Frost Blades

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Revision as of 21:04, 7 August 2022 by Vinibot (talk | contribs) (Gem quality)
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Frost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (100-175)% of base
Effectiveness of Added Damage: (100-175)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile Speed

Additional Effects From 1-20% Quality:
1% increased Damage
1% increased Projectile Speed
Fires 0.1 additional Projectiles1% increased Duration of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFrostBlades


Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles behind the struck enemies.

Skill functions and interactions

  • Dual Wielding: Since Frost Blades has no weapon restrictions, attacks will alternate between both hands while dual wielding.

An attack with Frost Blades consists of two parts:

When an enemy is hit by this skill, multiple projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike Module Error: No results found for item using search term "item_name = Lightning Strike", if the initial attack does not hit an enemy, then no projectiles are released.

The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.

Module Error: No results found for item using search term "item_name = Multistrike Support" uses the increased attack range of this skill when selecting targets to attack. Module Error: No results found for item using search term "item_name = Melee Splash Support" does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Module Error: No results found for item using search term "item_name = Faster Projectiles Support" will increase the speed and effective range of the secondary projectiles. Module Error: No results found for item using search term "item_name = Vicious Projectiles Support" scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.

Note: the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page.

Interactions:

  • Hydrosphere - Attacking a Module Error: No results found for item using search term "item_name = Hydrosphere" will make the projectiles from frost blades release. This allows characters to stay out of melee range of monsters, while still releasing projectiles.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Additional ProjectilesMelee RangeCold DamageProjectile SpeedExp.Total Exp.
110110%110%N/AN/A2 to 3N/A00
220116%116%N/AN/A2 to 3N/A7070
3416122%122%N/AN/A3 to 4N/A308378
4722128%128%N/AN/A4 to 6N/A15541932
51131134%134%N/AN/A5 to 8N/A66678599
61641140%140%N/AN/A7 to 11N/A2604734646
72050146%146%N/AN/A9 to 13N/A4972584371
82458152%152%N/AN/A11 to 17N/A95714180085
92867158%158%N/AN/A14 to 20N/A169595349680
103275164%164%N/AN/A16 to 25N/A283759633439
113683171%171%N/AN/A20 to 30N/A4539961087435
124092177%177%N/AN/A24 to 35N/A7031281790563
1344100183%183%N/AN/A28 to 42N/A10612232851786
1448109189%189%N/AN/A33 to 49N/A20658704917656
1552117195%195%N/AN/A39 to 58N/A25071107424766
1656125201%201%N/AN/A45 to 68N/A579893613223702
1760134207%207%N/AN/A52 to 79N/A1508391928307621
1864142213%213%N/AN/A61 to 91N/A2779273556100356
1967148219%219%N/AN/A68 to 102N/A4386973999970095
2070155225%225%N/AN/A75 to 113N/A242081556342051651
2172159231%231%N/AN/A81 to 122N/AN/AN/A
2274N/A237%237%N/AN/A87 to 130N/AN/AN/A
2376N/A243%243%N/AN/A93 to 140N/AN/AN/A
2478N/A249%249%N/AN/A100 to 150N/AN/AN/A
2580N/A255%255%N/AN/A107 to 160N/AN/AN/A
2682N/A261%261%N/AN/A114 to 172N/AN/AN/A
2784N/A267%267%N/AN/A123 to 184N/AN/AN/A
2886N/A273%273%N/AN/A131 to 197N/AN/AN/A
2988N/A279%279%N/AN/A140 to 210N/AN/AN/A
3090N/A286%286%N/AN/A150 to 224N/AN/AN/A
3191N/A289%289%N/AN/A155 to 232N/AN/AN/A
3292N/A292%292%N/AN/A160 to 240N/AN/AN/A
3393N/A295%295%N/AN/A165 to 248N/AN/AN/A
3494N/A298%298%N/AN/A171 to 256N/AN/AN/A
3595N/A301%301%N/AN/A176 to 265N/AN/AN/A
3696N/A304%304%N/AN/A182 to 273N/AN/AN/A
3797N/A307%307%N/AN/A188 to 282N/AN/AN/A
3898N/A310%310%N/AN/A194 to 292N/AN/AN/A
3999N/A313%313%N/AN/A201 to 301N/AN/AN/A
40100N/A316%316%N/AN/A207 to 311N/AN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorFires +(0.1-2) Projectiles1

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Projectile Damage Calculation

To calculate the projectile damage (or DPS) given the melee tooltip damage (or DPS) use the following formula:

where:

  • IAD = Sum of all % increased attack damage (not including either melee or projectile specific increased damage nor effects from Strength)
  • IMD = Sum of all % increased melee damage (including effects from Strength)
  • IPD = Sum of all % increased projectile damage (including effects from Strength if Iron Grip is applicable)
  • MMD = individual % more/less melee damage modifiers
  • MPD = individual % more/less projectile damage modifiers

All % values are expressed as decimal, e.g. 20% = 0.20. Reduced and less damage modifiers are expressed as negative values.

projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD)

If there are multiple more/less damage modifiers, then repeat the multiplicative terms (1.0 + MMD) and/or (1.0 + MPD) individually for each source.

Derivation
tooltip_damage_melee = base_damage * (1.0 + IAD + IMD) * (1.0 + MMD)       (1)
tooltip_damage_projectile = base_damage * (1.0 + IAD + IPD) * (1.0 + MPD)  (2)

Divide (2) with (1) to eliminate base_damage

tooltip_damage_projectile / tooltip_damage_melee = (1.0 + IAD + IPD)/(1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD) (3)

In order to be accurate, IAD, IMD, and IPD must be calculated correctly, including any effects from Strength and Iron Grip if applicable.

Note also that (3) is valid only individually for the physical or cold portions of the damage. In the presence of cold or elemental damage modifiers such as Fangs of Frost, Module Error: No results found for item using search term "item_name = Hatred" or Module Error: No results found for item using search term "item_name = Elemental Damage with Attacks Support", then the physical and cold components must be calculated separately and then added together to determine the total damage amount, and multiplied by attack speed for total DPS.

Example
 Tooltip_damage = [10, 20]
 % increased physical damage from passives = 20%
 % increased melee physical damage from passives = 60%
 % increased melee physical damage from 90 Strength = 18% (Iron Grip is not taken)
 % increased projectile damage from passives = 40%
 30% more melee damage (from level 1 Melee Physical Damage)
 30% more melee damage (from level 1 Melee Damage on Full Life)
 35% more projectile damage (from level 6 Physical Projectile Attack Damage)
 25% less projectile damage (from level 1 Lesser Multiple Projectiles)

 IAD = 0.2
 IMD = 0.6 + 0.18 = 0.78
 IPD = 0.4
 MPD_1 = 1.35 (35% more)
 MPD_2 = 0.75 (25% less)
 MMD_1 = 1.3 (30% more)
 MMD_2 = 1.3 (30% more)

projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (MPD_1 * MPD_2) / (MMD_1 * MMD_2)
                  = [10, 20] * (1.0 + 0.2 + 0.4) / (1.0 + 0.2  + 0.78)  * (1.35 * 0.75)/(1.3 * 1.3)
                  = [10, 20] * (1.6) / (1.98) * (1.0125) / (1.69)
                  = [10, 20] * (0.4841) 
                  = [4.8, 9.6]

Threshold Jewel

The following threshold jewels augment the skill gem:

ItemRadiusStats

Related helmet enchantments

The following helmet enchantments affect Frost Blades.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Frost Blades Damage 166Merciless Labyrinth25% increased Frost Blades Damagehelmet 100
Enchantment Frost Blades Damage 275Eternal Labyrinth40% increased Frost Blades Damagehelmet 100
Enchantment Frost Blades Projectile Speed 166Merciless Labyrinth20% increased Frost Blades Projectile Speedhelmet 100
Enchantment Frost Blades Projectile Speed 275Eternal Labyrinth30% increased Frost Blades Projectile Speedhelmet 100

Alternate skill effects

Frost Blades has the following alternate skill effects:

ItemEffect(s)

Version history

Version Changes
3.15.0
  • Now deals 175% of Base Damage, and has 175% Effectiveness of Added Damage at gem level 20 (previously 140%).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 102% at gem level 1 (unchanged), up to 140% at gem level 20 (from 142%).
  • Now adds 2 to 3 cold damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now gains 1% increased damage and 1% increased projectile speed per 1% gem quality (previously gained 1% increased projectile damage per 1% gem quality).
2.6.0
  • Physical to Cold conversion increase to 60% (up from 40%).
2.4.0
  • 15% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
2.0.0
  • Introduced to the game.

References

ru:Ледяные клинки