Assassin: Difference between revisions

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==Overview==
==Overview==
The Assassin is a offense-oriented class centered around [[critical strike]]s. The class offers enhanced crits on full or low life enemies and enhancing their [[power charge]]s. The Assassin can also incorporate [[poison]] with added synergy with critical strikes or give themselves an upper hand against solo enemies.
The Assassin is a offense-oriented class centered around [[critical strike]]s. The class offers skills that enhance their [[power charges]] and bonus to critical strike effectiveness and utility under certain conditions. The class has access to [[poison]] enhancing skills, allowing them to synergize off of critical strikes to higher levels, as well as bonuses that enhance their speed, such as the [[Elusive]] buff.


==Passive skills==
==Passive skills==

Revision as of 04:53, 4 September 2019

Assassin
Death is a banquet. It's up to the murderer to write the menu.
This page is about the Ascendancy class. For the Ascendant passive, see Assassin (Ascendant passive).

The Assassin is an Ascendancy class for Shadows.

Overview

The Assassin is a offense-oriented class centered around critical strikes. The class offers skills that enhance their power charges and bonus to critical strike effectiveness and utility under certain conditions. The class has access to poison enhancing skills, allowing them to synergize off of critical strikes to higher levels, as well as bonuses that enhance their speed, such as the Elusive buff.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Critical Strike Chance and Multiplier
15% increased Critical Strike Chance
+10% to Critical Strike Multiplier [1] [2]
Critical Strike Chance, Damage Over Time
15% increased Critical Strike Chance
10% increased Damage over Time [1] [2]
Critical Strike Chance, Elusive Effect
15% increased Critical Strike Chance
10% increased Elusive Effect [1]
Critical Strike Chance, Power Charge Duration
15% increased Critical Strike Chance
15% increased Power Charge Duration [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Noxious Strike 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit
Critical Strike Chance, Damage Over Time
Toxic Delivery Poison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Noxious Strike Critical Strike Chance, Damage Over Time
Ambush and Assassinate +40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
Critical Strike Chance and Multiplier
Opportunistic Damage from your Critical Strikes cannot be Reflected
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby
Critical Strike Chance and Multiplier
Unstable Infusion 20% chance to gain a Power Charge on Non-Critical Strike
10% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges
Critical Strike Chance, Power Charge Duration
Deadly Infusion +5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges
Unstable Infusion Critical Strike Chance, Power Charge Duration

Version history

Version Changes
3.2.0
2.3.0