Charged Dash: Difference between revisions

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Revision as of 18:48, 27 June 2018

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Skill functions and interactions

  • Unarmed: Charged Dash cannot be used while unarmed.
  • Projection: The projection's movement can be steered as you are channeling.
  • Stages: Stages are incremented while the projection is moving. The cap is based off movement speed and attack speed. The faster your attack speed the higher the cap, and faster movement is will lower the cap. If the projection stops due to hitting impassable terrain or reaching the maximum possible distance away from the user, it will not increment any more stages. So if you have say 8 attacks a second and 120% movement speed. Your cap for stages will be 4.4. Based on how you steer the skill it may hit 5 stages. But if you had 20% movement speed instead. The cap would be 9 stages. GGG said they could see it getting as high as 15 stages.
  • Steering For PC the projectile moves based on where your mouse is relative to your avatar. To do a 180 for example. You need to move the mouse behind your avatar. In some cases the projection will have to be steered in order for the stages to not cap prematurely. I assume steering will be much easier with a joystick.
  • Area of Effect: The skill's area of effect does not benefit from weapon range bonuses, and only benefits from Area of Effect bonuses. Despite its animation, damage from the pulses will not overlap like it used too.
  • Attack speed: While channeling, you will release a pulse for half of your stages. So if you cap out at 4 stages it will pulse 2 times in the amount of time it takes you to reach max distance. So if you cap at 8 stages it will pulse 4 times in the amount of time it takes you to reach max distance. The timing of pulses. Is based off the combination of your movement speed, and attack speed. Movement speed determines the time it takes to reach max distance. Attack speed determines max stages. While damage from releasing a full charge will usually be higher. The damage per second is only slightly lower over all while channeling. Only when your max stages is less or equal to 2 will this reverse.
  • Movement speed: Doesn't directly effect damage. It indirectly allows for a faster cast time. This means you will be able to get more cast in the faster you are. However; this lowers the max stages you can reach. Lowering the damage each cast can max out at. It should even out though. However it is important to note based off max stages you can reach. Which is based off movement speed + attack speed. Will determine if pulses or a fully released charge will be more damage over all. It is generally better to have higher movement speed.
  • Mana cost: The faster your attack, and the slower movement speed. The more this skill will cost. The math is "Mana Cost"*"Attack speed"*"Time to reach max Dist". So for example if the cost is 17 mana, you have 8 attacks a second, and your movement speed when you start the channel is 120%. It will take you 0.55 seconds to reach max distance. And it will cost you 74.8 mana (17*8*0.55=74.8).
  • Dual wielding: Dual Wielding while using Charged Dash will cause the player to alternate weapons each attack/pulse.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
1286795%95%00
2317396%96.4%199345199345
3347998%97.7%285815485160
4378599%99.1%401344886504
54092100%100.5%5543791440883
64296102%101.8%4774371918320
744100103%103.2%5837862502106
846104105%104.6%7103593212465
948109106%105.9%13555114567976
1050113107%107.3%11388775706853
1152117109%108.7%13682337075086
1254121110%110.1%16383388713424
1356125111%111.4%195664810670072
1458130113%112.8%365518414325256
1560134114%114.2%301732717342583
1662138116%115.5%775999525102578
1764142117%116.9%1513819340240771
1866146118%118.3%2608382566324596
1968151120%119.6%62620247128944843
2070155121%121%211708088340652931
2172159122%122.4%N/AN/A
2274N/A124%123.7%N/AN/A
2376N/A125%125.1%N/AN/A
2478N/A126%126.5%N/AN/A
2580N/A128%127.8%N/AN/A
2682N/A129%129.2%N/AN/A
2784N/A131%130.6%N/AN/A
2886N/A132%131.9%N/AN/A
2988N/A133%133.3%N/AN/A
3090N/A135%134.7%N/AN/A
3191N/A135%135.4%N/AN/A
3292N/A136%136.1%N/AN/A
3393N/A137%136.7%N/AN/A
3494N/A137%137.4%N/AN/A
3595N/A138%138.1%N/AN/A
3696N/A139%138.8%N/AN/A
3797N/A139%139.5%N/AN/A
3898N/A140%140.2%N/AN/A
3999N/A141%140.8%N/AN/A
40100N/A142%141.5%N/AN/A

Item acquisition

Charged Dash can drop anywhere.

Recipes

Charged Dash can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Charged Dash.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Charged Dash Damage 166Merciless Labyrinth25% increased Charged Dash Damagehelmet 75
Enchantment Charged Dash Damage 275Eternal Labyrinth40% increased Charged Dash Damagehelmet 75
Enchantment Charged Dash Radius Final Explosion 166Merciless LabyrinthCharged Dash has +0.4 metres to radius of each Wave's last damage Areahelmet 0
Enchantment Charged Dash Radius Final Explosion 275Eternal LabyrinthCharged Dash has +0.6 metres to radius of each Wave's last damage Areahelmet 0
Enchantment Charged Dash Movement Speed 166Merciless LabyrinthCharged Dash has 10% more Movement Speedhelmet 75
Enchantment Charged Dash Movement Speed 275Eternal LabyrinthCharged Dash has 15% more Movement Speedhelmet 75
Enchantment Charged Dash Radius Final Explosion 166Merciless LabyrinthCharged Dash has +0.4 metres to radius of each Wave's last damage Areahelmet 75
Enchantment Charged Dash Radius Final Explosion 275Eternal LabyrinthCharged Dash has +0.6 metres to radius of each Wave's last damage Areahelmet 75

Version history

Version Changes
3.3.0
  • Skill was reworked. Now has stages like other channel skills. Hits no longer overlap. Pulse damage added while channeling at 150% more damage. Skill can now change direction while channeling. Released channel damage is 75% of skill damage per stage.
3.1.0
  • Now limited to a maximum of 15 strikes per skill use, as well as limited by distance travelled.
3.0.0
  • Charged Dash has been added to the game.

References