|drop_text = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|drop_text = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|is_drop_restricted = true
|is_drop_restricted = true
Line 1,065:
Line 1,067:
==Changes from default version==
==Changes from default version==
Unlike the original skill, this transfigured version can only animate [[bow]]s or [[wand]]s (similar to {{il|Spirit Guards}}), or [[Lingering Blades]]. Animate Weapons created using Lingering Blades copy the stat of a {{il|Crude Bow}} instead of a {{il|Glass Shank}}. The skill has a slower cast time and higher cost.
Unlike the original skill, this transfigured version can only animate [[bow]]s or [[wand]]s (similar to {{il|Spirit Guards}}), or [[Lingering Blades]]. Animated weapons created from Lingering Blades have similar base stats to those of a {{il|Crude Bow}} instead of a {{il|Glass Shank}}. The skill has a slower cast time and higher cost.
==Skill functions and interactions==
==Skill functions and interactions==
{{main|Animate Weapon}}
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = max.<br>Item<br>Level
|c1_header = Can use Items requiring up to Level x
|c1_pattern_extract = Can use Items requiring up to Level (%d+)
|c1_pattern_value = %d
|c2_abbr = additional<br>Physical<br>Damage
|c2_header = Minions' Attacks deal x to y additional Physical Damage
|c4_pattern_extract = Minions deal (%d+)%% more Damage
|c4_pattern_value = %d%%
|c5_abbr = Maximum<br>Animated<br>Weapons
|c5_header = Maximum x Animated Weapons
|c5_pattern_extract = Maximum (%d+) Animated Weapons
|c5_pattern_value = %d
|c6_abbr = More<br>Attack<br>Speed
|c6_header = Minions have x% more Attack Speed
|c6_pattern_extract = Minions have (%d+)%% more Attack Speed
|c6_pattern_value = %d%%
}}
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
Latest revision as of 22:17, 29 May 2024
Animate Weapon of Ranged ArmsDuration, Minion, Spell, Physical Level: (1-20) Cost: (5-20) Mana Cast Time: 0.75 secRequires Level 4Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Animated Lingering Blades become Bows Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon of Ranged Arms is a spell that animates ranged weapons on the ground as a flying allied minion.
It is a transfigured version of Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Unlike the original skill, this transfigured version can only animate bows or wands (similar to Spirit GuardsSpirit Guards Viridian JewelLimited to: 1 Radius: MediumMinions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through, the whispers of those who stood their ground at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.), or Lingering Blades. Animated weapons created from Lingering Blades have similar base stats to those of a Crude BowCrude BowBow Physical Damage: 5-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 instead of a Glass ShankGlass ShankDagger Physical Damage: 6-10 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 1.0 metres30% increased Global Critical Strike Chance. The skill has a slower cast time and higher cost.
Animate Weapon of Ranged Arms has restrictions on where or how it can drop.
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Recipes
Animate Weapon of Ranged Arms can be created from the following recipes:
Amount
Part
Description
Meta
4
The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem CorruptedWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corruptedlevel 21 transfigured gem
A
8
The HookThe Hook8Level 21 Transfigured Gem Quality:+23% CorruptedEvery obsession began with a single, innocent taste.
Random corruptedlevel 21 transfigured gem with 23% quality
A
3
Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem Quality:+20% Corrupted"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corruptedlevel 21 transfigured gem with 20% quality
A
8
Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality:+19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.