Gain on kill

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Life gain on kill, mana gain on kill, and energy shield gain on kill is a form of recovery that instantly restores an amount of life, mana, or energy shield respectively when the character kills an enemy.

When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.

Effects which grant life, mana, or charges on kill do not grant these bonuses when kills are achieved through proxy sources of damage, i.e.; minions, traps, mines, or totems.

Passive skills

There are passive skills that grant life or mana gain on hit bonuses.

Life gain on kill

These passive skills grant additional life gained when the character kills an enemy.

Template:Passive table

Mana gain on kill

These passive skills grant additional mana gained when the character kills an enemy.

Template:Passive table

Items

Life Gained on Kill:

  • Abberath's HornAbberath's Horn
    Goat's Horn
    Wand
    Physical Damage: 9-16
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.20
    Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage
    Adds (4-6) to (8-12) Fire Damage to Spells
    (40-60)% increased Global Critical Strike Chance
    Gain 10 Life per Ignited Enemy Killed
    25% reduced Ignite Duration on Enemies
    The Goat King drank the smoke and ate the flames
    as his ruin spread across the land.
  • Module Error: More than one result found for item using search term "item_name = Atziri's Splendour". Try using the page parameter instead
  • DivinariusDivinarius
    Imperial Skean
    Rune Dagger
    Physical Damage: 18-73
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage
    Gain (100-200) Life per Enemy Killed
    Gain (50-100) Mana per Enemy Killed
    30% increased Area of Effect
    (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
    +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
    Divine intervention feels better
    when you do it yourself.
  • Edge of MadnessEdge of Madness
    Etched Greatsword
    Two Hand Sword
    Physical Damage: (32.2-36.8) to (67.2-76.8)
    Chaos Damage: (60-68) to (90-102)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Skill Gems
    (40-60)% increased Physical Damage
    Adds (60-68) to (90-102) Chaos Damage
    1% increased Chaos Damage per Level
    Adds 1 to 2 Physical Damage to Attacks per Level
    Soon, the pleas for mercy were muted.
    Only one voice remained.
    Laughing.
  • The GullThe Gull
    Raven Mask
    Evasion: (228-297)
    Energy Shield: (114-175)
    Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120-150)% increased Evasion and Energy Shield
    +(30-45) to maximum Energy Shield
    +(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    "It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
  • Hyaon's FuryHyaon's Fury
    Legion Sword
    One Handed Sword
    Physical Damage: 53-98
    Elemental Damage: 1 to (550-650)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.28-1.32)
    Weapon Range: 1.1 metres
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
    (7-10)% increased Attack Speed
    1% increased Damage taken per Frenzy Charge
    (15-20)% increased Lightning Damage per Frenzy Charge
    20 Life gained on Kill per Frenzy Charge
    Plays Wolf Call sound on Kill (Hidden)
    "Hyaon the 'Red Wolf'
    Howling mad
    Cloaked in blood
    A banner to his legion
    A terror to his foes."
    - Garivaldi, Chronicler to the Empire
  • Kaom's PrimacyKaom's Primacy
    Karui Chopper
    Two Handed Axe
    Physical Damage: (242-290.4) to (378-453.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.05
    Weapon Range: 1.3 metres
    Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
    Gain 20 Life per Enemy Killed
    +(150-250) to Accuracy Rating
    Culling Strike
    Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
    Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
    One by one, Kaom slaughtered the weakest tribe
    leaders until the others leapt to join his cause.
  • Reaper's PursuitReaper's Pursuit
    Shadow Axe
    Two Handed Axe
    Physical Damage: (98-110.25) to (146-164.25)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
    (30-40)% increased Rarity of Items found
    Gain 10 Life per Enemy Killed
    15% increased Movement Speed when on Full Life
    Culling Strike
    Hits can't be Evaded
    Accept your fate, or lie, pretend.
    Death collects you in the end.
  • QuecholliQuecholli
    Jagged Maul
    Two Hand Mace
    Physical Damage: (57.6-64) to (133.2-148)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes
    (80-100)% increased Physical Damage
    Adds 5 to 25 Physical Damage
    Gain 10 Life per Enemy Killed
    Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
    "The finest prosperity grows from the direst
    carnage. Such is the nature of progress."
    - Doryani of the Vaal
  • The Screaming EagleThe Screaming Eagle
    Jade Hatchet
    One Handed Axe
    Physical Damage: (20-25) to (40-45)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    Requires Level 6, 21 StrSocketed Gems are supported by Level 2 Chance to Flee
    Adds (10-15) to (25-30) Physical Damage
    +(10-15) to maximum Life
    Gain (5-7) Life per Enemy Killed
    10% increased Movement Speed
    The eagle knows nothing
    but the scream and the strike.
  • Wake of DestructionWake of Destruction
    Mesh Boots
    Armour: (61-102)
    Energy Shield: (13-22)
    Requires Level 28, 28 Str, 28 IntAdds 1 to 120 Lightning Damage to Attacks
    (20-60)% increased Armour and Energy Shield
    Gain (10-20) Life per Enemy Killed
    15% increased Movement Speed
    Drops Shocked Ground while moving, lasting 2 seconds
    Tempest's power given form,
    Flee before the walking storm.

Mana Gained on Kill:

  • Module Error: More than one result found for item using search term "item_name = Atziri's Splendour". Try using the page parameter instead
  • Blood SacrificeBlood Sacrifice
    Crimson Jewel
    Lose 1% of Life on Kill
    Recover 1% of Mana on Kill
    Lose 1% of Energy Shield on Kill
    CorruptedPower always comes with a price.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Module Error: More than one result found for item using search term "item_name = The Dark Seer". Try using the page parameter instead
  • DivinariusDivinarius
    Imperial Skean
    Rune Dagger
    Physical Damage: 18-73
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage
    Gain (100-200) Life per Enemy Killed
    Gain (50-100) Mana per Enemy Killed
    30% increased Area of Effect
    (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
    +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
    Divine intervention feels better
    when you do it yourself.
  • Doedre's DamningDoedre's Damning
    Paua Ring
    +(20-30) to maximum Mana+(5-20) to Intelligence
    +(5-20)% to all Elemental Resistances
    Gain (5-20) Mana per Enemy Killed
    You can apply an additional Curse
    Where her mouth should have been there was only a whirling, black void.
  • SilverbranchSilverbranch
    Crude Bow
    Bow
    Physical Damage: (9-10) to (23.4-26)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    +1 to Level of Socketed Bow Gems
    (80-100)% increased Physical Damage
    10% increased Attack Speed
    Gain 10 Mana per Enemy Killed
    +30 to Accuracy Rating
    "The wild takes care of its own."
    - Hyrri of the Karui
  • Terminus EstTerminus Est
    Tiger Sword
    Two Hand Sword
    Physical Damage: (151.2-172.8) to (249.2-284.8)
    Critical Strike Chance: (7.50-8.75)%
    Attacks per Second: 1.68
    Weapon Range: 1.3 metres
    Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage
    20% increased Attack Speed
    (50-75)% increased Critical Strike Chance
    Gain 10 Mana per Enemy Killed
    10% increased Movement Speed
    Gain a Frenzy Charge on Critical Strike
    His final sensation was of the executioner's blade.
    It was not cold, instead warm and reassuring,
    murmuring a promise of better times ahead.
    Smiling, he returned death's embrace.
  • WideswingWideswing
    Poleaxe
    Two Handed Axe
    Physical Damage: (63.8-75.4) to (94.6-111.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.5 metres
    Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
    +10 to Strength
    (120-160)% increased Physical Damage
    Gain 10 Mana per Enemy Killed
    +(120-150) to Accuracy Rating
    +0.2 metres to Weapon Range
    Bargg Wurmkin once severed the heads
    of seven men in a single cleave.

Energy Shield Gained on Kill:

  • Module Error: More than one result found for item using search term "item_name = The Dark Seer". Try using the page parameter instead
  • Doryani's FistDoryani's Fist
    Vaal Gauntlets
    Armour: (232-266)
    Energy Shield: (80-100)
    Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
    +(80-100) to maximum Energy Shield
    30% chance to Shock
    Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
    Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
    +(200-250) Energy Shield gained on Killing a Shocked Enemy
    30% increased Effect of Lightning Ailments
    Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
  • The GullThe Gull
    Raven Mask
    Evasion: (228-297)
    Energy Shield: (114-175)
    Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120-150)% increased Evasion and Energy Shield
    +(30-45) to maximum Energy Shield
    +(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    "It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
  • VoidbringerVoidbringer
    Conjurer Gloves
    Energy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
    (125-150)% increased Critical Strike Chance for Spells
    (180-250)% increased Energy Shield
    Lose (40-80) Mana when you use a Skill
    Gain (15-20) Energy Shield per Enemy Killed
    Absolute corruption empowers absolutely.