Summon Raging Spirit

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Revision as of 22:02, 18 December 2016 by >Petecarl (→‎Damage auras)
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Summon Raging Spirit (commonly referred to as SRS) is a minion spell that temporarily summons a flaming skull that charges at enemies and attacks them.

Skill functions and interactions

  • Flying monsters: The Raging Spirits are flying monsters, meaning they can fly over small obstacles much like projectiles do. However, they cannot fly over larger obstacles such as Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
    WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
    ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
    . They also can't be damaged by ground effects (such as burning ground, chilled ground and so on). Flying monsters will not block the pathing of non-flying ones – they can walk under the fliers.[1]
  • Damage conversion: 50% of their Physical Damage is converted into Fire Damage, similar to the bonus on Infernal Blow.[2] Raging Spirits have no weapon, and thus do not benefit from Module Error: No skills found with q_where = skill.active_skill_name="Weapon Elemental Damage".
  • Targeting: Raging Spirits cannot be targeted directly by enemies. However, they may be damaged by stray projectiles and area of effect skills.
  • Minion Instability: Raging Spirits are affected by the Minion Instability keystone. They do not explode if their duration expires; only when reduced to low life.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Exp.Total Exp.
1416400
26205841841
3927530993940
412336743311373
5164172289534268
6205074972583993
72458895714179707
828678169595349302
932759283759633061
103683104539961087057
114092107031281790185
12441001110612232851408
13481091220658704917278
14521171225071107424388
15551231325737319998119
165813013761135117609470
1761136141343790831047378
1864142152505214756099525
1967148154386943699968961
207015516242081178342050139
217215917N/AN/A
2274N/A17N/AN/A
2376N/A18N/AN/A
2478N/A19N/AN/A
2580N/A19N/AN/A
2682N/A20N/AN/A
2784N/A20N/AN/A
2886N/A21N/AN/A
2988N/A22N/AN/A
3090N/A22N/AN/A
3191N/A23N/AN/A
3292N/A23N/AN/A
3393N/A23N/AN/A
3494N/A24N/AN/A
3595N/A24N/AN/A
3696N/A24N/AN/A
3797N/A25N/AN/A
3898N/A25N/AN/A
3999N/A25N/AN/A
40100N/A25N/AN/A

Unique items

AshcallerAshcaller
Carved Wand
Wand
Physical Damage: 9-17
Elemental Damage: (20-24) to (38-46)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20-24) to (38-46) Fire Damage
Adds (20-24) to (38-46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to Kaom
grants a chance to summon level 8 Raging Spirit on kill.

Quest reward

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Vendor reward

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Divination card

  • A set of 6 Grave KnowledgeGrave Knowledge6Summon Raging Spirit
    Quality: +20%
    The dead tell me great insights. They've had nothing but time to sit and think.
    can be exchanged for a Summon Raging Spirit gem with 20% quality.

Strategy

Specify the reason an update is needed using |reason=.

This section needs to be reworked to make use of the {{math}} template.

Please help improve this section if you can.

Damage auras

  • A level 20 Anger grants 72.1 additional average fire damage to Raging Spirits (taking into account the 70% damage effectiveness).
  • A level 20 Hatred grants 36% added cold damage, for an increase of 131.48 on a level 20 Summon Raging Spirit (even more with the Patch 2.5.0 changes).
  • A level 20 Wrath grants 85.75 additional average lightning damage to Raging Spirits (taking into account the 70% damage effectiveness).

Hatred therefore has the highest damage contribution. It also benefits from increased physical damage modifiers on the Raging Spirits, unlike the other two. However, other possible beneficiaries of the aura (such as the player) may also need to be considered.

Support gems

(all calculations below assuming level 20 gems) From Modifiers, the multiples come after damage conversion, so for a Raging Spirit in a Hatred aura, it is doing 50% Physical, 50% Fire, and 36% Cold (percentages are off of the base Spirit) Assuming you have all Minion Damage nodes, you have 105% increased minion damage, for a basic damage of 278% of base roll.

  • Module Error: No skills found with q_where = skill.active_skill_name="Multistrike" gives 94% more attack speed for 30% less damage, which is all multiplicative, for roughly a 36% damage increase, (1+0.94)*0.7 for a damage factor of 377% of base roll.
  • Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash" gives 31% less damage to nearby targets.
  • Module Error: No skills found with q_where = skill.active_skill_name="Melee Physical Damage" gives 49% more physical damage. Since SRS damage is 100% Physical converted to 50% Physical and 50% Fire[3] this bonus applies according to Damage conversion rules.
  • Module Error: No skills found with q_where = skill.active_skill_name="Melee Damage on Full Life" gives the same bonus as Melee Physical damage, and is normally safe as mobs do not attack spirits, unless you are against a mob that does AOE damage.
  • Module Error: No skills found with q_where = skill.active_skill_name="Minion Damage" gives 49% more damage (no type limitations) and so would result in a damage of 415% of base. (Pre 2.0, Minion Damage gave increased damage, which is added to the 105% for a damage of 345%.)
  • Module Error: No skills found with q_where = skill.active_skill_name="Empower" gives +40 base damage at level 20 and 21, +50 at level 22 and 23, etc, which translates to a ~10% exponential base damage per level of empower. Level 2 Empower is weaker than Melee Splash and Melee Physical Damage. Level 3 Empower is weaker than Added Fire Damage. Level 4+ Empower is better than everything.
  • Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage" occurs during type conversion, and adds 44% of the base roll as extra Fire damage, which turns out to be 369% of base roll.
  • Module Error: No skills found with q_where = skill.active_skill_name="Minion Speed Support" has become more beneficial to make up for the clear speed reduction of only have 20 spirits (down from 50, as of Patch 2.5.0).
  • Module Error: No skills found with q_where = skill.active_skill_name="Elemental Focus Support" boosts the base fire damage of the spirits as well as damage from the Hatred aura and Added Fire Damage Support (this is particularly good for bosses who are often immune to chill, freeze, and ignite, anyways; see Status Ailments for more info).
  • Module Error: No skills found with q_where = skill.active_skill_name="Added Cold Damage", Module Error: No skills found with q_where = skill.active_skill_name="Added Lightning Damage", and Module Error: No skills found with q_where = skill.active_skill_name="Added Chaos Damage" are additive, before multiplication and conversion. Of these, Added Chaos Damage is the best, at ~400% base roll on average (the added rolls are actually separate from the base rolls, so they have more variability, this is just an average.)

Synergies - Since Melee Splash and Melee Physical Damage all operate on Physical damage, they do multiply rather well. Comparing those two to Added Chaos Damage - Added Fire Damage still loses out, to the tune of ~20%, the advantage being that Physical Damage typically is mitigated less than elemental damage. (Especially since modifiers like added Fire Penetration or increased Elemental Damage from passives do not apply to minions.) An alternative may be Melee Splash and Added Chaos Damage. The loss here is only about 10%, in return for splashing and better chances of getting through against higher level mobs.

+2 Minions, +2 Melee, or +2 Fire (for item mods?) - The three Melee skills are, of course Melee, but the Raging Spirit itself is not. +2 Minions vs +2 Fire comes down to Added Fire Damage vs Minion Damage. Since Minion Damage appies to all converted damage, +2 Minions is better.

In order of preference:

  • Module Error: No skills found with q_where = skill.active_skill_name="Spell Echo" is still good for early levels, but not needed at the end game due to the new cap of 20 spirits.
  • Module Error: No skills found with q_where = skill.active_skill_name="Minion Damage"
  • Module Error: No skills found with q_where = skill.active_skill_name="Melee Physical Damage Support"
  • Module Error: No skills found with q_where = skill.active_skill_name="Empower" depending on level, but since it takes so long to level, it's probably the last one on your 6 link anyways.
  • Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage" for bosses, Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash" for clearing.
  • Module Error: No skills found with q_where = skill.active_skill_name="Elemental Focus Support" for bosses, Module Error: No skills found with q_where = skill.active_skill_name="Minion Speed Support" for clearing.
  • Module Error: No skills found with q_where = skill.active_skill_name="Multistrike" is slightly weaker now for leveling/mapping since minions do more damage and there are fewer of them (Patch 2.5.0 reduced minion cap from 50 to 20).
  • Module Error: No skills found with q_where = skill.active_skill_name="Added Chaos Damage" less important now since the base damage per minion is higher (to make up for the minion cap being decreased to 20).

AI

Raging Spirits don't behave like zombies or spectres, but they pick their targets independently of your actions (attacking usually the nearest targets while zombies focus their attack where you attack). It can be useful to help other minions focus their attacks on enemies near you instead of enemies somewhere far away because they'll prefer attacking enemies that the spirits are attacking.

Maximum Spirits

The attributes that will improve max spirit count are Cast Speed and Skill Duration.

D: % increased Duration (from all sources)
C: % increased Cast Speed (from all sources)
E: % More Cast Speed (from Module Error: No skills found with q_where = skill.active_skill_name="Spell Echo")
Formula:
[5.0*(1+D/100)] / [0.5/(1+C/100)/(1+(E/100)]

which simplifies to:

10 * (1+D/100) * (1+C/100) * (1+E/100)

and round up to get the maximum number of spirits reached.

Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would use:

10 * 1.45 * 1.76 * 1.70 = 43.384 -> Max spirits is 43
Formula for Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" (30% reduced cast speed, spell echo doesn't work):
7 * (1+D/100) * (1+C/100)

Alternate skill effects

Name Cost Description
Module Error: No results found for item using search term "page = Ghostflame Raging Spirit Effect" 80 Replaces the standard effect on an Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
SummonRagingSpiritRoyale - Maximum 10 Summoned Raging Spirits, Base duration is 4.00 seconds, Minions deal 20% less Damage, Minions cannot Taunt Enemies (page)
AshwakerSummonRagingSpiritOnKill - Maximum 20 Summoned Raging Spirits, Base duration is 5.00 seconds, 25% chance to Trigger this Spell on Kill, Minions deal 18% more Damage, Minions cannot Taunt Enemies (page)
skill gem with a skulls infused with a ghostly green fire.

Preview

Monster stats

Raging Spirit

Mods:

  • {{#show: Modifier:MonsterRandomizedActorSizeSummonedSkeleton |?Has stat text}}
  • {{#show: Modifier:MonsterSummonedElementalFire |?Has stat text}}
  • {{#show: Modifier:RagingSpiritAddedPhys |?Has stat text}}; NOTE: these damage values, as well as the ones in the table below, are not yet updated to the Patch 2.5.0 values.

Resistances:

  • Normal: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in normal difficulty|?Has cold resistance in normal difficulty|?Has fire resistance in normal difficulty|?Has chaos resistance in normal difficulty|format=template|template=SMW resistance row|mainlabel=-}}
  • Cruel: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in cruel difficulty|?Has cold resistance in cruel difficulty|?Has fire resistance in cruel difficulty|?Has chaos resistance in cruel difficulty|format=template|template=SMW resistance row|mainlabel=-}}
  • Merciless: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in merciless difficulty|?Has cold resistance in merciless difficulty|?Has fire resistance in merciless difficulty|?Has chaos resistance in merciless difficulty|format=template|template=SMW resistance row|mainlabel=-}}
Level Life Attack
Speed
Damage
4 41 1.75 5–12
6 54 1.75 6–15
9 73 1.75 8–20
12 99 1.75 10–25
16 138 1.75 13–32
20 189 1.75 18–45
24 252 1.75 24–60
28 329 1.75 31–77
32 424 1.75 40–100
36 540 1.75 51–127
40 682 1.75 64–160
44 853 1.75 81–202
48 1062 1.75 100–250
52 1314 1.75 125–312
55 1535 1.75 147–367
58 1792 1.75 172–430
61 2086 1.75 201–502
64 2422 1.75 234–585
67 2809 1.75 273–682
70 3252 1.75 318–795
72 3583 1.75 351–877
74 3945 1.75 388–970
76 4339 1.75 428–1070
78 4771 1.75 472–1180
80 5243 1.75 521–1302
82 5758 1.75 574–1435
84 6319 1.75 632–1580
86 6935 1.75 696–1740
88 7605 1.75 766–1915
90 8335 1.75 843–2107

Version history

Version Changes
2.5.0
  • Reduced the maximum number of Summoned Raging Spirits to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.
2.1.0
  • Summon Raging Spirit's duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
1.3.0
  • Raging Spirits have had their damage reduced at higher levels. There's no change at gem level 9, scaling to 8% less damage at level 20 of the gem.
1.2.0
  • The damage done by the summoned Raging Spirits has been reduced at higher levels, up to a 20% reduction in damage at level 20.
1.1.5
  • The damage has been increased at higher levels up to 66% more damage at gem level 20.
1.0.6
  • Summon Raging Spirit has been added to the game.

References

  1. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.
  2. Rory (February 5, 2014). "Summon Raging Spirit". Official Path of Exile Forums. Retrieved February 5, 2014.
  3. Rory (February 5, 2014). "Summon Raging Spirit". Official Path of Exile Forums. Retrieved February 5, 2014.