* Minions skills do not inherently do damage; they summon a minion, where the minion does damage. [[Triple damage]] would not apply to Elemental Minions in this case.
* "Elemental Skills" refer to any skill with the Fire, Cold, or Lightning tags. This includes [[Spell]]s, [[Attack]]s, and [[Warcry|Warcries]]. This also includes other difficult-to-scale things such as [[Glove enchantment]]s and [[Herald]]s.
* #% [[reduced resistance]]s ('''NOT''' a {{c|mod|-#% to Resistances}}) is a mod that additive to other {{c|mod|increase/reduced resistance}} mods. (i.e. sum up all {{c|mod|increase/reduced resistance}} mods first and then use that total to multiply with the sum of {{c|mod|+#% or -#% to X resistances}} from mods, passives and Kitava; if it is 10% increase, it is times 110%, if it is 10% reduced, it is times 90%; if there is {{c|mod|more/less resistance}}, use the [[wikipedia:Product (mathematics)|product]] of the previous calculation to multiply with) Net {{c|mod|reduced resistance}} mod made your Uncapped Resistances (in [[Character Screen]]) converge (towards) to zero, while net {{c|mod|increase resistance}} mod diverged the resistance from zero.
** Minions skills do not inherently deal damage; they summon a minion which deals damage. [[Triple damage]] would not apply to Elemental Minions in this case.
:Similar mod can be found from [[Oil#List of Blight uniques|Blight unique helmets]] and other items such as {{il|Glimpse of Chaos}}; while [[Tempered by War]] has {{c|mod|50% less # Resistance}} mods, which is multiplicative to {{c|mod|increase/reduce resistance}} mod instead of additive .
* #% [[reduced resistance]]s ('''NOT''' a {{c|mod|-#% to Resistances}}) is an additive modifier to other {{c|mod|increase/reduced Resistances}} mods. Similar mod can be found on [[Oil#List of Blight uniques|Blight unique helmets]] and other items such as {{il|Glimpse of Chaos}}; while [[Tempered by War]] has {{c|mod|50% less Cold/Lightning Resistance}}, which is multiplicative to {{c|mod|increase/reduce Resistances}} instead of being additive.
:Larger reduced resistance value (say 30% verse larger 50%) by stacking such {{c|mod|reduced resistances}} mods from similar items, will turn negative resistances (from the sum of {{c|mod|+#% or -#% to X resistances}} from all items and [[Kitava]]'s penalty , say -10%) will become less negative (toward zero; -10%*(100%-30%)=-7% verse -10%*(100%-50%)=-5% ), so it has anti-synergy with {{il|Doryani's Prototype}}.
* Negative Resists will become less negative, so it has anti-synergy with [[Doryani's Prototype]].
:There is a cap of {{c|mod|100% reduce resistance}} in-game<ref>{{section link|Version 3.17.0|Reduced Resistances}}</ref> so that you can never flip the res from positive to negative by overflowing the reduce resistance value.
*There is a cap of {{c|mod|100% reduced resistances}} in-game<ref>{{section link|Version 3.17.0|Reduced Resistances}}</ref> so that you can never invert positive resistances into negative, or vice versa. At 100% reduced Resistances, your Resists will permanently be at 0.
: With a {{c|mod|60% reduced res}} roll , starting from -60% baseline (post Act 10 Kitava), you would need a total of {{c|mod|+247.5% fire resistance}} mods to reach 75% fire resistance. (same for cold/lightning)
** With a {{c|mod|60% reduced Elemental Resistances}} roll, starting from -60% baseline (post Act 10 Kitava), you would need a total of {{c|mod|+247.5% to Fire Resistance}} to reach 75% fire resistance. (same for cold/lightning)
: With a {{c|mod|75% reduced res}} roll, starting from -60% baseline (post Act 10 Kitava), you would need {{c|mod|+360% fire resistance}} mods to reach 75% fire resistance. (same for cold/lightning)
** With a {{c|mod|70% reduced Elemental Resistances}} roll, starting from -60% baseline (post Act 10 Kitava), you would need {{c|mod|+310% to Fire Resistance}} to reach 75% fire resistance. (same for cold/lightning)
===Strategies===
===Strategies===
* Using this staff with any [[Cowl]] helmet (e.g. {{il|Cowl of the Thermophile}}; consequentially gaining >100% reduced Resistances) will cause your non-overridden resist to permanently be at 0, and will not invert them. Even with Thermophile + [[Divine Flesh]] or [[Tempered by War]], you would still be taking half of all Cold and Lightning damage to 0 Cold/Lightning Res.
* Using this staff with any [[Cowl]] helmet (e.g. {{il|Cowl of the Thermophile}}; consequentially gaining >100% reduced Resistances) will cause your non-overridden resist to permanently be at 0, and will not invert them. Even with Thermophile + [[Divine Flesh]] or [[Tempered by War]], you would still be taking half of all Cold and Lightning damage to 0 Cold/Lightning Res.
* {{il|Incandescent Heart}} + [[Divine Flesh]] is an option to mitigate take 75% of Elemental Hits and 50% of Elemental DOTs to Chaos Res (to avoid investing into elemental resists); this allows the use of {{il|Glimpse of Chaos}} as long as you remove the line {{c|mod|Chaos Resistance is Zero}} with a {{il|Vaal Orb}}.
* {{il|Incandescent Heart}} + [[Divine Flesh]] is an option to take 75% of Elemental Hits and 50% of Elemental DOTs as Chaos damage (to avoid investing into elemental resists); this allows the use of {{il|Glimpse of Chaos}} as long as you remove the line {{c|mod|Chaos Resistance is Zero}} with a {{il|Vaal Orb}}.
* [[Transcendence (keystone passive)|Transcendence]] is another option, stacking [[Armour]] and additional Physical Damage Reduction.
* [[Transcendence (keystone passive)|Transcendence]] is another option, stacking [[Armour]] and additional Physical Damage Reduction.
* {{il|Crystallised Omniscience}} can provide large amounts of Elemental Resistances, as well as Elemental Penetration, making it a nice synergistic unique.
* {{il|Crystallised Omniscience}} can provide large amounts of Elemental Resistances, as well as Elemental Penetration, making it a nice synergistic unique.
{{Item acquisition}}
{{Item acquisition}}
<!--{{Item skin list|item=Annihilating Light}}-->
==Gallery==
==Gallery==
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File:The Annihilating Light 3D.png|3D
File:The Annihilating Light 3D.png|3D
</gallery>
</gallery>
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.17.0}}
{{Version history table row|3.24.0|
* The Annihilating Light is now an [[Uber Exarch]] boss drop. {{Undocumented}}
}}
{{Version history table row|3.17.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==See also==
* [[Double damage]]
* [[Triple damage]]
==See also==
* [[Double Damage]]
==References==
==References==
{{reflist}}
{{reflist}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[Category:Unique staves with 3D art]]
[[Category:Unique staves with 3D art]]
Latest revision as of 16:40, 29 May 2024
The Annihilating Light QuarterstaffStaff Physical Damage: 51-86 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 68, 78 Str, 78 Int+18% Chance to BlockAttack Damage while wielding a Staff(70-60)% reduced Elemental Resistances Deal Triple Damage with Elemental SkillsThere is no force more destructive in the heavens than the scintillating light of utter clarity.
The Annihilating Light is a uniqueQuarterstaffQuarterstaffStaff Physical Damage: 51-86 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 45, 78 Str, 78 Int+18% Chance to BlockAttack Damage while wielding a Staff.
"Elemental Skills" refer to any skill with the Fire, Cold, or Lightning tags. This includes Spells, Attacks, and Warcries. This also includes other difficult-to-scale things such as Glove enchantments and Heralds.
Minions skills do not inherently deal damage; they summon a minion which deals damage. Triple damage would not apply to Elemental Minions in this case.
#% reduced resistances (NOT a -#% to Resistances) is an additive modifier to other increase/reduced Resistances mods. Similar mod can be found on Blight unique helmets and other items such as Glimpse of ChaosGlimpse of Chaos Vaal MaskEvasion: (207-239) Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted (30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation only under the blessed veil of ignorance.; while Tempered by War has 50% less Cold/Lightning Resistance, which is multiplicative to increase/reduce Resistances instead of being additive.
Negative Resists will become less negative, so it has anti-synergy with Doryani's Prototype.
There is a cap of 100% reduced resistances in-game[1] so that you can never invert positive resistances into negative, or vice versa. At 100% reduced Resistances, your Resists will permanently be at 0.
With a 60% reduced Elemental Resistances roll, starting from -60% baseline (post Act 10 Kitava), you would need a total of +247.5% to Fire Resistance to reach 75% fire resistance. (same for cold/lightning)
With a 70% reduced Elemental Resistances roll, starting from -60% baseline (post Act 10 Kitava), you would need +310% to Fire Resistance to reach 75% fire resistance. (same for cold/lightning)
Strategies
Using this staff with any Cowl helmet (e.g. Cowl of the ThermophileCowl of the Thermophile Ezomyte BurgonetArmour: (553-685)Requires Level 60, 138 StrCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Armour Fire Resistance is 75% (55-50)% reduced Cold Resistance (55-50)% reduced Lightning ResistanceThe villagers seared the blight with fire, but it only spread like dancing flames.This item can be anointed by Cassia; consequentially gaining >100% reduced Resistances) will cause your non-overridden resist to permanently be at 0, and will not invert them. Even with Thermophile + Divine Flesh or Tempered by War, you would still be taking half of all Cold and Lightning damage to 0 Cold/Lightning Res.
Incandescent HeartIncandescent Heart Saintly ChainmailArmour: (1283-1567) Energy Shield: (307-374) Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land And the black lies wrapped around your heart + Divine Flesh is an option to take 75% of Elemental Hits and 50% of Elemental DOTs as Chaos damage (to avoid investing into elemental resists); this allows the use of Glimpse of ChaosGlimpse of Chaos Vaal MaskEvasion: (207-239) Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted (30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation only under the blessed veil of ignorance. as long as you remove the line Chaos Resistance is Zero with a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
Transcendence is another option, stacking Armour and additional Physical Damage Reduction.
Crystallised OmniscienceCrystallised Omniscience Onyx AmuletRequires Level 61+(10-16) to all AttributesModifiers to Attributes instead apply to Omniscience +1% to all Elemental Resistances per 15 Omniscience Penetrate 1% Elemental Resistances per 15 Omniscience Attribute Requirements can be satisfied by (15-25)% of OmniscienceThat winter, scorched refugees emerged from the shrine, speaking only in strange tongues. They prayed to a new symbol of power, not out of love, but out of fear. can provide large amounts of Elemental Resistances, as well as Elemental Penetration, making it a nice synergistic unique.
Item acquisition
The Annihilating Light has restrictions on where or how it can drop. It cannot be chanced.
The Annihilating Light is now an Uber Exarch boss drop. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]