Shield Charge

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Revision as of 18:54, 12 July 2013 by >@DeletedUser40283036 (→‎Version History: Added 0.11.1 notes to version history, Shield charge can now be evaded.)
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Template:Gem Infobox

In the hands of a talented combatant, even a shield becomes a deadly weapon. With Shield Charge, a warrior dashes forward at a single enemy, slamming them senseless. The violence of the charge will push nearby foes out of its path, and inflict great damage on target. An opponent unlucky enough to be struck by the full brunt of a Shield Charge will be knocked back and stunned for a time.

The player charges at an enemy and bashes it with his shield. The target is damaged, knocked back, and stunned. Enemies in the way are pushed to the side. Damage and stun duration are proportional to the distance charged. As the skill levels up, damage increases. Higher quality Shield Charge gems deal increased damage. This skill requires a shield and a one-handed melee weapon.

Gem Leveling

Template:GemLevelTable |- ! 1 | 4 || 16 || 8 || 150% || 100% || 50% || 841 |- ! 2 | 6 || 20 || 8 || 160% || 107% || 50% || 3,099 |- ! 3 | 9 || 27 || 8 || 170% || 114% || 50% || 7,433 |- ! 4 | 12 || 33 || 8 || 180% || 121% || 50% || 15,249 |- ! 5 | 15 || 39 || 8 || 190% || 128% || 50% || 41,517 |- ! 6 | 19 || 48 || 8 || 200% || 135% || 50% || 81,983 |- ! 7 | 23 || 56 || 8 || 200% || 142% || 55% || 199,180 |- ! 8 | 28 || 67 || 8 || 200% || 149% || 60% || 604,431 |- ! 9 | 33 || 77 || 8 || 200% || 156% || 65% || 631,832 |- ! 10 | 39 || 90 || 8 || 200% || 163% || 70% || 959,669 |- ! 11 | 43 || 98 || 9 || 200% || 170% || 70% || 1,426,490 |- ! 12 | 46 || 104 || 9 || 200% || 177% || 70% || 2,737,323 |- ! 13 | 49 || 111 || 9 || 200% || 184% || 70% || 3,289,072 |- ! 14 | 52 || 117 || 9 || 200% || 191% || 70% || 3,351,223 |- ! 15 | 55 || 123 || 9 || 200% || 198% || 70% || 9,936,192 |- ! 16 | 58 || 130 || 10 || 200% || 200% || 70% || 21,346,246 |- ! 17 | 61 || 136 || 10 || 200% || 202% || 70% || 50,693,883 |- ! 18 | 64 || 142 || 10 || 200% || 204% || 70% || 90,050,361 |- ! 19 | 66 || 146 || 10 || 200% || 206% || 70% || 147,034,294 |- ! 20 | 68 || 151 || 10 || 200% || 208% || 70% || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..[1]

Version History

Version Changes
0.11.1b
  • Fixed a crash with Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    and Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash".
0.11.1
  • The Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash" support gem now works with Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    .
  • Shield charge can now be evaded.
0.11.0
  • Fixed a bug where Shield Charge would deal no damage if used very close to a monster.
0.10.0c
  • Fixed a game server crash that could occur when using Shield Charge.
0.10.0
  • Fixed a bug where your speed would not change when using Shield Charge to travel through ground ice or ground tar.
0.9.12t
  • Fixed a crash that would occur if a player or monster tried to use Shield Charge while caught in a Bear Trap.
0.9.12qq
  • From 1% damage per quality point to 0.35%.
0.9.10
  • Removed increase to knockback distance based on charge distance.
0.9.6b
  • Improved the effects for Shield Charge
0.9.4
  • Shield Charge now provides no damage bonus if used at minimum range, because it's fast and doesn't miss.
    It still provides the same damage bonus at longer ranges.
0.9.1
  • Fixed a bug that allowed Shield Charge to be spammed really fast.
  • Increased stun and knockback

References

  1. Default Trading Official Path of Exile Forums