Shield Crush: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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(10 intermediate revisions by 3 users not shown) | |||
Line 17: | Line 17: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0.5% | |quality_type1_stat_text = Deals up to (0.5-10)% more Damage with Hits to closer targets | ||
|quality_type1_stat1_id = | |quality_type1_breakpoints = 2.0 | ||
|quality_type1_stat1_id = shield_crush_damage_+%_final_from_distance | |||
|quality_type1_stat1_value = 500 | |quality_type1_stat1_value = 500 | ||
|static_cost_amounts = 8 | |static_cost_amounts = 8 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
Line 35: | Line 28: | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_attack_time = 0.8 | ||
|static_stat1_id = attack_is_melee_override | |||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = console_skill_dont_chase | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = is_area_damage | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|stat_text = (4-172) to (6-258) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-6) to radius | |stat_text = (4-172) to (6-258) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-0.6) metres to radius | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 66: | Line 60: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_stat_text = 5 to 8 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius | |level3_stat_text = 5 to 8 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius | ||
|level3_stat1_id = off_hand_local_minimum_added_physical_damage | |level3_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level3_stat1_value = 5 | |level3_stat1_value = 5 | ||
Line 79: | Line 73: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_stat_text = 7 to 10 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius | |level4_stat_text = 7 to 10 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius | ||
|level4_stat1_id = off_hand_local_minimum_added_physical_damage | |level4_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level4_stat1_value = 7 | |level4_stat1_value = 7 | ||
Line 92: | Line 86: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_stat_text = 9 to 14 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius | |level5_stat_text = 9 to 14 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius | ||
|level5_stat1_id = off_hand_local_minimum_added_physical_damage | |level5_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level5_stat1_value = 9 | |level5_stat1_value = 9 | ||
Line 105: | Line 99: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_stat_text = 13 to 20 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius | |level6_stat_text = 13 to 20 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius | ||
|level6_stat1_id = off_hand_local_minimum_added_physical_damage | |level6_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level6_stat1_value = 13 | |level6_stat1_value = 13 | ||
Line 118: | Line 112: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_stat_text = 17 to 26 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius | |level7_stat_text = 17 to 26 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius | ||
|level7_stat1_id = off_hand_local_minimum_added_physical_damage | |level7_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level7_stat1_value = 17 | |level7_stat1_value = 17 | ||
Line 131: | Line 125: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_stat_text = 22 to 32 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius | |level8_stat_text = 22 to 32 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius | ||
|level8_stat1_id = off_hand_local_minimum_added_physical_damage | |level8_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level8_stat1_value = 22 | |level8_stat1_value = 22 | ||
Line 144: | Line 138: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_stat_text = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius | |level9_stat_text = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius | ||
|level9_stat1_id = off_hand_local_minimum_added_physical_damage | |level9_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level9_stat1_value = 27 | |level9_stat1_value = 27 | ||
Line 157: | Line 151: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_stat_text = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius | |level10_stat_text = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius | ||
|level10_stat1_id = off_hand_local_minimum_added_physical_damage | |level10_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level10_stat1_value = 33 | |level10_stat1_value = 33 | ||
Line 170: | Line 164: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_stat_text = 40 to 60 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius | |level11_stat_text = 40 to 60 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius | ||
|level11_stat1_id = off_hand_local_minimum_added_physical_damage | |level11_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level11_stat1_value = 40 | |level11_stat1_value = 40 | ||
Line 183: | Line 177: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_stat_text = 49 to 73 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius | |level12_stat_text = 49 to 73 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius | ||
|level12_stat1_id = off_hand_local_minimum_added_physical_damage | |level12_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level12_stat1_value = 49 | |level12_stat1_value = 49 | ||
Line 196: | Line 190: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_stat_text = 58 to 88 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius | |level13_stat_text = 58 to 88 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius | ||
|level13_stat1_id = off_hand_local_minimum_added_physical_damage | |level13_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level13_stat1_value = 58 | |level13_stat1_value = 58 | ||
Line 209: | Line 203: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_stat_text = 70 to 105 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius | |level14_stat_text = 70 to 105 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius | ||
|level14_stat1_id = off_hand_local_minimum_added_physical_damage | |level14_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level14_stat1_value = 70 | |level14_stat1_value = 70 | ||
Line 222: | Line 216: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_stat_text = 83 to 124 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius | |level15_stat_text = 83 to 124 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius | ||
|level15_stat1_id = off_hand_local_minimum_added_physical_damage | |level15_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level15_stat1_value = 83 | |level15_stat1_value = 83 | ||
Line 235: | Line 229: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_stat_text = 98 to 147 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius | |level16_stat_text = 98 to 147 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius | ||
|level16_stat1_id = off_hand_local_minimum_added_physical_damage | |level16_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level16_stat1_value = 98 | |level16_stat1_value = 98 | ||
Line 248: | Line 242: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_stat_text = 116 to 174 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius | |level17_stat_text = 116 to 174 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius | ||
|level17_stat1_id = off_hand_local_minimum_added_physical_damage | |level17_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level17_stat1_value = 116 | |level17_stat1_value = 116 | ||
Line 261: | Line 255: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_stat_text = 136 to 204 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius | |level18_stat_text = 136 to 204 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius | ||
|level18_stat1_id = off_hand_local_minimum_added_physical_damage | |level18_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level18_stat1_value = 136 | |level18_stat1_value = 136 | ||
Line 274: | Line 268: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_stat_text = 153 to 230 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius | |level19_stat_text = 153 to 230 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius | ||
|level19_stat1_id = off_hand_local_minimum_added_physical_damage | |level19_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level19_stat1_value = 153 | |level19_stat1_value = 153 | ||
Line 287: | Line 281: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_stat_text = 172 to 258 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius | |level20_stat_text = 172 to 258 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius | ||
|level20_stat1_id = off_hand_local_minimum_added_physical_damage | |level20_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level20_stat1_value = 172 | |level20_stat1_value = 172 | ||
Line 300: | Line 294: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_stat_text = 186 to 279 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius | |level21_stat_text = 186 to 279 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius | ||
|level21_stat1_id = off_hand_local_minimum_added_physical_damage | |level21_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level21_stat1_value = 186 | |level21_stat1_value = 186 | ||
Line 313: | Line 307: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_stat_text = 201 to 302 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius | |level22_stat_text = 201 to 302 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius | ||
|level22_stat1_id = off_hand_local_minimum_added_physical_damage | |level22_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level22_stat1_value = 201 | |level22_stat1_value = 201 | ||
Line 326: | Line 320: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_stat_text = 217 to 326 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius | |level23_stat_text = 217 to 326 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius | ||
|level23_stat1_id = off_hand_local_minimum_added_physical_damage | |level23_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level23_stat1_value = 217 | |level23_stat1_value = 217 | ||
Line 339: | Line 333: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_stat_text = 234 to 351 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius | |level24_stat_text = 234 to 351 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius | ||
|level24_stat1_id = off_hand_local_minimum_added_physical_damage | |level24_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level24_stat1_value = 234 | |level24_stat1_value = 234 | ||
Line 352: | Line 346: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_stat_text = 253 to 379 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius | |level25_stat_text = 253 to 379 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius | ||
|level25_stat1_id = off_hand_local_minimum_added_physical_damage | |level25_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level25_stat1_value = 253 | |level25_stat1_value = 253 | ||
Line 365: | Line 359: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_stat_text = 272 to 408 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius | |level26_stat_text = 272 to 408 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius | ||
|level26_stat1_id = off_hand_local_minimum_added_physical_damage | |level26_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level26_stat1_value = 272 | |level26_stat1_value = 272 | ||
Line 378: | Line 372: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_stat_text = 293 to 440 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius | |level27_stat_text = 293 to 440 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius | ||
|level27_stat1_id = off_hand_local_minimum_added_physical_damage | |level27_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level27_stat1_value = 293 | |level27_stat1_value = 293 | ||
Line 391: | Line 385: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_stat_text = 316 to 474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius | |level28_stat_text = 316 to 474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius | ||
|level28_stat1_id = off_hand_local_minimum_added_physical_damage | |level28_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level28_stat1_value = 316 | |level28_stat1_value = 316 | ||
Line 404: | Line 398: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_stat_text = 340 to 510 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius | |level29_stat_text = 340 to 510 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius | ||
|level29_stat1_id = off_hand_local_minimum_added_physical_damage | |level29_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level29_stat1_value = 340 | |level29_stat1_value = 340 | ||
Line 417: | Line 411: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_stat_text = 366 to 549 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level30_stat_text = 366 to 549 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | ||
|level30_stat1_id = off_hand_local_minimum_added_physical_damage | |level30_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level30_stat1_value = 366 | |level30_stat1_value = 366 | ||
Line 430: | Line 424: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_stat_text = 379 to 569 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level31_stat_text = 379 to 569 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | ||
|level31_stat1_id = off_hand_local_minimum_added_physical_damage | |level31_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level31_stat1_value = 379 | |level31_stat1_value = 379 | ||
Line 443: | Line 437: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_stat_text = 393 to 590 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level32_stat_text = 393 to 590 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | ||
|level32_stat1_id = off_hand_local_minimum_added_physical_damage | |level32_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level32_stat1_value = 393 | |level32_stat1_value = 393 | ||
Line 456: | Line 450: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_stat_text = 408 to 612 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level33_stat_text = 408 to 612 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | ||
|level33_stat1_id = off_hand_local_minimum_added_physical_damage | |level33_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level33_stat1_value = 408 | |level33_stat1_value = 408 | ||
Line 469: | Line 463: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_stat_text = 423 to 634 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level34_stat_text = 423 to 634 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | ||
|level34_stat1_id = off_hand_local_minimum_added_physical_damage | |level34_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level34_stat1_value = 423 | |level34_stat1_value = 423 | ||
Line 482: | Line 476: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_stat_text = 438 to 657 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level35_stat_text = 438 to 657 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | ||
|level35_stat1_id = off_hand_local_minimum_added_physical_damage | |level35_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level35_stat1_value = 438 | |level35_stat1_value = 438 | ||
Line 495: | Line 489: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_stat_text = 454 to 682 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level36_stat_text = 454 to 682 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | ||
|level36_stat1_id = off_hand_local_minimum_added_physical_damage | |level36_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level36_stat1_value = 454 | |level36_stat1_value = 454 | ||
Line 508: | Line 502: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_stat_text = 471 to 706 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level37_stat_text = 471 to 706 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | ||
|level37_stat1_id = off_hand_local_minimum_added_physical_damage | |level37_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level37_stat1_value = 471 | |level37_stat1_value = 471 | ||
Line 521: | Line 515: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_stat_text = 488 to 732 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level38_stat_text = 488 to 732 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | ||
|level38_stat1_id = off_hand_local_minimum_added_physical_damage | |level38_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level38_stat1_value = 488 | |level38_stat1_value = 488 | ||
Line 534: | Line 528: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_stat_text = 506 to 759 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level39_stat_text = 506 to 759 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | ||
|level39_stat1_id = off_hand_local_minimum_added_physical_damage | |level39_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level39_stat1_value = 506 | |level39_stat1_value = 506 | ||
Line 547: | Line 541: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_stat_text = 524 to 786 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+ | |level40_stat_text = 524 to 786 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | ||
|level40_stat1_id = off_hand_local_minimum_added_physical_damage | |level40_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level40_stat1_value = 524 | |level40_stat1_value = 524 | ||
Line 640: | Line 634: | ||
|c2_pattern_value = %d to %d | |c2_pattern_value = %d to %d | ||
|c3_abbr = Radius | |c3_abbr = Radius | ||
|c3_header = +x to radius | |c3_header = +x metres to radius | ||
|c3_pattern_extract = +(%d+) to radius | |c3_pattern_extract = %+(%d+%.*%d*) metres? to radius | ||
|c3_pattern_value = +% | |c3_pattern_value = +%sm | ||
}} | }} | ||
Line 654: | Line 648: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.23.0| | ||
* Quality now causes the skill to deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect. | |||
}} | |||
{{Version history table row|3.20.0| | |||
* Shield Crush is now offered to the Marauder for completing Enemy at the Gate. | * Shield Crush is now offered to the Marauder for completing Enemy at the Gate. | ||
}} | }} |
Latest revision as of 12:48, 15 December 2023
Level: (1-20)
Cost: 8 Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius
Additional Effects From 1-20% Quality:
Deals up to (0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCrush
Shield Crush is a melee attack skill. The user swipes their shield, dealing area damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like Spectral Shield Throw, Shield Crush uses your shield's stats to calculate damage.
Shield Crush requires a shield.
Skill functions and interactions
Gem level progression
Level | Off Hand Physical Damage | Added Physical Damage | Radius | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 1 | 0 | 4 to 6 | 3 to 4 | N/A | 0 | 0 |
2 | 2 | 0 | 4 to 6 | 3 to 4 | N/A | 70 | 70 |
3 | 4 | 16 | 5 to 8 | 3 to 4 | +0.1m | 308 | 378 |
4 | 7 | 22 | 7 to 10 | 4 to 5 | +0.1m | 1554 | 1932 |
5 | 11 | 31 | 9 to 14 | 4 to 5 | +0.1m | 6667 | 8599 |
6 | 16 | 41 | 13 to 20 | 4 to 5 | +0.2m | 26047 | 34646 |
7 | 20 | 50 | 17 to 26 | 4 to 5 | +0.2m | 49725 | 84371 |
8 | 24 | 58 | 22 to 32 | 4 to 5 | +0.2m | 95714 | 180085 |
9 | 28 | 67 | 27 to 40 | 4 to 5 | +0.3m | 169595 | 349680 |
10 | 32 | 75 | 33 to 50 | 4 to 5 | +0.3m | 283759 | 633439 |
11 | 36 | 83 | 40 to 60 | 4 to 5 | +0.3m | 453996 | 1087435 |
12 | 40 | 92 | 49 to 73 | 4 to 6 | +0.4m | 703128 | 1790563 |
13 | 44 | 100 | 58 to 88 | 4 to 6 | +0.4m | 1061223 | 2851786 |
14 | 48 | 109 | 70 to 105 | 4 to 6 | +0.4m | 2065870 | 4917656 |
15 | 52 | 117 | 83 to 124 | 4 to 6 | +0.5m | 2507110 | 7424766 |
16 | 56 | 125 | 98 to 147 | 4 to 6 | +0.5m | 5798936 | 13223702 |
17 | 60 | 134 | 116 to 174 | 4 to 6 | +0.5m | 15083919 | 28307621 |
18 | 64 | 142 | 136 to 204 | 4 to 6 | +0.6m | 27792735 | 56100356 |
19 | 67 | 148 | 153 to 230 | 5 to 7 | +0.6m | 43869739 | 99970095 |
20 | 70 | 155 | 172 to 258 | 5 to 7 | +0.6m | 242081556 | 342051651 |
21 | 72 | 159 | 186 to 279 | 5 to 7 | +0.7m | N/A | N/A |
22 | 74 | N/A | 201 to 302 | 5 to 7 | +0.7m | N/A | N/A |
23 | 76 | N/A | 217 to 326 | 5 to 7 | +0.7m | N/A | N/A |
24 | 78 | N/A | 234 to 351 | 6 to 8 | +0.8m | N/A | N/A |
25 | 80 | N/A | 253 to 379 | 6 to 8 | +0.8m | N/A | N/A |
26 | 82 | N/A | 272 to 408 | 6 to 8 | +0.8m | N/A | N/A |
27 | 84 | N/A | 293 to 440 | 6 to 8 | +0.9m | N/A | N/A |
28 | 86 | N/A | 316 to 474 | 6 to 8 | +0.9m | N/A | N/A |
29 | 88 | N/A | 340 to 510 | 6 to 8 | +0.9m | N/A | N/A |
30 | 90 | N/A | 366 to 549 | 6 to 8 | +1m | N/A | N/A |
31 | 91 | N/A | 379 to 569 | 6 to 8 | +1m | N/A | N/A |
32 | 92 | N/A | 393 to 590 | 6 to 8 | +1m | N/A | N/A |
33 | 93 | N/A | 408 to 612 | 6 to 8 | +1m | N/A | N/A |
34 | 94 | N/A | 423 to 634 | 7 to 9 | +1m | N/A | N/A |
35 | 95 | N/A | 438 to 657 | 7 to 9 | +1m | N/A | N/A |
36 | 96 | N/A | 454 to 682 | 7 to 9 | +1.1m | N/A | N/A |
37 | 97 | N/A | 471 to 706 | 7 to 9 | +1.1m | N/A | N/A |
38 | 98 | N/A | 488 to 732 | 7 to 9 | +1.1m | N/A | N/A |
39 | 99 | N/A | 506 to 759 | 7 to 9 | +1.1m | N/A | N/A |
40 | 100 | N/A | 524 to 786 | 7 to 9 | +1.1m | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | Deals up to (0.5-10)% more Damage with Hits to closer targets | 1 |
Item acquisition
Shield Crush can drop anywhere.
Recipes
Shield Crush can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Shield Crush.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Shield Crush Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Shield Crush Attack Speed | helmet 100 |
Enchantment Shield Crush Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Shield Crush Attack Speed | helmet 100 |
Enchantment Shield Crush Central Cone Area 1 | 66 | Merciless Labyrinth | Shield Crush central wave has 16% more Area of Effect | helmet 100 |
Enchantment Shield Crush Central Cone Area 2 | 75 | Eternal Labyrinth | Shield Crush central wave has 24% more Area of Effect | helmet 100 |
Enchantment Shield Crush Damage 1 | 66 | Merciless Labyrinth | 25% increased Shield Crush Damage | helmet 100 |
Enchantment Shield Crush Damage 2 | 75 | Eternal Labyrinth | 40% increased Shield Crush Damage | helmet 100 |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.20.0 |
|
3.16.0 |
|
3.15.0 |
|
References
- ↑ Community_Team (July 20,2021). "Content Update 3.15.0 -- Path of Exile: Expedition". Official Path of Exile Forums. Retrieved September 11, 2021.