Shipyard Map: Difference between revisions

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{{Item infobox|Shipyard Map}}
{{Item infobox|Shipyard Map}}
'''Shipyard Map''' is a [[map]] [[area]].
'''Shipyard Map''' is a [[map]] [[area]].
{{Map not in current series}}
<section begin="layout" />
<section begin="layout" />
==Layout==
==Layout==
Line 10: Line 8:
==Encounters==
==Encounters==
===Boss===
===Boss===
The bosses of this map are the warlord of Brinerot [[Warband]]: [[Musky "Two-Eyes" Grenn]], [[Susara, Siren of Pondium]] or [[Lussi "Rotmother" Roth]]. The game will randomly choose the boss instead of spawning all 3.
The boss drops the following items. Some of them can also be dropped from the sidekicks:
{{Query items
|where= items.drop_monsters HOLDS "Metadata/Monsters/Wb/WbLightningLeader1"
OR items.drop_monsters HOLDS "Metadata/Monsters/Wb/WbLightningLeader2"
OR items.drop_monsters HOLDS "Metadata/Monsters/Wb/WbLightningLeader3"
|drop_level=1
}}
===Boss video===
===Boss video===
<section end="encounters" />
<section end="encounters" />
{{Map item drops
{{Area item drops|area_id=MapWorldsShipyard}}
|page = Map:Shipyard Map ({{Current map series}})
}}
{{Map variants|Shipyard Map}}
{{Map variants|Shipyard Map}}
{{Item unique versions
{{Item unique versions
|base_item = Shipyard Map ({{Current map series}})
|base_item = {{Latest map variant}}
}}
}}
<section begin="version history" />
<section begin="version history" />
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.18.0}}
{{Version history table row|3.24.0|
* The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
* The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
{{Version history table row|3.17.0}}
}}
* The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
{{Version history table row|3.22.0|
{{Version history table row|3.16.0}}
* The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
}}
{{Version history table row|3.20.0|
* The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
}}
{{Version history table row|3.18.0|
* The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, '''Shipyard''', Shrine, Silo, Stagnation, and Vault.
}}
{{Version history table row|3.17.0|
* The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, '''Shipyard''', Shrine, and Volcano.
}}
{{Version history table row|3.16.0|
* This map has been removed from the Atlas.
* This map has been removed from the Atlas.
* This map can no longer drop.
* This map can no longer drop.
* You can still use your existing maps in the [[Map Device]].
* You can still use your existing maps in the [[Map Device]].
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|0.10.1}}
}}
{{Version history table row|2.5.0|
* Increased the damage of the bosses in the '''Shipyard Map''' and lightning Warbands leaders in general.
}}
{{Version history table row|2.4.0|
* Brinerot warband replaced the original map boss of Shipyard Map. {{Undocumented}}
}}
{{Version history table row|0.10.1|
* Introduced to the game as one of the area level 77 maps.
* Introduced to the game as one of the area level 77 maps.
}}
{{Version history table end}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />

Revision as of 20:52, 11 April 2024

This article is about the variant of Shipyard Map from the most recent map series in which it appeared. For other variants, see § Map variants.

Module Error: No results found for item using search term "item_name = Shipyard Map" Shipyard Map is a map area.

Layout


Encounters

Boss

The bosses of this map are the warlord of Brinerot Warband: Musky "Two-Eyes" Grenn, Susara, Siren of Pondium or Lussi "Rotmother" Roth. The game will randomly choose the boss instead of spawning all 3.

The boss drops the following items. Some of them can also be dropped from the sidekicks:

ItemDrop
Level

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Map variants

ItemMap
Tier
Map
Level
Map
Series

Unique versions

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.

Version history

Version Changes
3.24.0
  • The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.20.0
  • The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
3.18.0
  • The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
3.17.0
  • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.5.0
  • Increased the damage of the bosses in the Shipyard Map and lightning Warbands leaders in general.
2.4.0
  • Brinerot warband replaced the original map boss of Shipyard Map. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
0.10.1
  • Introduced to the game as one of the area level 77 maps.

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