy six-linked items or fusing orbs, needed to create six-linked items, in order to better deal with the challenge of the game. Most players buy rare items, suitable for their builds. Some build guides require using one or several specific unique items for them to work.

For example, energy-shield-based character builds require you to either find items with high energy-shield or buy from other players.

Again, players do not need to be involved in trading. It is just a popular game feature, you can have fun with and achieve goals quicker.

Efficiency

The basic idea of making currency is money made compared to the time spent. Players are always creating value. Every action in the game takes time: killing monsters, picking loot, movement, porting to map and back, trading with vendors and other players, putting items in the stash. So many players try to focus on making more currency in a limited time: hour, evening, weekend. As a new player, you should not worry about this too much. It's more important to have fun than checking how much chaos/hour you are getting by playing.

The most basic ways of improving your “currency per time” rely on increasing the value of the content you are playing. Here is a run down of a few simple tricks.

Increasing map value:

  • Crafting maps to increase pack size, item quantity, and item quality with Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%., Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it. or Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it..
  • Using Prophecy to add more monsters.
  • Using Sextants to add monsters to maps.
  • Doing Master missions to add monsters to maps.

Improving map clear time:

  • Increasing character AOE and single target damage.
  • Using movement skills.
  • Increasing movement speed.
  • Reducing time spent on collecting loot, interacting with map objects, backtracking with the help of an Item Filter.
  • Reducing the number of teleports to hideout or town.
  • Reducing time spent in hideout or town.

Generating raw currency

A lucky player can get more exalted orbs from trading than from killing monsters, but where this currency came from at the very beginning? Almost all currency is created by killing monsters and opening reward boxes. Players kill a lot of monsters every day. Some players have a goal to reach a certain character level by killing enough monsters. Other players kill a lot of monsters to get rewards after achieving a certain goal with their actions.

A popular method to improve the value of collecting currency from monster kills is using a Item Filter to highlight currency items, highlight high-value items, and completely hide low-value drops. Picking fewer items is spending less time to get currency. Arcanist's Strongboxes drop raw currency when opened. Some players take their time to craft them before opening, to increase item quantity with Engineer's OrbsEngineer's OrbStack Size: 20Improves the quality of a StrongboxRight click this item then left click a Strongbox to apply it. Has greater effect on lower rarity Strongboxes. The maximum quality is 20%. and rarity changing currencies like Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it., Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. or Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.. There is a discussion in the community if this is worth the effort later on, but for getting some chaos if you really need them, it is definitely worth it.

Vendor recipes

The Vendor recipe system can be used to make currency. Here are some examples:

  • A set of rare items above iLvL 61 sales for a Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it..
  • Six socketed items for 7x Jeweller's OrbsJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets..
  • Six linked items for a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
  • An item with linked red, green, and blue sockets item for a Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it..
  • Any number of gems totaling 40% or more total quality for a Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%..

It is personal preference whether collecting and vendor trading items for the currency worth spending time in terms of efficiency and currency per hour.

Loreweave

Loreweave is another vendor recipe. Consider saving or buying 60 unneeded unique rings to vendor trade them for Loreweave and then selling it to other players. Perform trade search to find Loreweave price. Is it worth the time to collect or buy 60 rings? If there is a big gap between the ring prices and the value of a Loreweave, you might want to invest your time and currency into this exchange.

Divination cards

Some Divination cards are used for direct currency generation without trading with other players. Collect full stack of the divination card and trade it for currency with Tasuni or Navali.

List of divination cards granting currency

Six socketed and six linked items

Six-linked items can be sold to a vendor for a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.. So the value of a divine is the minimum price for any six-linked item on the market. Most of the time six-linked items have a higher value to players, because it can be crafted to or already good stats. Six-linked items provide the opportunity to increase active skill power with up to five support gems. The most famous six-link item is Tabula Rasa. You can get it as a unique item drop, divination cards like Humility and Vanity, or the prophecy Cleanser of Sins. Humility is an uncommon drop in the Act 9 Zone [The Blood Aqueduct] and endgame maps like Waterways and Channel.

Delve

Delve means exploring Azurite Mine.

Finding loot in delve requires sulphite. It is reward for Niko map missions. Players get one Niko mission for free every day. Killing map bosses has a chance to reward another Niko mission. Using sulphite scarabs adds Niko mission to maps. And there is a chance for random Niko mission spawn on map, when a player opens it without scarabs or master mission choice. Once enough sulphite is accumulated, players can start delving.

There are several ways to get currency from delve, ether by direct drop or trading valuable items with other players. Direct method and farming azurite is good for beginners, because they can do it on any comfortable depth level without much skill and risk.

Direct currency

There are currency nodes with currency icons and description. Just travel there and collect reward. Also any node has a chance to reward currency for clearing all monsters, just like on maps. Special nodes, like Vaal Outpost, have currency chests. So it may be worth to check as well.

Azurite

Players need to farm azurite to improve their character’s stats in delve, like darkness resistance. However, it is possible to trade azurite for resonators with Niko. Check resonators price on market. Players may wish to buy them in packs for crafting. If it is profitable enough, target farm azurite nodes in delve, convert it to resonators and sell it on market

Fossils

It is advanced and usually more profitable method. Players tend to buy many fossils on the market in large packs. So it is worth farming them in delve. There are nodes with fossils explicitly visible on delve map, but they are rare. More common way to find fossils is to explore darkness in side passages. Use flares to avoid darkness and blow walls with dynamite. Such side passages with fossils behind walls is common in long delve corridors.

This method is advanced and require practice with understanding delve layouts. Azurite mine map is a grid. All grid points contains something, ether marked on the map, or not. If the map has empty space in place of supposed node, and there is long corridor next to it, there must be hidden something there behind a wall.

Immortal Syndicate

Players interact with Immortal Syndicate members by doing Jun missions. One mission is offered daily. There is a change to get another Jun mission as reward for killing map bosses. And there is a chance for random Jun mission spawn on map, if there are no other master missions in it.

If a player wants to specifically find master missions on maps, he can run many maps with only fast boss kills. There is a good chance master mission will spawn for map opening or boss killing.

There are several different approaches to organize Jun’s syndicate “map”. They all have pro’s and con’s. Learning them, understanding and implementing then requires advanced game experience and separate guides.

Beginner players do not have to involve with all syndicate manipulating details. Here is basics. Choose several members with good rewards. Try to increase their ranks and promote to branch leadership. Run safehouse for rewards. Sell rewards to other players. Choosing members is based on rewards. Refer to Immortal Syndicate page. Here is some high market demand ones:

  • It That Fled in Research provides craft to upgrade breachstones.
  • Tora in Research provides craft to level up gems.
  • Cameria in Intervention provides chests with sulphite scarabs.
  • Vagan in Intervention provides chests with legion scarabs.

Also many other syndicate members provide chests with different scarabs. Check scarab prices on Trade.

Bestiary

Bestiary is another master mission mechanics. It rewards players with beasts in menagerie. You can itemize them with Bestiary Orbs and sell to other players. Beast master is Einhar.

There are several different ways to get Einhar’s mission: daily mission, killing map boss, opening a map with no other missions, and using a bestiary scarab.

Players help Einar to capture beasts by reducing enemy HP to minimum. Then you can visit Menagerie, buy bestiary orb, find your beast, itemize it, and sell to other players. Also some beast generate currency buy killing in arena directly.

Actual market prices are based on popularity and change with time and game updates. Usually players like to buy beasts for crafting and for opening portals to bestiary bosses. Here is some examples to check prices:

  • Farric Ape - unique belt
  • Craicic Squid - unique jewel
  • Farric Taurus - unique map
  • Craicic Chimeral - imprint
  • Farric Pit Hound - level 21 gem
  • Saqawine Vulture - six linked rare armour
  • Farric Lynx Alpha - Add a Suffix, Remove a Prefix
  • Farric Wolf Alpha - Add a Prefix, Remove a Suffix
  • Farric Tiger Alpha - Farrul's Den Portal
  • Saqawine Rhex - Saqawal's Roost Portal
  • Fenumal Hybrid Arachnid - Fenumus' Lair Portal
  • Craicic Spider Crab - Craiceann's Cove Portal

Atzoatl

The Temple of Atzoatl is a temple with many rooms.

Alva will open portals to it after a player completes enough missions for her. Minimum is 4 missions, 3 incursions each, 12 incursions total. Same room does not have second incursion on the same map, so some players prefer to delay Alva quests to manipulate room incursion probabilities. Alva missions are generated every day, and randomly by killing map bosses or opening maps without missions.

If nothing else, Alva provides a lot of additional monsters on each map, which has Alva mission. It increased total quantity of item drops, including currency. Atzoatl itself is a free map.

Direct currency rooms are: Vault, Treasure and Wealth of Vaal. Some players prefer target farm other room for a small chance of very valuable reward.

  • Hall of Offerings and Apex of Ascension - old league unique items
  • Locus of Corruption - double-corrupted items
  • Doryani's Institute - double-corrupted gems
  • Museum of Artifacts - old league unique items
  • Throne of Atziri - Atziri (endgame boss)
  • Atlas of Worlds - maps
  • Court of Sealed Death - strongboxes
  • Hall of Mettle, Hall of Heroes, Hall of Legends - legion encounter

Legion

Legion is league mechanics included in core Path of Exile. Sometimes players meet black obelisks. Those are Timeless Monoliths. After activating they start Legion encounter. There are several ways to generate a timeless monolith:

Some legion monsters and chests with currency icons drop currency directly. Common reward for each legion encounter is timeless splinters. Collect 100 splinters to assemble an timeless emblem. This emblems usually are in high demand on market.

Legion generals from rare legion encounters can drop unique legion items, some of which sell well on market. Check prices of unique items of Legion league.

Legion encounters can randomly reward players with incubators. They can be sold well to other players. Check market prices. Fine incubators and Ornate incubators generate currency directly. Other popular incubators are:

  • Geomancer's Incubator - six linked item (can be traded for divine orb value).
  • Thaumaturge's Incubator - high level gem
  • Time-Lost Incubator - old league unique item
  • Foreboding Incubator - valuable currency shards
  • Skittering Incubator - scarab

Blight

You will meet Blight encounters on maps. After successful completing blight encounter players are rewarded with chests of items. Common blight rewards are oils and blighted maps. Blighted maps are just a giant blight encounters. You can sell blighted maps for other players. They usually have a relative high cost. If player are capable of doing blighted map successfully, they reward with very many blight chests. Some blight reward chests drop currency directly.

Upgrade oils with 3-to-1 vendor recipe until you get good enough oil, worth spending time trading. Oils are used in augmenting amulets, rings and blighted maps. Check prices of the following oils:

Metamorph

Players find metamorph encounters on maps. It involves collecting monster organs and assembling metamorphs, boss-like enemies. Different organs have different rewards. There are direct currency reward options and rewards from other leagues: oils, incubators, scarabs, fossils.

Metamorphs, killed in maps, while having full difficulty bar, drops unique organs of map bosses. Assembly 5 different Metamorph organs to fight metamorph boss in Tane Lab. Those have the same metamorph rewards with more chances to be more valuable. Some players just stack all 5 organs with several currency reward mods.

Catalysts are the special metamorth legue rewards, used to increase jewelry quality. Players can sell catalysts to other players.

Delirium

Players find Delirium mirrors at the beginning of maps with a small chance. After going through the mirror, delirium empowers existing and add new monsters to the map. Kill as many as possible. The reward type is shown during the encounter. There is direct currency reward, looking as chaos orb sign. Previous league rewards is also possible to find in delirium: oils, incubators, scarabs, fossils.

Harvest

Harvest is a mechanic, allowing players to grow plants in the personal groves. Those plants have a valuable craft-like rewards. Seeds to plant are found in seed caches on maps. Some players may want to purchase specific seeds in large packs on market. So it may be worth collecting seeds on your maps for trading.

Tier 2 - tier 4 seeds are collected from plants in grove and could be traded as well.

Leveling Gems

Some players level gems in weapon switch to sell on market. The rarest and the most valuable are awakened gems. But they are hard to find for most beginner players. Drop-only gems may be easier option to start with.

List of drop-only gems

Check the price of level 3 Enlighten Support and Empower Support on Trade site, for example.

To improve leveling process increase quality of drop-only gems with Gemcutter's Prism and use Tora reward in immortal syndicate research.

Labyrinth

Players must complete The Lord's Labyrinth to progress in ascendancy tree of their characters.

Izaro's Treasure at the end has a chance to give multiple currency items. Also some assorted chests in labyrinth itself drops currency as well: Labyrinth Trove, Emperor's Trove, Emperor's Treasury, Emperor's Vault.

The endgame Eternal Labyrinth was reported for giving better currency rewards.

Endgame bosses

Killing bosses for loot is a natural popular concept of all RPG games, including Path of Exile.

Refer to endgame part of List of unique monsters.