Shield Crush: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 42: Line 42:
|static_stat3_id                        = is_area_damage
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|stat_text                              = (4-172) to (6-258) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-6) to radius
|stat_text                              = (4-172) to (6-258) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-0.6) metres to radius
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 67: Line 67:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_stat_text                        = 5 to 8 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level3_stat_text                        = 5 to 8 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius
|level3_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level3_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level3_stat1_value                      = 5
|level3_stat1_value                      = 5
Line 80: Line 80:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level4_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius
|level4_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level4_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level4_stat1_value                      = 7
|level4_stat1_value                      = 7
Line 93: Line 93:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_stat_text                        = 9 to 14 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level5_stat_text                        = 9 to 14 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius
|level5_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level5_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level5_stat1_value                      = 9
|level5_stat1_value                      = 9
Line 106: Line 106:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_stat_text                        = 13 to 20 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level6_stat_text                        = 13 to 20 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius
|level6_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level6_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level6_stat1_value                      = 13
|level6_stat1_value                      = 13
Line 119: Line 119:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_stat_text                        = 17 to 26 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level7_stat_text                        = 17 to 26 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius
|level7_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level7_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level7_stat1_value                      = 17
|level7_stat1_value                      = 17
Line 132: Line 132:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_stat_text                        = 22 to 32 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level8_stat_text                        = 22 to 32 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius
|level8_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level8_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level8_stat1_value                      = 22
|level8_stat1_value                      = 22
Line 145: Line 145:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_stat_text                        = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level9_stat_text                        = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius
|level9_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level9_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level9_stat1_value                      = 27
|level9_stat1_value                      = 27
Line 158: Line 158:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_stat_text                      = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level10_stat_text                      = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius
|level10_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level10_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level10_stat1_value                    = 33
|level10_stat1_value                    = 33
Line 171: Line 171:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_stat_text                      = 40 to 60 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level11_stat_text                      = 40 to 60 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius
|level11_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level11_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level11_stat1_value                    = 40
|level11_stat1_value                    = 40
Line 184: Line 184:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_stat_text                      = 49 to 73 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level12_stat_text                      = 49 to 73 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius
|level12_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level12_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level12_stat1_value                    = 49
|level12_stat1_value                    = 49
Line 197: Line 197:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_stat_text                      = 58 to 88 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level13_stat_text                      = 58 to 88 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius
|level13_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level13_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level13_stat1_value                    = 58
|level13_stat1_value                    = 58
Line 210: Line 210:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_stat_text                      = 70 to 105 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level14_stat_text                      = 70 to 105 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius
|level14_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level14_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level14_stat1_value                    = 70
|level14_stat1_value                    = 70
Line 223: Line 223:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_stat_text                      = 83 to 124 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level15_stat_text                      = 83 to 124 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius
|level15_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level15_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level15_stat1_value                    = 83
|level15_stat1_value                    = 83
Line 236: Line 236:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_stat_text                      = 98 to 147 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level16_stat_text                      = 98 to 147 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius
|level16_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level16_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level16_stat1_value                    = 98
|level16_stat1_value                    = 98
Line 249: Line 249:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_stat_text                      = 116 to 174 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level17_stat_text                      = 116 to 174 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius
|level17_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level17_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level17_stat1_value                    = 116
|level17_stat1_value                    = 116
Line 262: Line 262:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_stat_text                      = 136 to 204 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level18_stat_text                      = 136 to 204 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius
|level18_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level18_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level18_stat1_value                    = 136
|level18_stat1_value                    = 136
Line 275: Line 275:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_stat_text                      = 153 to 230 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level19_stat_text                      = 153 to 230 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius
|level19_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level19_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level19_stat1_value                    = 153
|level19_stat1_value                    = 153
Line 288: Line 288:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_stat_text                      = 172 to 258 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level20_stat_text                      = 172 to 258 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius
|level20_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level20_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level20_stat1_value                    = 172
|level20_stat1_value                    = 172
Line 301: Line 301:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_stat_text                      = 186 to 279 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level21_stat_text                      = 186 to 279 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius
|level21_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level21_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level21_stat1_value                    = 186
|level21_stat1_value                    = 186
Line 314: Line 314:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_stat_text                      = 201 to 302 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level22_stat_text                      = 201 to 302 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius
|level22_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level22_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level22_stat1_value                    = 201
|level22_stat1_value                    = 201
Line 327: Line 327:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_stat_text                      = 217 to 326 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level23_stat_text                      = 217 to 326 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius
|level23_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level23_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level23_stat1_value                    = 217
|level23_stat1_value                    = 217
Line 340: Line 340:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_stat_text                      = 234 to 351 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level24_stat_text                      = 234 to 351 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius
|level24_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level24_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level24_stat1_value                    = 234
|level24_stat1_value                    = 234
Line 353: Line 353:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_stat_text                      = 253 to 379 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level25_stat_text                      = 253 to 379 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius
|level25_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level25_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level25_stat1_value                    = 253
|level25_stat1_value                    = 253
Line 366: Line 366:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_stat_text                      = 272 to 408 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level26_stat_text                      = 272 to 408 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius
|level26_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level26_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level26_stat1_value                    = 272
|level26_stat1_value                    = 272
Line 379: Line 379:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_stat_text                      = 293 to 440 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level27_stat_text                      = 293 to 440 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius
|level27_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level27_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level27_stat1_value                    = 293
|level27_stat1_value                    = 293
Line 392: Line 392:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_stat_text                      = 316 to 474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level28_stat_text                      = 316 to 474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius
|level28_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level28_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level28_stat1_value                    = 316
|level28_stat1_value                    = 316
Line 405: Line 405:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_stat_text                      = 340 to 510 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level29_stat_text                      = 340 to 510 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius
|level29_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level29_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level29_stat1_value                    = 340
|level29_stat1_value                    = 340
Line 418: Line 418:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_stat_text                      = 366 to 549 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level30_stat_text                      = 366 to 549 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level30_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level30_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level30_stat1_value                    = 366
|level30_stat1_value                    = 366
Line 431: Line 431:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_stat_text                      = 379 to 569 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level31_stat_text                      = 379 to 569 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level31_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level31_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level31_stat1_value                    = 379
|level31_stat1_value                    = 379
Line 444: Line 444:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_stat_text                      = 393 to 590 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level32_stat_text                      = 393 to 590 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level32_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level32_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level32_stat1_value                    = 393
|level32_stat1_value                    = 393
Line 457: Line 457:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_stat_text                      = 408 to 612 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level33_stat_text                      = 408 to 612 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level33_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level33_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level33_stat1_value                    = 408
|level33_stat1_value                    = 408
Line 470: Line 470:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_stat_text                      = 423 to 634 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level34_stat_text                      = 423 to 634 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level34_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level34_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level34_stat1_value                    = 423
|level34_stat1_value                    = 423
Line 483: Line 483:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level35_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius
|level35_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level35_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level35_stat1_value                    = 438
|level35_stat1_value                    = 438
Line 496: Line 496:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_stat_text                      = 454 to 682 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level36_stat_text                      = 454 to 682 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level36_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level36_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level36_stat1_value                    = 454
|level36_stat1_value                    = 454
Line 509: Line 509:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_stat_text                      = 471 to 706 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level37_stat_text                      = 471 to 706 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level37_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level37_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level37_stat1_value                    = 471
|level37_stat1_value                    = 471
Line 522: Line 522:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_stat_text                      = 488 to 732 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level38_stat_text                      = 488 to 732 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level38_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level38_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level38_stat1_value                    = 488
|level38_stat1_value                    = 488
Line 535: Line 535:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_stat_text                      = 506 to 759 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level39_stat_text                      = 506 to 759 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level39_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level39_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level39_stat1_value                    = 506
|level39_stat1_value                    = 506
Line 548: Line 548:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_stat_text                      = 524 to 786 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level40_stat_text                      = 524 to 786 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius
|level40_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level40_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level40_stat1_value                    = 524
|level40_stat1_value                    = 524

Revision as of 00:48, 9 September 2023

Shield CrushShield Crush of the Chieftain
Shield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius

Additional Effects From 1-20% Quality:
0.5% increased Area of Effect0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCrush

Shield Crush is a melee attack skill. The user swipes their shield, dealing area damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like Spectral Shield Throw, Shield Crush uses your shield's stats to calculate damage.

Shield Crush requires a shield.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthOff Hand
Physical Damage
Added
Physical Damage
RadiusExp.Total Exp.
1104 to 63 to 4N/A00
2204 to 63 to 4N/A7070
34165 to 83 to 4N/A308378
47227 to 104 to 5N/A15541932
511319 to 144 to 5N/A66678599
6164113 to 204 to 5N/A2604734646
7205017 to 264 to 5N/A4972584371
8245822 to 324 to 5N/A95714180085
9286727 to 404 to 5N/A169595349680
10327533 to 504 to 5N/A283759633439
11368340 to 604 to 5N/A4539961087435
12409249 to 734 to 6N/A7031281790563
134410058 to 884 to 6N/A10612232851786
144810970 to 1054 to 6N/A20658704917656
155211783 to 1244 to 6N/A25071107424766
165612598 to 1474 to 6N/A579893613223702
1760134116 to 1744 to 6N/A1508391928307621
1864142136 to 2044 to 6N/A2779273556100356
1967148153 to 2305 to 7N/A4386973999970095
2070155172 to 2585 to 7N/A242081556342051651
2172159186 to 2795 to 7N/AN/AN/A
2274N/A201 to 3025 to 7N/AN/AN/A
2376N/A217 to 3265 to 7N/AN/AN/A
2478N/A234 to 3516 to 8N/AN/AN/A
2580N/A253 to 3796 to 8N/AN/AN/A
2682N/A272 to 4086 to 8N/AN/AN/A
2784N/A293 to 4406 to 8N/AN/AN/A
2886N/A316 to 4746 to 8N/AN/AN/A
2988N/A340 to 5106 to 8N/AN/AN/A
3090N/A366 to 5496 to 8N/AN/AN/A
3191N/A379 to 5696 to 8N/AN/AN/A
3292N/A393 to 5906 to 8N/AN/AN/A
3393N/A408 to 6126 to 8N/AN/AN/A
3494N/A423 to 6347 to 9N/AN/AN/A
3595N/A438 to 6577 to 9N/AN/AN/A
3696N/A454 to 6827 to 9N/AN/AN/A
3797N/A471 to 7067 to 9N/AN/AN/A
3898N/A488 to 7327 to 9N/AN/AN/A
3999N/A506 to 7597 to 9N/AN/AN/A
40100N/A524 to 7867 to 9N/AN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorDeals up to (0.5-10)% more Damage with Hits to closer targets1

Item acquisition

Shield Crush can drop anywhere.

Recipes

Shield Crush can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Shield Crush.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Shield Crush Attack Speed 166Merciless Labyrinth10% increased Shield Crush Attack Speedhelmet 100
Enchantment Shield Crush Attack Speed 275Eternal Labyrinth15% increased Shield Crush Attack Speedhelmet 100
Enchantment Shield Crush Central Cone Area 166Merciless LabyrinthShield Crush central wave has 16% more Area of Effecthelmet 100
Enchantment Shield Crush Central Cone Area 275Eternal LabyrinthShield Crush central wave has 24% more Area of Effecthelmet 100
Enchantment Shield Crush Damage 166Merciless Labyrinth25% increased Shield Crush Damagehelmet 100
Enchantment Shield Crush Damage 275Eternal Labyrinth40% increased Shield Crush Damagehelmet 100

Version history

Version Changes
3.20.0
  • Shield Crush is now offered to the Marauder for completing Enemy at the Gate.
3.16.0
  • Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds).
  • Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).
  • Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429).
3.15.0
  • Shield Crush has been added to the game.[1]

References

  1. Community_Team (July 20,2021). "Content Update 3.15.0 -- Path of Exile: Expedition". Official Path of Exile Forums. Retrieved September 11, 2021.