Acquisition Drop restricted Drop level: 86 Drops from Uber Elder only. It is unknown if this can drop from the Feared with a witnessed Uber Elder.Vendor Offer 1x Scroll FragmentMetadata Item class: Divination Card Metadata ID: Metadata/Items/DivinationCards/DivinationCardTheGulf
The Gulf is a divination card. A set of five can be exchanged for a corruptedModule Error: More than one result found for item using search term "item_name = Thread of Hope". Try using the page parameter instead with two corrupted implicit modifiers.
The Gulf has restrictions on where or how it can drop.
Drops from Uber Elder only. It is unknown if this can drop from the Feared with a witnessed Uber Elder.
Monster restrictions
This item can be acquired from the following monsters:
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Usage in recipes
The Gulf is used in the following recipes:
Result
Amount
Part
Description
Meta
Thread of HopeThread of Hope Crimson JewelRadius: VariableOnly affects Passives in (Small-Very Large) Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental ResistancesThough we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
5
The GulfThe Gulf5Thread of HopeThread of Hope Crimson JewelRadius: VariableOnly affects Passives in (Small-Very Large) Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental ResistancesThough we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. Two-Implicit CorruptedI thought love stronger than all, but time and isolation broke that which madness could not.
(Undocumented in patch notes) This card's drop level requirement was changed.
Drop weightings and minimum area levels for the vast majority of cards have not been changed, but drop weightings for a very small number of cards have been reduced in cases where the number of maps they're available from has greatly increased.
A longstanding bug in the code determining area level restrictions for some divination card drops has been fixed. This means that cards intended to have a high area level requirement (mostly ones that grant item level 100 items) will no longer fluctuate wildly in availability from league to league.