Blood and Sand: Difference between revisions

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>OmegaK2
(Created page with "{{subst:Path of Exile Wiki:Manual of Style/item/skill_gem |type=active |version=3.7.0 }}")
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 1: Line 1:
{{Base item
{{Base item
|name=Blood and Sand
|rarity_id                              = normal
|rarity_id=normal
|name                                   = Blood and Sand
|class_id=Active Skill Gem
|class_id                               = Active Skill Gem
|size_x=1
|size_x                                 = 1
|size_y=1
|size_y                                 = 1
|release_version=3.7.0
|drop_level                              = 5
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemBloodAndSand
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 60
|dexterity_percent                      = 40
|gem_tags                                = Spell
|gem_description                        = Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
|active_skill_name                      = Blood and Sand
|skill_id                                = BloodSandStance
|cast_time                              = 0.0
|required_level                          = 4
|static_mana_cost                        = 10
|static_stored_uses                      = 1
|static_cooldown                        = 2
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_stat1_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance
|static_stat1_value                      = -5
|static_stat2_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance
|static_stat2_value                      = -5
|static_stat3_id                        = base_deal_no_damage
|static_stat3_value                      = 1
|static_stat4_id                        = console_skill_dont_chase
|static_stat4_value                      = 1
|stat_text                              = Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Speed
|quality_stat_text                      = 0.1% increased Cooldown Recovery Speed
|static_quality_stat1_id                = base_cooldown_speed_+%
|static_quality_stat1_value              = 0.1
|level1                                  = True
|level1_level_requirement                = 4
|level1_stat_text                        = Melee Skills deal 10% more Area Damage while in Blood Stance<br>Melee Skills have 10% more Area of Effect while in Sand Stance
|level1_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level1_stat1_value                      = 10
|level1_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level1_stat2_value                      = 10
|level2                                  = True
|level2_level_requirement                = 12
|level2_stat_text                        = Melee Skills deal 11% more Area Damage while in Blood Stance<br>Melee Skills have 11% more Area of Effect while in Sand Stance<br>10% increased Cooldown Recovery Speed
|level2_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level2_stat1_value                      = 11
|level2_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level2_stat2_value                      = 11
|level2_stat3_id                        = base_cooldown_speed_+%
|level2_stat3_value                      = 10
|level3                                  = True
|level3_level_requirement                = 28
|level3_stat_text                        = Melee Skills deal 12% more Area Damage while in Blood Stance<br>Melee Skills have 12% more Area of Effect while in Sand Stance<br>20% increased Cooldown Recovery Speed
|level3_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level3_stat1_value                      = 12
|level3_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level3_stat2_value                      = 12
|level3_stat3_id                        = base_cooldown_speed_+%
|level3_stat3_value                      = 20
|level4                                  = True
|level4_level_requirement                = 44
|level4_stat_text                        = Melee Skills deal 13% more Area Damage while in Blood Stance<br>Melee Skills have 13% more Area of Effect while in Sand Stance<br>30% increased Cooldown Recovery Speed
|level4_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level4_stat1_value                      = 13
|level4_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level4_stat2_value                      = 13
|level4_stat3_id                        = base_cooldown_speed_+%
|level4_stat3_value                      = 30
|level5                                  = True
|level5_level_requirement                = 58
|level5_stat_text                        = Melee Skills deal 14% more Area Damage while in Blood Stance<br>Melee Skills have 14% more Area of Effect while in Sand Stance<br>40% increased Cooldown Recovery Speed
|level5_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level5_stat1_value                      = 14
|level5_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level5_stat2_value                      = 14
|level5_stat3_id                        = base_cooldown_speed_+%
|level5_stat3_value                      = 40
|level6                                  = True
|level6_level_requirement                = 70
|level6_stat_text                        = Melee Skills deal 15% more Area Damage while in Blood Stance<br>Melee Skills have 15% more Area of Effect while in Sand Stance<br>50% increased Cooldown Recovery Speed
|level6_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level6_stat1_value                      = 15
|level6_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level6_stat2_value                      = 15
|level6_stat3_id                        = base_cooldown_speed_+%
|level6_stat3_value                      = 50
|level7                                  = True
|level7_level_requirement                = 72
|level7_stat_text                        = Melee Skills deal 16% more Area Damage while in Blood Stance<br>Melee Skills have 16% more Area of Effect while in Sand Stance<br>60% increased Cooldown Recovery Speed
|level7_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level7_stat1_value                      = 16
|level7_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level7_stat2_value                      = 16
|level7_stat3_id                        = base_cooldown_speed_+%
|level7_stat3_value                      = 60
|level8                                  = True
|level8_level_requirement                = 74
|level8_stat_text                        = Melee Skills deal 17% more Area Damage while in Blood Stance<br>Melee Skills have 17% more Area of Effect while in Sand Stance<br>70% increased Cooldown Recovery Speed
|level8_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level8_stat1_value                      = 17
|level8_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level8_stat2_value                      = 17
|level8_stat3_id                        = base_cooldown_speed_+%
|level8_stat3_value                      = 70
|level9                                  = True
|level9_level_requirement                = 76
|level9_stat_text                        = Melee Skills deal 18% more Area Damage while in Blood Stance<br>Melee Skills have 18% more Area of Effect while in Sand Stance<br>80% increased Cooldown Recovery Speed
|level9_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level9_stat1_value                      = 18
|level9_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level9_stat2_value                      = 18
|level9_stat3_id                        = base_cooldown_speed_+%
|level9_stat3_value                      = 80
|level10                                = True
|level10_level_requirement              = 78
|level10_stat_text                      = Melee Skills deal 19% more Area Damage while in Blood Stance<br>Melee Skills have 19% more Area of Effect while in Sand Stance<br>90% increased Cooldown Recovery Speed
|level10_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level10_stat1_value                    = 19
|level10_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level10_stat2_value                    = 19
|level10_stat3_id                        = base_cooldown_speed_+%
|level10_stat3_value                    = 90
|level11                                = True
|level11_level_requirement              = 80
|level11_stat_text                      = Melee Skills deal 20% more Area Damage while in Blood Stance<br>Melee Skills have 20% more Area of Effect while in Sand Stance<br>100% increased Cooldown Recovery Speed
|level11_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level11_stat1_value                    = 20
|level11_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level11_stat2_value                    = 20
|level11_stat3_id                        = base_cooldown_speed_+%
|level11_stat3_value                    = 100
|level12                                = True
|level12_level_requirement              = 82
|level12_stat_text                      = Melee Skills deal 21% more Area Damage while in Blood Stance<br>Melee Skills have 21% more Area of Effect while in Sand Stance<br>110% increased Cooldown Recovery Speed
|level12_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level12_stat1_value                    = 21
|level12_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level12_stat2_value                    = 21
|level12_stat3_id                        = base_cooldown_speed_+%
|level12_stat3_value                    = 110
|level13                                = True
|level13_level_requirement              = 84
|level13_stat_text                      = Melee Skills deal 22% more Area Damage while in Blood Stance<br>Melee Skills have 22% more Area of Effect while in Sand Stance<br>120% increased Cooldown Recovery Speed
|level13_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level13_stat1_value                    = 22
|level13_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level13_stat2_value                    = 22
|level13_stat3_id                        = base_cooldown_speed_+%
|level13_stat3_value                    = 120
|level14                                = True
|level14_level_requirement              = 86
|level14_stat_text                      = Melee Skills deal 23% more Area Damage while in Blood Stance<br>Melee Skills have 23% more Area of Effect while in Sand Stance<br>130% increased Cooldown Recovery Speed
|level14_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level14_stat1_value                    = 23
|level14_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level14_stat2_value                    = 23
|level14_stat3_id                        = base_cooldown_speed_+%
|level14_stat3_value                    = 130
|level15                                = True
|level15_level_requirement              = 88
|level15_stat_text                      = Melee Skills deal 24% more Area Damage while in Blood Stance<br>Melee Skills have 24% more Area of Effect while in Sand Stance<br>140% increased Cooldown Recovery Speed
|level15_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level15_stat1_value                    = 24
|level15_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level15_stat2_value                    = 24
|level15_stat3_id                        = base_cooldown_speed_+%
|level15_stat3_value                    = 140
|level16                                = True
|level16_level_requirement              = 90
|level16_stat_text                      = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>150% increased Cooldown Recovery Speed
|level16_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level16_stat1_value                    = 25
|level16_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level16_stat2_value                    = 25
|level16_stat3_id                        = base_cooldown_speed_+%
|level16_stat3_value                    = 150
|level17                                = True
|level17_level_requirement              = 91
|level17_stat_text                      = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>160% increased Cooldown Recovery Speed
|level17_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level17_stat1_value                    = 25
|level17_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level17_stat2_value                    = 25
|level17_stat3_id                        = base_cooldown_speed_+%
|level17_stat3_value                    = 160
|level18                                = True
|level18_level_requirement              = 92
|level18_stat_text                      = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>170% increased Cooldown Recovery Speed
|level18_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level18_stat1_value                    = 26
|level18_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level18_stat2_value                    = 26
|level18_stat3_id                        = base_cooldown_speed_+%
|level18_stat3_value                    = 170
|level19                                = True
|level19_level_requirement              = 93
|level19_stat_text                      = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>180% increased Cooldown Recovery Speed
|level19_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level19_stat1_value                    = 26
|level19_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level19_stat2_value                    = 26
|level19_stat3_id                        = base_cooldown_speed_+%
|level19_stat3_value                    = 180
|level20                                = True
|level20_level_requirement              = 94
|level20_stat_text                      = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>190% increased Cooldown Recovery Speed
|level20_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level20_stat1_value                    = 27
|level20_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level20_stat2_value                    = 27
|level20_stat3_id                        = base_cooldown_speed_+%
|level20_stat3_value                    = 190
|level21                                = True
|level21_level_requirement              = 95
|level21_stat_text                      = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>200% increased Cooldown Recovery Speed
|level21_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level21_stat1_value                    = 27
|level21_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level21_stat2_value                    = 27
|level21_stat3_id                        = base_cooldown_speed_+%
|level21_stat3_value                    = 200
|level22                                = True
|level22_level_requirement              = 96
|level22_stat_text                      = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>210% increased Cooldown Recovery Speed
|level22_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level22_stat1_value                    = 28
|level22_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level22_stat2_value                    = 28
|level22_stat3_id                        = base_cooldown_speed_+%
|level22_stat3_value                    = 210
|level23                                = True
|level23_level_requirement              = 97
|level23_stat_text                      = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>220% increased Cooldown Recovery Speed
|level23_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level23_stat1_value                    = 28
|level23_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level23_stat2_value                    = 28
|level23_stat3_id                        = base_cooldown_speed_+%
|level23_stat3_value                    = 220
|level24                                = True
|level24_level_requirement              = 98
|level24_stat_text                      = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>230% increased Cooldown Recovery Speed
|level24_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level24_stat1_value                    = 29
|level24_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level24_stat2_value                    = 29
|level24_stat3_id                        = base_cooldown_speed_+%
|level24_stat3_value                    = 230
|level25                                = True
|level25_level_requirement              = 99
|level25_stat_text                      = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>240% increased Cooldown Recovery Speed
|level25_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level25_stat1_value                    = 29
|level25_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level25_stat2_value                    = 29
|level25_stat3_id                        = base_cooldown_speed_+%
|level25_stat3_value                    = 240
|level26                                = True
|level26_level_requirement              = 100
|level26_stat_text                      = Melee Skills deal 30% more Area Damage while in Blood Stance<br>Melee Skills have 30% more Area of Effect while in Sand Stance<br>250% increased Cooldown Recovery Speed
|level26_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level26_stat1_value                    = 30
|level26_stat2_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
|level26_stat2_value                    = 30
|level26_stat3_id                        = base_cooldown_speed_+%
|level26_stat3_value                    = 250
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_experience                      = 0
|level2_strength_requirement            = 21
|level2_dexterity_requirement            = 14
|level2_experience                      = 16154
|level3_strength_requirement            = 42
|level3_dexterity_requirement            = 29
|level3_experience                      = 647270
|level4_strength_requirement            = 63
|level4_dexterity_requirement            = 44
|level4_experience                      = 6361711
|level5_strength_requirement            = 82
|level5_dexterity_requirement            = 57
|level5_experience                      = 39949255
|level6_strength_requirement            = 98
|level6_dexterity_requirement            = 68
|level6_experience                      = 529166003
|level7_strength_requirement            = 100
|level7_dexterity_requirement            = 70
|release_version                         = 3.7.0
}}
}}



Revision as of 17:54, 7 June 2019

Blood and SandSpell
Level: (1-6)
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthExp.Total Exp.
140000
21214211615416154
3282942631116647270
444446357144416361711
55857823358754439949255
6706898489216748529166003
77270100N/AN/A
874N/AN/AN/AN/A
976N/AN/AN/AN/A
1078N/AN/AN/AN/A
1180N/AN/AN/AN/A
1282N/AN/AN/AN/A
1384N/AN/AN/AN/A
1486N/AN/AN/AN/A
1588N/AN/AN/AN/A
1690N/AN/AN/AN/A
1791N/AN/AN/AN/A
1892N/AN/AN/AN/A
1993N/AN/AN/AN/A
2094N/AN/AN/AN/A
2195N/AN/AN/AN/A
2296N/AN/AN/AN/A
2397N/AN/AN/AN/A
2498N/AN/AN/AN/A
2599N/AN/AN/AN/A
26100N/AN/AN/AN/A

Item acquisition

Blood and Sand can drop anywhere.

Recipes

Blood and Sand can be created from the following recipes:

AmountPartDescriptionMeta
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Blood and Sand:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled

Related helmet enchantments

The following helmet enchantments affect Blood and Sand.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Blood and Sand Buff Effect 166Merciless LabyrinthBlood and Sand has 25% increased Buff Effecthelmet 100
Enchantment Blood and Sand Buff Effect 275Eternal LabyrinthBlood and Sand has 40% increased Buff Effecthelmet 100

Version history

Version Changes
3.7.0
  • Blood and Sand has been added to the game.

References