|gem_description = Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
|gem_description = Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.
|active_skill_name = Charged Dash
|active_skill_name = Charged Dash
|item_class_restriction = Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
|item_class_restriction = Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
|stat_text = Deals (90-109)% of Base Damage<br>40% more Attack Speed<br>50% of Physical Damage Converted to Lightning Damage<br>100% more Damage with Hits at Maximum Dash Distance
|stat_text = Deals (75-92.1)% of Base Damage<br>60% more Attack Speed<br>50% of Physical Damage Converted to Lightning Damage<br>Final wave deals 75% of Damage per stage<br>Deals 150% more Damage while Channelling if Mirage has finished moving<br>Illusion moves at 130% of your Movement Speed
|quality_stat_text = 0.5% increased Attack Speed
|quality_stat_text = 0.5% increased Attack Speed
|static_quality_stat1_id = attack_speed_+%
|static_quality_stat1_id = attack_speed_+%
Line 36:
Line 44:
|level1 = True
|level1 = True
|level1_level_requirement = 28
|level1_level_requirement = 28
|level1_damage_effectiveness = 90
|level1_damage_effectiveness = 75
|level1_damage_multiplier = 90
|level1_damage_multiplier = 75
|level2 = True
|level2 = True
|level2_level_requirement = 31
|level2_level_requirement = 31
|level2_damage_effectiveness = 91
|level2_damage_effectiveness = 76
|level2_damage_multiplier = 91
|level2_damage_multiplier = 75.9
|level3 = True
|level3 = True
|level3_level_requirement = 34
|level3_level_requirement = 34
|level3_damage_effectiveness = 92
|level3_damage_effectiveness = 77
|level3_damage_multiplier = 92
|level3_damage_multiplier = 76.8
|level4 = True
|level4 = True
|level4_level_requirement = 37
|level4_level_requirement = 37
|level4_damage_effectiveness = 93
|level4_damage_effectiveness = 78
|level4_damage_multiplier = 93
|level4_damage_multiplier = 77.7
|level5 = True
|level5 = True
|level5_level_requirement = 40
|level5_level_requirement = 40
|level5_damage_effectiveness = 94
|level5_damage_effectiveness = 79
|level5_damage_multiplier = 94
|level5_damage_multiplier = 78.6
|level6 = True
|level6 = True
|level6_level_requirement = 42
|level6_level_requirement = 42
|level6_damage_effectiveness = 95
|level6_damage_effectiveness = 79
|level6_damage_multiplier = 95
|level6_damage_multiplier = 79.5
|level7 = True
|level7 = True
|level7_level_requirement = 44
|level7_level_requirement = 44
|level7_damage_effectiveness = 96
|level7_damage_effectiveness = 80
|level7_damage_multiplier = 96
|level7_damage_multiplier = 80.4
|level8 = True
|level8 = True
|level8_level_requirement = 46
|level8_level_requirement = 46
|level8_damage_effectiveness = 97
|level8_damage_effectiveness = 81
|level8_damage_multiplier = 97
|level8_damage_multiplier = 81.3
|level9 = True
|level9 = True
|level9_level_requirement = 48
|level9_level_requirement = 48
|level9_damage_effectiveness = 98
|level9_damage_effectiveness = 82
|level9_damage_multiplier = 98
|level9_damage_multiplier = 82.2
|level10 = True
|level10 = True
|level10_level_requirement = 50
|level10_level_requirement = 50
|level10_damage_effectiveness = 99
|level10_damage_effectiveness = 83
|level10_damage_multiplier = 99
|level10_damage_multiplier = 83.1
|level11 = True
|level11 = True
|level11_level_requirement = 52
|level11_level_requirement = 52
|level11_damage_effectiveness = 100
|level11_damage_effectiveness = 84
|level11_damage_multiplier = 100
|level11_damage_multiplier = 84
|level12 = True
|level12 = True
|level12_level_requirement = 54
|level12_level_requirement = 54
|level12_damage_effectiveness = 101
|level12_damage_effectiveness = 85
|level12_damage_multiplier = 101
|level12_damage_multiplier = 84.9
|level13 = True
|level13 = True
|level13_level_requirement = 56
|level13_level_requirement = 56
|level13_damage_effectiveness = 102
|level13_damage_effectiveness = 86
|level13_damage_multiplier = 102
|level13_damage_multiplier = 85.8
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_damage_effectiveness = 103
|level14_damage_effectiveness = 87
|level14_damage_multiplier = 103
|level14_damage_multiplier = 86.7
|level15 = True
|level15 = True
|level15_level_requirement = 60
|level15_level_requirement = 60
|level15_damage_effectiveness = 104
|level15_damage_effectiveness = 88
|level15_damage_multiplier = 104
|level15_damage_multiplier = 87.6
|level16 = True
|level16 = True
|level16_level_requirement = 62
|level16_level_requirement = 62
|level16_damage_effectiveness = 105
|level16_damage_effectiveness = 88
|level16_damage_multiplier = 105
|level16_damage_multiplier = 88.5
|level17 = True
|level17 = True
|level17_level_requirement = 64
|level17_level_requirement = 64
|level17_damage_effectiveness = 106
|level17_damage_effectiveness = 89
|level17_damage_multiplier = 106
|level17_damage_multiplier = 89.4
|level18 = True
|level18 = True
|level18_level_requirement = 66
|level18_level_requirement = 66
|level18_damage_effectiveness = 107
|level18_damage_effectiveness = 90
|level18_damage_multiplier = 107
|level18_damage_multiplier = 90.3
|level19 = True
|level19 = True
|level19_level_requirement = 68
|level19_level_requirement = 68
|level19_damage_effectiveness = 108
|level19_damage_effectiveness = 91
|level19_damage_multiplier = 108
|level19_damage_multiplier = 91.2
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_damage_effectiveness = 109
|level20_damage_effectiveness = 92
|level20_damage_multiplier = 109
|level20_damage_multiplier = 92.1
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_damage_effectiveness = 110
|level21_damage_effectiveness = 93
|level21_damage_multiplier = 110
|level21_damage_multiplier = 93
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_damage_effectiveness = 111
|level22_damage_effectiveness = 94
|level22_damage_multiplier = 111
|level22_damage_multiplier = 93.9
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_damage_effectiveness = 112
|level23_damage_effectiveness = 95
|level23_damage_multiplier = 112
|level23_damage_multiplier = 94.8
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_damage_effectiveness = 113
|level24_damage_effectiveness = 96
|level24_damage_multiplier = 113
|level24_damage_multiplier = 95.7
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_damage_effectiveness = 114
|level25_damage_effectiveness = 97
|level25_damage_multiplier = 114
|level25_damage_multiplier = 96.6
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_damage_effectiveness = 115
|level26_damage_effectiveness = 97
|level26_damage_multiplier = 115
|level26_damage_multiplier = 97.5
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_damage_effectiveness = 116
|level27_damage_effectiveness = 98
|level27_damage_multiplier = 116
|level27_damage_multiplier = 98.4
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_damage_effectiveness = 117
|level28_damage_effectiveness = 99
|level28_damage_multiplier = 117
|level28_damage_multiplier = 99.3
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_damage_effectiveness = 118
|level29_damage_effectiveness = 100
|level29_damage_multiplier = 118
|level29_damage_multiplier = 100.2
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_damage_effectiveness = 119
|level30_damage_effectiveness = 101
|level30_damage_multiplier = 119
|level30_damage_multiplier = 101.1
|level31 = True
|level31_level_requirement = 91
|level31_damage_effectiveness = 102
|level31_damage_multiplier = 101.55
|level32 = True
|level32_level_requirement = 92
|level32_damage_effectiveness = 102
|level32_damage_multiplier = 102
|level33 = True
|level33_level_requirement = 93
|level33_damage_effectiveness = 102
|level33_damage_multiplier = 102.45
|level34 = True
|level34_level_requirement = 94
|level34_damage_effectiveness = 103
|level34_damage_multiplier = 102.9
|level35 = True
|level35_level_requirement = 95
|level35_damage_effectiveness = 103
|level35_damage_multiplier = 103.35
|level36 = True
|level36_level_requirement = 96
|level36_damage_effectiveness = 104
|level36_damage_multiplier = 103.8
|level37 = True
|level37_level_requirement = 97
|level37_damage_effectiveness = 104
|level37_damage_multiplier = 104.25
|level38 = True
|level38_level_requirement = 98
|level38_damage_effectiveness = 105
|level38_damage_multiplier = 104.7
|level39 = True
|level39_level_requirement = 99
|level39_damage_effectiveness = 105
|level39_damage_multiplier = 105.15
|level40 = True
|level40_level_requirement = 100
|level40_damage_effectiveness = 106
|level40_damage_multiplier = 105.6
|level1_dexterity_requirement = 67
|level1_dexterity_requirement = 67
|level1_experience = 0
|level1_experience = 0
Revision as of 08:35, 1 June 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Unarmed: Charged Dash cannot be used while unarmed.
Area of Effect: the skill's area of effect does not benefit from weapon range bonuses, only Area of Effect bonuses.
Number of attacks: Assuming base movement speed, Charged Dash gets 3 attacks at ~1.42 attacks/second, one in beginning, one in the middle and one at the end of the channel length. It then increases as follows:
4 attacks = ~2.13 attacks/second
5 attacks = ~2.84 attacks/second
6 attacks = ~3.55 attacks/second
7 attacks = ~4.26 attacks/second
8 attacks = ~4.97 attacks/second
9 attacks = ~5.68 attacks/second
10 attacks = ~6.39 attacks/second
As a rule of thumb, one receives an additional attack each ~0.71 attacks/second. Movement speed increases or decreases this time multiplicatively, e.g. with 40% movement speed increase, you will receive one attack each ~0.99 (0.71*1.4) attacks/second instead.
Channel time: Movement speed reduces channel time. It takes ~1.4 seconds to charge fully with no movespeed bonuses. Movement speed reduces this value multiplicatively as well, so e.g. at 40% increased movement speed, it takes 1 second~(1.4/(1+0.4)) to charge.
Dual wielding: Dual Wielding while using Charged Dash will cause the player to alternate weapons each attack.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Exp.
Total Exp.
1
28
67
95%
95%
0
0
2
31
73
96%
96.4%
199345
199345
3
34
79
98%
97.7%
285815
485160
4
37
85
99%
99.1%
401344
886504
5
40
92
100%
100.5%
554379
1440883
6
42
96
102%
101.8%
477437
1918320
7
44
100
103%
103.2%
583786
2502106
8
46
104
105%
104.6%
710359
3212465
9
48
109
106%
105.9%
1355511
4567976
10
50
113
107%
107.3%
1138877
5706853
11
52
117
109%
108.7%
1368233
7075086
12
54
121
110%
110.1%
1638338
8713424
13
56
125
111%
111.4%
1956648
10670072
14
58
130
113%
112.8%
3655184
14325256
15
60
134
114%
114.2%
3017327
17342583
16
62
138
116%
115.5%
7759995
25102578
17
64
142
117%
116.9%
15138193
40240771
18
66
146
118%
118.3%
26083825
66324596
19
68
151
120%
119.6%
62620247
128944843
20
70
155
121%
121%
211708088
340652931
21
72
159
122%
122.4%
N/A
N/A
22
74
N/A
124%
123.7%
N/A
N/A
23
76
N/A
125%
125.1%
N/A
N/A
24
78
N/A
126%
126.5%
N/A
N/A
25
80
N/A
128%
127.8%
N/A
N/A
26
82
N/A
129%
129.2%
N/A
N/A
27
84
N/A
131%
130.6%
N/A
N/A
28
86
N/A
132%
131.9%
N/A
N/A
29
88
N/A
133%
133.3%
N/A
N/A
30
90
N/A
135%
134.7%
N/A
N/A
31
91
N/A
135%
135.4%
N/A
N/A
32
92
N/A
136%
136.1%
N/A
N/A
33
93
N/A
137%
136.7%
N/A
N/A
34
94
N/A
137%
137.4%
N/A
N/A
35
95
N/A
138%
138.1%
N/A
N/A
36
96
N/A
139%
138.8%
N/A
N/A
37
97
N/A
139%
139.5%
N/A
N/A
38
98
N/A
140%
140.2%
N/A
N/A
39
99
N/A
141%
140.8%
N/A
N/A
40
100
N/A
142%
141.5%
N/A
N/A
Item acquisition
Charged Dash can drop anywhere.
Recipes
Charged Dash can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.