Blood and Sand: Difference between revisions
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>OmegaK2 (Created page with "{{subst:Path of Exile Wiki:Manual of Style/item/skill_gem |type=active |version=3.7.0 }}") |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Base item | {{Base item | ||
|name=Blood and Sand | |rarity_id = normal | ||
|name = Blood and Sand | |||
|class_id=Active Skill Gem | |class_id = Active Skill Gem | ||
|size_x=1 | |size_x = 1 | ||
|size_y=1 | |size_y = 1 | ||
|release_version=3.7.0 | |drop_level = 5 | ||
|tags = gem, default | |||
|metadata_id = Metadata/Items/Gems/SkillGemBloodAndSand | |||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |||
|purchase_cost_normal1_name = Scroll of Wisdom | |||
|purchase_cost_normal1_amount = 1 | |||
|strength_percent = 60 | |||
|dexterity_percent = 40 | |||
|gem_tags = Spell | |||
|gem_description = Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. | |||
|active_skill_name = Blood and Sand | |||
|skill_id = BloodSandStance | |||
|cast_time = 0.0 | |||
|required_level = 4 | |||
|static_mana_cost = 10 | |||
|static_stored_uses = 1 | |||
|static_cooldown = 2 | |||
|static_damage_effectiveness = 100 | |||
|static_damage_multiplier = 100 | |||
|static_stat1_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance | |||
|static_stat1_value = -5 | |||
|static_stat2_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance | |||
|static_stat2_value = -5 | |||
|static_stat3_id = base_deal_no_damage | |||
|static_stat3_value = 1 | |||
|static_stat4_id = console_skill_dont_chase | |||
|static_stat4_value = 1 | |||
|stat_text = Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Speed | |||
|quality_stat_text = 0.1% increased Cooldown Recovery Speed | |||
|static_quality_stat1_id = base_cooldown_speed_+% | |||
|static_quality_stat1_value = 0.1 | |||
|level1 = True | |||
|level1_level_requirement = 4 | |||
|level1_stat_text = Melee Skills deal 10% more Area Damage while in Blood Stance<br>Melee Skills have 10% more Area of Effect while in Sand Stance | |||
|level1_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level1_stat1_value = 10 | |||
|level1_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level1_stat2_value = 10 | |||
|level2 = True | |||
|level2_level_requirement = 12 | |||
|level2_stat_text = Melee Skills deal 11% more Area Damage while in Blood Stance<br>Melee Skills have 11% more Area of Effect while in Sand Stance<br>10% increased Cooldown Recovery Speed | |||
|level2_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level2_stat1_value = 11 | |||
|level2_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level2_stat2_value = 11 | |||
|level2_stat3_id = base_cooldown_speed_+% | |||
|level2_stat3_value = 10 | |||
|level3 = True | |||
|level3_level_requirement = 28 | |||
|level3_stat_text = Melee Skills deal 12% more Area Damage while in Blood Stance<br>Melee Skills have 12% more Area of Effect while in Sand Stance<br>20% increased Cooldown Recovery Speed | |||
|level3_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level3_stat1_value = 12 | |||
|level3_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level3_stat2_value = 12 | |||
|level3_stat3_id = base_cooldown_speed_+% | |||
|level3_stat3_value = 20 | |||
|level4 = True | |||
|level4_level_requirement = 44 | |||
|level4_stat_text = Melee Skills deal 13% more Area Damage while in Blood Stance<br>Melee Skills have 13% more Area of Effect while in Sand Stance<br>30% increased Cooldown Recovery Speed | |||
|level4_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level4_stat1_value = 13 | |||
|level4_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level4_stat2_value = 13 | |||
|level4_stat3_id = base_cooldown_speed_+% | |||
|level4_stat3_value = 30 | |||
|level5 = True | |||
|level5_level_requirement = 58 | |||
|level5_stat_text = Melee Skills deal 14% more Area Damage while in Blood Stance<br>Melee Skills have 14% more Area of Effect while in Sand Stance<br>40% increased Cooldown Recovery Speed | |||
|level5_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level5_stat1_value = 14 | |||
|level5_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level5_stat2_value = 14 | |||
|level5_stat3_id = base_cooldown_speed_+% | |||
|level5_stat3_value = 40 | |||
|level6 = True | |||
|level6_level_requirement = 70 | |||
|level6_stat_text = Melee Skills deal 15% more Area Damage while in Blood Stance<br>Melee Skills have 15% more Area of Effect while in Sand Stance<br>50% increased Cooldown Recovery Speed | |||
|level6_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level6_stat1_value = 15 | |||
|level6_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level6_stat2_value = 15 | |||
|level6_stat3_id = base_cooldown_speed_+% | |||
|level6_stat3_value = 50 | |||
|level7 = True | |||
|level7_level_requirement = 72 | |||
|level7_stat_text = Melee Skills deal 16% more Area Damage while in Blood Stance<br>Melee Skills have 16% more Area of Effect while in Sand Stance<br>60% increased Cooldown Recovery Speed | |||
|level7_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level7_stat1_value = 16 | |||
|level7_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level7_stat2_value = 16 | |||
|level7_stat3_id = base_cooldown_speed_+% | |||
|level7_stat3_value = 60 | |||
|level8 = True | |||
|level8_level_requirement = 74 | |||
|level8_stat_text = Melee Skills deal 17% more Area Damage while in Blood Stance<br>Melee Skills have 17% more Area of Effect while in Sand Stance<br>70% increased Cooldown Recovery Speed | |||
|level8_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level8_stat1_value = 17 | |||
|level8_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level8_stat2_value = 17 | |||
|level8_stat3_id = base_cooldown_speed_+% | |||
|level8_stat3_value = 70 | |||
|level9 = True | |||
|level9_level_requirement = 76 | |||
|level9_stat_text = Melee Skills deal 18% more Area Damage while in Blood Stance<br>Melee Skills have 18% more Area of Effect while in Sand Stance<br>80% increased Cooldown Recovery Speed | |||
|level9_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level9_stat1_value = 18 | |||
|level9_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level9_stat2_value = 18 | |||
|level9_stat3_id = base_cooldown_speed_+% | |||
|level9_stat3_value = 80 | |||
|level10 = True | |||
|level10_level_requirement = 78 | |||
|level10_stat_text = Melee Skills deal 19% more Area Damage while in Blood Stance<br>Melee Skills have 19% more Area of Effect while in Sand Stance<br>90% increased Cooldown Recovery Speed | |||
|level10_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level10_stat1_value = 19 | |||
|level10_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level10_stat2_value = 19 | |||
|level10_stat3_id = base_cooldown_speed_+% | |||
|level10_stat3_value = 90 | |||
|level11 = True | |||
|level11_level_requirement = 80 | |||
|level11_stat_text = Melee Skills deal 20% more Area Damage while in Blood Stance<br>Melee Skills have 20% more Area of Effect while in Sand Stance<br>100% increased Cooldown Recovery Speed | |||
|level11_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level11_stat1_value = 20 | |||
|level11_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level11_stat2_value = 20 | |||
|level11_stat3_id = base_cooldown_speed_+% | |||
|level11_stat3_value = 100 | |||
|level12 = True | |||
|level12_level_requirement = 82 | |||
|level12_stat_text = Melee Skills deal 21% more Area Damage while in Blood Stance<br>Melee Skills have 21% more Area of Effect while in Sand Stance<br>110% increased Cooldown Recovery Speed | |||
|level12_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level12_stat1_value = 21 | |||
|level12_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level12_stat2_value = 21 | |||
|level12_stat3_id = base_cooldown_speed_+% | |||
|level12_stat3_value = 110 | |||
|level13 = True | |||
|level13_level_requirement = 84 | |||
|level13_stat_text = Melee Skills deal 22% more Area Damage while in Blood Stance<br>Melee Skills have 22% more Area of Effect while in Sand Stance<br>120% increased Cooldown Recovery Speed | |||
|level13_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level13_stat1_value = 22 | |||
|level13_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level13_stat2_value = 22 | |||
|level13_stat3_id = base_cooldown_speed_+% | |||
|level13_stat3_value = 120 | |||
|level14 = True | |||
|level14_level_requirement = 86 | |||
|level14_stat_text = Melee Skills deal 23% more Area Damage while in Blood Stance<br>Melee Skills have 23% more Area of Effect while in Sand Stance<br>130% increased Cooldown Recovery Speed | |||
|level14_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level14_stat1_value = 23 | |||
|level14_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level14_stat2_value = 23 | |||
|level14_stat3_id = base_cooldown_speed_+% | |||
|level14_stat3_value = 130 | |||
|level15 = True | |||
|level15_level_requirement = 88 | |||
|level15_stat_text = Melee Skills deal 24% more Area Damage while in Blood Stance<br>Melee Skills have 24% more Area of Effect while in Sand Stance<br>140% increased Cooldown Recovery Speed | |||
|level15_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level15_stat1_value = 24 | |||
|level15_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level15_stat2_value = 24 | |||
|level15_stat3_id = base_cooldown_speed_+% | |||
|level15_stat3_value = 140 | |||
|level16 = True | |||
|level16_level_requirement = 90 | |||
|level16_stat_text = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>150% increased Cooldown Recovery Speed | |||
|level16_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level16_stat1_value = 25 | |||
|level16_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level16_stat2_value = 25 | |||
|level16_stat3_id = base_cooldown_speed_+% | |||
|level16_stat3_value = 150 | |||
|level17 = True | |||
|level17_level_requirement = 91 | |||
|level17_stat_text = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>160% increased Cooldown Recovery Speed | |||
|level17_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level17_stat1_value = 25 | |||
|level17_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level17_stat2_value = 25 | |||
|level17_stat3_id = base_cooldown_speed_+% | |||
|level17_stat3_value = 160 | |||
|level18 = True | |||
|level18_level_requirement = 92 | |||
|level18_stat_text = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>170% increased Cooldown Recovery Speed | |||
|level18_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level18_stat1_value = 26 | |||
|level18_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level18_stat2_value = 26 | |||
|level18_stat3_id = base_cooldown_speed_+% | |||
|level18_stat3_value = 170 | |||
|level19 = True | |||
|level19_level_requirement = 93 | |||
|level19_stat_text = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>180% increased Cooldown Recovery Speed | |||
|level19_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level19_stat1_value = 26 | |||
|level19_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level19_stat2_value = 26 | |||
|level19_stat3_id = base_cooldown_speed_+% | |||
|level19_stat3_value = 180 | |||
|level20 = True | |||
|level20_level_requirement = 94 | |||
|level20_stat_text = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>190% increased Cooldown Recovery Speed | |||
|level20_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level20_stat1_value = 27 | |||
|level20_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level20_stat2_value = 27 | |||
|level20_stat3_id = base_cooldown_speed_+% | |||
|level20_stat3_value = 190 | |||
|level21 = True | |||
|level21_level_requirement = 95 | |||
|level21_stat_text = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>200% increased Cooldown Recovery Speed | |||
|level21_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level21_stat1_value = 27 | |||
|level21_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level21_stat2_value = 27 | |||
|level21_stat3_id = base_cooldown_speed_+% | |||
|level21_stat3_value = 200 | |||
|level22 = True | |||
|level22_level_requirement = 96 | |||
|level22_stat_text = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>210% increased Cooldown Recovery Speed | |||
|level22_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level22_stat1_value = 28 | |||
|level22_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level22_stat2_value = 28 | |||
|level22_stat3_id = base_cooldown_speed_+% | |||
|level22_stat3_value = 210 | |||
|level23 = True | |||
|level23_level_requirement = 97 | |||
|level23_stat_text = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>220% increased Cooldown Recovery Speed | |||
|level23_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level23_stat1_value = 28 | |||
|level23_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level23_stat2_value = 28 | |||
|level23_stat3_id = base_cooldown_speed_+% | |||
|level23_stat3_value = 220 | |||
|level24 = True | |||
|level24_level_requirement = 98 | |||
|level24_stat_text = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>230% increased Cooldown Recovery Speed | |||
|level24_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level24_stat1_value = 29 | |||
|level24_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level24_stat2_value = 29 | |||
|level24_stat3_id = base_cooldown_speed_+% | |||
|level24_stat3_value = 230 | |||
|level25 = True | |||
|level25_level_requirement = 99 | |||
|level25_stat_text = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>240% increased Cooldown Recovery Speed | |||
|level25_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level25_stat1_value = 29 | |||
|level25_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level25_stat2_value = 29 | |||
|level25_stat3_id = base_cooldown_speed_+% | |||
|level25_stat3_value = 240 | |||
|level26 = True | |||
|level26_level_requirement = 100 | |||
|level26_stat_text = Melee Skills deal 30% more Area Damage while in Blood Stance<br>Melee Skills have 30% more Area of Effect while in Sand Stance<br>250% increased Cooldown Recovery Speed | |||
|level26_stat1_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance | |||
|level26_stat1_value = 30 | |||
|level26_stat2_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance | |||
|level26_stat2_value = 30 | |||
|level26_stat3_id = base_cooldown_speed_+% | |||
|level26_stat3_value = 250 | |||
|level1_strength_requirement = 0 | |||
|level1_dexterity_requirement = 0 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 21 | |||
|level2_dexterity_requirement = 14 | |||
|level2_experience = 16154 | |||
|level3_strength_requirement = 42 | |||
|level3_dexterity_requirement = 29 | |||
|level3_experience = 647270 | |||
|level4_strength_requirement = 63 | |||
|level4_dexterity_requirement = 44 | |||
|level4_experience = 6361711 | |||
|level5_strength_requirement = 82 | |||
|level5_dexterity_requirement = 57 | |||
|level5_experience = 39949255 | |||
|level6_strength_requirement = 98 | |||
|level6_dexterity_requirement = 68 | |||
|level6_experience = 529166003 | |||
|level7_strength_requirement = 100 | |||
|level7_dexterity_requirement = 70 | |||
|release_version = 3.7.0 | |||
}} | }} | ||
Revision as of 17:54, 7 June 2019
Blood and SandSpell
Level: (1-6)
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-6)
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand
Skill functions and interactions
Gem level progression
Level | Exp. | Total Exp. | |||
---|---|---|---|---|---|
1 | 4 | 0 | 0 | 0 | 0 |
2 | 12 | 14 | 21 | 16154 | 16154 |
3 | 28 | 29 | 42 | 631116 | 647270 |
4 | 44 | 44 | 63 | 5714441 | 6361711 |
5 | 58 | 57 | 82 | 33587544 | 39949255 |
6 | 70 | 68 | 98 | 489216748 | 529166003 |
7 | 72 | 70 | 100 | N/A | N/A |
8 | 74 | N/A | N/A | N/A | N/A |
9 | 76 | N/A | N/A | N/A | N/A |
10 | 78 | N/A | N/A | N/A | N/A |
11 | 80 | N/A | N/A | N/A | N/A |
12 | 82 | N/A | N/A | N/A | N/A |
13 | 84 | N/A | N/A | N/A | N/A |
14 | 86 | N/A | N/A | N/A | N/A |
15 | 88 | N/A | N/A | N/A | N/A |
16 | 90 | N/A | N/A | N/A | N/A |
17 | 91 | N/A | N/A | N/A | N/A |
18 | 92 | N/A | N/A | N/A | N/A |
19 | 93 | N/A | N/A | N/A | N/A |
20 | 94 | N/A | N/A | N/A | N/A |
21 | 95 | N/A | N/A | N/A | N/A |
22 | 96 | N/A | N/A | N/A | N/A |
23 | 97 | N/A | N/A | N/A | N/A |
24 | 98 | N/A | N/A | N/A | N/A |
25 | 99 | N/A | N/A | N/A | N/A |
26 | 100 | N/A | N/A | N/A | N/A |
Item acquisition
Blood and Sand can drop anywhere.
Recipes
Blood and Sand can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Blood and Sand:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect Blood and Sand.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Blood and Sand Buff Effect 1 | 66 | Merciless Labyrinth | Blood and Sand has 25% increased Buff Effect | helmet 100 |
Enchantment Blood and Sand Buff Effect 2 | 75 | Eternal Labyrinth | Blood and Sand has 40% increased Buff Effect | helmet 100 |
Version history
Version | Changes |
---|---|
3.7.0 |
|