Atlas Passive Skill Tree: Difference between revisions

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{{Update|reason=The Atlas of Worlds was revised significantly in [[version 3.17.0]]}}
{{Update|reason=The Atlas of Worlds was revised significantly in [[version 3.17.0]]}}


[[File:Haewark Hamlet skill tree 1.png|thumb|right|400px|The Atlas passive skill tree interface for the [[Haewark Hamlet]] region]]
[[File:Atlas passive skill tree.png|thumb|right|400px|The full Atlas Tree without any node allocated]]
'''Atlas passive skills''' come from skill trees specific to the [[Atlas of Worlds]], introduced in the [[Echoes of the Atlas]] expansion. Progressing [[The Maven|The Maven's]] questline allows the player to unlock these powerful passive skills that enhance the rewards and fights of maps within the [[Atlas of Worlds]].
The '''Atlas Passive Skill Tree''' is a passive skill tree specific to the [[Atlas of Worlds]], introduced in the [[Echoes of the Atlas]] and reworked in [[Siege of the Atlas]] expansion.
Progressing through maps allows the player to obtain passive skill points to allocate in the Atlas tree to enhance the rewards and fights of maps within the [[Atlas of Worlds]].


There is an [[Atlas Quick Guide]] that covers all the steps to unlock the complete The Maven's Challenge and unlock the Atlas passive skill trees.
The atlas tree has over 600 skill nodes to specialise in. Every map as well as various Atlas quests you complete will earn you an Atlas skill point.


==Mechanics==
==Mechanics==
===Atlas regions===
===Obtaining passive skill points===
Each region of the Atlas has its own passive skill tree. Each region also has five distinct invitations from The Maven associated with it. Accepting and completing each of these invitations for the first time will earn two skill points for use in that region's passive skill tree, up to a maximum of ten points for each region.


Skills in a region's passive skill tree only have effects on [[maps]] in that region of the Atlas.
<!-- It's currently possible to obtain up to 128 points:
* 117 from completing the [[Atlas of Worlds]] maps completion bonus.
* 5 from the [[Maven]]'s first five invitations.
* 4 from defeating the [[Eldritch Horrors]]:
** [[The Eater of Worlds]]
** [[The Searing Exarch]]
** [[Infinite Hunger]]
** [[Black Star]]
-->
You can earn an atlas passive tree point for each map in the Atlas by obtaining the map completion bonus.


===The Uncharted Realms===
You gain map completion bonus for the first time under certain conditions:
The Uncharted Realms is a passive skill tree that affects the entire Atlas, not just a particular region. It does not appear in the user interface until the player earns skill points that apply there.
* For a white map (a map with tier 1 through 5), you must complete a map with {{c|magic |magic }} [[rarity]].
* For a yellow map (a map with tier 6 through 10), you must complete a map with {{c|rare |rare }} [[rarity]].
* For a red map (a map with tier 11 through 15), you must complete a map with {{c|rare|rare}} [[rarity]] and have {{c|corrupted|corrupted}} modifier.


Six difficult Maven challenges are not tied to a particular region. Completing any of these invitations for the first time will award two skill points for The Uncharted Realms, for a maximum of twelve skill points.
Skills in the Atlas tree affect all maps in the Atlas. This does not include maps opened through [[Commander Kirac|Kirac's]] missions.
* {{il|The Maven's Writ}} - Defeat [[The Maven]].
* {{il|Maven's Invitation: The Formed}} - Defeat the [[Shaper Guardians]]: {{il|Lair of the Hydra Map}}, {{il|Maze of the Minotaur Map}}, {{il|Forge of the Phoenix Map}}, {{il|Pit of the Chimera Map}}.
* {{il|Maven's Invitation: The Twisted}} - Defeat the [[Elder Guardians]]: [[The Purifier]], [[The Constrictor]], [[The Enslaver]], [[The Eradicator]]
* {{il|Maven's Invitation: The Hidden}} - Defeat the Breachlords: [[Uul-Netol's Domain]], [[Xoph's Domain]], [[Tul's Domain]], [[Esh's Domain]]
* {{il|Maven's Invitation: The Forgotten}} - Defeat these map bosses: {{il|Rewritten Distant Memory}}, {{il|Augmented Distant Memory}}, {{il|Altered Distant Memory}}, {{il|Twisted Distant Memory}}
* {{il|Maven's Invitation: The Feared}} - Defeat these map bosses: {{il|Cortex}}, [[Chayula]], {{il|The Alluring Abyss}}, [[Shaper]] in {{il|The Shaper's Realm}}, "Red" [[Elder]] in [[Absence of Value and Meaning]]


===Spending and refunding passive skill points===
===Spending and refunding passive skill points===


Immediately after receiving Atlas passive skill points, the player has the opportunity to spend those points in the appropriate skill tree. If the player leaves the points unassigned, they can be spent later from the Atlas of Worlds screen.
Immediately after receiving Atlas passive skill points, the player has the opportunity to spend those points in the skill tree. If the player leaves the points unassigned, they can be spent later from the Atlas of Worlds screen.


As with the character's normal [[passive skill tree]], the player must spend refund points in order to remove previously-assigned passive skills. Earning refund points requires the use of an {{il|Orb of Unmaking}}, an item that can drop during The Maven's challenges. Once earned, these refund points can be used in any of the five Atlas passive skill trees. Refund points for the Atlas passive skill trees cannot be used to remove passive skills from the character's passive skill tree, and vice-versa.
As with the character's normal [[passive skill tree]], the player must spend refund points to remove previously-assigned passive skills. Earning refund points requires the use of an {{il|Orb of Unmaking}}, an item buyable from [[Commander Kirac|Kirac]] for 2 {{il|Orb of Regret}} each or randomly dropped during maps.  


==Passive skill trees==
Once earned, these refund points can be used in any of the allocated atlas passive nodes. Refund points for the Atlas tree cannot be used to remove passive skills from the character's passive skill tree, and vice-versa.
===Haewark Hamlet===
{{main|Haewark Hamlet}}
[[File:Haewark Hamlet.png|thumb|right|600px|Haewark Hamlet Full Tree]]
'''[[Harvest]] Passive Skills:'''
*Bumper Crop: The Sacred Grove in Areas contains an additional Harvest.
*Heart of the Grove: Harvest Bosses in Areas always drop a Sacred Blossom. Harvests in Areas have 10% chance for the unchosen Crop to not wilt.
*The Grove's Call: Areas have +10% chance to contain The Sacred Grove.
 
'''[[Essence]] Passive Skills:'''
*Amplified: Essences found in Areas are a tier higher.
*Controlled Corruption: Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence.
 
'''[[Torment]] Passive Skills:'''
*Seance: Up to 5 Rare Monsters in Areas are possessed and their Minions are Touched.
 
'''[[Ritual]] Passive Skills:'''
*Paid in Blood: Ritual Altars in Areas allow rerolling Favours 2 additional times. 100% increaed chance of Ritual Altars with Special Rewards.
*Sacred Lands: Areas have +10% chance to contain Ritual Altars.
 
'''[[Metamorph]] Passive Skills:'''
*Finest Samples: Metamorphs in Areas deal 15% more Damage. Metamorphs in Areas have 150% more Life. 50% chance for Rewards from Metamorphs in Areas to be Doubled.
*High Yield: Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. You can assemble an additional Metamorph in Areas after the first is dead. Metamorph Vat Meters in Areas require 50% less Power to fill.
*Escaped Experiment: Areas have 50% chance to contain a rogue Metamorph.
 
'''[[Syndicate]] Passive Skills:'''
*Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (Safehouses which have already been Located can still be randomly selected).
*Test of Loyalty: Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank.
*Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items.
 
===Glennach Cairns===
{{main|Glennach Cairns}}
[[File:Glennach Cairns.png|thumb|right|600px|Glennach Cairns Full Tree]]
'''[[Beyond demon|Beyond]] Passive Skills:'''
*Scent of Blood: Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond.
*Torn Veil: Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 50% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons).
*Per Diemon: Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item (Basic Currency includes any currency that drops from non-league content).
 
'''[[Abyss]] Passive Skills:'''
*Underground Kingdom: Areas have 1% chance to contain an Abyss per 2% increased Pack Size. Abysses in Areas have 100% increased chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich.
*Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% increased Monsters.
*Lightless Legion: Abyssal Depths in Areas have +3 to Monster Level. Abyssal Depths in Areas have 100% more Magic Monsters. Abyssal Depths in Areas have 100% more Rare Monsters. Abyssal Depths in Areas have 50% increased Pack Size.
 
'''[[Anarchy]] Passive Skills:'''
*Total Anarchy: Areas have a 10% chance to contain 20 additional Rogue Exiles.
*Rogue Trader: Wild Rogue Exiles in Areas have 50% chance to have additional Rewards. Rogue Exiles have 100% more Maximum Life (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area).
 
'''[[Incursion]] Passive Skills:'''
*Time Dilation: Incursions in Areas have 33% chance for all Monsters to be at least Magic. Time gained from kills is Doubled for Incursions in Areas.
*Resource Reallocation: Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room (Non-resident Architects are those that can be killed to upgrade the Incursion room).
*Contested Development: Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room (Resident Architects are those that can be killed to change the Incursion room).
 
'''[[Legion]] Passive Skills:'''
*Face to Face: Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals (Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema).
*Protracted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis (Monsters in Stasis do not take any actions).
*High Value Targets: Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas have 25% additional chance to have Rewards.
 
===Lira Arthain===
{{main|Lira Arthain}}
[[File:Lira Arthain.png|thumb|right|600px|Lira Arthain Skill Tree]]
 
'''[[Expedition]] Passive Skills:'''
*Distinguished Demolitionist: 35% increased Explosive Radius in Areas. 20% increased number of Explosives in Areas.
*Buried Knowledge: 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas. Areas contain 25% increased number of Runic Monster Markers.
*Ancient Writings: Remnants in Areas have 40% chance to have an additional Suffix Modifier. Expeditions in Areas have +2 Remnants.
 
'''[[Heist]] Passive Skills:'''
*Secret Stash: Areas have +10% chance to contain a Smuggler's Cache.
*Inside Job: Smuggler's Caches in areas have 100% increased chance to drop Blueprints. Blueprints that drop in Areas have 10% chance to be fully Revealed.
 
'''[[Bestiary]] Passive Skills:'''
*Big Game: Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts.
*Great Migration: Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters.
*Natural Selection: Beasts in Areas are more likely to be less common varieties.
 
'''[[Breach]] Passive Skills:'''
*Gatekeepers: Breaches in Areas have 100% increased chance to contain a Boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone.
*Flash Breach: Breaches in Areas have 30% increased Area of Effect. Breaches in Areas have 30% increased Monster density. Breaches in Areas open and close 50% faster.
*Within Their Grasp: Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged. Breachstones dropped by Breach Bosses in Areas have a 3% to be Enriched. Breachstones dropped by Breach Bosses in Areas have a 1% chance to be Pure.
 
'''[[Invasion]] Passive Skills:'''
*Trespassers: Areas contain additional Invasion bosses.
*Exotic Goods: Invasion Bosses in Areas drop 1 additional valuable item.
 
===Valdo's Rest===
{{main|Valdo's Rest}}
[[File:Valdo's Rest.png|thumb|right|600px|Valdo's Rest Skill Tree]]
 
'''[[Delirium]] Passive Skills:'''
*Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels.
*The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating.
*Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror.
 
'''[[Harbinger]] Passive Skills:'''
*Ominous Arrival: Areas contain an additional Harbinger.
*Diplomatic Escort: Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss.
 
'''[[Delve]] Passive Skills:'''
*Guarded Hoards: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.
*Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion.
*Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas (Maximum Resistances cannot be raised above 90%).
 
'''[[Strongbox]] Passive Skills:'''
*Twice Tempted: Areas contain an additional Strongbox. Strongboxes in Areas have 10% chance to be openable again.
*Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare.
 
'''[[Blight]] Passive Skills:'''
*Spores on the Wind: Maps found in Areas have 5% chance to have an "Area contains a Blight Encounter" Enchantment Modifier.
*Immune Response: Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 150% faster.
*Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest.
 
===The Uncharted Realms===
[[File:Uncharted Realms Skill Tree.png|thumb|right|601px|The Uncharted Realms Full Tree]]
'''[[Map]] Passive Skills:'''
*Atlas Currency Chance (1 connector): Unique Map Bosses have 5% chance to drop additional Map Currency Items.
*Enduring Influence (notable): Sextant Modifiers have 1 additional use.
*Unique Watchstone Chance (1 connector): Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone.
*Secrets of the Stones (notable): 25% increased Effect of Watchstone Modifiers.
 
'''[[Zana]] Passive Skills:'''
*Zana Map Quality (3 connectors): +5% to Quality of Maps offered by Zana Missions in Areas.
*Master of the Atlas (notable): Areas have 5% chance to grant an additional Zana Mission on Completion.
*Paths Not Taken (notable): Zana Missions in Areas have additional Maps that can appear in the Map options. Zana Missions in Areas have double the Base number of Map options.
*Echoes of War (notable): Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters.
*Atlas Mission Chance (1 connector): Areas have +3% chance to grant an Atlas Mission on Completion.
*Close Allies (notable): Gain 1 additional Atlas Mission from each Master each day. Areas have +7% chance to grant an Atlas Mission on Completion.
 
'''[[Conquerors of the Atlas]] Passive Skills:'''
 
{| class="wikitable sortable" style="text-align: center;"
! Skill !! class="unsortable" | Modifiers !! Prerequisite Notable !! Preceding Small Passive
|-
{{psl|Adept Tracker|format=tablerow}}
|-
{{psl|Atlas Awakened|format=tablerow}}
|-
{{psl|Thaumaturgical Awakening|format=tablerow}}
|}
 
*Influenced Item Chance (3 small passives): Items found in Areas have 10% increased chance to be Influenced.
 
'''[[War for the Atlas]] Passive Skills:'''
 
 
{| class="wikitable sortable" style="text-align: center;"
! Skill !! class="unsortable" | Modifiers !! Prerequisite Notable !! Preceding Small Passive
|-
{{psl|id=atlas_null_region_shelder4|format=tablerow}}
| N/A
| {{psl|id=atlas_null_region_shelder1}}
|-
{{psl|id=atlas_null_region_shelder5|format=tablerow}}
| {{psl|Remnants of the Past}}
| {{psl|id=atlas_null_region_shelder2}}
|-
{{psl|id=atlas_null_region_shelder6|format=tablerow}}
| {{psl|Remnants of the Past}}
| {{psl|id=atlas_null_region_shelder3}}
|}
 
* Shaper, Elder and Guardian Influenced Item Chance (3 small passives): The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
 
'''[[Synthesis]] Passive Skills:'''
*Synthesis Monster Pack Size (3 connectors): 5% increased Synthesised Monster Pack size.
*Neural Pathways (notable): +1.0% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+).
*Vivid Memories (notable): Monsters in Synthesis Maps have 1% chance to drop Synthesised Items. 100% increased effect of Additional Modifiers on Unique Synthesis Maps.
*Synthetic Source (notable): Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item. Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.17.0}}
* The Atlas passive skill tree has been reworked:
** All Atlas trees have been combined into one gigantic tree.
** Map bonus completion now grants one passive skill tree each.
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0}}
*Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
* Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
{{Version history table row|3.13.0}}
{{Version history table row|3.13.0}}
* Introduced to the game.
* Introduced to the game.

Revision as of 17:03, 10 February 2022

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Please help improve this page if you can.

This article needs to be updated.

Reason: The Atlas of Worlds was revised significantly in version 3.17.0

Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.

File:Atlas passive skill tree.png
The full Atlas Tree without any node allocated

The Atlas Passive Skill Tree is a passive skill tree specific to the Atlas of Worlds, introduced in the Echoes of the Atlas and reworked in Siege of the Atlas expansion.

Progressing through maps allows the player to obtain passive skill points to allocate in the Atlas tree to enhance the rewards and fights of maps within the Atlas of Worlds.

The atlas tree has over 600 skill nodes to specialise in. Every map as well as various Atlas quests you complete will earn you an Atlas skill point.

Mechanics

Obtaining passive skill points

You can earn an atlas passive tree point for each map in the Atlas by obtaining the map completion bonus.

You gain map completion bonus for the first time under certain conditions:

  • For a white map (a map with tier 1 through 5), you must complete a map with magic rarity.
  • For a yellow map (a map with tier 6 through 10), you must complete a map with rare rarity.
  • For a red map (a map with tier 11 through 15), you must complete a map with rare rarity and have corrupted modifier.

Skills in the Atlas tree affect all maps in the Atlas. This does not include maps opened through Kirac's missions.

Spending and refunding passive skill points

Immediately after receiving Atlas passive skill points, the player has the opportunity to spend those points in the skill tree. If the player leaves the points unassigned, they can be spent later from the Atlas of Worlds screen.

As with the character's normal passive skill tree, the player must spend refund points to remove previously-assigned passive skills. Earning refund points requires the use of an Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it., an item buyable from Kirac for 2 Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it. each or randomly dropped during maps.

Once earned, these refund points can be used in any of the allocated atlas passive nodes. Refund points for the Atlas tree cannot be used to remove passive skills from the character's passive skill tree, and vice-versa.

Version history

Version Changes
3.17.0
  • The Atlas passive skill tree has been reworked:
    • All Atlas trees have been combined into one gigantic tree.
    • Map bonus completion now grants one passive skill tree each.
3.16.0
  • Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
3.13.0
  • Introduced to the game.