Charged Dash: Difference between revisions
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Revision as of 17:52, 5 August 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Skill functions and interactions
- Unarmed: Charged Dash cannot be used while unarmed.
- Projection: The projection's movement can be steered as you are channeling.
- Steering For PC the projectile moves based on where your mouse is relative to your avatar. To do a 180 for example you will need to move the mouse behind your avatar. In some cases the projection will have to be steered in order for the stages to not reach their maximum prematurely.
- Stages: Stages are incremented while the projection is moving and are capped at a maximum based off of Movement speed and Attack speed. A faster attack speed will increase the maximum amount of stages while a faster movement speed will lower the maximum. If the projection stops due to hitting impassable terrain or reaching the maximum possible distance away from the user it will not increment any more stages. For example, if you have 8 attacks a second and 120% movement speed your maximum amount of stages will be 4.4 but could reach up to 5 with proper steering. If you had 20% movement speed instead the maximum would be 9 stages. It was stated that it might be possible to reach 15 separate stages.
- Area of Effect: The skill's area of effect does not benefit from weapon range bonuses and only benefits from Area of Effect bonuses. Despite its animation, damage from the pulses will not overlap.
- Attack speed: While channeling you will release a pulse for half of your stages. If you reach your a maximum at 4 stages it will pulse 2 times in the amount of time it takes you to reach max distance. If you reach your maximum at 8 stages it will pulse 4 times in the amount of time it takes you to reach max distance. The timing of pulses is based off the combination of your movement speed and attack speed. Movement speed determines the time it takes to reach max distance while Attack speed determines maximum amount of stages. Damage from releasing a fully charged channel will usually be higher. The damage per second is only slightly lower over all while channeling but when your max stages are less than or equal to 2 will this changes.
- Movement speed: Doesn't directly effect damage but rather indirectly allows for a faster cast time. This means you will be able to get more casts the faster you are however this lowers the maximum amount of stages you can reach while channeling. This lowers the damage each cast can perform when maximum stages are reached but should even out. It is important to note based off max stages you can reach, which is based off movement speed and attack speed, will determine if pulses or a fully released charge will be more damage over all. It is generally better to have higher movement speed.
- Mana cost: The mana cost is based off of your attack speed and movement speed. Faster attack speeds and slower movement speeds increase the mana cost of Charged Dash. The math is "Mana Cost"*"Attack speed"*"Time to reach max Distance". So for example if the cost is 17 mana, you have 8 attacks a second, and your movement speed when you start the channel is 120%. It will take you 0.55 seconds to reach max distance and it will cost 74.8 mana (17*8*0.55=74.8).
- Dual wielding: Dual Wielding while using Charged Dash will cause the player to alternate weapons each attack/pulse.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 28 | 67 | 95% | 95% | 0 | 0 |
2 | 31 | 73 | 96% | 96.4% | 199345 | 199345 |
3 | 34 | 79 | 98% | 97.7% | 285815 | 485160 |
4 | 37 | 85 | 99% | 99.1% | 401344 | 886504 |
5 | 40 | 92 | 100% | 100.5% | 554379 | 1440883 |
6 | 42 | 96 | 102% | 101.8% | 477437 | 1918320 |
7 | 44 | 100 | 103% | 103.2% | 583786 | 2502106 |
8 | 46 | 104 | 105% | 104.6% | 710359 | 3212465 |
9 | 48 | 109 | 106% | 105.9% | 1355511 | 4567976 |
10 | 50 | 113 | 107% | 107.3% | 1138877 | 5706853 |
11 | 52 | 117 | 109% | 108.7% | 1368233 | 7075086 |
12 | 54 | 121 | 110% | 110.1% | 1638338 | 8713424 |
13 | 56 | 125 | 111% | 111.4% | 1956648 | 10670072 |
14 | 58 | 130 | 113% | 112.8% | 3655184 | 14325256 |
15 | 60 | 134 | 114% | 114.2% | 3017327 | 17342583 |
16 | 62 | 138 | 116% | 115.5% | 7759995 | 25102578 |
17 | 64 | 142 | 117% | 116.9% | 15138193 | 40240771 |
18 | 66 | 146 | 118% | 118.3% | 26083825 | 66324596 |
19 | 68 | 151 | 120% | 119.6% | 62620247 | 128944843 |
20 | 70 | 155 | 121% | 121% | 211708088 | 340652931 |
21 | 72 | 159 | 122% | 122.4% | N/A | N/A |
22 | 74 | N/A | 124% | 123.7% | N/A | N/A |
23 | 76 | N/A | 125% | 125.1% | N/A | N/A |
24 | 78 | N/A | 126% | 126.5% | N/A | N/A |
25 | 80 | N/A | 128% | 127.8% | N/A | N/A |
26 | 82 | N/A | 129% | 129.2% | N/A | N/A |
27 | 84 | N/A | 131% | 130.6% | N/A | N/A |
28 | 86 | N/A | 132% | 131.9% | N/A | N/A |
29 | 88 | N/A | 133% | 133.3% | N/A | N/A |
30 | 90 | N/A | 135% | 134.7% | N/A | N/A |
31 | 91 | N/A | 135% | 135.4% | N/A | N/A |
32 | 92 | N/A | 136% | 136.1% | N/A | N/A |
33 | 93 | N/A | 137% | 136.7% | N/A | N/A |
34 | 94 | N/A | 137% | 137.4% | N/A | N/A |
35 | 95 | N/A | 138% | 138.1% | N/A | N/A |
36 | 96 | N/A | 139% | 138.8% | N/A | N/A |
37 | 97 | N/A | 139% | 139.5% | N/A | N/A |
38 | 98 | N/A | 140% | 140.2% | N/A | N/A |
39 | 99 | N/A | 141% | 140.8% | N/A | N/A |
40 | 100 | N/A | 142% | 141.5% | N/A | N/A |
Item acquisition
Charged Dash can drop anywhere.
Recipes
Charged Dash can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Charged Dash.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Charged Dash Damage 1 | 66 | Merciless Labyrinth | 25% increased Charged Dash Damage | helmet 75 |
Enchantment Charged Dash Damage 2 | 75 | Eternal Labyrinth | 40% increased Charged Dash Damage | helmet 75 |
Enchantment Charged Dash Radius Final Explosion 1 | 66 | Merciless Labyrinth | Charged Dash has +0.4 metres to radius of each Wave's last damage Area | helmet 0 |
Enchantment Charged Dash Radius Final Explosion 2 | 75 | Eternal Labyrinth | Charged Dash has +0.6 metres to radius of each Wave's last damage Area | helmet 0 |
Enchantment Charged Dash Movement Speed 1 | 66 | Merciless Labyrinth | Charged Dash has 10% more Movement Speed | helmet 75 |
Enchantment Charged Dash Movement Speed 2 | 75 | Eternal Labyrinth | Charged Dash has 15% more Movement Speed | helmet 75 |
Enchantment Charged Dash Radius Final Explosion 1 | 66 | Merciless Labyrinth | Charged Dash has +0.4 metres to radius of each Wave's last damage Area | helmet 75 |
Enchantment Charged Dash Radius Final Explosion 2 | 75 | Eternal Labyrinth | Charged Dash has +0.6 metres to radius of each Wave's last damage Area | helmet 75 |
Version history
Version | Changes |
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3.3.0 |
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3.1.0 |
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3.0.0 |
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