Physical damage: Difference between revisions

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Revision as of 16:24, 28 April 2017

"Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill).

Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage aswell.

Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The Module Error: No skills found with q_where = skill.active_skill_name="Iron Grip" gem applies the same effect to a single skill.

Skill gems

Skills with the attack keyword will do any physical damage of the weapon used and apply the appropriate physical damage passive skills. Some spells also deal physical damage.

A list of skill gems with the spell gem tag that deal physical damage:

Template:SMW item table/skill gems

Unique items

Global flat added physical damage

Unique items that have their base damage increased by local flat or increased physical damage.

Template:Query unique items

Increased physical damage

Unique items that increase or decrease physical damage by a percentage.

#invoke: Item table

Add a percentage of physical damage as another damage type

Unique items that add a percentage of the physical damage as another damage type.

#invoke: Item table

Converted to another damage type

Unique items that convert physical damage to another damage type.

#invoke: Item table

Passive skills

Many passive skills throughout the tree increase physical damage, but most are restricted to particular sources. These passives exist to increase physical damage from the following sources:

All of these categories of passive skills will only increase the physical damage of attacks, not spells. However, the bonus from Iron Grip does not share this restriction. Passives which increase projectile damage, and the Module Error: No skills found with q_where = skill.active_skill_name="Iron Will" support gem, apply their bonuses to all types of damage, not just physical.

Physical damage

These passive skills grant unrestricted physical damage bonuses. This includes physical damage generated by spells such as Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
.

Template:Passive table

See also