Ignite: Difference between revisions

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Ignite is typically inflicted by [[critical strike]]s of fire damage. Damage over time effects, such as {{sl|Searing Bond}}, do not [[hit]] and therefore cannot inflict ignite. There are other ways for ignite to be applied as well. Targets [[curse]]d with {{sl|Flammability}} have a chance to be ignited when hit with any fire damage. The {{sl|Burning Arrow}} [[skill]] has a built-in chance to ignite targets.
Ignite is typically inflicted by [[critical strike]]s of fire damage. Damage over time effects, such as {{sl|Searing Bond}}, do not [[hit]] and therefore cannot inflict ignite. There are other ways for ignite to be applied as well. Targets [[curse]]d with {{sl|Flammability}} have a chance to be ignited when hit with any fire damage. The {{sl|Burning Arrow}} [[skill]] has a built-in chance to ignite targets.


The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second.{{efn|name=TheThreeDragons}} Therefore, over the base duration the target will take 80% of the damage dealt by the original hit.<ref name=mechanics />
The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second. Therefore, over the base duration the target will take 80% of the damage dealt by the original hit.<ref name=mechanics />


Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.<ref name=mechanics /> For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.
Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.<ref name=mechanics /> For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.
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==Related items==
==Related items==
Both {{il|Ashrend}} and {{il|Rise of the Phoenix}}, as well as {{il|The Goddess Scorned}} possess modifiers that can prevent the player from being ignited, as well as increasing the burning speed.
*{{il|Ashrend}}, {{il|Rise of the Phoenix}}, and {{il|The Goddess Scorned}} prevent the player from being ignited.
 
*{{il|The Goddess Scorned}} increasing the burning speed of ignites you inflict
{{il|Cloak of Flame}} has a 10% chance to Ignite the enemy on hit with Fire Damage.
*{{il|Cloak of Flame}} grants a 10% chance to Ignite the enemy on hit with Fire Damage. Also, the converted component of physical damage can ignite you while the cloak is equipped.
*Critical hits with cold damage, rather than fire damage, cause ignite while {{il|The Three Dragons}} is equipped.  


==Version history==
==Version history==
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==Notes==
{{notelist|refs=
{{efn|name=TheThreeDragons|With {{il|The Three Dragons}} equipped, this burning damage is based on the initial hit of [[cold damage]] instead.}}
}}


==References==
==References==

Revision as of 09:16, 4 September 2014

An Ignited Stygian Ape
File:Burning.png

Ignite is an elemental status ailment associated with fire that burns the affected target, causing fire damage over time.

Ignite is typically inflicted by critical strikes of fire damage. Damage over time effects, such as Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
, do not hit and therefore cannot inflict ignite. There are other ways for ignite to be applied as well. Targets cursed with Flammability have a chance to be ignited when hit with any fire damage. The Burning Arrow skill has a built-in chance to ignite targets.

The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second. Therefore, over the base duration the target will take 80% of the damage dealt by the original hit.[1]

Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[1] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.

The % increased Damage, % increased Spell Damage, % increased Fire Damage, % increased Elemental Damage modifiers and Minion Damage gem scale ignite damage twice:[2]

  1. The damage of the hit/spell is increased, resulting in higher ignite base damage.
  2. The resulting ignite effect is scaled again by the same modifiers.

The % increased Burning Damage and % increased Damage over Time modifiers apply only once - to ignite effect itself, but don't increase the base damage of the hit that caused ignite.


Related items

Version history

Version Changes
1.0.2
  • Now deals only 20% of the original hit per second for 4 seconds.


References

  1. 1.0 1.1 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
  2. Mark_GGG (August 5, 2014). "Minion damage + ignite double scale?". Path of Exile Forum. Retrieved August 19, 2014.