Imbalanced Guard: Difference between revisions
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{{Passive skill box|Imbalanced Guard}} | {{Passive skill box|Imbalanced Guard}} | ||
'''Imbalanced Guard''' is a [[keystone passive skill]] that doubles your [[armour]] value against | '''Imbalanced Guard''' is a [[keystone passive skill]] that doubles your [[armour]] value against [[hit]]s, but caps all damage reduction effects at 50%. | ||
==Mechanics== | ==Mechanics== | ||
{{c|mod|100% chance to Defend with 200% of Armour}}: Similar modifiers, such as the {{c|mod|20% chance to Defend with 200% of Armour}} [[Armour Mastery]] does not stack with Imbalanced Guard. | |||
By default, the only damage reduction a [[character]] will have is [[physical damage reduction]], either directly via modifiers or from [[armour]]. | |||
* {{psl|Unbreakable}}, {{psl|Transcendence}}, and {{il|Doryani's Prototype}} apply armour to [[elemental damage]]. | |||
* [[Mastery Effect:ArmourEnergyShield3|Armour and Energy Shield Mastery]] and {{il|The Fourth Vow}} apply armour to [[chaos damage]]. | |||
* {{il|Eternal Damnation}} grants elemental damage reduction. | |||
[[ | Damage mitigation through [[resistance]]s are not considered damage reduction. Reduced/less [[damage taken]] modifiers (e.g. {{stl|Fortify}}, [[spell suppression]]) are also not considered damage reduction.<ref>https://www.reddit.com/r/pathofexile/comments/h9rlc2/comment/fuykttl/</ref> | ||
Imbalanced Guard can mitigate more damage against bigger hits, but limits your effectiveness against smaller hits. It can be useful for builds that stack several types of mitigation, rather than solely stacking [[armour]] or percentage damage reduction. Imbalanced Guard can be synergistic with permanent [[ward]] ({{il|Olroth's Resolve}}); by improving mitigation from armour, the amount of damage left over after being reduced by ward is lower. | |||
==Location== | ==Location== | ||
Line 16: | Line 22: | ||
!Distance from start | !Distance from start | ||
|- | |- | ||
|Marauder||9 | | Marauder || 9 | ||
|- | |- | ||
|Duelist||10 | | Duelist || 10 | ||
|- | |- | ||
|Scion||14 | | Scion || 14 | ||
|- | |- | ||
|Templar||16 | | Templar || 16 | ||
|- | |- | ||
|Ranger||18 | | Ranger || 18 | ||
|- | |- | ||
|Shadow||24 | | Shadow || 24 | ||
|- | |- | ||
|Witch||24 | | Witch || 24 | ||
|} | |} | ||
==Related unique items== | ==Related unique items== | ||
The following [[unique item]]s are related to Imbalanced Guard: | |||
{{Query unique items | {{Query unique items | ||
|tables=item_stats | |tables=item_stats | ||
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|stat=1 | |stat=1 | ||
}} | }} | ||
==Videos== | |||
<youtube description="Imbalanced Guard mechanics and interactions">y6y90Ap46CU</youtube> | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.11.1| | ||
* Fixed a bug where the {{il|Skin of the Lords}} unique Simple Robe granted a Keystone named "'''Sacred Bastion'''". This keystone is meant to be named '''Imbalanced Guard''' (as seen on the passive skill tree). | * Fixed a bug where the {{il|Skin of the Lords}} unique Simple Robe granted a Keystone named "'''Sacred Bastion'''". This keystone is meant to be named '''Imbalanced Guard''' (as seen on the passive skill tree). | ||
{{ | }} | ||
{{Version history table row|3.11.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
[[ru:Несбалансированная защита]] |
Revision as of 19:27, 21 August 2023
Maximum Damage Reduction for any Damage Type is 50% [1]
Imbalanced Guard is a keystone passive skill that doubles your armour value against hits, but caps all damage reduction effects at 50%.
Mechanics
100% chance to Defend with 200% of Armour: Similar modifiers, such as the 20% chance to Defend with 200% of Armour Armour Mastery does not stack with Imbalanced Guard.
By default, the only damage reduction a character will have is physical damage reduction, either directly via modifiers or from armour.
- Unbreakable, Transcendence, and Doryani's PrototypeDoryani's Prototype
Saint's HauberkArmour: (1107-1488)
Energy Shield: (190-255)
Movement Speed: -5%Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar apply armour to elemental damage. - Armour and Energy Shield Mastery and The Fourth VowThe Fourth Vow
Devout ChainmailArmour: (755-1270)
Energy Shield: (155-259)
Movement Speed: -5%Requires Level 55, 80 Str, 80 IntPhysical Damage taken bypasses Energy Shield
(150-250)% increased Armour and Energy Shield
+(17-29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from HitsSeek not to avoid the mortal pains of this world.
In flagellation, there lies freedom from temptation. apply armour to chaos damage. - Eternal DamnationEternal Damnation
Agate AmuletRequires Level 52+(16-24) to Strength and Intelligence+(40-70) to maximum Mana
+(-13-13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos ResistanceThe price of immortality is isolation. grants elemental damage reduction.
Damage mitigation through resistances are not considered damage reduction. Reduced/less damage taken modifiers (e.g. Fortify, spell suppression) are also not considered damage reduction.[1]
Imbalanced Guard can mitigate more damage against bigger hits, but limits your effectiveness against smaller hits. It can be useful for builds that stack several types of mitigation, rather than solely stacking armour or percentage damage reduction. Imbalanced Guard can be synergistic with permanent ward (Olroth's ResolveOlroth's Resolve
Iron FlaskLasts 5.00 Seconds
Consumes (56-60) of 60 Charges on use
+200 to WardRequires Level 27Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
70% less Ward during EffectOlroth the Gallant,
tireless and true,
he fights for me,
he fights for you!Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.); by improving mitigation from armour, the amount of damage left over after being reduced by ward is lower.
Location
Imbalanced Guard is located at the middle layer of the southwest part of the tree, to the left of the transition path between Duelist and Marauder, next to the Soul of Steel cluster.
Class | Distance from start |
---|---|
Marauder | 9 |
Duelist | 10 |
Scion | 14 |
Templar | 16 |
Ranger | 18 |
Shadow | 24 |
Witch | 24 |
Related unique items
The following unique items are related to Imbalanced Guard:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Survivor's GuiltSurvivor's Guilt Heavy BeltRequires Level 52+(25-35) to Strength+(800-1200) to Armour Regenerate (50-70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced GuardThe burden falls heaviest not on those that died, but on those that did not. | Heavy Belt | 52 | +(25-35) to Strength+(800-1200) to Armour Regenerate (50-70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard |
Videos
Version history
Version | Changes |
---|---|
3.11.1 |
|
3.11.0 |
|