User:Moxian/Sandbox: Difference between revisions
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{|class="wikitable" | {|class="wikitable" | ||
! !! | ! !! Weapon !! Quiver !! Gloves !! Helmet !! Boots !! Body !! Shield !! Belt !! Ring !! Amulet | ||
|- | |- | ||
! Greed | ! {{il|Deafening Essence of Greed|name=Greed|large=1}} | ||
|colspan=2| {{c|mod|#% of Physical Attack Damage Leeched as Life}} ||colspan=5| {{c|mod|+#to maximum Life}} ||{{c|mod|#%increased Flask Life Recovery rate}} ||colspan=2| {{c|mod|Regenerate # Life per second}} | |colspan=2| {{c|mod|#% of Physical Attack Damage Leeched as Life}} ||colspan=5| {{c|mod|+#to maximum Life}} ||{{c|mod|#%increased Flask Life Recovery rate}} ||colspan=2| {{c|mod|Regenerate # Life per second}} | ||
|- | |- | ||
! Contempt | ! {{il|Deafening Essence of Contempt|name=Contempt|large=1}} | ||
| {{c|mod|Adds # to # Physical Damage }} ||colspan=2| {{c|mod|Adds # to # Physical Damage to Attacks}} ||colspan=5| {{c|mod|Reflects # Physical Damage to Melee Attackers}} ||colspan=2| {{c|mod|Adds # to # Physical Damage to Attacks}} | | {{c|mod|Adds # to # Physical Damage }} ||colspan=2| {{c|mod|Adds # to # Physical Damage to Attacks}} ||colspan=5| {{c|mod|Reflects # Physical Damage to Melee Attackers}} ||colspan=2| {{c|mod|Adds # to # Physical Damage to Attacks}} | ||
|- | |- | ||
! Hatred | ! {{il|Deafening Essence of Hatred|name=Hatred|large=1}} | ||
|| {{c|mod|Adds # to # Cold Damage}} ||colspan=7| {{c|mod|+#% to Cold Resistance}} ||colspan=2| {{c|mod|#% increased Cold Damage}} | || {{c|mod|Adds # to # Cold Damage}} ||colspan=7| {{c|mod|+#% to Cold Resistance}} ||colspan=2| {{c|mod|#% increased Cold Damage}} | ||
|- | |- | ||
! Woe | ! {{il|Deafening Essence of Woe|name=Woe|large=1}} | ||
|| {{c|mod|#% increased Spell Damage}} || {{c|mod|#% increased Damage with Bow Skills}} ||colspan=8| {{c|mod|+# to maximum Energy Shield}} | || {{c|mod|#% increased Spell Damage}} || {{c|mod|#% increased Damage with Bow Skills}} ||colspan=8| {{c|mod|+# to maximum Energy Shield}} | ||
|- | |- | ||
! Fear | ! {{il|Deafening Essence of Fear|name=Fear|large=1}} | ||
|| {{c|mod|Minions deal #% increased Damage}} || {{c|mod|Minions have #% increased Movement Speed}} || {{c|mod|Minions deal #% increased Damage}} || {{c|mod|#% increased Minion Accuracy Rating}} ||colspan=4| {{c|mod|Minions have #% increased maximum Life}} ||colspan=2| {{c|mod|Minions have #% increased Movement Speed}} | || {{c|mod|Minions deal #% increased Damage}} || {{c|mod|Minions have #% increased Movement Speed}} || {{c|mod|Minions deal #% increased Damage}} || {{c|mod|#% increased Minion Accuracy Rating}} ||colspan=4| {{c|mod|Minions have #% increased maximum Life}} ||colspan=2| {{c|mod|Minions have #% increased Movement Speed}} | ||
|- | |- | ||
! Anger | ! {{il|Deafening Essence of Anger|name=Anger|large=1}} | ||
| {{c|mod|Adds # to # Fire Damage}} ||colspan=7| {{c|mod|+#% to Fire Resistance}} ||colspan=2| {{c|mod|#% increased Fire Damage}} | | {{c|mod|Adds # to # Fire Damage}} ||colspan=7| {{c|mod|+#% to Fire Resistance}} ||colspan=2| {{c|mod|#% increased Fire Damage}} | ||
|- | |- | ||
!Torment | ! {{il|Deafening Essence of Torment|name=Torment|large=1}} | ||
|| {{c|mod|Adds # to # Lightning Damage to Spells}} ||colspan=2| {{c|mod|Adds # to # Lightning Damage to Attacks}} ||colspan=2| {{c|mod|#% chance to Avoid being Shocked}} ||colspan=2| {{c|mod|#%chance to Avoid Lightning Damage from Hits}} || {{c|mod|#% chance to Avoid being Shocked}} ||colspan=2| {{c|mod|Adds # to # Lightning Damage to Attacks}} | || {{c|mod|Adds # to # Lightning Damage to Spells}} ||colspan=2| {{c|mod|Adds # to # Lightning Damage to Attacks}} ||colspan=2| {{c|mod|#% chance to Avoid being Shocked}} ||colspan=2| {{c|mod|#%chance to Avoid Lightning Damage from Hits}} || {{c|mod|#% chance to Avoid being Shocked}} ||colspan=2| {{c|mod|Adds # to # Lightning Damage to Attacks}} | ||
|- | |- | ||
! Sorrow | ! {{il|Deafening Essence of Sorrow|name=Sorrow|large=1}} | ||
|| {{c|mod|Damage Penetrates #% Cold Resistance}} ||colspan=9| {{c|mod|+# to Dexterity}} | || {{c|mod|Damage Penetrates #% Cold Resistance}} ||colspan=9| {{c|mod|+# to Dexterity}} | ||
|- | |- | ||
! Rage | ! {{il|Deafening Essence of Rage|name=Rage|large=1}} | ||
|| {{c|mod|Damage Penetrates #% Fire Resistance}} ||colspan=9| {{c|mod|+# to Strength}} | || {{c|mod|Damage Penetrates #% Fire Resistance}} ||colspan=9| {{c|mod|+# to Strength}} | ||
|- | |- | ||
! Suffering | ! {{il|Deafening Essence of Suffering|name=Suffering|large=1}} | ||
|| {{c|mod|Adds # to # Cold Damage to Spells}} ||colspan=2| {{c|mod|Adds # to # Cold Damage to Attacks}} ||colspan=2| {{c|mod|#% chance to Avoid being Frozen}} ||colspan=2| {{c|mod|#% chance to Avoid Cold Damage from Hits}} || {{c|mod|#% chance to Avoid being Frozen}} ||colspan=2| {{c|mod|Adds # to # Cold Damage to Attacks}} | || {{c|mod|Adds # to # Cold Damage to Spells}} ||colspan=2| {{c|mod|Adds # to # Cold Damage to Attacks}} ||colspan=2| {{c|mod|#% chance to Avoid being Frozen}} ||colspan=2| {{c|mod|#% chance to Avoid Cold Damage from Hits}} || {{c|mod|#% chance to Avoid being Frozen}} ||colspan=2| {{c|mod|Adds # to # Cold Damage to Attacks}} | ||
|- | |- | ||
! Wrath | ! {{il|Deafening Essence of Wrath|name=Wrath|large=1}} | ||
|| {{c|mod|Adds # to # Lightning Damage}} ||colspan=7| {{c|mod|+#% to Lightning Resistance}} ||colspan=2| {{c|mod|#% increased Lightning Damage}} | || {{c|mod|Adds # to # Lightning Damage}} ||colspan=7| {{c|mod|+#% to Lightning Resistance}} ||colspan=2| {{c|mod|#% increased Lightning Damage}} | ||
|- | |- | ||
! Doubt | ! {{il|Deafening Essence of Doubt|name=Doubt|large=1}} | ||
|colspan=2| {{c|mod|+# to Accuracy Rating}} ||colspan=7| {{c|mod|+# to Evasion Rating}} || {{c|mod|#% increased Evasion Rating}} | |colspan=2| {{c|mod|+# to Accuracy Rating}} ||colspan=7| {{c|mod|+# to Evasion Rating}} || {{c|mod|#% increased Evasion Rating}} | ||
|- | |- | ||
! Loathing | ! {{il|Deafening Essence of Loathing|name=Loathing|large=1}} | ||
|colspan=2| {{c|mod|#% increased Critical Strike Chance}} ||{{c|mod|#% increased Global Critical Strike Chance}} ||colspan=2| {{c|mod|#% increased Mana Reservation Efficiency of Skills}} || {{c|mod|#% chance to Avoid Elemental Ailments}} || {{c|mod|#% increased Mana Reservation Efficiency of Skills}} || {{c|mod|+#% Chance to Block}} || {{c|mod|#% increased Stun Duration on Enemies}} ||colspan=2| {{c|mod|+% increased Global Critical Strike Chance}} | |colspan=2| {{c|mod|#% increased Critical Strike Chance}} ||{{c|mod|#% increased Global Critical Strike Chance}} ||colspan=2| {{c|mod|#% increased Mana Reservation Efficiency of Skills}} || {{c|mod|#% chance to Avoid Elemental Ailments}} || {{c|mod|#% increased Mana Reservation Efficiency of Skills}} || {{c|mod|+#% Chance to Block}} || {{c|mod|#% increased Stun Duration on Enemies}} ||colspan=2| {{c|mod|+% increased Global Critical Strike Chance}} | ||
|- | |- | ||
! Zeal | ! {{il|Deafening Essence of Zeal|name=Zeal|large=1}} | ||
|colspan=3| {{c|mod|#% increased Attack Speed}} || {{c|mod|#% increased Warcry Speed}} || {{c|mod|#% increased Movement Speed}} || {{c|mod|#% increased Totem Placement speed}} ||{{c|mod|#% increased Stun and Block Recovery}} || {{c|mod|#% increased Trap and Mine Throwing Speed}} ||colspan=2| {{c|mod|#% increased Cast Speed}} | |colspan=3| {{c|mod|#% increased Attack Speed}} || {{c|mod|#% increased Warcry Speed}} || {{c|mod|#% increased Movement Speed}} || {{c|mod|#% increased Totem Placement speed}} ||{{c|mod|#% increased Stun and Block Recovery}} || {{c|mod|#% increased Trap and Mine Throwing Speed}} ||colspan=2| {{c|mod|#% increased Cast Speed}} | ||
|- | |- | ||
! Anguish | ! {{il|Deafening Essence of Anguish|name=Anguish|large=1}} | ||
|| {{c|mod|Adds # to # Fire Damage to Spells}} ||colspan=2| {{c|mod|Adds # to # Fire Damage to Attacks}} ||colspan=2| {{c|mod|#% chance to Avoid being Ignited}} ||colspan=2| {{c|mod|#% chance to Avoid Fire Damage from Hits}} || {{c|mod|#% chance to Avoid being Ignited}} ||colspan=2| {{c|mod|Adds # to # Fire Damage to Attacks}} | || {{c|mod|Adds # to # Fire Damage to Spells}} ||colspan=2| {{c|mod|Adds # to # Fire Damage to Attacks}} ||colspan=2| {{c|mod|#% chance to Avoid being Ignited}} ||colspan=2| {{c|mod|#% chance to Avoid Fire Damage from Hits}} || {{c|mod|#% chance to Avoid being Ignited}} ||colspan=2| {{c|mod|Adds # to # Fire Damage to Attacks}} | ||
|- | |- | ||
! Spite | ! {{il|Deafening Essence of Spite|name=Spite|large=1}} | ||
|| {{c|mod|Weapon: Damage Penetrates #% Lightning Resistance}} || colspan=9 | {{c|mod|+# to Intelligence}} | || {{c|mod|Weapon: Damage Penetrates #% Lightning Resistance}} || colspan=9 | {{c|mod|+# to Intelligence}} | ||
|- | |- | ||
! Scorn | ! {{il|Deafening Essence of Scorn|name=Scorn|large=1}} | ||
|| {{c|mod|#% increased Critical Strike Chance for Spells}} || {{c|mod|#% to Global Critical Strike Multiplier}} ||colspan=3| {{c|mod|#% chance to Avoid being Stunned}}|| {{c|mod|#% increased Stun Threshold}} || {{c|mod|#% increased Critical Strike Chance for Spells}} || {{c|mod|#% reduced Enemy Stun Threshold}} ||colspan=2| {{c|mod|#% to Global Critical Strike Multiplier}} | || {{c|mod|#% increased Critical Strike Chance for Spells}} || {{c|mod|#% to Global Critical Strike Multiplier}} ||colspan=3| {{c|mod|#% chance to Avoid being Stunned}}|| {{c|mod|#% increased Stun Threshold}} || {{c|mod|#% increased Critical Strike Chance for Spells}} || {{c|mod|#% reduced Enemy Stun Threshold}} ||colspan=2| {{c|mod|#% to Global Critical Strike Multiplier}} | ||
|- | |- | ||
! Envy | ! {{il|Deafening Essence of Envy|name=Envy|large=1}} | ||
|| {{c|mod|Adds # to # Chaos Damage}} || {{c|mod|Adds # to # Chaos Damage to Attacks}} ||colspan=6| {{c|mod|+#% to Chaos Resistance}} ||colspan=2| {{c|mod|#% increased Chaos Damage}} | || {{c|mod|Adds # to # Chaos Damage}} || {{c|mod|Adds # to # Chaos Damage to Attacks}} ||colspan=6| {{c|mod|+#% to Chaos Resistance}} ||colspan=2| {{c|mod|#% increased Chaos Damage}} | ||
|- | |- | ||
! Misery | ! {{il|Deafening Essence of Misery|name=Misery|large=1}} | ||
|| {{c|mod|#% increased Cast Speed}} || {{c|mod|#% of Physical Attack Damage Leeched as Mana}} ||colspan=4| {{c|mod|+# to maximum Mana}} || {{c|mod|#% increased Mana Regeneration Rate}} || {{c|mod|#% increased Flask Mana Recovery rate}} ||colspan=2| {{c|mod|#% increased Mana Regeneration Rate}} | || {{c|mod|#% increased Cast Speed}} || {{c|mod|#% of Physical Attack Damage Leeched as Mana}} ||colspan=4| {{c|mod|+# to maximum Mana}} || {{c|mod|#% increased Mana Regeneration Rate}} || {{c|mod|#% increased Flask Mana Recovery rate}} ||colspan=2| {{c|mod|#% increased Mana Regeneration Rate}} | ||
|- | |- | ||
! Dread | ! {{il|Deafening Essence of Dread|name=Dread|large=1}} | ||
|| ''depends on the weapon'' || {{c|mod|#% increased Projectile Speed}} ||colspan=7| {{c|mod|+# to Armour}} || {{c|mod|#% increased Armour}} | || ''depends on the weapon'' || {{c|mod|#% increased Projectile Speed}} ||colspan=7| {{c|mod|+# to Armour}} || {{c|mod|#% increased Armour}} | ||
|- | |- | ||
! !! | ! !! Weapon !! Quiver !! Gloves !! Helmet !! Boots !! Body !! Shield !! Belt !! Ring !! Amulet | ||
|} | |} |
Revision as of 03:13, 25 May 2024
hi
Weapon | Quiver | Gloves | Helmet | Boots | Body | Shield | Belt | Ring | Amulet | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Greed![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (1.1-1.3)% of Physical Attack Damage Leeched as Life Body Armour: +(120-126) to maximum Life Helmet: +(100-106) to maximum Life Shield: +(110-116) to maximum Life Other Armour: +(90-96) to maximum Life Quiver: (1.1-1.3)% of Physical Attack Damage Leeched as Life Belt: (32-35)% increased Flask Life Recovery rate Other Jewellery: Regenerate (48.1-64) Life per secondRight click this item then left click a normal or rare item to apply it. ![]() |
#% of Physical Attack Damage Leeched as Life | +#to maximum Life | #%increased Flask Life Recovery rate | Regenerate # Life per second | |||||||
Contempt![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (20-26) to (40-47) Physical Damage Two Handed Weapon: Adds (31-42) to (65-75) Physical Damage Gloves: Adds (6-7) to (10-11) Physical Damage to Attacks Other Armour: Reflects (151-200) Physical Damage to Melee Attackers Quiver: Adds (16-18) to (27-30) Physical Damage to Attacks Amulet: Adds (16-18) to (27-30) Physical Damage to Attacks Ring: Adds (10-11) to (16-17) Physical Damage to Attacks Belt: Reflects (151-200) Physical Damage to Melee AttackersRight click this item then left click a normal or rare item to apply it. ![]() |
Adds # to # Physical Damage | Adds # to # Physical Damage to Attacks | Reflects # Physical Damage to Melee Attackers | Adds # to # Physical Damage to Attacks | |||||||
Hatred![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (134-184) to (270-313) Cold Damage Two Handed Melee Weapon: Adds (134-184) to (270-313) Cold Damage Other Weapon: Adds (73-100) to (147-170) Cold Damage Armour: +(46-48)% to Cold Resistance Quiver: +(46-48)% to Cold Resistance Belt: +(46-48)% to Cold Resistance Other Jewellery: (31-34)% increased Cold DamageRight click this item then left click a normal or rare item to apply it. ![]() |
Adds # to # Cold Damage | +#% to Cold Resistance | #% increased Cold Damage | ||||||||
Woe![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (83-94)% increased Spell Damage Two Handed Weapon: (123-144)% increased Spell Damage Body Armour: +(88-95) to maximum Energy Shield Helmet: +(52-58) to maximum Energy Shield Shield: +(75-85) to maximum Energy Shield Other Armour: +(38-45) to maximum Energy Shield Quiver: (43-50)% increased Damage with Bow Skills Amulet: (18-19)% increased maximum Energy Shield Ring: +(44-47) to maximum Energy Shield Belt: +(38-43) to maximum Energy ShieldRight click this item then left click a normal or rare item to apply it. ![]() |
#% increased Spell Damage | #% increased Damage with Bow Skills | +# to maximum Energy Shield | ||||||||
Fear![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Minions deal (83-94)% increased Damage Two Handed Weapon: Minions deal (123-144)% increased Damage Gloves: Minions deal (28-30)% increased Damage Helmet: (28-30)% increased Minion Accuracy Rating Other Armour: Minions have (28-30)% increased maximum Life Quiver: Minions have (28-30)% increased Movement Speed Belt: Minions have (28-30)% increased maximum Life Other Jewellery: Minions have (28-30)% increased Movement SpeedRight click this item then left click a normal or rare item to apply it. ![]() |
Minions deal #% increased Damage | Minions have #% increased Movement Speed | Minions deal #% increased Damage | #% increased Minion Accuracy Rating | Minions have #% increased maximum Life | Minions have #% increased Movement Speed | |||||
Anger![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (149-203) to (302-351) Fire Damage Two Handed Melee Weapon: Adds (149-203) to (302-351) Fire Damage Other Weapon: Adds (80-109) to (162-189) Fire Damage Armour: +(46-48)% to Fire Resistance Quiver: +(46-48)% to Fire Resistance Belt: +(46-48)% to Fire Resistance Other Jewellery: (31-34)% increased Fire DamageRight click this item then left click a normal or rare item to apply it. ![]() |
Adds # to # Fire Damage | +#% to Fire Resistance | #% increased Fire Damage | ||||||||
Torment![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-14) to (170-179) Lightning Damage to Spells Two Handed Weapon: Adds (7-20) to (255-270) Lightning Damage to Spells Gloves: Adds (1-4) to (40-43) Lightning Damage to Attacks Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits Shield: (9-10)% chance to Avoid Lightning Damage from Hits Other Armour: (56-60)% chance to Avoid being Shocked Quiver: Adds (6-13) to (136-155) Lightning Damage to Attacks Belt: (56-60)% chance to Avoid being Shocked Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
Adds # to # Lightning Damage to Spells | Adds # to # Lightning Damage to Attacks | #% chance to Avoid being Shocked | #%chance to Avoid Lightning Damage from Hits | #% chance to Avoid being Shocked | Adds # to # Lightning Damage to Attacks | |||||
Sorrow![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Cold Resistance Two Handed Weapon: Damage Penetrates (15-16)% Cold Resistance Other Items: +(51-58) to DexterityRight click this item then left click a normal or rare item to apply it. ![]() |
Damage Penetrates #% Cold Resistance | +# to Dexterity | |||||||||
Rage![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Fire Resistance Two Handed Weapon: Damage Penetrates (15-16)% Fire Resistance Other Items: +(51-58) to StrengthRight click this item then left click a normal or rare item to apply it. ![]() |
Damage Penetrates #% Fire Resistance | +# to Strength | |||||||||
Suffering![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (41-54) to (81-93) Cold Damage to Spells Two Handed Weapon: Adds (61-81) to (120-140) Cold Damage to Spells Gloves: Adds (10-13) to (20-24) Cold Damage to Attacks Body Armour: (9-10)% chance to Avoid Cold Damage from Hits Shield: (9-10)% chance to Avoid Cold Damage from Hits Other Armour: (56-60)% chance to Avoid being Frozen Quiver: Adds (36-50) to (74-86) Cold Damage to Attacks Belt: (56-60)% chance to Avoid being Frozen Other Jewellery: Adds (20-24) to (38-44) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
Adds # to # Cold Damage to Spells | Adds # to # Cold Damage to Attacks | #% chance to Avoid being Frozen | #% chance to Avoid Cold Damage from Hits | #% chance to Avoid being Frozen | Adds # to # Cold Damage to Attacks | |||||
Wrath![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (13-19) to (266-310) Lightning Damage Bow: Adds (25-34) to (494-575) Lightning Damage Two Handed Melee Weapon: Adds (25-34) to (494-575) Lightning Damage Other Weapon: Adds (13-19) to (266-310) Lightning Damage Armour: +(46-48)% to Lightning Resistance Quiver: +(46-48)% to Lightning Resistance Belt: +(46-48)% to Lightning Resistance Other Jewellery: (31-34)% increased Lightning DamageRight click this item then left click a normal or rare item to apply it. ![]() |
Adds # to # Lightning Damage | +#% to Lightning Resistance | #% increased Lightning Damage | ||||||||
Doubt![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: +(625-780) to Accuracy Rating Body Armour: +(390-475) to Evasion Rating Helmet: +(161-180) to Evasion Rating Shield: +(301-375) to Evasion Rating Other Armour: +(121-135) to Evasion Rating Quiver: +(481-600) to Accuracy Rating Amulet: (32-33)% increased Evasion Rating Other Jewellery: +(151-180) to Evasion RatingRight click this item then left click a normal or rare item to apply it. ![]() |
+# to Accuracy Rating | +# to Evasion Rating | #% increased Evasion Rating | ||||||||
Loathing![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (35-38)% increased Critical Strike Chance Gloves: (24-26)% increased Global Critical Strike Chance Boots: (31-35)% chance to Avoid Elemental Ailments Shield: +(12-13)% Chance to Block Other Armour: (9-10)% increased Mana Reservation Efficiency of Skills Quiver: (39-42)% increased Global Critical Strike Chance Amulet: (39-42)% increased Global Critical Strike Chance Ring: (24-26)% increased Global Critical Strike Chance Belt: (36-39)% increased Stun Duration on EnemiesRight click this item then left click a normal or rare item to apply it. ![]() |
#% increased Critical Strike Chance | #% increased Global Critical Strike Chance | #% increased Mana Reservation Efficiency of Skills | #% chance to Avoid Elemental Ailments | #% increased Mana Reservation Efficiency of Skills | +#% Chance to Block | #% increased Stun Duration on Enemies | +% increased Global Critical Strike Chance | |||
Zeal![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Melee Weapon: (28-30)% increased Attack Speed Ranged Weapon: (17-18)% increased Attack Speed Gloves: (17-18)% increased Attack Speed Boots: 32% increased Movement Speed Body Armour: (36-45)% increased Totem Placement speed Helmet: (31-35)% increased Warcry Speed Other Armour: (29-34)% increased Stun and Block Recovery Quiver: (13-15)% increased Attack Speed Amulet: (17-20)% increased Cast Speed Ring: (15-16)% increased Cast Speed Belt: (18-21)% increased Trap and Mine Throwing SpeedRight click this item then left click a normal or rare item to apply it. ![]() |
#% increased Attack Speed | #% increased Warcry Speed | #% increased Movement Speed | #% increased Totem Placement speed | #% increased Stun and Block Recovery | #% increased Trap and Mine Throwing Speed | #% increased Cast Speed | ||||
Anguish![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (49-66) to (98-115) Fire Damage to Spells Two Handed Weapon: Adds (66-88) to (132-155) Fire Damage to Spells Gloves: Adds (11-15) to (23-27) Fire Damage to Attacks Body Armour: (9-10)% chance to Avoid Fire Damage from Hits Shield: (9-10)% chance to Avoid Fire Damage from Hits Other Armour: (56-60)% chance to Avoid being Ignited Quiver: Adds (41-55) to (81-96) Fire Damage to Attacks Belt: (56-60)% chance to Avoid being Ignited Other Jewellery: Adds (23-27) to (43-48) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
Adds # to # Fire Damage to Spells | Adds # to # Fire Damage to Attacks | #% chance to Avoid being Ignited | #% chance to Avoid Fire Damage from Hits | #% chance to Avoid being Ignited | Adds # to # Fire Damage to Attacks | |||||
Spite![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Lightning Resistance Two Handed Weapon: Damage Penetrates (15-16)% Lightning Resistance Other Items: +(51-58) to IntelligenceRight click this item then left click a normal or rare item to apply it. ![]() |
Weapon: Damage Penetrates #% Lightning Resistance | +# to Intelligence | |||||||||
Scorn![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (110-119)% increased Critical Strike Chance for Spells Body Armour: (46-60)% increased Stun Threshold Shield: (110-119)% increased Critical Strike Chance for Spells Other Armour: (31-44)% chance to Avoid being Stunned Quiver: +(35-41)% to Global Critical Strike Multiplier Amulet: +(35-41)% to Global Critical Strike Multiplier Ring: +(21-25)% to Global Critical Strike Multiplier Belt: (16-17)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. ![]() |
#% increased Critical Strike Chance for Spells | #% to Global Critical Strike Multiplier | #% chance to Avoid being Stunned | #% increased Stun Threshold | #% increased Critical Strike Chance for Spells | #% reduced Enemy Stun Threshold | #% to Global Critical Strike Multiplier | ||||
Envy![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (53-79) to (101-131) Chaos Damage Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage Armour: +(31-35)% to Chaos Resistance Quiver: Adds (23-37) to (49-61) Chaos Damage to Attacks Belt: +(31-35)% to Chaos Resistance Other Jewellery: (31-34)% increased Chaos DamageRight click this item then left click a normal or rare item to apply it. ![]() |
Adds # to # Chaos Damage | Adds # to # Chaos Damage to Attacks | +#% to Chaos Resistance | #% increased Chaos Damage | |||||||
Misery![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (29-32)% increased Cast Speed Two Handed Weapon: (44-49)% increased Cast Speed Shield: (70-76)% increased Mana Regeneration Rate Other Armour: +(69-77) to maximum Mana Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana Belt: (21-25)% increased Flask Mana Recovery rate Other Jewellery: (70-76)% increased Mana Regeneration RateRight click this item then left click a normal or rare item to apply it. ![]() |
#% increased Cast Speed | #% of Physical Attack Damage Leeched as Mana | +# to maximum Mana | #% increased Mana Regeneration Rate | #% increased Flask Mana Recovery rate | #% increased Mana Regeneration Rate | |||||
Dread![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (22-25)% increased Impale Effect Wand: (47-52)% increased Projectile Speed Bow: +2 to Level of Socketed Bow Gems Two Handed Melee Weapon: (35-38)% increased Impale Effect Body Armour: +(390-475) to Armour Helmet: +(161-180) to Armour Shield: +(301-375) to Armour Other Armour: +(121-135) to Armour Quiver: (47-52)% increased Projectile Speed Amulet: (32-33)% increased Armour Ring: +(201-300) to Armour Belt: +(481-520) to ArmourRight click this item then left click a normal or rare item to apply it. ![]() |
depends on the weapon | #% increased Projectile Speed | +# to Armour | #% increased Armour | |||||||
Weapon | Quiver | Gloves | Helmet | Boots | Body | Shield | Belt | Ring | Amulet |