|flavour_text = Few men cast a longer shadow<br>than the Great Meginord of the North.
|flavour_text = Few men cast a longer shadow<br>than the Great Meginord of the North.
|flavour_text_id = UniqueBelt2
|flavour_text_id = UniqueBelt2
Line 15:
Line 15:
'''The Magnate''' is a [[unique]] {{il|Studded Belt}}.
'''The Magnate''' is a [[unique]] {{il|Studded Belt}}.
==Mechanics==
At 400 Strength, both the [[Double Damage]] and [[Triple Damage]] modifiers have a chance to activate independently. If a hit deals Triple Damage, it cannot also deal Double Damage. Functionally, you have a 5% chance to deal Triple Damage and 9.5% chance to deal Double Damage (due to 0.5% redundancy); with no other sources of Double or Triple Damage, this is effectively a 19.5% more Damage multiplier for Hits.<ref>https://www.reddit.com/r/pathofexile/comments/wkiux9/heres_a_preview_of_the_magnate_in_lake_of_kalandra/ijohiwd/?context=10</ref>
Non-damaging [[ailment]]s, [[fortification]] and [[stun]]s will still benefit fully from the tripled hit damage.
{{Item acquisition}}
{{Item acquisition}}
Line 22:
Line 28:
{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|2.6.0|(20 to 30)% increased Stun Duration on Enemies|(25-40)% increased Physical Damage <br> +(40 to 50) to Strength <br> 50% increased Flask Charges gained <br> {{c|not|+(20-25)% to all Elemental Resistances with 200 or more Strength}}}}
{{legacy variant table row|0.11.0|(20 to 30)% increased Stun Duration on Enemies|{{c|mod|25% increased Physical Damage}} <br> +(40 to 50) to Strength <br> 50% increased Flask Charges gained <br> {{c|not|+(20-25)% to all Elemental Resistances with 200 or more Strength}}}}
|}
{{c|mod|
{{legacy variant table row|3.19.0|
(20 to 30)% increased Stun Duration on Enemies|{{c|mod|(25-40)% increased Global Physical Damage}} <br> +(40 to 50) to Strength <br> 50% increased Flask Charges gained <br> {{c|mod|+(20-25)% to all Elemental Resistances while you have at least 200 Strength}}
}}
{{legacy variant table row|2.6.0|
(20 to 30)% increased Stun Duration on Enemies|{{c|mod|(25-40)% increased Physical Damage}} <br> +(40 to 50) to Strength <br> 50% increased Flask Charges gained
}}
{{legacy variant table row|0.11.0|
(20 to 30)% increased Stun Duration on Enemies|{{c|mod|25% increased Physical Damage}} <br> +(40 to 50) to Strength <br> 50% increased Flask Charges gained
}}
{{Legacy variant table end}}
==Version history==
==Version history==
Before the removal of the [[prophecy]] system in [[version 3.17.0]], the Magnate could be upgraded to {{il|The Nomad}} by fulfilling the prophecy, {{il|The Great Leader of the North}}. Alternatively, it could be upgraded to {{il|The Tactician}} by fulfilling the prophecy, {{il|The Great Mind of the North}}.
{{Version history table header}}
{{Version history table header}}
{{Version history table row|2.6.0}}
{{Version history table row|3.19.0|
* '''A {{il|Divine Orb}} can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:'''
* No longer has {{c|mod|25-40% increased Global Physical Damage}}, or {{c|mod|+20-25% to all Elemental Resistances while you have at least 200 Strength}}.
* Now has {{c|mod|+20-25% to all Elemental Resistances}}
* Now has {{c|mod|10% chance to deal Double Damage while you have at least 200 Strength}}
* Now has {{c|mod|5% chance to deal Triple Damage while you have at least 400 Strength}}.
}}
{{Version history table row|2.6.0|
'''The following changes cannot be obtained by rerolling the item's mods with a {{il|Divine Orb}}''':
'''The following changes cannot be obtained by rerolling the item's mods with a {{il|Divine Orb}}''':
* Now has 20-25% all Elemental Resistances at 200 Strength or more.
* Now has 20-25% all Elemental Resistances at 200 Strength or more.
{{Version history table row|0.11.0}}
}}
{{Version history table row|0.11.0|
* Increased the physical damage mod on The Magnate unique belt. This item now generates with +25%-40% Physical Damage (up from +25%). Existing belts will be unchanged, but their values can be rerolled within the new range with a Divine Orb.
* Increased the physical damage mod on The Magnate unique belt. This item now generates with +25%-40% Physical Damage (up from +25%). Existing belts will be unchanged, but their values can be rerolled within the new range with a Divine Orb.
{{Version history table row|0.9.7}}
}}
{{Version history table row|0.9.7|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
Revision as of 09:20, 29 October 2022
The Magnate Studded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength +(20-25)% to all Elemental Resistances 50% increased FlaskCharges gained 10% chance to deal Double Damage while you have at least 200 Strength 5% chance to deal Triple Damage while you have at least 400 StrengthFew men cast a longer shadow than the Great Meginord of the North.
At 400 Strength, both the Double Damage and Triple Damage modifiers have a chance to activate independently. If a hit deals Triple Damage, it cannot also deal Double Damage. Functionally, you have a 5% chance to deal Triple Damage and 9.5% chance to deal Double Damage (due to 0.5% redundancy); with no other sources of Double or Triple Damage, this is effectively a 19.5% more Damage multiplier for Hits.[1]
The Magnate can be created from the following recipes:
Amount
Part
Description
Meta
6
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.
Random belt
A
7
The Dungeon MasterThe Dungeon Master7Belt Double-Influenced Item"So desperate was I for control, I turned my entire world into a prison. Now you will share in my agony."
Random double-influenced belt
A
6
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair?
Random jewellery
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
(25-40)% increased Global Physical Damage +(40 to 50) to Strength 50% increased Flask Charges gained +(20-25)% to all Elemental Resistances while you have at least 200 Strength
25% increased Physical Damage +(40 to 50) to Strength 50% increased Flask Charges gained
Version history
Before the removal of the prophecy system in version 3.17.0, the Magnate could be upgraded to The NomadThe Nomad Studded BeltRequires Level 48(20-30)% increased Stun Duration on Enemies+(40-50) to Strength +(40-50) to Dexterity (25-40)% increased Global Physical Damage 50% increased FlaskCharges gained +(20-25)% to all Elemental Resistances while you have at least 200 Strength (40-50)% increased Projectile Attack Damage while you have at least 200 DexterityFew men can guide their people like the Great Meginord of the North by fulfilling the prophecy, The Great Leader of the NorthThe Great Leader of the NorthThe boulder is crushed atop the hill, letting the great leader's people pass.You will defeat Boulderback while holding The Magnate.Right-click to add this prophecy to your character.. Alternatively, it could be upgraded to The TacticianThe Tactician Studded BeltRequires Level 48(20-30)% increased Stun Duration on Enemies+(40-50) to Strength +(40-50) to Intelligence (25-40)% increased Global Physical Damage 50% increased FlaskCharges gained +(20-25)% to all Elemental Resistances while you have at least 200 Strength (50-60)% increased Critical Strike Chance while you have at least 200 IntelligenceFew men command an army better than the Great Meginord of the North by fulfilling the prophecy, The Great Mind of the NorthThe Great Mind of the NorthThe Eternal servant bathes in his own blood, and a master tactician is born.You will defeat Hector Titucius, Eternal Servant while holding The Magnate.Right-click to add this prophecy to your character..
A Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:
No longer has 25-40% increased Global Physical Damage, or +20-25% to all Elemental Resistances while you have at least 200 Strength.
Now has +20-25% to all Elemental Resistances
Now has 10% chance to deal Double Damage while you have at least 200 Strength
Now has 5% chance to deal Triple Damage while you have at least 400 Strength.
The following changes cannot be obtained by rerolling the item's mods with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.:
Now has 20-25% all Elemental Resistances at 200 Strength or more.
Increased the physical damage mod on The Magnate unique belt. This item now generates with +25%-40% Physical Damage (up from +25%). Existing belts will be unchanged, but their values can be rerolled within the new range with a Divine Orb.