Shield Crush: Difference between revisions

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<!-- {{Base item
{{Base item
|rarity_id                              = normal
|name                                    = Shield Crush
|name                                    = Shield Crush
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|drop_level                              = 5
|tags                                    = up_to_level_2_gem, up_to_level_8_gem, gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemShieldCrush
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|strength_percent                        = 100
|gem_tags                                = Attack, AoE, Physical, Melee
|gem_description                        = Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
|active_skill_name                      = Shield Crush
|item_class_id_restriction              = Shield
|skill_id                                = ShieldCrush
|cast_time                              = 1.0
|required_level                          = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Deals up to (0.5-10)% more Damage with Hits to closer targets
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = shield_crush_damage_+%_final_from_distance
|quality_type1_stat1_value              = 500
|static_cost_amounts                    = 8
|static_cost_types                      = Mana
|static_critical_strike_chance          = 5
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_time                      = 0.8
|static_stat1_id                        = attack_is_melee_override
|static_stat1_value                      = 1
|static_stat2_id                        = console_skill_dont_chase
|static_stat2_value                      = 1
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|stat_text                              = (4-172) to (6-258) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-0.6) metres to radius
|level1                                  = True
|level1_level_requirement                = 1
|level1_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
|level1_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level1_stat1_value                      = 4
|level1_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level1_stat2_value                      = 6
|level1_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level1_stat3_value                      = 3
|level1_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level1_stat4_value                      = 4
|level2                                  = True
|level2_level_requirement                = 2
|level2_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
|level2_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level2_stat1_value                      = 4
|level2_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level2_stat2_value                      = 6
|level2_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level2_stat3_value                      = 3
|level2_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level2_stat4_value                      = 4
|level3                                  = True
|level3_level_requirement                = 4
|level3_stat_text                        = 5 to 8 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius
|level3_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level3_stat1_value                      = 5
|level3_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level3_stat2_value                      = 8
|level3_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level3_stat3_value                      = 3
|level3_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level3_stat4_value                      = 4
|level3_stat5_id                        = active_skill_base_radius_+
|level3_stat5_value                      = 1
|level4                                  = True
|level4_level_requirement                = 7
|level4_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius
|level4_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level4_stat1_value                      = 7
|level4_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level4_stat2_value                      = 10
|level4_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level4_stat3_value                      = 4
|level4_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level4_stat4_value                      = 5
|level4_stat5_id                        = active_skill_base_radius_+
|level4_stat5_value                      = 1
|level5                                  = True
|level5_level_requirement                = 11
|level5_stat_text                        = 9 to 14 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius
|level5_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level5_stat1_value                      = 9
|level5_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level5_stat2_value                      = 14
|level5_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level5_stat3_value                      = 4
|level5_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level5_stat4_value                      = 5
|level5_stat5_id                        = active_skill_base_radius_+
|level5_stat5_value                      = 1
|level6                                  = True
|level6_level_requirement                = 16
|level6_stat_text                        = 13 to 20 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius
|level6_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level6_stat1_value                      = 13
|level6_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level6_stat2_value                      = 20
|level6_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level6_stat3_value                      = 4
|level6_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level6_stat4_value                      = 5
|level6_stat5_id                        = active_skill_base_radius_+
|level6_stat5_value                      = 2
|level7                                  = True
|level7_level_requirement                = 20
|level7_stat_text                        = 17 to 26 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius
|level7_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level7_stat1_value                      = 17
|level7_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level7_stat2_value                      = 26
|level7_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level7_stat3_value                      = 4
|level7_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level7_stat4_value                      = 5
|level7_stat5_id                        = active_skill_base_radius_+
|level7_stat5_value                      = 2
|level8                                  = True
|level8_level_requirement                = 24
|level8_stat_text                        = 22 to 32 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius
|level8_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level8_stat1_value                      = 22
|level8_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level8_stat2_value                      = 32
|level8_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level8_stat3_value                      = 4
|level8_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level8_stat4_value                      = 5
|level8_stat5_id                        = active_skill_base_radius_+
|level8_stat5_value                      = 2
|level9                                  = True
|level9_level_requirement                = 28
|level9_stat_text                        = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius
|level9_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level9_stat1_value                      = 27
|level9_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level9_stat2_value                      = 40
|level9_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level9_stat3_value                      = 4
|level9_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level9_stat4_value                      = 5
|level9_stat5_id                        = active_skill_base_radius_+
|level9_stat5_value                      = 3
|level10                                = True
|level10_level_requirement              = 32
|level10_stat_text                      = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius
|level10_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level10_stat1_value                    = 33
|level10_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level10_stat2_value                    = 50
|level10_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level10_stat3_value                    = 4
|level10_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level10_stat4_value                    = 5
|level10_stat5_id                        = active_skill_base_radius_+
|level10_stat5_value                    = 3
|level11                                = True
|level11_level_requirement              = 36
|level11_stat_text                      = 40 to 60 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius
|level11_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level11_stat1_value                    = 40
|level11_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level11_stat2_value                    = 60
|level11_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level11_stat3_value                    = 4
|level11_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level11_stat4_value                    = 5
|level11_stat5_id                        = active_skill_base_radius_+
|level11_stat5_value                    = 3
|level12                                = True
|level12_level_requirement              = 40
|level12_stat_text                      = 49 to 73 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius
|level12_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level12_stat1_value                    = 49
|level12_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level12_stat2_value                    = 73
|level12_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level12_stat3_value                    = 4
|level12_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level12_stat4_value                    = 6
|level12_stat5_id                        = active_skill_base_radius_+
|level12_stat5_value                    = 4
|level13                                = True
|level13_level_requirement              = 44
|level13_stat_text                      = 58 to 88 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius
|level13_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level13_stat1_value                    = 58
|level13_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level13_stat2_value                    = 88
|level13_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level13_stat3_value                    = 4
|level13_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level13_stat4_value                    = 6
|level13_stat5_id                        = active_skill_base_radius_+
|level13_stat5_value                    = 4
|level14                                = True
|level14_level_requirement              = 48
|level14_stat_text                      = 70 to 105 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius
|level14_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level14_stat1_value                    = 70
|level14_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level14_stat2_value                    = 105
|level14_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level14_stat3_value                    = 4
|level14_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level14_stat4_value                    = 6
|level14_stat5_id                        = active_skill_base_radius_+
|level14_stat5_value                    = 4
|level15                                = True
|level15_level_requirement              = 52
|level15_stat_text                      = 83 to 124 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius
|level15_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level15_stat1_value                    = 83
|level15_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level15_stat2_value                    = 124
|level15_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level15_stat3_value                    = 4
|level15_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level15_stat4_value                    = 6
|level15_stat5_id                        = active_skill_base_radius_+
|level15_stat5_value                    = 5
|level16                                = True
|level16_level_requirement              = 56
|level16_stat_text                      = 98 to 147 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius
|level16_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level16_stat1_value                    = 98
|level16_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level16_stat2_value                    = 147
|level16_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level16_stat3_value                    = 4
|level16_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level16_stat4_value                    = 6
|level16_stat5_id                        = active_skill_base_radius_+
|level16_stat5_value                    = 5
|level17                                = True
|level17_level_requirement              = 60
|level17_stat_text                      = 116 to 174 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius
|level17_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level17_stat1_value                    = 116
|level17_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level17_stat2_value                    = 174
|level17_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level17_stat3_value                    = 4
|level17_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level17_stat4_value                    = 6
|level17_stat5_id                        = active_skill_base_radius_+
|level17_stat5_value                    = 5
|level18                                = True
|level18_level_requirement              = 64
|level18_stat_text                      = 136 to 204 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius
|level18_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level18_stat1_value                    = 136
|level18_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level18_stat2_value                    = 204
|level18_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level18_stat3_value                    = 4
|level18_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level18_stat4_value                    = 6
|level18_stat5_id                        = active_skill_base_radius_+
|level18_stat5_value                    = 6
|level19                                = True
|level19_level_requirement              = 67
|level19_stat_text                      = 153 to 230 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius
|level19_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level19_stat1_value                    = 153
|level19_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level19_stat2_value                    = 230
|level19_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level19_stat3_value                    = 5
|level19_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level19_stat4_value                    = 7
|level19_stat5_id                        = active_skill_base_radius_+
|level19_stat5_value                    = 6
|level20                                = True
|level20_level_requirement              = 70
|level20_stat_text                      = 172 to 258 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius
|level20_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level20_stat1_value                    = 172
|level20_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level20_stat2_value                    = 258
|level20_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level20_stat3_value                    = 5
|level20_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level20_stat4_value                    = 7
|level20_stat5_id                        = active_skill_base_radius_+
|level20_stat5_value                    = 6
|level21                                = True
|level21_level_requirement              = 72
|level21_stat_text                      = 186 to 279 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius
|level21_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level21_stat1_value                    = 186
|level21_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level21_stat2_value                    = 279
|level21_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level21_stat3_value                    = 5
|level21_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level21_stat4_value                    = 7
|level21_stat5_id                        = active_skill_base_radius_+
|level21_stat5_value                    = 7
|level22                                = True
|level22_level_requirement              = 74
|level22_stat_text                      = 201 to 302 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius
|level22_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level22_stat1_value                    = 201
|level22_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level22_stat2_value                    = 302
|level22_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level22_stat3_value                    = 5
|level22_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level22_stat4_value                    = 7
|level22_stat5_id                        = active_skill_base_radius_+
|level22_stat5_value                    = 7
|level23                                = True
|level23_level_requirement              = 76
|level23_stat_text                      = 217 to 326 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius
|level23_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level23_stat1_value                    = 217
|level23_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level23_stat2_value                    = 326
|level23_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level23_stat3_value                    = 5
|level23_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level23_stat4_value                    = 7
|level23_stat5_id                        = active_skill_base_radius_+
|level23_stat5_value                    = 7
|level24                                = True
|level24_level_requirement              = 78
|level24_stat_text                      = 234 to 351 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius
|level24_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level24_stat1_value                    = 234
|level24_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level24_stat2_value                    = 351
|level24_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level24_stat3_value                    = 6
|level24_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level24_stat4_value                    = 8
|level24_stat5_id                        = active_skill_base_radius_+
|level24_stat5_value                    = 8
|level25                                = True
|level25_level_requirement              = 80
|level25_stat_text                      = 253 to 379 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius
|level25_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level25_stat1_value                    = 253
|level25_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level25_stat2_value                    = 379
|level25_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level25_stat3_value                    = 6
|level25_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level25_stat4_value                    = 8
|level25_stat5_id                        = active_skill_base_radius_+
|level25_stat5_value                    = 8
|level26                                = True
|level26_level_requirement              = 82
|level26_stat_text                      = 272 to 408 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius
|level26_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level26_stat1_value                    = 272
|level26_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level26_stat2_value                    = 408
|level26_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level26_stat3_value                    = 6
|level26_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level26_stat4_value                    = 8
|level26_stat5_id                        = active_skill_base_radius_+
|level26_stat5_value                    = 8
|level27                                = True
|level27_level_requirement              = 84
|level27_stat_text                      = 293 to 440 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius
|level27_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level27_stat1_value                    = 293
|level27_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level27_stat2_value                    = 440
|level27_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level27_stat3_value                    = 6
|level27_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level27_stat4_value                    = 8
|level27_stat5_id                        = active_skill_base_radius_+
|level27_stat5_value                    = 9
|level28                                = True
|level28_level_requirement              = 86
|level28_stat_text                      = 316 to 474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius
|level28_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level28_stat1_value                    = 316
|level28_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level28_stat2_value                    = 474
|level28_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level28_stat3_value                    = 6
|level28_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level28_stat4_value                    = 8
|level28_stat5_id                        = active_skill_base_radius_+
|level28_stat5_value                    = 9
|level29                                = True
|level29_level_requirement              = 88
|level29_stat_text                      = 340 to 510 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius
|level29_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level29_stat1_value                    = 340
|level29_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level29_stat2_value                    = 510
|level29_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level29_stat3_value                    = 6
|level29_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level29_stat4_value                    = 8
|level29_stat5_id                        = active_skill_base_radius_+
|level29_stat5_value                    = 9
|level30                                = True
|level30_level_requirement              = 90
|level30_stat_text                      = 366 to 549 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level30_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level30_stat1_value                    = 366
|level30_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level30_stat2_value                    = 549
|level30_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level30_stat3_value                    = 6
|level30_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level30_stat4_value                    = 8
|level30_stat5_id                        = active_skill_base_radius_+
|level30_stat5_value                    = 10
|level31                                = True
|level31_level_requirement              = 91
|level31_stat_text                      = 379 to 569 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level31_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level31_stat1_value                    = 379
|level31_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level31_stat2_value                    = 569
|level31_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level31_stat3_value                    = 6
|level31_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level31_stat4_value                    = 8
|level31_stat5_id                        = active_skill_base_radius_+
|level31_stat5_value                    = 10
|level32                                = True
|level32_level_requirement              = 92
|level32_stat_text                      = 393 to 590 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level32_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level32_stat1_value                    = 393
|level32_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level32_stat2_value                    = 590
|level32_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level32_stat3_value                    = 6
|level32_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level32_stat4_value                    = 8
|level32_stat5_id                        = active_skill_base_radius_+
|level32_stat5_value                    = 10
|level33                                = True
|level33_level_requirement              = 93
|level33_stat_text                      = 408 to 612 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level33_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level33_stat1_value                    = 408
|level33_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level33_stat2_value                    = 612
|level33_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level33_stat3_value                    = 6
|level33_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level33_stat4_value                    = 8
|level33_stat5_id                        = active_skill_base_radius_+
|level33_stat5_value                    = 10
|level34                                = True
|level34_level_requirement              = 94
|level34_stat_text                      = 423 to 634 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level34_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level34_stat1_value                    = 423
|level34_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level34_stat2_value                    = 634
|level34_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level34_stat3_value                    = 7
|level34_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level34_stat4_value                    = 9
|level34_stat5_id                        = active_skill_base_radius_+
|level34_stat5_value                    = 10
|level35                                = True
|level35_level_requirement              = 95
|level35_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level35_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level35_stat1_value                    = 438
|level35_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level35_stat2_value                    = 657
|level35_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level35_stat3_value                    = 7
|level35_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level35_stat4_value                    = 9
|level35_stat5_id                        = active_skill_base_radius_+
|level35_stat5_value                    = 10
|level36                                = True
|level36_level_requirement              = 96
|level36_stat_text                      = 454 to 682 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level36_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level36_stat1_value                    = 454
|level36_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level36_stat2_value                    = 682
|level36_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level36_stat3_value                    = 7
|level36_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level36_stat4_value                    = 9
|level36_stat5_id                        = active_skill_base_radius_+
|level36_stat5_value                    = 11
|level37                                = True
|level37_level_requirement              = 97
|level37_stat_text                      = 471 to 706 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level37_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level37_stat1_value                    = 471
|level37_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level37_stat2_value                    = 706
|level37_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level37_stat3_value                    = 7
|level37_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level37_stat4_value                    = 9
|level37_stat5_id                        = active_skill_base_radius_+
|level37_stat5_value                    = 11
|level38                                = True
|level38_level_requirement              = 98
|level38_stat_text                      = 488 to 732 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level38_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level38_stat1_value                    = 488
|level38_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level38_stat2_value                    = 732
|level38_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level38_stat3_value                    = 7
|level38_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level38_stat4_value                    = 9
|level38_stat5_id                        = active_skill_base_radius_+
|level38_stat5_value                    = 11
|level39                                = True
|level39_level_requirement              = 99
|level39_stat_text                      = 506 to 759 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level39_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level39_stat1_value                    = 506
|level39_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level39_stat2_value                    = 759
|level39_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level39_stat3_value                    = 7
|level39_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level39_stat4_value                    = 9
|level39_stat5_id                        = active_skill_base_radius_+
|level39_stat5_value                    = 11
|level40                                = True
|level40_level_requirement              = 100
|level40_stat_text                      = 524 to 786 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level40_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level40_stat1_value                    = 524
|level40_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level40_stat2_value                    = 786
|level40_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level40_stat3_value                    = 7
|level40_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level40_stat4_value                    = 9
|level40_stat5_id                        = active_skill_base_radius_+
|level40_stat5_value                    = 11
|level1_strength_requirement            = 0
|level1_experience                      = 0
|level2_strength_requirement            = 0
|level2_experience                      = 70
|level3_strength_requirement            = 16
|level3_experience                      = 378
|level4_strength_requirement            = 22
|level4_experience                      = 1932
|level5_strength_requirement            = 31
|level5_experience                      = 8599
|level6_strength_requirement            = 41
|level6_experience                      = 34646
|level7_strength_requirement            = 50
|level7_experience                      = 84371
|level8_strength_requirement            = 58
|level8_experience                      = 180085
|level9_strength_requirement            = 67
|level9_experience                      = 349680
|level10_strength_requirement            = 75
|level10_experience                      = 633439
|level11_strength_requirement            = 83
|level11_experience                      = 1087435
|level12_strength_requirement            = 92
|level12_experience                      = 1790563
|level13_strength_requirement            = 100
|level13_experience                      = 2851786
|level14_strength_requirement            = 109
|level14_experience                      = 4917656
|level15_strength_requirement            = 117
|level15_experience                      = 7424766
|level16_strength_requirement            = 125
|level16_experience                      = 13223702
|level17_strength_requirement            = 134
|level17_experience                      = 28307621
|level18_strength_requirement            = 142
|level18_experience                      = 56100356
|level19_strength_requirement            = 148
|level19_experience                      = 99970095
|level20_strength_requirement            = 155
|level20_experience                      = 342051651
|level21_strength_requirement            = 159
|release_version                        = 3.15.0
|release_version                        = 3.15.0
|quest_reward1_type                      = quest
|quest_reward1_type                      = quest
Line 6: Line 598:
|quest_reward1_quest_id                  = a1q1
|quest_reward1_quest_id                  = a1q1
|quest_reward1_act                      = 1
|quest_reward1_act                      = 1
|quest_reward1_class_ids                = Templar,Marauder,Duelist,Scion
|quest_reward1_class_ids                = Marauder
|quest_reward2_type                      = vendor
|quest_reward2_type                      = vendor
|quest_reward2_quest                    = Enemy at the Gate
|quest_reward2_quest                    = Enemy at the Gate
Line 23: Line 615:
|quest_reward4_act                      = 6
|quest_reward4_act                      = 6
|quest_reward4_npc                      = Lilly Roth
|quest_reward4_npc                      = Lilly Roth
}} -->
}}


'''Shield Crush''' is a [[Melee skill|melee]] [[attack]] [[skill]]. The user swipes their shield, dealing [[area]] damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like [[Spectral Shield Throw]], Shield Crush uses your shield's stats to calculate damage.
'''Shield Crush''' is a [[Melee skill|melee]] [[attack]] [[skill]]. The user swipes their shield, dealing [[area]] damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like [[Spectral Shield Throw]], Shield Crush uses your shield's stats to calculate damage.


Shield Crush requires a [[shield]].
Shield Crush requires a [[shield]].
<!--
 
==Skill functions and interactions==
 
==Gem level progression==
{{Skill progression
|c1_abbr              = Off Hand<br>Physical Damage
  |c1_header          = x to y Base Off Hand Physical Damage
  |c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage
  |c1_pattern_value  = %d&nbsp;to&nbsp;%d
|c2_abbr              = Added<br>Physical Damage
  |c2_header          = x to y Added Physical Damage per 15 Armour or Evasion Rating on Shield
  |c2_pattern_extract = (%d+) to (%d+) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  |c2_pattern_value  = %d&nbsp;to&nbsp;%d
|c3_abbr              = Radius
  |c3_header          = +x metres to radius
  |c3_pattern_extract = %+(%d+%.*%d*) metres? to radius
  |c3_pattern_value  = +%sm
}}
 
==Gem quality==
{{Skill quality}}
 
{{Item acquisition}}
{{Item acquisition}}


{{#ifeq: active|active|{{Skill enchantment modifier list}}|}}
{{Skill enchantment modifier list|skill=Shield Crush}}
-->
 
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.23.0|
* Quality now causes the skill to deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect.
}}
{{Version history table row|3.20.0|
* Shield Crush is now offered to the Marauder for completing Enemy at the Gate.
}}
{{Version history table row|3.16.0|
* Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds).  
* Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds).  
* Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).  
* Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).  
* Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429).
* Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429).
{{Version history table row|3.15.0}}
}}
{{Version history table row|3.15.0|
* Shield Crush has been added to the game.<ref>{{cite web | author = Community_Team|date = July 20,2021 | title = Content Update 3.15.0 -- Path of Exile: Expedition | url = https://www.pathofexile.com/forum/view-thread/3147479 | publisher = Official Path of Exile Forums | accessdate = September 11, 2021}}</ref>
* Shield Crush has been added to the game.<ref>{{cite web | author = Community_Team|date = July 20,2021 | title = Content Update 3.15.0 -- Path of Exile: Expedition | url = https://www.pathofexile.com/forum/view-thread/3147479 | publisher = Official Path of Exile Forums | accessdate = September 11, 2021}}</ref>
|}
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 12:48, 15 December 2023

Shield CrushShield Crush of the Chieftain
Shield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius

Additional Effects From 1-20% Quality:
Deals up to (0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCrush

Shield Crush is a melee attack skill. The user swipes their shield, dealing area damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like Spectral Shield Throw, Shield Crush uses your shield's stats to calculate damage.

Shield Crush requires a shield.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthOff Hand
Physical Damage
Added
Physical Damage
RadiusExp.Total Exp.
1104 to 63 to 4N/A00
2204 to 63 to 4N/A7070
34165 to 83 to 4+0.1m308378
47227 to 104 to 5+0.1m15541932
511319 to 144 to 5+0.1m66678599
6164113 to 204 to 5+0.2m2604734646
7205017 to 264 to 5+0.2m4972584371
8245822 to 324 to 5+0.2m95714180085
9286727 to 404 to 5+0.3m169595349680
10327533 to 504 to 5+0.3m283759633439
11368340 to 604 to 5+0.3m4539961087435
12409249 to 734 to 6+0.4m7031281790563
134410058 to 884 to 6+0.4m10612232851786
144810970 to 1054 to 6+0.4m20658704917656
155211783 to 1244 to 6+0.5m25071107424766
165612598 to 1474 to 6+0.5m579893613223702
1760134116 to 1744 to 6+0.5m1508391928307621
1864142136 to 2044 to 6+0.6m2779273556100356
1967148153 to 2305 to 7+0.6m4386973999970095
2070155172 to 2585 to 7+0.6m242081556342051651
2172159186 to 2795 to 7+0.7mN/AN/A
2274N/A201 to 3025 to 7+0.7mN/AN/A
2376N/A217 to 3265 to 7+0.7mN/AN/A
2478N/A234 to 3516 to 8+0.8mN/AN/A
2580N/A253 to 3796 to 8+0.8mN/AN/A
2682N/A272 to 4086 to 8+0.8mN/AN/A
2784N/A293 to 4406 to 8+0.9mN/AN/A
2886N/A316 to 4746 to 8+0.9mN/AN/A
2988N/A340 to 5106 to 8+0.9mN/AN/A
3090N/A366 to 5496 to 8+1mN/AN/A
3191N/A379 to 5696 to 8+1mN/AN/A
3292N/A393 to 5906 to 8+1mN/AN/A
3393N/A408 to 6126 to 8+1mN/AN/A
3494N/A423 to 6347 to 9+1mN/AN/A
3595N/A438 to 6577 to 9+1mN/AN/A
3696N/A454 to 6827 to 9+1.1mN/AN/A
3797N/A471 to 7067 to 9+1.1mN/AN/A
3898N/A488 to 7327 to 9+1.1mN/AN/A
3999N/A506 to 7597 to 9+1.1mN/AN/A
40100N/A524 to 7867 to 9+1.1mN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorDeals up to (0.5-10)% more Damage with Hits to closer targets1

Item acquisition

Shield Crush can drop anywhere.

Recipes

Shield Crush can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Shield Crush.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Shield Crush Attack Speed 166Merciless Labyrinth10% increased Shield Crush Attack Speedhelmet 100
Enchantment Shield Crush Attack Speed 275Eternal Labyrinth15% increased Shield Crush Attack Speedhelmet 100
Enchantment Shield Crush Central Cone Area 166Merciless LabyrinthShield Crush central wave has 16% more Area of Effecthelmet 100
Enchantment Shield Crush Central Cone Area 275Eternal LabyrinthShield Crush central wave has 24% more Area of Effecthelmet 100
Enchantment Shield Crush Damage 166Merciless Labyrinth25% increased Shield Crush Damagehelmet 100
Enchantment Shield Crush Damage 275Eternal Labyrinth40% increased Shield Crush Damagehelmet 100

Version history

Version Changes
3.23.0
  • Quality now causes the skill to deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect.
3.20.0
  • Shield Crush is now offered to the Marauder for completing Enemy at the Gate.
3.16.0
  • Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds).
  • Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).
  • Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429).
3.15.0
  • Shield Crush has been added to the game.[1]

References

  1. Community_Team (July 20,2021). "Content Update 3.15.0 -- Path of Exile: Expedition". Official Path of Exile Forums. Retrieved September 11, 2021.