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Revision as of 13:06, 15 May 2019

Trickster
Everyone knows how to die. Some just need a little nudge to get them started.
This page is about the Ascendancy class. For the Ascendant passive, see Trickster (Ascendant passive).

The Trickster is an Ascendancy class for Shadows.

Overview

The Trickster is a versatile hybrid class that mixes high speed, maneuverability, and slippery defenses. It is well-suited for Shadows that deal damage over time, including from poison. They also gain added layers of defense to their evasion and energy shield from Shade Form and Escape Artist, rewarding playstyles that focuses on taking hits periodically. They also gain Power and Frenzy charge generation and bonuses from Swift Killer and big mana discounts from Weave the Arcane.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Attack and Cast Speed, Damage Over Time
4% increased Attack and Cast Speed
10% increased Damage over Time [1]
Evasion and Energy Shield, Attack and Cast Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Attack and Cast Speed [1]
Evasion and Energy Shield, Damage
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Damage [1]
Evasion and Energy Shield, Energy Shield Leech
14% increased Evasion Rating
5% increased maximum Energy Shield
40% increased total Recovery per second from Energy Shield Leech [1]
Evasion and Energy Shield, Energy Shield Recharge
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Evasion and Energy Shield, Frenzy Charge Duration
14% increased Evasion Rating
5% increased maximum Energy Shield
15% increased Frenzy Charge Duration [1]
Evasion and Energy Shield, Movement Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Movement Speed [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
One Step Ahead Your Action Speed is at least 108% of base value
Nearby Enemy Monsters' Action Speed is at most 92% of base value
Attack and Cast Speed, Maximum Mana
Swift Killer +2 to Maximum Frenzy Charges
200% increased Charge Duration
Attack and Cast Speed, Frenzy Charge Duration
Polymath 3% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
Attack and Cast Speed, Evasion and Energy Shield
Harness the Void 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Attack and Cast Speed, Damage Over Time
Spellbreaker +20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
Patient Reaper
or
Harness the Void
Attack and Cast Speed, Damage Over Time
Attack and Cast Speed, Damage Over Time
Heartstopper Every 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
Attack and Cast Speed, Evasion and Energy Shield
Escape Artist +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour
Ghost Dance Attack and Cast Speed, Evasion and Energy Shield

Version history

Version Changes
3.2.0


de:Schwindler