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Call of the Void Sapphire RingRequires Level 16+(20-30)% to Cold Resistance+(20-30)% to Cold Resistance All Damage with Hits can Chill All Damage Taken from Hits can Chill you Enemies Chilled by your Hits can be Shattered as though Frozen Enemies Chilled by your Hits lessen their Damage dealt by half of Chill EffectOnly when the mind is empty of ambition can the cold truth of existence take hold.
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect: Enemies chilled by your hits will deal less damage equal to 50% of the magnitude of the chill inflicted. For example, if you inflict a 15% chill, chilled enemies will deals 7.5% less damage.
All Damage Taken from Hits can Chill you: Hits from BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (200-250)% of base Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage +0.2 metres to Melee Strike Range Gain 1 Trauma the first time this Attack Hits an Enemy Take (6-194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality: +(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s Trauma, Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies
Additional Effects From 1-20% Quality: Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or hits from unique items like Eye of InnocenceEye of Innocence Citrine AmuletRequires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited"...and so He said: 'Let only the good meet my gaze' and no eye met His. So He called down the cleansing flames and let black smoke sweep the Sinners away." - Book of Innocence will chill you. However, as these are not considered "your hits" the less damage modifier modifier does not apply.
This item can be used to allow all enemy or self hits to intentionally chill the player, which can be combined with WinterweaveWinterweave Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks Adds (12-15) to (25-30) Cold Damage to Attacks +(20-40) to maximum Life +(25-30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversedFury fuels defiance. for a boost to Action Speed.
However, exercise caution if utilizing reflected chill (e.g. using The FulcrumThe Fulcrum Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to BlockAttack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance.), since Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect is an independent debuff, the player will also deal less damage while chilled. For example, if the player is affected by a self-chill with a magnitude of 30% and is equipping Winterweave, the player will have 30% increased action speed but deal 15% less damage.
See also Cinderswallow UrnCinderswallow Urn Silver FlaskLasts 6.00 Seconds Consumes (180-200) of 240 Charges on use OnslaughtRequires Level 48+90 to Maximum Charges Recharges 5 Charges when you Consume an Ignited corpse (175-200)% increased Charges per use Enemies Ignited by you during Effect take (7-10)% increased Damage Veiled Suffix <One of the three modifiers>A controlled burn is sometimes necessary for new life.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Take this item to Jun Ortoi to have her Unveil it. for a similar effect.
Enemies Chilled by your Hits can be Shattered as though Frozen: Kills from damage over time will not shatter enemies. Only hits can cause shatter.[1]
Item acquisition
Call of the Void has restrictions on where or how it can drop. It cannot be chanced.