Weapon: Difference between revisions

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* Rebalanced every single weapon in the game so that they have a hand-crafted progression of median damage, damage range, speed, requirements and variations on their implicit mod.
* Rebalanced every single weapon in the game so that they have a hand-crafted progression of median damage, damage range, speed, requirements and variations on their implicit mod.
* Base weapon types now have more appropriate implicit mods to create strong differences between them.  
* Base weapon types now have more appropriate implicit mods to create strong differences between them.  
* Strength-aligned weapon types now do slightly more damage than other weapons. Many weapon types now have implicit accuracy built in, due to their Dexterity alignment. Intelligence weapons have higher critical strike chances.
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{{Version history table end}}
{{Version history table end}}

Revision as of 01:03, 7 July 2023

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Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.

Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping.

All weapons have certain base stats: physical damage, critical strike chance, attack speed. These can be directly modified with local modifiers. Additionally, melee weapons have weapon ranges, which affect the distance from which they can physically strike enemies.

Weapons may be of a certain archetype:

  • Attack weapon: only rolls local modifiers for attacks.
    • Warstaves are an example of an attack weapon subcategory.
  • Caster weapon: can roll both attack and spell modifiers.
  • Summoner/minion weapon: can roll attack, spell, and minion modifiers.

Version history

Version Changes
0.9.3
  • Rebalanced every single weapon in the game so that they have a hand-crafted progression of median damage, damage range, speed, requirements and variations on their implicit mod.
  • Base weapon types now have more appropriate implicit mods to create strong differences between them.
  • Strength-aligned weapon types now do slightly more damage than other weapons. Many weapon types now have implicit accuracy built in, due to their Dexterity alignment. Intelligence weapons have higher critical strike chances.


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