Resistance

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Revision as of 22:39, 20 September 2015 by >Adalace (→‎Resistance penetration)
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Resistances affect the amount of damage taken of specific damage types. Enemies can also have resistances, which are indicated beneath their life bar.

Each damage type except Physical has its own resistance value which is viewable on the Defence tab in the Character pane (default hotkey C). Physical damage is reduced by Armour.

Resistances can be modified in a variety of ways:

Chaos damage is not Elemental, thus "+% to all Elemental Resistances" does not affect Chaos, but "+% to all maximum Resistances" does. Chaos resistance can be modified by items and passive skills. The Keystone passive skill Chaos Inoculation grants total immunity to Chaos damage.


Resistance penalties

A penalty to all resistances is applied to player characters in Cruel and Merciless difficulties.

  • Normal: No penalty
  • Cruel: -20% to all resistances
  • Merciless: -60% to all resistances

Resistance caps

Resistances are initially capped at a maximum of 75%, however there are various ways to change this:

Damage reduction

Resistances reduces the incoming damage according to

dred = (1 - Res) * d

where dred is the damage after reduction, Res is the character's resistance and d is the initial damage.

The damage ratio between a character with -60% resistance and a character with 75% resistance that are hit with same amount of damage is

(1 - (-0.6)) / (1 - 0.75) = 6.4

Resistance penetration

Main article: Penetration

Penetration is applied as damage is dealt, after other resistance calculations. This means that Penetration will affect damage dealt even if the target's raw resistance value is far above its resistance cap.[1]

Both reduction (as from curses), and penetration gems can reduce the resistance of a target below 0%. There is no minimum resistance cap.

Theoretical maximum

Specify the reason an update is needed using |reason=.

Fire Cold Lightning Chaos
Default 75% 75% 75% 75%
Fire/Lightning/Cold Resistance 1% 1% 1%
Chaos Inoculation 7 100%
Corrupted Armor 1% 1% 1%
Corrupted Amulet 1% 1% 1%
Purity of Fire 9 (5 to 8)%
Purity of Ice 9 (5 to 8)%
Purity of Lightning 9 (5 to 8)%
Ruby/Topaz/Sapphire Flask1 10% 10% 10%
Rise of the PhoenixRise of the Phoenix
Mosaic Kite Shield
Chance to Block: 24%
Armour: (499-676)
Energy Shield: (102-136)
Movement Speed: -3%
Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield
Regenerate (100-200) Life per second
+5% to maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
My bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory.
2
8%
Aegis AuroraAegis Aurora
Champion Kite Shield
Chance to Block: 32%
Armour: (860-1235)
Energy Shield: (176-250)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
2
5%
KaltenhaltKaltenhalt
Painted Buckler
Chance to Block: 29%
Evasion: (196-308)
Movement Speed: -3%
Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
Cold, miserable and alone... but alive.
2
5%
Saffell's FrameSaffell's Frame
Branded Kite Shield
Chance to Block: 24%
Armour: (186-208)
Energy Shield: (38-43)
Movement Speed: -3%
Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+(20-30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
A swift mind solves problems before they occur.
2,6
4% 4% 4% 4%
Agnerod SouthAgnerod South
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
One for each corner of the great Vinktar Square.
5%
Divination DistillateDivination Distillate
Large Hybrid Flask
Recovers 140 Mana over 5.00 Seconds
Recovers 510 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 30(20-30)% increased Rarity of Items found during Effect
(8-12)% increased Quantity of Items found during Effect
25% increased Light Radius during Effect
+50% to Elemental Resistances during Effect
Knowledge is fermented in pain and loss
Distilled with reflection
To quench the thirst of those
who dream of enlightenment
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
3
6% 6% 6%
Flask Effect applied to resistance flasks4 +3% +3% +3%
Flask Effect applied to Divination Distillate4 +1.8% +1.8% +1.8%
Aura Effect applied to aura 5 3.3% 3.3% 3.3%
Buff Effect applied to aura 5 1.3% 1.3% 1.3%
Total 8 (116.4 to 119.4)% (113.4 to 116.4)% (112.4 to 115.4)% 79% (or 100%)

1 Flasks last between 3.5 and 4.2 seconds.

2 Only one shield can be equipped.

3 Lasts 5 seconds.

4 Inner Force does not apply to flask effects while Flask Effect does.[2] Inner Force (increased buff effect) and increased Aura Effect stack together additively.

5 All passives added up including notables with the same effect.

6 Current Drops have +4% to all maximum Resistance. Legacy items have +5% to all maximum Resistance.

7 With this Keystone Passive total chaos resistance is 100%.

8 Can't be higher than 100%.

9 From any passives to all passives 'increased effects of Auras you cast'.

Passive skills

Specify the reason an update is needed using |reason=.

All Elemental

Basic Passives for all Elemental Resistance include:

Notable Passives for all Elemental Resistance include: Template:Passive table

Additionally, choosing to help Kraityn during the Act 2 quest Deal with the Bandits in Normal difficulty grants a permanent +10% to all elemental resistances.

Fire, Cold, Lightning

Each of the three elements has the same set of passives:

Template:Passive table This gives a total of +123% to each elemental resistance.

Chaos

Template:Passive table This gives a total of +33% to chaos resistance. Template:Passive table Gives 100% chaos resistance and does not stack with the above.

Maximum resistance

Template:Passive table

Achievements

Name Description
Elemental Aegis
Have at least 75% resistances to Fire, Cold and Lightning.
Raise the Bar
Have at least 90% resistance to any Element.

References

  1. Mark_GGG (December 11, 2012). "Penetration gems mess up balance between ele/physical". Path of Exile Forum.
  2. Mark_GGG (November 6, 2013). "Flask Effect, Inner Force, and Buff Effect passive nodes questions.". Path of Exile Forum. Retrieved November 28, 2013.