Burning
Burning is a fire damage over time effect caused by a number of sources:
- Ignite
- Burning ground (commonly caused by Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page) or Module Error: Too many skills found with q_where = skill.active_skill_name="Flame Dash". Please choose only one of the following ids:
FlameDashRoyale - Deals (10-147.8) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (4-56) to (6-84) Fire Damage (page)
FlameDashHardMode - Deals (19.7-1738.6) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (7-659) to (11-988) Fire Damage, (0-19)% increased Cooldown Recovery Rate (page)) - Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page) - Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
Mechanics
Different sources of burning damage stack cumulatively, but multiple applications from the same source do not. For example two Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" linked with Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page) will not double the burn damage, however a Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" linked with Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page) together with a Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page) totem will stack with each other.
Stacking rules for buffs, debuffs or other effects are defined in terms of that specific buff, debuff or effect interacting with other applications of the same effect, not with other ones that are similar.[1]
All burning effects will remain present on the target until they have run their course, but for each source, only the one with the highest damage per second will cause damage at any given moment. Humanoids, Monkeys and Snakes will flee while burning.[2]
As a degeneration effect, Burning does not benefit from any support skill which requires a hit. This includes Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration", Added X damage, Module Error: No skills found with q_where = skill.active_skill_name="Life Leech", Module Error: No skills found with q_where = skill.active_skill_name="Mana Leech" and others.
Burning damage can be increased by the Module Error: No skills found with q_where = skill.active_skill_name="Increased Burning Damage" support gem, the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page) curse, and the following types of passive nodes:
- increased elemental damage
- increased fire damage
- increased burning damage
- increased damage over time
A character which utilises burning damage will benefit the most from increased fire and elemental damage nodes, because aside from increasing burning damage directly, they will also increase the damage of the initial hit which causes the burn. An exception to this is a Searing Bond, which benefits from all those nodes equally.
Burning still checks against an enemy's fire resistance in spite of not benefiting from Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration".
Related items
Certain uniques boost the burning/ignite damage you deal on enemies:
- Oro's SacrificeOro's Sacrifice
Infernal SwordTwo Hand Sword
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name
will burn in the minds of men forever. has a chance to ignite enemies as well as culls ignited enemies - The Searing TouchThe Searing Touch
LathiStaff
Physical Damage: 72-120
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier
(70-90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill GemsBurn to cinders, scar and maim,
Rule a world, bathed in flame. - Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. - The Goddess ScornedThe Goddess Scorned
Elegant SwordOne Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!" - DyadusDyadus
Infernal AxeOne Handed Axe
Physical Damage: 51-85
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metresRequires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever. boosts the burning damage taken by enemies chilled by you. - Mokou's EmbraceMokou's Embrace
Ruby RingRequires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance
(25-40)% increased Attack Speed while Ignited
(25-40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite youFire makes the perfect blossom in the endless night. - PyrePyre
Sapphire RingRequires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyedLet winter come. It will only make my fire burn brighter. increased Burning Damage - Gang's MomentumGang's Momentum
Legion BootsArmour: (270-336)
Energy Shield: (54-70)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage with Hits and Ailments against Ignited EnemiesBecome one with the unstoppable flame. - Redblade TramplersRedblade Tramplers
Ancient GreavesArmour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning GroundOur home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life. character unaffected by Burning Ground. - Steppan EardSteppan Eard
Sorcerer BootsEnergy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs. increased Damage on Burning Ground. - Dyadian DawnDyadian Dawn
Heavy BeltRequires Level 52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical DamageWith her cold resolve
And burning sacrifice
The Eternal twins arose. Enemies Ignited by an Attack Burn faster. - EmberwakeEmberwake
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an EnemyLeave the world in flames behind you. less Burning Damage. - CombustiblesCombustibles
Crimson Jewel10% reduced Quantity of Items found
(20-30)% increased Burning DamageCorruptedThe hotter something burns, the less is left at the end.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Pitch DarknessPitch Darkness
Viridian Jewel(10-15)% increased Fire Damage
+10% to Fire Damage over Time MultiplierWith a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Certain uniques prevent you from burning damage/being ignited:
- AshrendAshrend
Buckskin TunicEvasion: (316-442)
Movement Speed: -3%Requires Level 17, 53 Dex(80-100)% increased Evasion Rating
+(40-50)% to Fire Resistance
Cannot be Ignited
(75-150)% increased Physical Damage with Ranged Weapons
-(60-30) Physical Damage taken from Attack HitsThe blasted oak stands forever. - Rise of the PhoenixRise of the Phoenix
Mosaic Kite ShieldChance to Block: 24%
Armour: (499-676)
Energy Shield: (102-136)
Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield
Regenerate (100-200) Life per second
+5% to maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low LifeMy bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory.
Passives
References
- ↑ Mark_GGG (February 25, 2016). "Multiple Righteous Fire Totems Stacking". Path of Exile Forums. Retrieved February 26, 2016.
- ↑ Malice (November 14, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved September 11, 2014.