Vaal Reave: Difference between revisions
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|metadata_id = Metadata/Items/Gems/SkillGemVaalReave | |metadata_id = Metadata/Items/Gems/SkillGemVaalReave | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|is_vaal_skill_gem = true | |||
|dexterity_percent = 60 | |dexterity_percent = 60 | ||
|intelligence_percent = 40 | |intelligence_percent = 40 | ||
|gem_tags = | |gem_tags = Attack, AoE, Vaal, Melee | ||
|secondary_skill_id = Reave | |||
|gem_description = Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords. | |gem_description = Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords. | ||
|active_skill_name = Vaal Reave | |active_skill_name = Vaal Reave | ||
Line 18: | Line 20: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0. | |quality_type1_stat_text = +(0.1-2) to maximum Stages | ||
|quality_type1_stat1_id = | |quality_type1_breakpoints = 10.0 | ||
|quality_type1_stat1_value = | |quality_type1_stat1_id = reave_additional_max_stacks | ||
|quality_type1_stat1_value = 100 | |||
|static_vaal_souls_requirement = 25 | |static_vaal_souls_requirement = 25 | ||
|static_vaal_stored_uses = 3 | |static_vaal_stored_uses = 3 | ||
|static_vaal_soul_gain_prevention_time = 2 | |static_vaal_soul_gain_prevention_time = 2 | ||
|static_attack_speed_multiplier = 250 | |static_attack_speed_multiplier = 250 | ||
|static_stat1_id = | |static_stat1_id = base_attack_repeat_count | ||
|static_stat1_value = | |static_stat1_value = 7 | ||
|static_stat2_id = | |static_stat2_id = cannot_cancel_skill_before_contact_point | ||
|static_stat2_value = | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = is_area_damage | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|static_stat4_id = | |static_stat4_id = reave_additional_starting_stacks | ||
|static_stat4_value = | |static_stat4_value = 4 | ||
|static_stat5_id = | |static_stat5_id = reave_rotation_on_repeat | ||
|static_stat5_value = | |static_stat5_value = 135 | ||
|static_stat6_id = | |static_stat6_id = reave_area_of_effect_+%_final_per_stage | ||
|static_stat6_value = | |static_stat6_value = 50 | ||
|static_stat7_id = | |static_stat7_id = global_always_hit | ||
|static_stat7_value = 1 | |static_stat7_value = 1 | ||
|static_stat8_id = | |static_stat8_id = reave_additional_max_stacks | ||
|static_stat8_value = | |static_stat8_value = 4 | ||
|stat_text = 50% more Area of Effect for each stage | |stat_text = +(0-0.2) metres to radius<br>50% more Area of Effect for each stage<br>Can't be Evaded<br>+4 to maximum Stages | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 250 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 250 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 255.3 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 255.3 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 260.5 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 260.5 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 265.8 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 265.8 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 271.1 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 271.1 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 276.3 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 276.3 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 281.6 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 281.6 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 286.8 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 286.8 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 292.1 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 292.1 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 297.4 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 297.4 | ||
|level10_stat_text = +1 to radius | |level10_stat_text = +0.1 metres to radius | ||
|level10_stat1_id = active_skill_base_radius_+ | |level10_stat1_id = active_skill_base_radius_+ | ||
|level10_stat1_value = 1 | |level10_stat1_value = 1 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 302.6 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 302.6 | ||
|level11_stat_text = +1 to radius | |level11_stat_text = +0.1 metres to radius | ||
|level11_stat1_id = active_skill_base_radius_+ | |level11_stat1_id = active_skill_base_radius_+ | ||
|level11_stat1_value = 1 | |level11_stat1_value = 1 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 307.9 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 307.9 | ||
|level12_stat_text = +1 to radius | |level12_stat_text = +0.1 metres to radius | ||
|level12_stat1_id = active_skill_base_radius_+ | |level12_stat1_id = active_skill_base_radius_+ | ||
|level12_stat1_value = 1 | |level12_stat1_value = 1 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 313.2 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 313.2 | ||
|level13_stat_text = +1 to radius | |level13_stat_text = +0.1 metres to radius | ||
|level13_stat1_id = active_skill_base_radius_+ | |level13_stat1_id = active_skill_base_radius_+ | ||
|level13_stat1_value = 1 | |level13_stat1_value = 1 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 318.4 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 318.4 | ||
|level14_stat_text = +1 to radius | |level14_stat_text = +0.1 metres to radius | ||
|level14_stat1_id = active_skill_base_radius_+ | |level14_stat1_id = active_skill_base_radius_+ | ||
|level14_stat1_value = 1 | |level14_stat1_value = 1 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 323.7 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 323.7 | ||
|level15_stat_text = +1 to radius | |level15_stat_text = +0.1 metres to radius | ||
|level15_stat1_id = active_skill_base_radius_+ | |level15_stat1_id = active_skill_base_radius_+ | ||
|level15_stat1_value = 1 | |level15_stat1_value = 1 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 328.9 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 328.9 | ||
|level16_stat_text = +1 to radius | |level16_stat_text = +0.1 metres to radius | ||
|level16_stat1_id = active_skill_base_radius_+ | |level16_stat1_id = active_skill_base_radius_+ | ||
|level16_stat1_value = 1 | |level16_stat1_value = 1 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 334.2 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 334.2 | ||
|level17_stat_text = +1 to radius | |level17_stat_text = +0.1 metres to radius | ||
|level17_stat1_id = active_skill_base_radius_+ | |level17_stat1_id = active_skill_base_radius_+ | ||
|level17_stat1_value = 1 | |level17_stat1_value = 1 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 339.5 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 339.5 | ||
|level18_stat_text = +1 to radius | |level18_stat_text = +0.1 metres to radius | ||
|level18_stat1_id = active_skill_base_radius_+ | |level18_stat1_id = active_skill_base_radius_+ | ||
|level18_stat1_value = 1 | |level18_stat1_value = 1 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 344.7 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 344.7 | ||
|level19_stat_text = +1 to radius | |level19_stat_text = +0.1 metres to radius | ||
|level19_stat1_id = active_skill_base_radius_+ | |level19_stat1_id = active_skill_base_radius_+ | ||
|level19_stat1_value = 1 | |level19_stat1_value = 1 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 350 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 350 | ||
|level20_stat_text = +2 to radius | |level20_stat_text = +0.2 metres to radius | ||
|level20_stat1_id = active_skill_base_radius_+ | |level20_stat1_id = active_skill_base_radius_+ | ||
|level20_stat1_value = 2 | |level20_stat1_value = 2 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 355.3 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 355.3 | ||
|level21_stat_text = +2 to radius | |level21_stat_text = +0.2 metres to radius | ||
|level21_stat1_id = active_skill_base_radius_+ | |level21_stat1_id = active_skill_base_radius_+ | ||
|level21_stat1_value = 2 | |level21_stat1_value = 2 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 360.5 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 360.5 | ||
|level22_stat_text = +2 to radius | |level22_stat_text = +0.2 metres to radius | ||
|level22_stat1_id = active_skill_base_radius_+ | |level22_stat1_id = active_skill_base_radius_+ | ||
|level22_stat1_value = 2 | |level22_stat1_value = 2 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 365.8 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 365.8 | ||
|level23_stat_text = +2 to radius | |level23_stat_text = +0.2 metres to radius | ||
|level23_stat1_id = active_skill_base_radius_+ | |level23_stat1_id = active_skill_base_radius_+ | ||
|level23_stat1_value = 2 | |level23_stat1_value = 2 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 371.1 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 371.1 | ||
|level24_stat_text = +2 to radius | |level24_stat_text = +0.2 metres to radius | ||
|level24_stat1_id = active_skill_base_radius_+ | |level24_stat1_id = active_skill_base_radius_+ | ||
|level24_stat1_value = 2 | |level24_stat1_value = 2 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 376.3 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 376.3 | ||
|level25_stat_text = +2 to radius | |level25_stat_text = +0.2 metres to radius | ||
|level25_stat1_id = active_skill_base_radius_+ | |level25_stat1_id = active_skill_base_radius_+ | ||
|level25_stat1_value = 2 | |level25_stat1_value = 2 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 381.6 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 381.6 | ||
|level26_stat_text = +2 to radius | |level26_stat_text = +0.2 metres to radius | ||
|level26_stat1_id = active_skill_base_radius_+ | |level26_stat1_id = active_skill_base_radius_+ | ||
|level26_stat1_value = 2 | |level26_stat1_value = 2 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 386.8 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 386.8 | ||
|level27_stat_text = +2 to radius | |level27_stat_text = +0.2 metres to radius | ||
|level27_stat1_id = active_skill_base_radius_+ | |level27_stat1_id = active_skill_base_radius_+ | ||
|level27_stat1_value = 2 | |level27_stat1_value = 2 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 392.1 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 392.1 | ||
|level28_stat_text = +2 to radius | |level28_stat_text = +0.2 metres to radius | ||
|level28_stat1_id = active_skill_base_radius_+ | |level28_stat1_id = active_skill_base_radius_+ | ||
|level28_stat1_value = 2 | |level28_stat1_value = 2 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 397.4 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 397.4 | ||
|level29_stat_text = +2 to radius | |level29_stat_text = +0.2 metres to radius | ||
|level29_stat1_id = active_skill_base_radius_+ | |level29_stat1_id = active_skill_base_radius_+ | ||
|level29_stat1_value = 2 | |level29_stat1_value = 2 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 402.6 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 402.6 | ||
|level30_stat_text = +3 to radius | |level30_stat_text = +0.3 metres to radius | ||
|level30_stat1_id = active_skill_base_radius_+ | |level30_stat1_id = active_skill_base_radius_+ | ||
|level30_stat1_value = 3 | |level30_stat1_value = 3 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 405.3 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 405.3 | ||
|level31_stat_text = +3 to radius | |level31_stat_text = +0.3 metres to radius | ||
|level31_stat1_id = active_skill_base_radius_+ | |level31_stat1_id = active_skill_base_radius_+ | ||
|level31_stat1_value = 3 | |level31_stat1_value = 3 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 407.9 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 407.9 | ||
|level32_stat_text = +3 to radius | |level32_stat_text = +0.3 metres to radius | ||
|level32_stat1_id = active_skill_base_radius_+ | |level32_stat1_id = active_skill_base_radius_+ | ||
|level32_stat1_value = 3 | |level32_stat1_value = 3 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 410.5 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 410.5 | ||
|level33_stat_text = +3 to radius | |level33_stat_text = +0.3 metres to radius | ||
|level33_stat1_id = active_skill_base_radius_+ | |level33_stat1_id = active_skill_base_radius_+ | ||
|level33_stat1_value = 3 | |level33_stat1_value = 3 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 413.2 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 413.2 | ||
|level34_stat_text = +3 to radius | |level34_stat_text = +0.3 metres to radius | ||
|level34_stat1_id = active_skill_base_radius_+ | |level34_stat1_id = active_skill_base_radius_+ | ||
|level34_stat1_value = 3 | |level34_stat1_value = 3 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 415.8 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 415.8 | ||
|level35_stat_text = +3 to radius | |level35_stat_text = +0.3 metres to radius | ||
|level35_stat1_id = active_skill_base_radius_+ | |level35_stat1_id = active_skill_base_radius_+ | ||
|level35_stat1_value = 3 | |level35_stat1_value = 3 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 418.4 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 418.4 | ||
|level36_stat_text = +3 to radius | |level36_stat_text = +0.3 metres to radius | ||
|level36_stat1_id = active_skill_base_radius_+ | |level36_stat1_id = active_skill_base_radius_+ | ||
|level36_stat1_value = 3 | |level36_stat1_value = 3 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 421.1 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 421.1 | ||
|level37_stat_text = +3 to radius | |level37_stat_text = +0.3 metres to radius | ||
|level37_stat1_id = active_skill_base_radius_+ | |level37_stat1_id = active_skill_base_radius_+ | ||
|level37_stat1_value = 3 | |level37_stat1_value = 3 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 423.7 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 423.7 | ||
|level38_stat_text = +3 to radius | |level38_stat_text = +0.3 metres to radius | ||
|level38_stat1_id = active_skill_base_radius_+ | |level38_stat1_id = active_skill_base_radius_+ | ||
|level38_stat1_value = 3 | |level38_stat1_value = 3 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 426.3 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 426.3 | ||
|level39_stat_text = +3 to radius | |level39_stat_text = +0.3 metres to radius | ||
|level39_stat1_id = active_skill_base_radius_+ | |level39_stat1_id = active_skill_base_radius_+ | ||
|level39_stat1_value = 3 | |level39_stat1_value = 3 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 428.9 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 428.9 | ||
|level40_stat_text = +3 to radius | |level40_stat_text = +0.3 metres to radius | ||
|level40_stat1_id = active_skill_base_radius_+ | |level40_stat1_id = active_skill_base_radius_+ | ||
|level40_stat1_value = 3 | |level40_stat1_value = 3 | ||
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|drop_text = Vaal Reave can drop from the Vaal Vessels found in [[Vaal side area]]s. | |drop_text = Vaal Reave can drop from the Vaal Vessels found in [[Vaal side area]]s. | ||
|is_drop_restricted = true | |is_drop_restricted = true | ||
|is_corrupted = True | |||
|release_version = 1.1.3 | |release_version = 1.1.3 | ||
}} | }} | ||
'''Vaal Reave''' is a [[Vaal skill|vaal]] [[melee]] [[attack]] that deals damage in a small area all round the user, increasing the [[area of effect]] each time you hit an enemy. | '''Vaal Reave''' is a [[Vaal skill|vaal]] [[melee]] [[attack]] that deals damage in a small area all round the user, increasing the [[area of effect]] each time you hit an enemy. | ||
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* '''Repeatedly attacks a large area''': At the start of the attack the player is instantly granted 4 stacks of Reave. After striking the targeted area, the attack repeats 7 times, rotating 135 degrees (the angle of the cone) counterclockwise for each strike. | * '''Repeatedly attacks a large area''': At the start of the attack the player is instantly granted 4 stacks of Reave. After striking the targeted area, the attack repeats 7 times, rotating 135 degrees (the angle of the cone) counterclockwise for each strike. | ||
* '''Stacks''': If no enemy is hit with | * '''Stacks''': If no enemy is hit with Reave or Vaal Reave for three seconds, stacks are lost incrementally. | ||
* '''More Area of Effect''': This is a local multiplicative bonus, it applies only to Vaal Reave and [[Reave]]. The maximum number of stacks that can be applied by Vaal Reave is 8, for a total of 240% more radius which ends up at about 41 units. This is in contrast to [[Reave]] which can only apply up to 4 stacks, but is capable of maintaining any number of stacks. Area of effect spreads out in a 135 degree arc. | * '''More Area of Effect''': This is a local multiplicative bonus, it applies only to Vaal Reave and [[Reave]]. The maximum number of stacks that can be applied by Vaal Reave is 8, for a total of 240% more radius which ends up at about 41 units. This is in contrast to [[Reave]] which can only apply up to 4 stacks, but is capable of maintaining any number of stacks. Area of effect spreads out in a 135 degree arc. | ||
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==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = Radius | |c1_abbr = Radius | ||
|c1_pattern_extract = %+(%d+) to radius | |c1_header = +x metres to radius | ||
|c1_pattern_value = % | |c1_pattern_extract = %+(%d+%.*%d*) metres? to radius | ||
|c1_pattern_value = +%sm | |||
}} | }} | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* Quality now provides +0-2 to maximum Stages, instead of 0-10% increased Attack Speed. | |||
}} | |||
{{Version history table row|3.19.0| | |||
* Vaal Reave now has 250% Effectiveness of Added Damage at gem level 1 (previously 200%), up to 350% at gem level 20 (previously 313%). | |||
}} | |||
{{Version history table row|3.15.0| | {{Version history table row|3.15.0| | ||
* Now deals 313% of Base Damage, and has 313% Effectiveness of Added Damage at gem level 20 (previously 250%). | * Now deals 313% of Base Damage, and has 313% Effectiveness of Added Damage at gem level 20 (previously 250%). |
Revision as of 04:55, 31 March 2024
Vaal ReaveAttack, AoE, Vaal, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 250% of base
Attack Damage: (250-350)% of base
Effectiveness of Added Damage: (250-350)%
AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum StagesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 250% of base
Attack Damage: (250-350)% of base
Effectiveness of Added Damage: (250-350)%
AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum StagesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 12
Vaal Reave can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalReave
Drop restricted
Drop level: 12
Vaal Reave can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalReave
Vaal Reave is a vaal melee attack that deals damage in a small area all round the user, increasing the area of effect each time you hit an enemy.
Skill Functions and Interactions
- Repeatedly attacks a large area: At the start of the attack the player is instantly granted 4 stacks of Reave. After striking the targeted area, the attack repeats 7 times, rotating 135 degrees (the angle of the cone) counterclockwise for each strike.
- Stacks: If no enemy is hit with Reave or Vaal Reave for three seconds, stacks are lost incrementally.
- More Area of Effect: This is a local multiplicative bonus, it applies only to Vaal Reave and Reave. The maximum number of stacks that can be applied by Vaal Reave is 8, for a total of 240% more radius which ends up at about 41 units. This is in contrast to Reave which can only apply up to 4 stacks, but is capable of maintaining any number of stacks. Area of effect spreads out in a 135 degree arc.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 250% | 250% | N/A | 0 | 0 |
2 | 15 | 25 | 17 | 255.3% | 255.3% | N/A | 15249 | 15249 |
3 | 19 | 30 | 21 | 260.5% | 260.5% | N/A | 41517 | 56766 |
4 | 23 | 35 | 24 | 265.8% | 265.8% | N/A | 81983 | 138749 |
5 | 27 | 41 | 28 | 271.1% | 271.1% | N/A | 147968 | 286717 |
6 | 31 | 46 | 32 | 276.3% | 276.3% | N/A | 250557 | 537274 |
7 | 35 | 51 | 36 | 281.6% | 281.6% | N/A | 405086 | 942360 |
8 | 38 | 55 | 38 | 286.8% | 286.8% | N/A | 447718 | 1390078 |
9 | 41 | 59 | 41 | 292.1% | 292.1% | N/A | 615318 | 2005396 |
10 | 44 | 63 | 44 | 297.4% | 297.4% | +0.1m | 834639 | 2840035 |
11 | 47 | 67 | 47 | 302.6% | 302.6% | +0.1m | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 307.9% | 307.9% | +0.1m | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 313.2% | 313.2% | +0.1m | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 318.4% | 318.4% | +0.1m | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 323.7% | 323.7% | +0.1m | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 328.9% | 328.9% | +0.1m | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 334.2% | 334.2% | +0.1m | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 339.5% | 339.5% | +0.1m | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 344.7% | 344.7% | +0.1m | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 350% | 350% | +0.2m | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 355.3% | 355.3% | +0.2m | N/A | N/A |
22 | 74 | N/A | N/A | 360.5% | 360.5% | +0.2m | N/A | N/A |
23 | 76 | N/A | N/A | 365.8% | 365.8% | +0.2m | N/A | N/A |
24 | 78 | N/A | N/A | 371.1% | 371.1% | +0.2m | N/A | N/A |
25 | 80 | N/A | N/A | 376.3% | 376.3% | +0.2m | N/A | N/A |
26 | 82 | N/A | N/A | 381.6% | 381.6% | +0.2m | N/A | N/A |
27 | 84 | N/A | N/A | 386.8% | 386.8% | +0.2m | N/A | N/A |
28 | 86 | N/A | N/A | 392.1% | 392.1% | +0.2m | N/A | N/A |
29 | 88 | N/A | N/A | 397.4% | 397.4% | +0.2m | N/A | N/A |
30 | 90 | N/A | N/A | 402.6% | 402.6% | +0.3m | N/A | N/A |
31 | 91 | N/A | N/A | 405.3% | 405.3% | +0.3m | N/A | N/A |
32 | 92 | N/A | N/A | 407.9% | 407.9% | +0.3m | N/A | N/A |
33 | 93 | N/A | N/A | 410.5% | 410.5% | +0.3m | N/A | N/A |
34 | 94 | N/A | N/A | 413.2% | 413.2% | +0.3m | N/A | N/A |
35 | 95 | N/A | N/A | 415.8% | 415.8% | +0.3m | N/A | N/A |
36 | 96 | N/A | N/A | 418.4% | 418.4% | +0.3m | N/A | N/A |
37 | 97 | N/A | N/A | 421.1% | 421.1% | +0.3m | N/A | N/A |
38 | 98 | N/A | N/A | 423.7% | 423.7% | +0.3m | N/A | N/A |
39 | 99 | N/A | N/A | 426.3% | 426.3% | +0.3m | N/A | N/A |
40 | 100 | N/A | N/A | 428.9% | 428.9% | +0.3m | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | +(0.1-2) to maximum Stages | 1 |
Item acquisition
Vaal Reave has restrictions on where or how it can drop. Vaal Reave can drop from the Vaal Vessels found in Vaal side areas.
Recipes
Vaal Reave can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
9 | Volatile PowerVolatile Power9Vaal Gem Quality: +20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it. | Random corrupted Vaal gem with 20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Video demonstration
Alternate skill effects
Vaal Reave has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demonic Reave EffectDemonic Reave EffectSkill Gem EffectYour Reave becomes a wave of demonic energy. | Your Reave becomes a wave of demonic energy. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.19.0 |
|
3.15.0 |
|
3.14.0 |
|
3.13.0 |
|
3.7.0 |
|
2.6.0 |
|
2.4.0 |
|
2.0.0 |
|
1.1.3b |
|
1.1.3 |