Scorching Ray
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Scorching Ray is a channelling fire spell that fires a beam that inflicts burning damage to targets in front of the caster.
Skill functions and interactions
- Scorching ray applies a stacking debuff on enemies which deals fire damage over time, causes enemies to lose 3% fire resist per stack, and causes Scorching Ray to deal an additional 60% damage per stack to the target for each stack past the first. This effect stacks up to a total of 8 times on an enemy for a total of 24% reduced fire resistance and a total damage multiplier of 420% more damage at maximum stacks. The damage over time portion of the debuff does not increase with additional stacks, but does stack with scorching ray debuffs from other sources(totems or players). The duration of any debuff stack applied by Scorching Ray on the target is refreshed upon applying a subsequent debuff stack. The rate at which the debuff is applied is determined by the base cast speed of the skill and can be modified by cast speed. The debuff is applied to an enemy monster and increases the damage they take from scorching Ray, it does not increase the damage it deals to other targets.[1]
- While multiple burning damage effects from Scorching Ray may be applied (either by multiple players or via multiple totems), the maximum total fire resistance reduction on a monster from all instances cannot exceed 24%.[2]
- Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.
- Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.
- Scorching Ray does not hit and therefore cannot be supported by added damage supports such as Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and cannot confer the effects of supports such as Blind SupportBlind SupportSupport
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 8Supports any skill that hits enemies.Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration
Additional Effects From 1-20% Quality:
(0.5-10)% increased Blind EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Hextouch SupportHextouch SupportSupport, Hex, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
You cannot Cast Supported Curse Spells
35% less Effect of Supported Curses
Supported Skills have (50-31)% reduced Curse Duration
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Curse DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. - While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier[3].
- Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
- Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect.[4]
- Scorching Ray has the channelling tag and therefore cannot be supported by Spell Echo SupportSpell Echo SupportSpell, Support
Icon: k
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage
Supported Skills Repeat an additional time
Supported Skills have (40-54)% more Cast Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. - See Channelling for more information.
Gem level progression
Level | Mana Cost | Fire Damage per sec | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 12 | 33 | 2 | 13.4 | 0 | 0 |
2 | 15 | 39 | 2 | 17.6 | 15249 | 15249 |
3 | 19 | 48 | 2 | 24.7 | 41517 | 56766 |
4 | 23 | 56 | 3 | 34 | 81983 | 138749 |
5 | 27 | 64 | 3 | 46.2 | 147968 | 286717 |
6 | 31 | 73 | 3 | 62 | 250557 | 537274 |
7 | 35 | 81 | 3 | 82.4 | 405086 | 942360 |
8 | 38 | 88 | 3 | 101.5 | 447718 | 1390078 |
9 | 41 | 94 | 4 | 124.5 | 615318 | 2005396 |
10 | 44 | 100 | 4 | 152.1 | 834639 | 2840035 |
11 | 47 | 106 | 4 | 185.3 | 1570760 | 4410795 |
12 | 50 | 113 | 4 | 225.2 | 1633987 | 6044782 |
13 | 53 | 119 | 4 | 272.9 | 2151030 | 8195812 |
14 | 56 | 125 | 5 | 329.9 | 2812189 | 11008001 |
15 | 59 | 132 | 5 | 398.1 | 5099360 | 16107361 |
16 | 62 | 138 | 5 | 479.4 | 9400731 | 25508092 |
17 | 64 | 142 | 5 | 542.1 | 15273366 | 40781458 |
18 | 66 | 146 | 5 | 612.6 | 26286582 | 67068040 |
19 | 68 | 151 | 5 | 691.8 | 62890590 | 129958630 |
20 | 70 | 155 | 5 | 780.7 | 212046017 | 342004647 |
21 | 72 | 159 | 5 | 880.4 | N/A | N/A |
22 | 74 | N/A | 6 | 992.3 | N/A | N/A |
23 | 76 | N/A | 6 | 1117.8 | N/A | N/A |
24 | 78 | N/A | 6 | 1258.5 | N/A | N/A |
25 | 80 | N/A | 6 | 1416.1 | N/A | N/A |
26 | 82 | N/A | 6 | 1592.7 | N/A | N/A |
27 | 84 | N/A | 6 | 1790.5 | N/A | N/A |
28 | 86 | N/A | 6 | 2011.9 | N/A | N/A |
29 | 88 | N/A | 6 | 2259.7 | N/A | N/A |
30 | 90 | N/A | 7 | 2536.9 | N/A | N/A |
31 | 91 | N/A | 7 | 2687.6 | N/A | N/A |
32 | 92 | N/A | 7 | 2847 | N/A | N/A |
33 | 93 | N/A | 7 | 3015.6 | N/A | N/A |
34 | 94 | N/A | 7 | 3193.8 | N/A | N/A |
35 | 95 | N/A | 7 | 3382.2 | N/A | N/A |
36 | 96 | N/A | 7 | 3581.5 | N/A | N/A |
37 | 97 | N/A | 7 | 3792.2 | N/A | N/A |
38 | 98 | N/A | 7 | 4014.8 | N/A | N/A |
39 | 99 | N/A | 7 | 4250.2 | N/A | N/A |
40 | 100 | N/A | 7 | 4499.1 | N/A | N/A |
Item acquisition
Scorching Ray can drop anywhere.
Recipes
Scorching Ray can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Scorching Ray.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Fire Beam Cast Speed 1 | 66 | Merciless Labyrinth | 8% increased Scorching Ray Cast Speed | helmet 100 |
Enchantment Fire Beam Cast Speed 2 | 75 | Eternal Labyrinth | 12% increased Scorching Ray Cast Speed | helmet 100 |
Enchantment Scorching Ray Damage 1 | 66 | Merciless Labyrinth | 25% increased Scorching Ray Damage | helmet 100 |
Enchantment Scorching Ray Damage 2 | 75 | Eternal Labyrinth | 40% increased Scorching Ray Damage | helmet 100 |
Enchantment Fire Beam Length 1 | 66 | Merciless Labyrinth | 10% increased Scorching Ray beam length | helmet 100 |
Enchantment Fire Beam Length 2 | 75 | Eternal Labyrinth | 15% increased Scorching Ray beam length | helmet 100 |
Alternate skill effects
Scorching Ray has the following alternate skill effects:
Item | Effect(s) |
---|---|
Radiant Scorching Ray EffectRadiant Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Radiant effect. | Your Scorching Ray becomes a Radiant effect. |
Shaper Scorching Ray EffectShaper Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Shaper Effect. | Your Scorching Ray becomes a Shaper Effect. |
Stygian Scorching Ray EffectStygian Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Stygian Effect. | Your Scorching Ray becomes a Stygian Effect. |
Version history
Version | Changes |
---|---|
2.4.2 |
|
References
- ↑ Bex_GGG (November 17, 2016). "Scorching Ray Debuff Mechanics". Path of Exile Official Subreddit. Retrieved November 17, 2016.
- ↑ Bex_GGG (November 21, 2016). "Recently Asked Community Questions". Path of Exile Forums. Retrieved November 21, 2016.
- ↑ https://www.youtube.com/watch?v=ZsFKTJDws9Y
- ↑ Bex_GGG (November 1, 2016). "Scorching Ray Skill Gem Mechanics". Official Path of Exile Forums. Retrieved November 3, 2016.