Barrage: Difference between revisions
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|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, Bow | |gem_tags = Attack, Projectile, Bow | ||
|gem_description = After a short preparation time, you | |gem_description = After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | ||
|active_skill_name = Barrage | |active_skill_name = Barrage | ||
|item_class_id_restriction = Bow, Wand | |item_class_id_restriction = Bow, Wand | ||
Line 18: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = Fires +(0.05-1) Projectiles | ||
|quality_type1_breakpoints = 20.0 | |||
|quality_type1_stat1_id = base_number_of_projectiles | |||
|quality_type1_stat1_value = 50 | |||
| | |||
| | |||
| | |||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
Line 48: | Line 29: | ||
|static_stat2_id = skill_can_fire_wand_projectiles | |static_stat2_id = skill_can_fire_wand_projectiles | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = base_number_of_projectiles | ||
|static_stat3_value = | |static_stat3_value = 5 | ||
|static_stat4_id = | |static_stat4_id = quality_display_base_number_of_projectiles_is_gem | ||
|static_stat4_value = | |static_stat4_value = 1 | ||
|stat_text = Fires Projectiles | |static_stat5_id = projectiles_barrage | ||
|static_stat5_value = 1 | |||
|stat_text = Fires 5 Projectiles<br>Fires Projectiles sequentially | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
Line 327: | Line 310: | ||
}}</ref> | }}</ref> | ||
* '''{{il|Volley Fire}}''': Volley fires the first and last projectiles in the sequence to also fire 3 additional projectiles on either side in an arc. These projectiles cannot hit the same target as the main projectile. | * '''{{il|Volley Fire}}''': Volley fires the first and last projectiles in the sequence to also fire 3 additional projectiles on either side in an arc. These projectiles cannot hit the same target as the main projectile. | ||
* Because '''Barrage''' fires a flat number of arrows instead of one plus a number of '''Additional Arrows''' {{il|Fury Valve}} will not modify the base number of projectiles Barrage fires. Each projectile fired will still split off two arrows to hit additional targets, and any sources of '''Additional Projectiles''' such as {{il|Lesser Multiple Projectiles Support}} will be applied to the number of arrows that split, not the base number of arrows the skill fires. In other words, 0% quality Barrage linked with Lesser Multiple Projectiles will shoot 7 arrows while adding Fury Valve will result in Barrage firing the base 5 projectiles which then split off to hit up to an additional '''20''' (5 * (2 + 2)) targets. | |||
==Gem level progression== | ==Gem level progression== | ||
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{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill threshold jewel list|stat_id=Barrage}} | {{Skill threshold jewel list|stat_id=Barrage}} |
Latest revision as of 07:30, 25 May 2024
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBarrage
Barrage is a ranged attack skill that fires all of your bow or wand projectiles rapidly in succession.
Skill functions and interactions
- Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile.[1] Additional projectiles will reduce the time between each fired projectile and increase the number of hits per second, but has no impact on the overall attack time.
- Module Error: No results found for item using search term "item_name = Volley Support": Linking Barrage to Module Error: No results found for item using search term "item_name = Volley Support" or Module Error: No results found for item using search term "item_name = Greater Volley Support" will cause the arrows to instead fire in sequence in a near-parallel volley, from the leftmost to rightmost firing point.
- Randomised spread: By default, projectiles from Barrage spread over a small angle of approximately 20 degrees. Allocating Far Shot causes Barrage to have no spread.
- Dual wielding: Each use of Barrage will alternate wands if dual-wielding.
- Triggers: Barrage cannot be triggered by effects such as Snipe and Module Error: No results found for item using search term "item_name = Maloney's Mechanism".[2]
- Module Error: No results found for item using search term "item_name = Volley Fire": Volley fires the first and last projectiles in the sequence to also fire 3 additional projectiles on either side in an arc. These projectiles cannot hit the same target as the main projectile.
- Because Barrage fires a flat number of arrows instead of one plus a number of Additional Arrows Module Error: No results found for item using search term "item_name = Fury Valve" will not modify the base number of projectiles Barrage fires. Each projectile fired will still split off two arrows to hit additional targets, and any sources of Additional Projectiles such as Module Error: No results found for item using search term "item_name = Lesser Multiple Projectiles Support" will be applied to the number of arrows that split, not the base number of arrows the skill fires. In other words, 0% quality Barrage linked with Lesser Multiple Projectiles will shoot 7 arrows while adding Fury Valve will result in Barrage firing the base 5 projectiles which then split off to hit up to an additional 20 (5 * (2 + 2)) targets.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 47% | 47% | 0 | 0 |
2 | 15 | 39 | 7 | 47% | 47.4% | 15249 | 15249 |
3 | 19 | 48 | 7 | 48% | 47.8% | 41517 | 56766 |
4 | 23 | 56 | 8 | 48% | 48.2% | 81983 | 138749 |
5 | 27 | 64 | 8 | 49% | 48.6% | 147968 | 286717 |
6 | 31 | 73 | 8 | 49% | 49% | 250557 | 537274 |
7 | 35 | 81 | 8 | 49% | 49.4% | 405086 | 942360 |
8 | 38 | 88 | 8 | 50% | 49.8% | 447718 | 1390078 |
9 | 41 | 94 | 9 | 50% | 50.2% | 615318 | 2005396 |
10 | 44 | 100 | 9 | 51% | 50.6% | 834639 | 2840035 |
11 | 47 | 106 | 9 | 51% | 51% | 1570760 | 4410795 |
12 | 50 | 113 | 9 | 51% | 51.4% | 1633987 | 6044782 |
13 | 53 | 119 | 9 | 52% | 51.8% | 2151030 | 8195812 |
14 | 56 | 125 | 10 | 52% | 52.2% | 2812189 | 11008001 |
15 | 59 | 132 | 10 | 53% | 52.6% | 5099360 | 16107361 |
16 | 62 | 138 | 10 | 53% | 53% | 9400731 | 25508092 |
17 | 64 | 142 | 10 | 53% | 53.4% | 15273366 | 40781458 |
18 | 66 | 146 | 10 | 54% | 53.8% | 26286582 | 67068040 |
19 | 68 | 151 | 11 | 54% | 54.2% | 62890590 | 129958630 |
20 | 70 | 155 | 11 | 55% | 54.6% | 212046017 | 342004647 |
21 | 72 | 159 | 11 | 55% | 55% | N/A | N/A |
22 | 74 | N/A | 11 | 55% | 55.4% | N/A | N/A |
23 | 76 | N/A | 11 | 56% | 55.8% | N/A | N/A |
24 | 78 | N/A | 11 | 56% | 56.2% | N/A | N/A |
25 | 80 | N/A | 11 | 57% | 56.6% | N/A | N/A |
26 | 82 | N/A | 12 | 57% | 57% | N/A | N/A |
27 | 84 | N/A | 12 | 57% | 57.4% | N/A | N/A |
28 | 86 | N/A | 12 | 58% | 57.8% | N/A | N/A |
29 | 88 | N/A | 12 | 58% | 58.2% | N/A | N/A |
30 | 90 | N/A | 12 | 59% | 58.6% | N/A | N/A |
31 | 91 | N/A | 13 | 59% | 58.8% | N/A | N/A |
32 | 92 | N/A | 13 | 59% | 59% | N/A | N/A |
33 | 93 | N/A | 13 | 59% | 59.2% | N/A | N/A |
34 | 94 | N/A | 13 | 59% | 59.4% | N/A | N/A |
35 | 95 | N/A | 13 | 60% | 59.6% | N/A | N/A |
36 | 96 | N/A | 14 | 60% | 59.8% | N/A | N/A |
37 | 97 | N/A | 14 | 60% | 60% | N/A | N/A |
38 | 98 | N/A | 14 | 60% | 60.2% | N/A | N/A |
39 | 99 | N/A | 14 | 60% | 60.4% | N/A | N/A |
40 | 100 | N/A | 14 | 61% | 60.6% | N/A | N/A |
Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.
Threshold jewels
The following threshold jewels augment Barrage:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect Barrage.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Barrage Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Barrage Attack Speed | helmet 100 |
Enchantment Barrage Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Barrage Attack Speed | helmet 100 |
Enchantment Barrage Damage 1 | 66 | Merciless Labyrinth | 25% increased Barrage Damage | helmet 100 |
Enchantment Barrage Damage 2 | 75 | Eternal Labyrinth | 40% increased Barrage Damage | helmet 100 |
EnchantmentBarrageNumOfAdditionalProjectiles1 | 66 | Merciless Labyrinth | Barrage fires an additional Projectile | helmet 0 |
Enchantment Barrage Num Of Additional Projectiles 1 | 75 | Eternal Labyrinth | Barrage fires an additional Projectile | helmet 100 |
Moreover, legacy items may have the Enchantment Barrage Num Of Additional Projectiles 1Enchantment Barrage Num Of Additional Projectiles 1
Enchantment
Barrage fires an additional Projectile enchantment from Eternal Labyrinth, but have a legacy value of 2 additional Projectiles, instead of current value of 1. The value will not be changed by a Module Error: No results found for item using search term "item_name = Blessed Orb".
Alternate skill effects
Barrage has the following alternate skill effects:
Item | Effect(s) |
---|---|
Arcane Barrage EffectArcane Barrage EffectSkill Gem EffectYour Barrage becomes an Arcane Effect. | Your Barrage becomes an Arcane Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.15.0 |
|
3.12.0 |
|
3.11.0 |
|
3.9.0 |
|
3.3.0 |
|
3.1.0 |
|
2.1.0 |
|
2.0.0 |
|
1.1.0 |
|
1.0.4 |
|
1.0.3 |
|
References
- ↑ https://www.reddit.com/r/pathofexile/comments/4e97y1/psa_barrage_mechanics_ggget_confirmed_statement/
- ↑ Jatin_GGG (Apr 18, 2019). "Maloney's Mechanism can't trigger barrage.".
- ↑ Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Path of Exile Forums. Retrieved December 1, 2023.