Raise Spectre
Template:Gem Infobox True masters of the dark arts learn to use their enemy's greatest strengths against them, binding the souls of the fallen to their bidding. With a dark incantation, the caster's words imbue a slain being with dark energy, animating it with sinister strength and purpose. The raised entity possesses all the abilities it had while living, augmented further by the skill of its new master. With practice, many raised specters can be controlled at once, creating an army of undead to lay waste to everything in its path.
Raise Spectre summons a defeated enemy as an allied minion.
Skill Functions and Interactions
Monster Types: Unlike minions created with the skill Raise Zombie, raised Spectres retain the basic abilities they had in life. Although magic and rare enemy corpses can be used to create Spectres, the Spectres will be the normal version of that monster type, not magic or rare, and totally lacking any unique mods they may have had. However, intrinsic mods for the normal monsters will be maintained except some minion-spawning abilities, so necromancers will curse but not raise more undead. They will also maintain their original mob-level, regardless of where you go. See the Spectres subsection in the minions to find a list of minions that may be helpful for players.
Support Gems: Raise Spectre can gain the benefits of many different types of supports, but not all of them may be beneficial depending on the type of Spectres you raise. Supports that increase Attack Speed or modify physical damage won't be useful on caster monsters. Supports that modify projectiles or spells won't have any benefit for melee Spectres. Minion Specific Support gems will work on every type of Spectre to varying degrees of success.
Corpse Targeting: You can hold down the corpse targeting toggle (defaults to "a" button) to more easily choose a corpse to raise.
The maximum number of raised spectre can be increased by the Additional Spectre notable passive. It can also be increased by four different Unique Items:
- Bones of UllrBones of Ullr
Silk SlippersEnergy Shield: (23-33)Requires Level 22, 42 Int(40-60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5-15)% increased Movement Speed
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre GemsThe dead man walks where
the living fear to tread. - Queen's DecreeQueen's Decree
Ornate SwordTwo Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metresRequires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of SpectresThe nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept. - Midnight BargainMidnight Bargain
Engraved WandWand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos InoculationA chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day. - Vis MortisVis Mortis
Necromancer SilksEnergy Shield: (369-470)
Movement Speed: -3%Requires Level 59, 160 Int(200-220)% increased Energy Shield
+(20-30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15-20)% of Elemental Damage as Extra Chaos DamageReap what others have sown
Muster them from their graves
Parade them for your pleasure
Zealots in mortis enslaved
Spectres are downscaled with zone level. So level 70 Spectre in a level 25 zone will be level 25. However a level 25 Spectre will still be level 25 in a level 50 zone.
Gem level progression
Template:GemLevelTable |- ! 1 | 19 || 48 || 18 || 40% || 40% || 30% || 81,983 |- ! 2 | 23 || 56 || 19 || 35% || 35% || 25% || 63,765 |- ! 3 | 25 || 60 || 20 || 30% || 40% || 21% || 135,415 |- ! 4 | 28 || 67 || 21 || 27% || 27% || 17% || 199,345 |- ! 5 | 31 || 73 || 22 || 24% || 24% || 14% || 285,815 |- ! 6 | 34 || 79 || 24 || 21% || 21% || 11% || 401,344 |- ! 7 | 37 || 85 || 26 || 18% || 18% || 8% || 554,379 |- ! 8 | 40 || 92 || 27 || 16% || 16% || 6% || 755,049 |- ! 9 | 43 || 98 || 29 || 14% || 14% || 4% || 1,016,533 |- ! 10 | 46 || 104 || 30 || 12% || 12% || 2% || 1,355,511 |- ! 11 | 49 || 111 || 31 || 10% || 10% || 0% || 1,791,769 |- ! 12 | 52 || 117 || 33 || 9% || 9% || -1% (more) || 1,498,138 |- ! 13 | 54 || 121 || 34 || 8% || 8% || -2% (more) || 1,790,934 |- ! 14 | 56 || 125 || 34 || 7% || 7% || -3% (more) || 3,351,223 |- ! 15 | 58 || 130 || 34 || 6% || 6% || -4% (more) || 9,922,564 |- ! 16 | 60 || 134 || 35 || 5% || 5% || -5% (more) || 21,318,990 |- ! 17 | 62 || 138 || 35 || 4% || 4% || -6% (more) || 50,639,372 |- ! 18 | 64 || 142 || 36 || 3% || 3% || -7% (more) || 89,968,595 |- ! 19 | 66 || 146 || 37 || 2% || 2% || -8% (more) || 146,938,899 |- ! 20 | 68 || 151 || 37 || 0% || 0% || -10% (more)|| class="table-na" style="text-align: center; " | N/A |- ! 21 | 70 || 155 || 38 || -1% (more)|| -1% (more)|| -12% (more) || class="table-na" style="text-align: center; " | N/A |- ! 22 | || || 48* || -2% (more)|| -2% (more)|| -14% (more) || class="table-na" style="text-align: center; " | N/A |- ! 23 | || || 48* || -3% (more)|| -3% (more)|| -16% (more) || class="table-na" style="text-align: center; " | N/A |- ! 24 | || || 49* || -4% (more)|| -4% (more)|| -18% (more) || class="table-na" style="text-align: center; " | N/A |- ! 25 | || || 50* || -5% (more) || -5% (more)|| -20% (more) || class="table-na" style="text-align: center; " | N/A |- ! 26 | || || 50* || -6% (more)|| -6% (more)|| -22% (more) || class="table-na" style="text-align: center; " | N/A |- ! 27 | || || 51* || -7% (more)|| -7% (more)|| -24% (more) || class="table-na" style="text-align: center; " | N/A |- ! 28 | || || 52* || -8% (more)|| -8% (more) || -26% (more) || class="table-na" style="text-align: center; " | N/A |- ! 29 | || || 53* || -9% (more)|| -9% (more)|| -28% (more) || class="table-na" style="text-align: center; " | N/A |- ! 30 | || || 53* || -10% (more)|| -10% (more)|| -30% (more) || class="table-na" style="text-align: center; " | N/A |}
Values with an asterisk (*) are not yet updated with the version 1.2.0 changes.
Quest reward
See Also
Version history
Version | Changes |
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1.2.0 |
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1.0.0d |
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0.9.12qq |
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0.9.12 |
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0.9.5 |
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0.9.4 |
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0.9.3f |
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