Unarmed: Charged Dash cannot be used while unarmed.
Projection: The projection's movement can be steered as you are channeling.
Stages: Stages are incremented while the projection is moving. The cap is based off movement speed and attack speed. The faster your attack speed the higher the cap, and faster movement is will lower the cap. If the projection stops due to hitting impassable terrain or reaching the maximum possible distance away from the user, it will not increment any more stages. So if you have say 8 attacks a second and 120% movement speed. Your cap for stages will be 4.4. Based on how you steer the skill it may hit 5 stages. But if you had 20% movement speed instead. The cap would be 9 stages. GGG said they could see it getting as high as 15 stages.
Steering For PC the projectile moves based on where your mouse is relative to your avatar. To do a 180 for example. You need to move the mouse behind your avatar. In some cases the projection will have to be steered in order for the stages to not cap prematurely. I assume steering will be much easier with a joystick.
Area of Effect: The skill's area of effect does not benefit from weapon range bonuses, and only benefits from Area of Effect bonuses. Despite its animation, damage from the pulses will not overlap.
Attack speed: While channeling, you will release a pulse for half of your stages. So if you cap out at 4 stages it will pulse 2 times in the amount of time it takes you to reach max distance. So if you cap at 8 stages it will pulse 4 times in the amount of time it takes you to reach max distance. The timing of pulses. Is based off the combination of your movement speed, and attack speed. Movement speed determines the time it takes to reach max distance. Attack speed determines max stages. While damage from releasing a full charge will usually be higher. The damage per second is only slightly lower over all while channeling. Only when your max stages is less or equal to 2 will this reverse.
Movement speed: Doesn't directly effect damage. It indirectly allows for a faster cast time. This means you will be able to get more cast in the faster you are. However; this lowers the max stages you can reach. Lowering the damage each cast can max out at. It should even out though. However it is important to note based off max stages you can reach. Which is based off movement speed + attack speed. Will determine if pulses or a fully released charge will be more damage over all. It is generally better for higher movement speed.
Mana cost: The faster your attack, and the slower movement speed. The more this skill will cost. The math is "Mana Cost"*"Attack speed"*"Time to reach max Dist". So for example if the cost is 17 mana, you have 8 attacks a second, and your movement speed when you start the channel is 120%. It will take you 0.55 seconds to reach max distance. And it will cost you 74.8 mana (17*8*0.55=74.8).
Dual wielding: Dual Wielding while using Charged Dash will cause the player to alternate weapons each attack.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Exp.
Total Exp.
1
28
67
95%
95%
0
0
2
31
73
96%
96.4%
199345
199345
3
34
79
98%
97.7%
285815
485160
4
37
85
99%
99.1%
401344
886504
5
40
92
100%
100.5%
554379
1440883
6
42
96
102%
101.8%
477437
1918320
7
44
100
103%
103.2%
583786
2502106
8
46
104
105%
104.6%
710359
3212465
9
48
109
106%
105.9%
1355511
4567976
10
50
113
107%
107.3%
1138877
5706853
11
52
117
109%
108.7%
1368233
7075086
12
54
121
110%
110.1%
1638338
8713424
13
56
125
111%
111.4%
1956648
10670072
14
58
130
113%
112.8%
3655184
14325256
15
60
134
114%
114.2%
3017327
17342583
16
62
138
116%
115.5%
7759995
25102578
17
64
142
117%
116.9%
15138193
40240771
18
66
146
118%
118.3%
26083825
66324596
19
68
151
120%
119.6%
62620247
128944843
20
70
155
121%
121%
211708088
340652931
21
72
159
122%
122.4%
N/A
N/A
22
74
N/A
124%
123.7%
N/A
N/A
23
76
N/A
125%
125.1%
N/A
N/A
24
78
N/A
126%
126.5%
N/A
N/A
25
80
N/A
128%
127.8%
N/A
N/A
26
82
N/A
129%
129.2%
N/A
N/A
27
84
N/A
131%
130.6%
N/A
N/A
28
86
N/A
132%
131.9%
N/A
N/A
29
88
N/A
133%
133.3%
N/A
N/A
30
90
N/A
135%
134.7%
N/A
N/A
31
91
N/A
135%
135.4%
N/A
N/A
32
92
N/A
136%
136.1%
N/A
N/A
33
93
N/A
137%
136.7%
N/A
N/A
34
94
N/A
137%
137.4%
N/A
N/A
35
95
N/A
138%
138.1%
N/A
N/A
36
96
N/A
139%
138.8%
N/A
N/A
37
97
N/A
139%
139.5%
N/A
N/A
38
98
N/A
140%
140.2%
N/A
N/A
39
99
N/A
141%
140.8%
N/A
N/A
40
100
N/A
142%
141.5%
N/A
N/A
Item acquisition
Charged Dash can drop anywhere.
Recipes
Charged Dash can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Skill was reworked. Now has stages like other channel skills. Hits no longer overlap. Pulse damage added while channeling at 150% more damage. Skill can now change direction while channeling. Released channel damage is 75% of skill damage per stage.