Blackflame
Amethyst RingRequires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10-15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20-25)% to Fire and Chaos ResistancesBeyond the veil of death, there burns a fire
by whose light night is borne.
Drop restricted
Exclusive as a reward from Rituals.Vendor Offer
16x Alchemy Shard
8x Alteration ShardMetadata
Item class: Ring
Blackflame is a unique Amethyst RingAmethyst RingRequires Level 30+(17-23)% to Chaos Resistance.
Mechanics
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite: This modifier causes enemies ignited by you or your skills to treat ignites' fire DPS as chaos DPS. This is mechanically similar to the modifier on Apep's SupremacyApep's Supremacy
Vaal Spirit ShieldChance to Block: 24%
Energy Shield: (186-214)
Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slowerGive him your body, and your burdens will follow.. It is not a type of conversion or fire damage taken as chaos.[1]
- Offensively, ignites still scale with fire damage modifiers, such as Fire Damage over Time Multiplier. The attacker's modifiers to chaos damage over time do not affect ignite.
- If the ignite is inflicted by chaos damage, like with HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
100% chance to remove a Hex after Damaging
Additional Effects From 1-20% Quality:
-(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., increased and more modifiers to chaos damage apply. Modifiers to chaos damage over time still wouldn't.
- If the ignite is inflicted by chaos damage, like with HexblastHexblastSpell, AoE, Chaos, Hex
- Defensively, ignite is mitigated as chaos damage, by the enemy's chaos resistance and modifiers to chaos damage taken, such as Withered.[2][3]
- This means ignite can no longer benefit from effects that lower enemy fire resistance like Combustion SupportCombustion SupportFire, Support
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage
Supported Skills have 25% chance to Ignite
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Exposure.
- This means ignite can no longer benefit from effects that lower enemy fire resistance like Combustion SupportCombustion SupportFire, Support
- Burning ground created by Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (26-832) to (40-1247) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Hits against Burning enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds
Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy
Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy
Can create each Ground effect no more than once each second
Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds
Additional Effects From 1-20% Quality:
(0.5-10)% increased Effect of MarkPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is unaffected by Blackflame. It still scales from the ignite's base fire damage, and deals fire damage normally. - When used with The FulcrumThe Fulcrum
Ezomyte StaffWarstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements,
the master must achieve perfect balance., reflected ignites will make the player take chaos damage instead of fire damage from ignites, meaning they would deal no damage with Chaos Inoculation.
Item acquisition
Blackflame has restrictions on where or how it can drop. It cannot be chanced.
Exclusive as a reward from Rituals.
Blackflame is a Tier 2 reward from ritual, costing between 4200 and 7800 tribute.
Version history
Version | Changes |
---|---|
3.13.0 |
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References
- ↑ https://www.reddit.com/r/pathofexile/comments/ksk5ka/announcing_path_of_exile_echoes_of_the_atlas/gj6kyxq/?context=1
- ↑ Bex_GGG (January 9, 2021). "Path of Exile: Echoes of the Atlas FAQ and Q&A Summary". Official Path of Exile Forums. Retrieved January 11, 2021.
- ↑ Community_Team (May 18, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved May 20, 2021.