The Annihilating Light: Difference between revisions
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* Minions skills do not inherently do damage; they summon a minion, where the minion does damage. [[Triple damage]] would not apply to Elemental Minions in this case. | * Minions skills do not inherently do damage; they summon a minion, where the minion does damage. [[Triple damage]] would not apply to Elemental Minions in this case. | ||
* #% [[reduced resistance]]s ( | * #% [[reduced resistance]]s ('''NOT''' a {{c|mod|-#% to Resistances}}) is a mod that additive to other increase/reduced resistance mods. (i.e. sum up all increase/reduced resistance first and then use that total to multiply with the sum of {{c|mod|+#% or -#% to X resistances}} from mods, passives and Kitava) It made your Uncapped Resistances (in Character Screen) converge (towards) to zero. | ||
:Similar mod can be found from [[Blight league]] unique helmets; while [[Tempered by War]] has {{c|mod|50% less # Resistance}} mods, which is multiplicative to {{c|mod|increase/reduce resistance}} mod instead of additive . | :Similar mod can be found from [[Blight league]] unique helmets; while [[Tempered by War]] has {{c|mod|50% less # Resistance}} mods, which is multiplicative to {{c|mod|increase/reduce resistance}} mod instead of additive . | ||
:Larger reduced resistance value (say 50% verse 30%) by stacking such {{c|mod|reduced resistances}} mods from similar items, will turn negative resistances (from the sum of {{c|mod|+#% or -#% to X resistances}} from all items and [[Kitava]]'s penalty , say -10%) will become less negative (toward zero; -10%*(100%-30%)=-7% verse -10%*(100%-50%)=-5% ), so it has anti-synergy with {{il|Doryani's Prototype}}. | :Larger reduced resistance value (say 50% verse 30%) by stacking such {{c|mod|reduced resistances}} mods from similar items, will turn negative resistances (from the sum of {{c|mod|+#% or -#% to X resistances}} from all items and [[Kitava]]'s penalty , say -10%) will become less negative (toward zero; -10%*(100%-30%)=-7% verse -10%*(100%-50%)=-5% ), so it has anti-synergy with {{il|Doryani's Prototype}}. | ||
:There is a cap of {{c|mod|100% reduce resistance}} in-game so that you can never flip the res from positive to negative by | :There is a cap of {{c|mod|100% reduce resistance}} in-game<ref>{{section link|vesion 3.17.0|Reduced Resistances}}</ref> so that you can never flip the res from positive to negative by overflowing the reduce resistance value. | ||
: With a 60% reduced roll, starting from -60% baseline, you would need 247.5% fire Resists to reach 75% fire resistance. (same for cold/lightning) | : With a 60% reduced roll, starting from -60% baseline, you would need 247.5% fire Resists to reach 75% fire resistance. (same for cold/lightning) | ||
: With a 75% reduced roll, starting from -60% baseline, you would need 360% fire resistance to reach 75% fire resistance. (same for cold/lightning) | : With a 75% reduced roll, starting from -60% baseline, you would need 360% fire resistance to reach 75% fire resistance. (same for cold/lightning) | ||
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===Strategies=== | ===Strategies=== | ||
* Using this staff with any [[Cowl]] helmet (e.g. {{il|Cowl of the Thermophile}}; consequentially gaining | * Using this staff with any [[Cowl]] helmet (e.g. {{il|Cowl of the Thermophile}}; consequentially gaining >100% reduced Resistances) will cause your non-overridden resist to permanently be at 0, and will not invert them. Even with Thermophile + [[Divine Flesh]] or [[Tempered by War]], you would still be taking half of all Cold and Lightning damage to 0 Cold/Lightning Res. | ||
* {{il|Incandescent Heart}} + [[Divine Flesh]] is an option to mitigate take 75% of Elemental Hits and 50% of Elemental DOTs to Chaos Res (to avoid investing into elemental resists); this allows the use of {{il|Glimpse of Chaos}} as long as you remove the line {{c|mod|Chaos Resistance is Zero}} with a {{il|Vaal Orb}}. | * {{il|Incandescent Heart}} + [[Divine Flesh]] is an option to mitigate take 75% of Elemental Hits and 50% of Elemental DOTs to Chaos Res (to avoid investing into elemental resists); this allows the use of {{il|Glimpse of Chaos}} as long as you remove the line {{c|mod|Chaos Resistance is Zero}} with a {{il|Vaal Orb}}. | ||
* [[Transcendence (keystone passive)|Transcendence]] is another option, stacking [[Armour]] and additional Physical Damage Reduction. | * [[Transcendence (keystone passive)|Transcendence]] is another option, stacking [[Armour]] and additional Physical Damage Reduction. | ||
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==See also== | ==See also== | ||
* [[Double Damage]] | * [[Double Damage]] | ||
==References== | |||
{{reflist}} | |||
{{Navbox Unique Items}} | {{Navbox Unique Items}} | ||
[[Category:Unique staves with 3D art]] | [[Category:Unique staves with 3D art]] |
Revision as of 16:01, 28 February 2022
This article describes new Path of Exile content released in version 3.17.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.
The Annihilating Light
QuarterstaffStaff
Physical Damage: 51-86
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 68, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a Staff(60-70)% reduced Elemental Resistances
Elemental Skills deal Triple DamageThere is no force more destructive in the heavens
than the scintillating light of utter clarity.
QuarterstaffStaff
Physical Damage: 51-86
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 68, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a Staff(60-70)% reduced Elemental Resistances
Elemental Skills deal Triple DamageThere is no force more destructive in the heavens
than the scintillating light of utter clarity.
Acquisition
Drop restricted
Drops from the Searing Exarch.Vendor Offer
1x Scroll FragmentWeapon DPS
Physical: 89.0
Phys+Chaos: 89.0
Total: 89.0Metadata
Item class: Staff
Drop restricted
Drops from the Searing Exarch.Vendor Offer
1x Scroll FragmentWeapon DPS
Physical: 89.0
Phys+Chaos: 89.0
Total: 89.0Metadata
Item class: Staff
The Annihilating Light is a unique QuarterstaffQuarterstaffStaff
Physical Damage: 51-86
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 45, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a Staff.
Mechanics
- Minions skills do not inherently do damage; they summon a minion, where the minion does damage. Triple damage would not apply to Elemental Minions in this case.
- #% reduced resistances (NOT a -#% to Resistances) is a mod that additive to other increase/reduced resistance mods. (i.e. sum up all increase/reduced resistance first and then use that total to multiply with the sum of +#% or -#% to X resistances from mods, passives and Kitava) It made your Uncapped Resistances (in Character Screen) converge (towards) to zero.
- Similar mod can be found from Blight league unique helmets; while Tempered by War has 50% less # Resistance mods, which is multiplicative to increase/reduce resistance mod instead of additive .
- Larger reduced resistance value (say 50% verse 30%) by stacking such reduced resistances mods from similar items, will turn negative resistances (from the sum of +#% or -#% to X resistances from all items and Kitava's penalty , say -10%) will become less negative (toward zero; -10%*(100%-30%)=-7% verse -10%*(100%-50%)=-5% ), so it has anti-synergy with Doryani's PrototypeDoryani's Prototype
Saint's HauberkArmour: (1107-1488)
Energy Shield: (190-255)
Movement Speed: -5%Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar. - There is a cap of 100% reduce resistance in-game[1] so that you can never flip the res from positive to negative by overflowing the reduce resistance value.
- With a 60% reduced roll, starting from -60% baseline, you would need 247.5% fire Resists to reach 75% fire resistance. (same for cold/lightning)
- With a 75% reduced roll, starting from -60% baseline, you would need 360% fire resistance to reach 75% fire resistance. (same for cold/lightning)
Strategies
- Using this staff with any Cowl helmet (e.g. Cowl of the ThermophileCowl of the Thermophile
Ezomyte BurgonetArmour: (553-685)Requires Level 60, 138 StrCan have a second Enchantment Modifier
+(20-30) to all Attributes
(60-80)% increased Armour
Fire Resistance is 75%
(55-50)% reduced Cold Resistance
(55-50)% reduced Lightning ResistanceThe villagers seared the blight with fire, but it only spread like dancing flames.This item can be anointed by Cassia; consequentially gaining >100% reduced Resistances) will cause your non-overridden resist to permanently be at 0, and will not invert them. Even with Thermophile + Divine Flesh or Tempered by War, you would still be taking half of all Cold and Lightning damage to 0 Cold/Lightning Res. - Incandescent HeartIncandescent Heart
Saintly ChainmailArmour: (1283-1567)
Energy Shield: (307-374)
Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land
And the black lies wrapped around your heart + Divine Flesh is an option to mitigate take 75% of Elemental Hits and 50% of Elemental DOTs to Chaos Res (to avoid investing into elemental resists); this allows the use of Glimpse of ChaosGlimpse of Chaos
Vaal MaskEvasion: (207-239)
Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation
only under the blessed veil of ignorance. as long as you remove the line Chaos Resistance is Zero with a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.. - Transcendence is another option, stacking Armour and additional Physical Damage Reduction.
- Crystallised OmniscienceCrystallised Omniscience
Onyx AmuletRequires Level 61+(10-16) to all AttributesModifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 15 Omniscience
Penetrate 1% Elemental Resistances per 15 Omniscience
Attribute Requirements can be satisfied by (15-25)% of OmniscienceThat winter, scorched refugees emerged from the shrine,
speaking only in strange tongues. They prayed to a new
symbol of power, not out of love, but out of fear. can provide large amounts of Elemental Resistances, as well as Elemental Penetration, making it a nice synergistic unique.
Item acquisition
The Annihilating Light has restrictions on where or how it can drop. It cannot be chanced.
Drops from Uber Exarch.
Gallery
-
3D
Version history
Version | Changes |
---|---|
3.17.0 |
|