Splitting Steel: Difference between revisions
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>OmegaK2 (Created page with "{{subst:Path of Exile Wiki:Manual of Style/item/skill_gem |type=active |version=3.12.0 }}") |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Base item | {{Base item | ||
|name=Splitting Steel | |rarity_id = normal | ||
|name = Splitting Steel | |||
|class_id=Active Skill Gem | |class_id = Active Skill Gem | ||
|size_x=1 | |size_x = 1 | ||
|size_y=1 | |size_y = 1 | ||
|release_version=3.12.0 | |drop_level = 5 | ||
|tags = gem, default | |||
|metadata_id = Metadata/Items/Gems/SkillGemSplittingSteel | |||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |||
|purchase_cost_normal1_name = Scroll of Wisdom | |||
|purchase_cost_normal1_amount = 1 | |||
|strength_percent = 60 | |||
|dexterity_percent = 40 | |||
|gem_tags = Attack, Projectile, AoE, Physical | |||
|gem_description = Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. | |||
|active_skill_name = Splitting Steel | |||
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe | |||
|skill_id = ImpactingSteel | |||
|cast_time = 1.0 | |||
|required_level = 1 | |||
|quality_type1_weight = 50 | |||
|quality_type1_stat_text = 1% increased Impale Effect | |||
|quality_type1_stat1_id = projectiles_can_split_at_end_of_range | |||
|quality_type1_stat1_value = 1000 | |||
|quality_type2_weight = 20 | |||
|quality_type2_stat_text = 0.5% chance to inflict an additional Impale when this Skill inflcits Impale | |||
|quality_type2_stat1_id = projectiles_can_split_at_end_of_range | |||
|quality_type2_stat1_value = 500 | |||
|quality_type3_weight = 100 | |||
|quality_type3_stat_text = 0.5% increased Area of Effect<br>1% increased Projectile Speed | |||
|quality_type3_stat1_id = projectiles_can_split_at_end_of_range | |||
|quality_type3_stat1_value = 500 | |||
|quality_type3_stat2_id = projectiles_can_split_from_terrain | |||
|quality_type3_stat2_value = 1000 | |||
|quality_type4_weight = 50 | |||
|quality_type4_stat_text = -2% increased Damage | |||
|quality_type4_stat1_id = projectiles_can_split_at_end_of_range | |||
|quality_type4_stat1_value = -2000 | |||
|quality_type4_stat2_id = projectiles_can_split_from_terrain | |||
|quality_type4_stat2_value = 2000 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = steel_ammo_consumed_per_use | |||
|static_stat1_value = 1 | |||
|static_stat2_id = attacks_impale_on_hit_%_chance | |||
|static_stat2_value = 60 | |||
|static_stat3_id = impacting_steel_secondary_projectile_damage_+%_final | |||
|static_stat3_value = -35 | |||
|static_stat4_id = splitting_steel_area_+%_final_after_splitting | |||
|static_stat4_value = -50 | |||
|static_stat5_id = modifiers_to_number_of_projectiles_instead_apply_to_splitting | |||
|static_stat5_value = 1 | |||
|static_stat6_id = already_split_if_no_steel_shards | |||
|static_stat6_value = 1 | |||
|static_stat7_id = projectiles_can_split_at_end_of_range | |||
|static_stat7_value = 1 | |||
|static_stat8_id = projectiles_can_split_from_terrain | |||
|static_stat8_value = 1 | |||
|static_stat9_id = base_is_projectile | |||
|static_stat9_value = 1 | |||
|stat_text = Deals (100-168.4)% of Base Attack Damage<br>Projectiles Split towards (2-4) targets<br>Consumes up to 1 Steel Shard<br>60% chance to Impale Enemies on Hit<br>(2-75) to (3-113) Added Attack Physical Damage<br>Projectiles which have Split deal 35% less Damage<br>50% less Area of Effect after Splitting<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>If you have no Steel Shards, Projectile counts as already having Split<br>Projectiles can Split without hitting a target<br>+(0-4) to radius | |||
|level1 = True | |||
|level1_level_requirement = 1 | |||
|level1_mana_cost = 5 | |||
|level1_damage_effectiveness = 100 | |||
|level1_damage_multiplier = 100 | |||
|level1_stat_text = Projectiles Split towards 2 targets<br>2 to 3 Added Attack Physical Damage | |||
|level1_stat1_id = projectile_number_to_split | |||
|level1_stat1_value = 2 | |||
|level1_stat2_id = attack_minimum_added_physical_damage | |||
|level1_stat2_value = 2 | |||
|level1_stat3_id = attack_maximum_added_physical_damage | |||
|level1_stat3_value = 3 | |||
|level2 = True | |||
|level2_level_requirement = 2 | |||
|level2_mana_cost = 5 | |||
|level2_damage_effectiveness = 104 | |||
|level2_damage_multiplier = 103.6 | |||
|level2_stat_text = Projectiles Split towards 2 targets<br>2 to 3 Added Attack Physical Damage | |||
|level2_stat1_id = projectile_number_to_split | |||
|level2_stat1_value = 2 | |||
|level2_stat2_id = attack_minimum_added_physical_damage | |||
|level2_stat2_value = 2 | |||
|level2_stat3_id = attack_maximum_added_physical_damage | |||
|level2_stat3_value = 3 | |||
|level3 = True | |||
|level3_level_requirement = 4 | |||
|level3_mana_cost = 5 | |||
|level3_damage_effectiveness = 107 | |||
|level3_damage_multiplier = 107.2 | |||
|level3_stat_text = Projectiles Split towards 2 targets<br>3 to 4 Added Attack Physical Damage | |||
|level3_stat1_id = projectile_number_to_split | |||
|level3_stat1_value = 2 | |||
|level3_stat2_id = attack_minimum_added_physical_damage | |||
|level3_stat2_value = 3 | |||
|level3_stat3_id = attack_maximum_added_physical_damage | |||
|level3_stat3_value = 4 | |||
|level4 = True | |||
|level4_level_requirement = 7 | |||
|level4_mana_cost = 5 | |||
|level4_damage_effectiveness = 111 | |||
|level4_damage_multiplier = 110.8 | |||
|level4_stat_text = Projectiles Split towards 2 targets<br>4 to 6 Added Attack Physical Damage | |||
|level4_stat1_id = projectile_number_to_split | |||
|level4_stat1_value = 2 | |||
|level4_stat2_id = attack_minimum_added_physical_damage | |||
|level4_stat2_value = 4 | |||
|level4_stat3_id = attack_maximum_added_physical_damage | |||
|level4_stat3_value = 6 | |||
|level5 = True | |||
|level5_level_requirement = 11 | |||
|level5_mana_cost = 5 | |||
|level5_damage_effectiveness = 114 | |||
|level5_damage_multiplier = 114.4 | |||
|level5_stat_text = Projectiles Split towards 2 targets<br>5 to 8 Added Attack Physical Damage<br>+1 to radius | |||
|level5_stat1_id = projectile_number_to_split | |||
|level5_stat1_value = 2 | |||
|level5_stat2_id = attack_minimum_added_physical_damage | |||
|level5_stat2_value = 5 | |||
|level5_stat3_id = attack_maximum_added_physical_damage | |||
|level5_stat3_value = 8 | |||
|level5_stat4_id = active_skill_base_radius_+ | |||
|level5_stat4_value = 1 | |||
|level6 = True | |||
|level6_level_requirement = 16 | |||
|level6_mana_cost = 6 | |||
|level6_damage_effectiveness = 118 | |||
|level6_damage_multiplier = 118 | |||
|level6_stat_text = Projectiles Split towards 2 targets<br>7 to 11 Added Attack Physical Damage<br>+1 to radius | |||
|level6_stat1_id = projectile_number_to_split | |||
|level6_stat1_value = 2 | |||
|level6_stat2_id = attack_minimum_added_physical_damage | |||
|level6_stat2_value = 7 | |||
|level6_stat3_id = attack_maximum_added_physical_damage | |||
|level6_stat3_value = 11 | |||
|level6_stat4_id = active_skill_base_radius_+ | |||
|level6_stat4_value = 1 | |||
|level7 = True | |||
|level7_level_requirement = 20 | |||
|level7_mana_cost = 6 | |||
|level7_damage_effectiveness = 122 | |||
|level7_damage_multiplier = 121.6 | |||
|level7_stat_text = Projectiles Split towards 2 targets<br>9 to 13 Added Attack Physical Damage<br>+1 to radius | |||
|level7_stat1_id = projectile_number_to_split | |||
|level7_stat1_value = 2 | |||
|level7_stat2_id = attack_minimum_added_physical_damage | |||
|level7_stat2_value = 9 | |||
|level7_stat3_id = attack_maximum_added_physical_damage | |||
|level7_stat3_value = 13 | |||
|level7_stat4_id = active_skill_base_radius_+ | |||
|level7_stat4_value = 1 | |||
|level8 = True | |||
|level8_level_requirement = 24 | |||
|level8_mana_cost = 6 | |||
|level8_damage_effectiveness = 125 | |||
|level8_damage_multiplier = 125.2 | |||
|level8_stat_text = Projectiles Split towards 3 targets<br>11 to 17 Added Attack Physical Damage<br>+1 to radius | |||
|level8_stat1_id = projectile_number_to_split | |||
|level8_stat1_value = 3 | |||
|level8_stat2_id = attack_minimum_added_physical_damage | |||
|level8_stat2_value = 11 | |||
|level8_stat3_id = attack_maximum_added_physical_damage | |||
|level8_stat3_value = 17 | |||
|level8_stat4_id = active_skill_base_radius_+ | |||
|level8_stat4_value = 1 | |||
|level9 = True | |||
|level9_level_requirement = 28 | |||
|level9_mana_cost = 6 | |||
|level9_damage_effectiveness = 129 | |||
|level9_damage_multiplier = 128.8 | |||
|level9_stat_text = Projectiles Split towards 3 targets<br>14 to 20 Added Attack Physical Damage<br>+2 to radius | |||
|level9_stat1_id = projectile_number_to_split | |||
|level9_stat1_value = 3 | |||
|level9_stat2_id = attack_minimum_added_physical_damage | |||
|level9_stat2_value = 14 | |||
|level9_stat3_id = attack_maximum_added_physical_damage | |||
|level9_stat3_value = 20 | |||
|level9_stat4_id = active_skill_base_radius_+ | |||
|level9_stat4_value = 2 | |||
|level10 = True | |||
|level10_level_requirement = 32 | |||
|level10_mana_cost = 6 | |||
|level10_damage_effectiveness = 132 | |||
|level10_damage_multiplier = 132.4 | |||
|level10_stat_text = Projectiles Split towards 3 targets<br>16 to 25 Added Attack Physical Damage<br>+2 to radius | |||
|level10_stat1_id = projectile_number_to_split | |||
|level10_stat1_value = 3 | |||
|level10_stat2_id = attack_minimum_added_physical_damage | |||
|level10_stat2_value = 16 | |||
|level10_stat3_id = attack_maximum_added_physical_damage | |||
|level10_stat3_value = 25 | |||
|level10_stat4_id = active_skill_base_radius_+ | |||
|level10_stat4_value = 2 | |||
|level11 = True | |||
|level11_level_requirement = 36 | |||
|level11_mana_cost = 7 | |||
|level11_damage_effectiveness = 136 | |||
|level11_damage_multiplier = 136 | |||
|level11_stat_text = Projectiles Split towards 3 targets<br>20 to 30 Added Attack Physical Damage<br>+2 to radius | |||
|level11_stat1_id = projectile_number_to_split | |||
|level11_stat1_value = 3 | |||
|level11_stat2_id = attack_minimum_added_physical_damage | |||
|level11_stat2_value = 20 | |||
|level11_stat3_id = attack_maximum_added_physical_damage | |||
|level11_stat3_value = 30 | |||
|level11_stat4_id = active_skill_base_radius_+ | |||
|level11_stat4_value = 2 | |||
|level12 = True | |||
|level12_level_requirement = 40 | |||
|level12_mana_cost = 7 | |||
|level12_damage_effectiveness = 140 | |||
|level12_damage_multiplier = 139.6 | |||
|level12_stat_text = Projectiles Split towards 3 targets<br>24 to 35 Added Attack Physical Damage<br>+2 to radius | |||
|level12_stat1_id = projectile_number_to_split | |||
|level12_stat1_value = 3 | |||
|level12_stat2_id = attack_minimum_added_physical_damage | |||
|level12_stat2_value = 24 | |||
|level12_stat3_id = attack_maximum_added_physical_damage | |||
|level12_stat3_value = 35 | |||
|level12_stat4_id = active_skill_base_radius_+ | |||
|level12_stat4_value = 2 | |||
|level13 = True | |||
|level13_level_requirement = 44 | |||
|level13_mana_cost = 7 | |||
|level13_damage_effectiveness = 143 | |||
|level13_damage_multiplier = 143.2 | |||
|level13_stat_text = Projectiles Split towards 3 targets<br>28 to 42 Added Attack Physical Damage<br>+3 to radius | |||
|level13_stat1_id = projectile_number_to_split | |||
|level13_stat1_value = 3 | |||
|level13_stat2_id = attack_minimum_added_physical_damage | |||
|level13_stat2_value = 28 | |||
|level13_stat3_id = attack_maximum_added_physical_damage | |||
|level13_stat3_value = 42 | |||
|level13_stat4_id = active_skill_base_radius_+ | |||
|level13_stat4_value = 3 | |||
|level14 = True | |||
|level14_level_requirement = 48 | |||
|level14_mana_cost = 7 | |||
|level14_damage_effectiveness = 147 | |||
|level14_damage_multiplier = 146.8 | |||
|level14_stat_text = Projectiles Split towards 3 targets<br>33 to 49 Added Attack Physical Damage<br>+3 to radius | |||
|level14_stat1_id = projectile_number_to_split | |||
|level14_stat1_value = 3 | |||
|level14_stat2_id = attack_minimum_added_physical_damage | |||
|level14_stat2_value = 33 | |||
|level14_stat3_id = attack_maximum_added_physical_damage | |||
|level14_stat3_value = 49 | |||
|level14_stat4_id = active_skill_base_radius_+ | |||
|level14_stat4_value = 3 | |||
|level15 = True | |||
|level15_level_requirement = 52 | |||
|level15_mana_cost = 7 | |||
|level15_damage_effectiveness = 150 | |||
|level15_damage_multiplier = 150.4 | |||
|level15_stat_text = Projectiles Split towards 3 targets<br>39 to 58 Added Attack Physical Damage<br>+3 to radius | |||
|level15_stat1_id = projectile_number_to_split | |||
|level15_stat1_value = 3 | |||
|level15_stat2_id = attack_minimum_added_physical_damage | |||
|level15_stat2_value = 39 | |||
|level15_stat3_id = attack_maximum_added_physical_damage | |||
|level15_stat3_value = 58 | |||
|level15_stat4_id = active_skill_base_radius_+ | |||
|level15_stat4_value = 3 | |||
|level16 = True | |||
|level16_level_requirement = 56 | |||
|level16_mana_cost = 8 | |||
|level16_damage_effectiveness = 154 | |||
|level16_damage_multiplier = 154 | |||
|level16_stat_text = Projectiles Split towards 3 targets<br>45 to 68 Added Attack Physical Damage<br>+3 to radius | |||
|level16_stat1_id = projectile_number_to_split | |||
|level16_stat1_value = 3 | |||
|level16_stat2_id = attack_minimum_added_physical_damage | |||
|level16_stat2_value = 45 | |||
|level16_stat3_id = attack_maximum_added_physical_damage | |||
|level16_stat3_value = 68 | |||
|level16_stat4_id = active_skill_base_radius_+ | |||
|level16_stat4_value = 3 | |||
|level17 = True | |||
|level17_level_requirement = 60 | |||
|level17_mana_cost = 8 | |||
|level17_damage_effectiveness = 158 | |||
|level17_damage_multiplier = 157.6 | |||
|level17_stat_text = Projectiles Split towards 3 targets<br>52 to 79 Added Attack Physical Damage<br>+4 to radius | |||
|level17_stat1_id = projectile_number_to_split | |||
|level17_stat1_value = 3 | |||
|level17_stat2_id = attack_minimum_added_physical_damage | |||
|level17_stat2_value = 52 | |||
|level17_stat3_id = attack_maximum_added_physical_damage | |||
|level17_stat3_value = 79 | |||
|level17_stat4_id = active_skill_base_radius_+ | |||
|level17_stat4_value = 4 | |||
|level18 = True | |||
|level18_level_requirement = 64 | |||
|level18_mana_cost = 8 | |||
|level18_damage_effectiveness = 161 | |||
|level18_damage_multiplier = 161.2 | |||
|level18_stat_text = Projectiles Split towards 4 targets<br>61 to 91 Added Attack Physical Damage<br>+4 to radius | |||
|level18_stat1_id = projectile_number_to_split | |||
|level18_stat1_value = 4 | |||
|level18_stat2_id = attack_minimum_added_physical_damage | |||
|level18_stat2_value = 61 | |||
|level18_stat3_id = attack_maximum_added_physical_damage | |||
|level18_stat3_value = 91 | |||
|level18_stat4_id = active_skill_base_radius_+ | |||
|level18_stat4_value = 4 | |||
|level19 = True | |||
|level19_level_requirement = 67 | |||
|level19_mana_cost = 8 | |||
|level19_damage_effectiveness = 165 | |||
|level19_damage_multiplier = 164.8 | |||
|level19_stat_text = Projectiles Split towards 4 targets<br>68 to 102 Added Attack Physical Damage<br>+4 to radius | |||
|level19_stat1_id = projectile_number_to_split | |||
|level19_stat1_value = 4 | |||
|level19_stat2_id = attack_minimum_added_physical_damage | |||
|level19_stat2_value = 68 | |||
|level19_stat3_id = attack_maximum_added_physical_damage | |||
|level19_stat3_value = 102 | |||
|level19_stat4_id = active_skill_base_radius_+ | |||
|level19_stat4_value = 4 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_mana_cost = 8 | |||
|level20_damage_effectiveness = 168 | |||
|level20_damage_multiplier = 168.4 | |||
|level20_stat_text = Projectiles Split towards 4 targets<br>75 to 113 Added Attack Physical Damage<br>+4 to radius | |||
|level20_stat1_id = projectile_number_to_split | |||
|level20_stat1_value = 4 | |||
|level20_stat2_id = attack_minimum_added_physical_damage | |||
|level20_stat2_value = 75 | |||
|level20_stat3_id = attack_maximum_added_physical_damage | |||
|level20_stat3_value = 113 | |||
|level20_stat4_id = active_skill_base_radius_+ | |||
|level20_stat4_value = 4 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_mana_cost = 9 | |||
|level21_damage_effectiveness = 172 | |||
|level21_damage_multiplier = 172 | |||
|level21_stat_text = Projectiles Split towards 4 targets<br>81 to 122 Added Attack Physical Damage<br>+5 to radius | |||
|level21_stat1_id = projectile_number_to_split | |||
|level21_stat1_value = 4 | |||
|level21_stat2_id = attack_minimum_added_physical_damage | |||
|level21_stat2_value = 81 | |||
|level21_stat3_id = attack_maximum_added_physical_damage | |||
|level21_stat3_value = 122 | |||
|level21_stat4_id = active_skill_base_radius_+ | |||
|level21_stat4_value = 5 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_mana_cost = 9 | |||
|level22_damage_effectiveness = 176 | |||
|level22_damage_multiplier = 175.6 | |||
|level22_stat_text = Projectiles Split towards 4 targets<br>87 to 130 Added Attack Physical Damage<br>+5 to radius | |||
|level22_stat1_id = projectile_number_to_split | |||
|level22_stat1_value = 4 | |||
|level22_stat2_id = attack_minimum_added_physical_damage | |||
|level22_stat2_value = 87 | |||
|level22_stat3_id = attack_maximum_added_physical_damage | |||
|level22_stat3_value = 130 | |||
|level22_stat4_id = active_skill_base_radius_+ | |||
|level22_stat4_value = 5 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_mana_cost = 9 | |||
|level23_damage_effectiveness = 179 | |||
|level23_damage_multiplier = 179.2 | |||
|level23_stat_text = Projectiles Split towards 4 targets<br>93 to 140 Added Attack Physical Damage<br>+5 to radius | |||
|level23_stat1_id = projectile_number_to_split | |||
|level23_stat1_value = 4 | |||
|level23_stat2_id = attack_minimum_added_physical_damage | |||
|level23_stat2_value = 93 | |||
|level23_stat3_id = attack_maximum_added_physical_damage | |||
|level23_stat3_value = 140 | |||
|level23_stat4_id = active_skill_base_radius_+ | |||
|level23_stat4_value = 5 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_mana_cost = 9 | |||
|level24_damage_effectiveness = 183 | |||
|level24_damage_multiplier = 182.8 | |||
|level24_stat_text = Projectiles Split towards 4 targets<br>100 to 150 Added Attack Physical Damage<br>+5 to radius | |||
|level24_stat1_id = projectile_number_to_split | |||
|level24_stat1_value = 4 | |||
|level24_stat2_id = attack_minimum_added_physical_damage | |||
|level24_stat2_value = 100 | |||
|level24_stat3_id = attack_maximum_added_physical_damage | |||
|level24_stat3_value = 150 | |||
|level24_stat4_id = active_skill_base_radius_+ | |||
|level24_stat4_value = 5 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_mana_cost = 9 | |||
|level25_damage_effectiveness = 186 | |||
|level25_damage_multiplier = 186.4 | |||
|level25_stat_text = Projectiles Split towards 4 targets<br>107 to 160 Added Attack Physical Damage<br>+6 to radius | |||
|level25_stat1_id = projectile_number_to_split | |||
|level25_stat1_value = 4 | |||
|level25_stat2_id = attack_minimum_added_physical_damage | |||
|level25_stat2_value = 107 | |||
|level25_stat3_id = attack_maximum_added_physical_damage | |||
|level25_stat3_value = 160 | |||
|level25_stat4_id = active_skill_base_radius_+ | |||
|level25_stat4_value = 6 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_mana_cost = 10 | |||
|level26_damage_effectiveness = 190 | |||
|level26_damage_multiplier = 190 | |||
|level26_stat_text = Projectiles Split towards 4 targets<br>114 to 172 Added Attack Physical Damage<br>+6 to radius | |||
|level26_stat1_id = projectile_number_to_split | |||
|level26_stat1_value = 4 | |||
|level26_stat2_id = attack_minimum_added_physical_damage | |||
|level26_stat2_value = 114 | |||
|level26_stat3_id = attack_maximum_added_physical_damage | |||
|level26_stat3_value = 172 | |||
|level26_stat4_id = active_skill_base_radius_+ | |||
|level26_stat4_value = 6 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_mana_cost = 10 | |||
|level27_damage_effectiveness = 194 | |||
|level27_damage_multiplier = 193.6 | |||
|level27_stat_text = Projectiles Split towards 4 targets<br>123 to 184 Added Attack Physical Damage<br>+6 to radius | |||
|level27_stat1_id = projectile_number_to_split | |||
|level27_stat1_value = 4 | |||
|level27_stat2_id = attack_minimum_added_physical_damage | |||
|level27_stat2_value = 123 | |||
|level27_stat3_id = attack_maximum_added_physical_damage | |||
|level27_stat3_value = 184 | |||
|level27_stat4_id = active_skill_base_radius_+ | |||
|level27_stat4_value = 6 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_mana_cost = 10 | |||
|level28_damage_effectiveness = 197 | |||
|level28_damage_multiplier = 197.2 | |||
|level28_stat_text = Projectiles Split towards 5 targets<br>131 to 197 Added Attack Physical Damage<br>+6 to radius | |||
|level28_stat1_id = projectile_number_to_split | |||
|level28_stat1_value = 5 | |||
|level28_stat2_id = attack_minimum_added_physical_damage | |||
|level28_stat2_value = 131 | |||
|level28_stat3_id = attack_maximum_added_physical_damage | |||
|level28_stat3_value = 197 | |||
|level28_stat4_id = active_skill_base_radius_+ | |||
|level28_stat4_value = 6 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_mana_cost = 10 | |||
|level29_damage_effectiveness = 201 | |||
|level29_damage_multiplier = 200.8 | |||
|level29_stat_text = Projectiles Split towards 5 targets<br>140 to 210 Added Attack Physical Damage<br>+7 to radius | |||
|level29_stat1_id = projectile_number_to_split | |||
|level29_stat1_value = 5 | |||
|level29_stat2_id = attack_minimum_added_physical_damage | |||
|level29_stat2_value = 140 | |||
|level29_stat3_id = attack_maximum_added_physical_damage | |||
|level29_stat3_value = 210 | |||
|level29_stat4_id = active_skill_base_radius_+ | |||
|level29_stat4_value = 7 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_mana_cost = 10 | |||
|level30_damage_effectiveness = 204 | |||
|level30_damage_multiplier = 204.4 | |||
|level30_stat_text = Projectiles Split towards 5 targets<br>150 to 224 Added Attack Physical Damage<br>+7 to radius | |||
|level30_stat1_id = projectile_number_to_split | |||
|level30_stat1_value = 5 | |||
|level30_stat2_id = attack_minimum_added_physical_damage | |||
|level30_stat2_value = 150 | |||
|level30_stat3_id = attack_maximum_added_physical_damage | |||
|level30_stat3_value = 224 | |||
|level30_stat4_id = active_skill_base_radius_+ | |||
|level30_stat4_value = 7 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_mana_cost = 11 | |||
|level31_damage_effectiveness = 204 | |||
|level31_damage_multiplier = 204.4 | |||
|level31_stat_text = Projectiles Split towards 5 targets<br>155 to 232 Added Attack Physical Damage<br>+7 to radius | |||
|level31_stat1_id = projectile_number_to_split | |||
|level31_stat1_value = 5 | |||
|level31_stat2_id = attack_minimum_added_physical_damage | |||
|level31_stat2_value = 155 | |||
|level31_stat3_id = attack_maximum_added_physical_damage | |||
|level31_stat3_value = 232 | |||
|level31_stat4_id = active_skill_base_radius_+ | |||
|level31_stat4_value = 7 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_mana_cost = 11 | |||
|level32_damage_effectiveness = 208 | |||
|level32_damage_multiplier = 208 | |||
|level32_stat_text = Projectiles Split towards 5 targets<br>160 to 240 Added Attack Physical Damage<br>+7 to radius | |||
|level32_stat1_id = projectile_number_to_split | |||
|level32_stat1_value = 5 | |||
|level32_stat2_id = attack_minimum_added_physical_damage | |||
|level32_stat2_value = 160 | |||
|level32_stat3_id = attack_maximum_added_physical_damage | |||
|level32_stat3_value = 240 | |||
|level32_stat4_id = active_skill_base_radius_+ | |||
|level32_stat4_value = 7 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_mana_cost = 11 | |||
|level33_damage_effectiveness = 212 | |||
|level33_damage_multiplier = 211.6 | |||
|level33_stat_text = Projectiles Split towards 5 targets<br>165 to 248 Added Attack Physical Damage<br>+7 to radius | |||
|level33_stat1_id = projectile_number_to_split | |||
|level33_stat1_value = 5 | |||
|level33_stat2_id = attack_minimum_added_physical_damage | |||
|level33_stat2_value = 165 | |||
|level33_stat3_id = attack_maximum_added_physical_damage | |||
|level33_stat3_value = 248 | |||
|level33_stat4_id = active_skill_base_radius_+ | |||
|level33_stat4_value = 7 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_mana_cost = 11 | |||
|level34_damage_effectiveness = 215 | |||
|level34_damage_multiplier = 215.2 | |||
|level34_stat_text = Projectiles Split towards 5 targets<br>171 to 256 Added Attack Physical Damage<br>+7 to radius | |||
|level34_stat1_id = projectile_number_to_split | |||
|level34_stat1_value = 5 | |||
|level34_stat2_id = attack_minimum_added_physical_damage | |||
|level34_stat2_value = 171 | |||
|level34_stat3_id = attack_maximum_added_physical_damage | |||
|level34_stat3_value = 256 | |||
|level34_stat4_id = active_skill_base_radius_+ | |||
|level34_stat4_value = 7 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_mana_cost = 11 | |||
|level35_damage_effectiveness = 219 | |||
|level35_damage_multiplier = 218.8 | |||
|level35_stat_text = Projectiles Split towards 5 targets<br>176 to 265 Added Attack Physical Damage<br>+7 to radius | |||
|level35_stat1_id = projectile_number_to_split | |||
|level35_stat1_value = 5 | |||
|level35_stat2_id = attack_minimum_added_physical_damage | |||
|level35_stat2_value = 176 | |||
|level35_stat3_id = attack_maximum_added_physical_damage | |||
|level35_stat3_value = 265 | |||
|level35_stat4_id = active_skill_base_radius_+ | |||
|level35_stat4_value = 7 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_mana_cost = 11 | |||
|level36_damage_effectiveness = 222 | |||
|level36_damage_multiplier = 222.4 | |||
|level36_stat_text = Projectiles Split towards 5 targets<br>182 to 273 Added Attack Physical Damage<br>+8 to radius | |||
|level36_stat1_id = projectile_number_to_split | |||
|level36_stat1_value = 5 | |||
|level36_stat2_id = attack_minimum_added_physical_damage | |||
|level36_stat2_value = 182 | |||
|level36_stat3_id = attack_maximum_added_physical_damage | |||
|level36_stat3_value = 273 | |||
|level36_stat4_id = active_skill_base_radius_+ | |||
|level36_stat4_value = 8 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_mana_cost = 12 | |||
|level37_damage_effectiveness = 226 | |||
|level37_damage_multiplier = 226 | |||
|level37_stat_text = Projectiles Split towards 5 targets<br>188 to 282 Added Attack Physical Damage<br>+8 to radius | |||
|level37_stat1_id = projectile_number_to_split | |||
|level37_stat1_value = 5 | |||
|level37_stat2_id = attack_minimum_added_physical_damage | |||
|level37_stat2_value = 188 | |||
|level37_stat3_id = attack_maximum_added_physical_damage | |||
|level37_stat3_value = 282 | |||
|level37_stat4_id = active_skill_base_radius_+ | |||
|level37_stat4_value = 8 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_mana_cost = 12 | |||
|level38_damage_effectiveness = 230 | |||
|level38_damage_multiplier = 229.6 | |||
|level38_stat_text = Projectiles Split towards 6 targets<br>194 to 292 Added Attack Physical Damage<br>+8 to radius | |||
|level38_stat1_id = projectile_number_to_split | |||
|level38_stat1_value = 6 | |||
|level38_stat2_id = attack_minimum_added_physical_damage | |||
|level38_stat2_value = 194 | |||
|level38_stat3_id = attack_maximum_added_physical_damage | |||
|level38_stat3_value = 292 | |||
|level38_stat4_id = active_skill_base_radius_+ | |||
|level38_stat4_value = 8 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_mana_cost = 12 | |||
|level39_damage_effectiveness = 233 | |||
|level39_damage_multiplier = 233.2 | |||
|level39_stat_text = Projectiles Split towards 6 targets<br>201 to 301 Added Attack Physical Damage<br>+8 to radius | |||
|level39_stat1_id = projectile_number_to_split | |||
|level39_stat1_value = 6 | |||
|level39_stat2_id = attack_minimum_added_physical_damage | |||
|level39_stat2_value = 201 | |||
|level39_stat3_id = attack_maximum_added_physical_damage | |||
|level39_stat3_value = 301 | |||
|level39_stat4_id = active_skill_base_radius_+ | |||
|level39_stat4_value = 8 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_mana_cost = 12 | |||
|level40_damage_effectiveness = 237 | |||
|level40_damage_multiplier = 236.8 | |||
|level40_stat_text = Projectiles Split towards 6 targets<br>207 to 311 Added Attack Physical Damage<br>+8 to radius | |||
|level40_stat1_id = projectile_number_to_split | |||
|level40_stat1_value = 6 | |||
|level40_stat2_id = attack_minimum_added_physical_damage | |||
|level40_stat2_value = 207 | |||
|level40_stat3_id = attack_maximum_added_physical_damage | |||
|level40_stat3_value = 311 | |||
|level40_stat4_id = active_skill_base_radius_+ | |||
|level40_stat4_value = 8 | |||
|level1_strength_requirement = 0 | |||
|level1_dexterity_requirement = 0 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 0 | |||
|level2_dexterity_requirement = 0 | |||
|level2_experience = 70 | |||
|level3_strength_requirement = 0 | |||
|level3_dexterity_requirement = 0 | |||
|level3_experience = 378 | |||
|level4_strength_requirement = 14 | |||
|level4_dexterity_requirement = 0 | |||
|level4_experience = 1932 | |||
|level5_strength_requirement = 19 | |||
|level5_dexterity_requirement = 0 | |||
|level5_experience = 8599 | |||
|level6_strength_requirement = 26 | |||
|level6_dexterity_requirement = 18 | |||
|level6_experience = 34646 | |||
|level7_strength_requirement = 31 | |||
|level7_dexterity_requirement = 22 | |||
|level7_experience = 84371 | |||
|level8_strength_requirement = 37 | |||
|level8_dexterity_requirement = 25 | |||
|level8_experience = 180085 | |||
|level9_strength_requirement = 42 | |||
|level9_dexterity_requirement = 29 | |||
|level9_experience = 349680 | |||
|level10_strength_requirement = 47 | |||
|level10_dexterity_requirement = 33 | |||
|level10_experience = 633439 | |||
|level11_strength_requirement = 52 | |||
|level11_dexterity_requirement = 36 | |||
|level11_experience = 1087435 | |||
|level12_strength_requirement = 58 | |||
|level12_dexterity_requirement = 40 | |||
|level12_experience = 1790563 | |||
|level13_strength_requirement = 63 | |||
|level13_dexterity_requirement = 44 | |||
|level13_experience = 2851786 | |||
|level14_strength_requirement = 68 | |||
|level14_dexterity_requirement = 48 | |||
|level14_experience = 4917656 | |||
|level15_strength_requirement = 74 | |||
|level15_dexterity_requirement = 51 | |||
|level15_experience = 7424766 | |||
|level16_strength_requirement = 79 | |||
|level16_dexterity_requirement = 55 | |||
|level16_experience = 13223702 | |||
|level17_strength_requirement = 84 | |||
|level17_dexterity_requirement = 59 | |||
|level17_experience = 28307621 | |||
|level18_strength_requirement = 90 | |||
|level18_dexterity_requirement = 62 | |||
|level18_experience = 56100356 | |||
|level19_strength_requirement = 94 | |||
|level19_dexterity_requirement = 65 | |||
|level19_experience = 99970095 | |||
|level20_strength_requirement = 98 | |||
|level20_dexterity_requirement = 68 | |||
|level20_experience = 342051651 | |||
|level21_strength_requirement = 100 | |||
|level21_dexterity_requirement = 70 | |||
|release_version = 3.12.0 | |||
}} | }} | ||
Revision as of 14:28, 29 September 2020
Splitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Attack Damage: (100-168)% of base
Effectiveness of Added Damage: (100-168)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Deals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Attack Damage: (100-168)% of base
Effectiveness of Added Damage: (100-168)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Deals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Skill functions and interactions
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 5 | 70% | 70% | 0 | 0 |
2 | 2 | 0 | 0 | 5 | 74% | 74.1% | 70 | 70 |
3 | 4 | 0 | 0 | 5 | 78% | 78.1% | 308 | 378 |
4 | 7 | 14 | 0 | 5 | 84% | 84.2% | 1554 | 1932 |
5 | 11 | 19 | 0 | 5 | 92% | 92.2% | 6667 | 8599 |
6 | 16 | 26 | 18 | 6 | 96% | 96.3% | 26047 | 34646 |
7 | 20 | 31 | 22 | 6 | 100% | 100% | 49725 | 84371 |
8 | 24 | 37 | 25 | 6 | 104% | 104.4% | 95714 | 180085 |
9 | 28 | 42 | 29 | 6 | 106% | 106.4% | 169595 | 349680 |
10 | 32 | 47 | 33 | 6 | 115% | 115.4% | 283759 | 633439 |
11 | 36 | 52 | 36 | 7 | 124% | 124.4% | 453996 | 1087435 |
12 | 40 | 58 | 40 | 7 | 130% | 129.8% | 703128 | 1790563 |
13 | 44 | 63 | 44 | 7 | 140% | 140.1% | 1061223 | 2851786 |
14 | 48 | 68 | 48 | 7 | 156% | 155.8% | 2065870 | 4917656 |
15 | 52 | 74 | 51 | 7 | 163% | 163% | 2507110 | 7424766 |
16 | 56 | 79 | 55 | 8 | 168% | 168.1% | 5798936 | 13223702 |
17 | 60 | 84 | 59 | 8 | 173% | 173.3% | 15083919 | 28307621 |
18 | 64 | 90 | 62 | 8 | 184% | 183.8% | 27792735 | 56100356 |
19 | 67 | 94 | 65 | 8 | 199% | 199.4% | 43869739 | 99970095 |
20 | 70 | 98 | 68 | 8 | 210% | 210% | 242081556 | 342051651 |
21 | 72 | 100 | 70 | 9 | 216% | 215.8% | N/A | N/A |
22 | 74 | N/A | N/A | 9 | 222% | 221.6% | N/A | N/A |
23 | 76 | N/A | N/A | 9 | 227% | 227.4% | N/A | N/A |
24 | 78 | N/A | N/A | 9 | 233% | 233.2% | N/A | N/A |
25 | 80 | N/A | N/A | 9 | 239% | 238.9% | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 245% | 244.7% | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 251% | 250.5% | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 256% | 256.3% | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 262% | 262.1% | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 268% | 267.9% | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 271% | 270.8% | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 274% | 273.7% | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 277% | 276.6% | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 280% | 279.5% | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 282% | 282.4% | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 285% | 285.3% | N/A | N/A |
37 | 97 | N/A | N/A | 12 | 288% | 288.2% | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 291% | 291.1% | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 294% | 293.9% | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 297% | 296.8% | N/A | N/A |
Item acquisition
Splitting Steel can drop anywhere.
Recipes
Splitting Steel can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Splitting Steel:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect Splitting Steel.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Splitting Steel Area 1 | 66 | Merciless Labyrinth | Splitting Steel has 16% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Area 2 | 75 | Eternal Labyrinth | Splitting Steel has 24% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 1 | 66 | Merciless Labyrinth | Splitting Steel has 20% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 2 | 75 | Eternal Labyrinth | Splitting Steel has 30% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel 1 | 66 | Merciless Labyrinth | Splitting Steel deals 25% increased Damage | helmet 100 |
Enchantment Splitting Steel 2 | 75 | Eternal Labyrinth | Splitting Steel deals 40% increased Damage | helmet 100 |
Version history
Version | Changes |
---|---|
3.12.0 |
|