Shield Crush: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
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Line 17: Line 17:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Area of Effect
|quality_type1_stat_text                = Deals up to (0.5-10)% more Damage with Hits to closer targets
|quality_type1_stat1_id                  = base_skill_area_of_effect_+%
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = shield_crush_damage_+%_final_from_distance
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value              = 500
|quality_type2_weight                    = 100
|quality_type2_stat_text                = 0.5% increased Attack Speed
|quality_type2_stat1_id                  = attack_speed_+%
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 20
|quality_type3_stat_text                = +1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield
|quality_type3_stat1_id                  = critical_multiplier_+%_per_100_max_es_on_shield
|quality_type3_stat1_value              = 1000
|static_cost_amounts                    = 8
|static_cost_amounts                    = 8
|static_cost_types                      = Mana
|static_cost_types                      = Mana
Line 35: Line 28:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = is_area_damage
|static_attack_time                      = 0.8
|static_stat1_id                        = attack_is_melee_override
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|static_stat2_id                        = attack_is_melee_override
|static_stat2_id                        = console_skill_dont_chase
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = console_skill_dont_chase
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|stat_text                              = (4-172) to (6-258) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-6) to radius
|stat_text                              = (4-172) to (6-258) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-0.6) metres to radius
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 66: Line 60:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_stat_text                        = 5 to 8 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level3_stat_text                        = 5 to 8 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius
|level3_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level3_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level3_stat1_value                      = 5
|level3_stat1_value                      = 5
Line 79: Line 73:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level4_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius
|level4_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level4_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level4_stat1_value                      = 7
|level4_stat1_value                      = 7
Line 92: Line 86:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_stat_text                        = 9 to 14 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level5_stat_text                        = 9 to 14 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius
|level5_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level5_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level5_stat1_value                      = 9
|level5_stat1_value                      = 9
Line 105: Line 99:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_stat_text                        = 13 to 20 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level6_stat_text                        = 13 to 20 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius
|level6_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level6_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level6_stat1_value                      = 13
|level6_stat1_value                      = 13
Line 118: Line 112:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_stat_text                        = 17 to 26 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level7_stat_text                        = 17 to 26 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius
|level7_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level7_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level7_stat1_value                      = 17
|level7_stat1_value                      = 17
Line 131: Line 125:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_stat_text                        = 22 to 32 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level8_stat_text                        = 22 to 32 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius
|level8_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level8_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level8_stat1_value                      = 22
|level8_stat1_value                      = 22
Line 144: Line 138:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_stat_text                        = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level9_stat_text                        = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius
|level9_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level9_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level9_stat1_value                      = 27
|level9_stat1_value                      = 27
Line 157: Line 151:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_stat_text                      = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level10_stat_text                      = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius
|level10_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level10_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level10_stat1_value                    = 33
|level10_stat1_value                    = 33
Line 170: Line 164:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_stat_text                      = 40 to 60 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level11_stat_text                      = 40 to 60 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius
|level11_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level11_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level11_stat1_value                    = 40
|level11_stat1_value                    = 40
Line 183: Line 177:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_stat_text                      = 49 to 73 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level12_stat_text                      = 49 to 73 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius
|level12_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level12_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level12_stat1_value                    = 49
|level12_stat1_value                    = 49
Line 196: Line 190:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_stat_text                      = 58 to 88 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level13_stat_text                      = 58 to 88 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius
|level13_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level13_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level13_stat1_value                    = 58
|level13_stat1_value                    = 58
Line 209: Line 203:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_stat_text                      = 70 to 105 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level14_stat_text                      = 70 to 105 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius
|level14_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level14_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level14_stat1_value                    = 70
|level14_stat1_value                    = 70
Line 222: Line 216:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_stat_text                      = 83 to 124 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level15_stat_text                      = 83 to 124 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius
|level15_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level15_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level15_stat1_value                    = 83
|level15_stat1_value                    = 83
Line 235: Line 229:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_stat_text                      = 98 to 147 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level16_stat_text                      = 98 to 147 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius
|level16_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level16_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level16_stat1_value                    = 98
|level16_stat1_value                    = 98
Line 248: Line 242:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_stat_text                      = 116 to 174 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level17_stat_text                      = 116 to 174 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius
|level17_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level17_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level17_stat1_value                    = 116
|level17_stat1_value                    = 116
Line 261: Line 255:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_stat_text                      = 136 to 204 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level18_stat_text                      = 136 to 204 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius
|level18_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level18_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level18_stat1_value                    = 136
|level18_stat1_value                    = 136
Line 274: Line 268:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_stat_text                      = 153 to 230 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level19_stat_text                      = 153 to 230 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius
|level19_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level19_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level19_stat1_value                    = 153
|level19_stat1_value                    = 153
Line 287: Line 281:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_stat_text                      = 172 to 258 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level20_stat_text                      = 172 to 258 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius
|level20_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level20_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level20_stat1_value                    = 172
|level20_stat1_value                    = 172
Line 300: Line 294:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_stat_text                      = 186 to 279 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level21_stat_text                      = 186 to 279 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius
|level21_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level21_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level21_stat1_value                    = 186
|level21_stat1_value                    = 186
Line 313: Line 307:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_stat_text                      = 201 to 302 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level22_stat_text                      = 201 to 302 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius
|level22_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level22_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level22_stat1_value                    = 201
|level22_stat1_value                    = 201
Line 326: Line 320:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_stat_text                      = 217 to 326 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level23_stat_text                      = 217 to 326 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius
|level23_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level23_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level23_stat1_value                    = 217
|level23_stat1_value                    = 217
Line 339: Line 333:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_stat_text                      = 234 to 351 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level24_stat_text                      = 234 to 351 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius
|level24_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level24_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level24_stat1_value                    = 234
|level24_stat1_value                    = 234
Line 352: Line 346:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_stat_text                      = 253 to 379 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level25_stat_text                      = 253 to 379 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius
|level25_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level25_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level25_stat1_value                    = 253
|level25_stat1_value                    = 253
Line 365: Line 359:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_stat_text                      = 272 to 408 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level26_stat_text                      = 272 to 408 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius
|level26_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level26_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level26_stat1_value                    = 272
|level26_stat1_value                    = 272
Line 378: Line 372:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_stat_text                      = 293 to 440 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level27_stat_text                      = 293 to 440 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius
|level27_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level27_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level27_stat1_value                    = 293
|level27_stat1_value                    = 293
Line 391: Line 385:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_stat_text                      = 316 to 474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level28_stat_text                      = 316 to 474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius
|level28_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level28_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level28_stat1_value                    = 316
|level28_stat1_value                    = 316
Line 404: Line 398:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_stat_text                      = 340 to 510 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level29_stat_text                      = 340 to 510 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius
|level29_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level29_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level29_stat1_value                    = 340
|level29_stat1_value                    = 340
Line 417: Line 411:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_stat_text                      = 366 to 549 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level30_stat_text                      = 366 to 549 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level30_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level30_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level30_stat1_value                    = 366
|level30_stat1_value                    = 366
Line 430: Line 424:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_stat_text                      = 379 to 569 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level31_stat_text                      = 379 to 569 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level31_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level31_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level31_stat1_value                    = 379
|level31_stat1_value                    = 379
Line 443: Line 437:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_stat_text                      = 393 to 590 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level32_stat_text                      = 393 to 590 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level32_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level32_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level32_stat1_value                    = 393
|level32_stat1_value                    = 393
Line 456: Line 450:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_stat_text                      = 408 to 612 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level33_stat_text                      = 408 to 612 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level33_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level33_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level33_stat1_value                    = 408
|level33_stat1_value                    = 408
Line 469: Line 463:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_stat_text                      = 423 to 634 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level34_stat_text                      = 423 to 634 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level34_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level34_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level34_stat1_value                    = 423
|level34_stat1_value                    = 423
Line 482: Line 476:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level35_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level35_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level35_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level35_stat1_value                    = 438
|level35_stat1_value                    = 438
Line 495: Line 489:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_stat_text                      = 454 to 682 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level36_stat_text                      = 454 to 682 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level36_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level36_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level36_stat1_value                    = 454
|level36_stat1_value                    = 454
Line 508: Line 502:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_stat_text                      = 471 to 706 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level37_stat_text                      = 471 to 706 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level37_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level37_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level37_stat1_value                    = 471
|level37_stat1_value                    = 471
Line 521: Line 515:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_stat_text                      = 488 to 732 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level38_stat_text                      = 488 to 732 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level38_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level38_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level38_stat1_value                    = 488
|level38_stat1_value                    = 488
Line 534: Line 528:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_stat_text                      = 506 to 759 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level39_stat_text                      = 506 to 759 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level39_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level39_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level39_stat1_value                    = 506
|level39_stat1_value                    = 506
Line 547: Line 541:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_stat_text                      = 524 to 786 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level40_stat_text                      = 524 to 786 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level40_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level40_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level40_stat1_value                    = 524
|level40_stat1_value                    = 524
Line 640: Line 634:
   |c2_pattern_value  = %d&nbsp;to&nbsp;%d
   |c2_pattern_value  = %d&nbsp;to&nbsp;%d
|c3_abbr              = Radius
|c3_abbr              = Radius
   |c3_header          = +x to radius
   |c3_header          = +x metres to radius
   |c3_pattern_extract = +(%d+) to radius
   |c3_pattern_extract = %+(%d+%.*%d*) metres? to radius
   |c3_pattern_value  = +%d
   |c3_pattern_value  = +%sm
}}
}}


Line 654: Line 648:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now causes the skill to deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect.
}}
{{Version history table row|3.20.0|
{{Version history table row|3.20.0|
* Shield Crush is now offered to the Marauder for completing Enemy at the Gate.
* Shield Crush is now offered to the Marauder for completing Enemy at the Gate.

Latest revision as of 12:48, 15 December 2023

Shield CrushShield Crush of the Chieftain
Shield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius

Additional Effects From 1-20% Quality:
Deals up to (0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCrush

Shield Crush is a melee attack skill. The user swipes their shield, dealing area damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like Spectral Shield Throw, Shield Crush uses your shield's stats to calculate damage.

Shield Crush requires a shield.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthOff Hand
Physical Damage
Added
Physical Damage
RadiusExp.Total Exp.
1104 to 63 to 4N/A00
2204 to 63 to 4N/A7070
34165 to 83 to 4+0.1m308378
47227 to 104 to 5+0.1m15541932
511319 to 144 to 5+0.1m66678599
6164113 to 204 to 5+0.2m2604734646
7205017 to 264 to 5+0.2m4972584371
8245822 to 324 to 5+0.2m95714180085
9286727 to 404 to 5+0.3m169595349680
10327533 to 504 to 5+0.3m283759633439
11368340 to 604 to 5+0.3m4539961087435
12409249 to 734 to 6+0.4m7031281790563
134410058 to 884 to 6+0.4m10612232851786
144810970 to 1054 to 6+0.4m20658704917656
155211783 to 1244 to 6+0.5m25071107424766
165612598 to 1474 to 6+0.5m579893613223702
1760134116 to 1744 to 6+0.5m1508391928307621
1864142136 to 2044 to 6+0.6m2779273556100356
1967148153 to 2305 to 7+0.6m4386973999970095
2070155172 to 2585 to 7+0.6m242081556342051651
2172159186 to 2795 to 7+0.7mN/AN/A
2274N/A201 to 3025 to 7+0.7mN/AN/A
2376N/A217 to 3265 to 7+0.7mN/AN/A
2478N/A234 to 3516 to 8+0.8mN/AN/A
2580N/A253 to 3796 to 8+0.8mN/AN/A
2682N/A272 to 4086 to 8+0.8mN/AN/A
2784N/A293 to 4406 to 8+0.9mN/AN/A
2886N/A316 to 4746 to 8+0.9mN/AN/A
2988N/A340 to 5106 to 8+0.9mN/AN/A
3090N/A366 to 5496 to 8+1mN/AN/A
3191N/A379 to 5696 to 8+1mN/AN/A
3292N/A393 to 5906 to 8+1mN/AN/A
3393N/A408 to 6126 to 8+1mN/AN/A
3494N/A423 to 6347 to 9+1mN/AN/A
3595N/A438 to 6577 to 9+1mN/AN/A
3696N/A454 to 6827 to 9+1.1mN/AN/A
3797N/A471 to 7067 to 9+1.1mN/AN/A
3898N/A488 to 7327 to 9+1.1mN/AN/A
3999N/A506 to 7597 to 9+1.1mN/AN/A
40100N/A524 to 7867 to 9+1.1mN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorDeals up to (0.5-10)% more Damage with Hits to closer targets1

Item acquisition

Shield Crush can drop anywhere.

Recipes

Shield Crush can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Shield Crush.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Shield Crush Attack Speed 166Merciless Labyrinth10% increased Shield Crush Attack Speedhelmet 100
Enchantment Shield Crush Attack Speed 275Eternal Labyrinth15% increased Shield Crush Attack Speedhelmet 100
Enchantment Shield Crush Central Cone Area 166Merciless LabyrinthShield Crush central wave has 16% more Area of Effecthelmet 100
Enchantment Shield Crush Central Cone Area 275Eternal LabyrinthShield Crush central wave has 24% more Area of Effecthelmet 100
Enchantment Shield Crush Damage 166Merciless Labyrinth25% increased Shield Crush Damagehelmet 100
Enchantment Shield Crush Damage 275Eternal Labyrinth40% increased Shield Crush Damagehelmet 100

Version history

Version Changes
3.23.0
  • Quality now causes the skill to deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect.
3.20.0
  • Shield Crush is now offered to the Marauder for completing Enemy at the Gate.
3.16.0
  • Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds).
  • Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).
  • Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429).
3.15.0
  • Shield Crush has been added to the game.[1]

References

  1. Community_Team (July 20,2021). "Content Update 3.15.0 -- Path of Exile: Expedition". Official Path of Exile Forums. Retrieved September 11, 2021.