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Revision as of 09:06, 13 May 2019

Slayer
No judge. No jury. Just the executioner.
This page is about the Ascendancy class. For the Ascendant passive, see Slayer (Ascendant passive).

The Slayer is an Ascendancy class for Duelists.

Overview

The Slayer class focuses on raw power and maintaining sustainability as they fight. They possess bonuses to life leech and stun and passives such as Bane of Legends gives them an edge against tougher monsters. Due to the minor nodes all having increased attack speed and two-handed damage bonuses, this class is well suited for attack skills for two-handed weapons and bows.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Attack Damage, Area of Effect
10% increased Area of Effect
10% increased Attack Damage [1]
Attack Damage, Attack Speed
5% increased Attack Speed
10% increased Attack Damage [1] [2]
Attack Damage, Critical Strike Chance
15% increased Critical Strike Chance
10% increased Attack Damage [1]
Attack Damage, Frenzy and Endurance Charge Duration
15% increased Frenzy Charge Duration
15% increased Endurance Charge Duration
10% increased Attack Damage [1]
Attack Damage, Life Leech
0.4% of Attack Damage Leeched as Life
10% increased Attack Damage [1] [2]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Bane of Legends 20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
Two Handed Damage, Attack Speed
Headsman Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills
Headsman Two Handed Damage, Attack Speed
Endless Hunger 20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching
Two Handed Damage, Life Leech
Brutal Fervour Life Leech effects are not removed when Unreserved Life is Filled
10% reduced Damage taken while Leeching
100% increased Maximum Recovery per Life Leech
Endless Hunger Two Handed Damage, Life Leech
Overwhelm Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Two Handed Damage, Reduced Enemy Stun Threshold
Impact 5% increased Area of Effect per Enemy killed recently, up to 50%
+0.4 metres to Melee Strike Range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity
Two Handed Damage, Area of Effect Radius

Version history

Version Changes
3.2.0
2.3.0


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