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Line 18: Line 18:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Area of Effect
|quality_type1_stat_text                = Creates +(0.1-2) Spikes
|quality_type1_stat1_id                  = base_skill_area_of_effect_+%
|quality_type1_breakpoints               = 10.0
|quality_type1_stat1_value              = 500
|quality_type1_stat1_id                 = blood_spears_base_number_of_spears
|quality_type2_weight                    = 100
|quality_type1_stat1_value               = 100
|quality_type2_stat_text                = 0.5% chance to Impale Enemies on Hit
|quality_type2_stat1_id                  = attacks_impale_on_hit_%_chance
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% chance to cause Bleeding
|quality_type3_stat1_id                  = bleed_on_hit_with_attacks_%
|quality_type3_stat1_value               = 1000
|quality_type4_weight                    = 10
|quality_type4_stat_text                = Creates 0.05 fewer Spikes<br>Creates 0.1 additional Spikes if you've changed Stance Recently
|quality_type4_stat1_id                 = blood_spears_base_number_of_spears
|quality_type4_stat1_value              = -50
|quality_type4_stat2_id                  = blood_spears_additional_number_of_spears_if_changed_stance_recently
|quality_type4_stat2_value               = 100
|static_cost_amounts                    = 6
|static_cost_amounts                    = 6
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 80
|static_attack_speed_multiplier          = 80
|static_stat1_id                        = blood_spears_base_number_of_spears
|static_stat1_id                        = blood_spears_aoe_modifiers_apply_to_blood_spear_placement_range_at_%_value
|static_stat1_value                      = 7
|static_stat1_value                      = 50
|static_stat2_id                        = blood_spears_damage_+%_final_in_blood_stance
|static_stat2_id                        = console_skill_dont_chase
|static_stat2_value                      = -75
|static_stat2_value                      = 1
|static_stat3_id                        = blood_spears_additional_number_of_spears_if_changed_stance_recently
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 2
|static_stat3_value                      = 1
|static_stat4_id                        = blood_spears_aoe_modifiers_apply_to_blood_spear_placement_range_at_%_value
|static_stat4_id                        = blood_spears_base_number_of_spears
|static_stat4_value                      = 50
|static_stat4_value                      = 7
|static_stat5_id                        = is_area_damage
|static_stat5_id                        = quality_display_perforate_is_gem
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = console_skill_dont_chase
|static_stat6_id                        = blood_spears_damage_+%_final_in_blood_stance
|static_stat6_value                      = 1
|static_stat6_value                      = -75
|stat_text                              = Creates 7 Spikes<br>75% less Damage while in Blood Stance<br>Creates 2 additional Spikes if you've changed Stance Recently<br>(2-75) to (3-113) Added Attack Physical Damage<br>(0-76)% more Area of Effect while in Sand Stance
|stat_text                              = (2-75) to (3-113) Added Attack Physical Damage<br>Creates 7 Spikes<br>75% less Damage while in Blood Stance<br>(0-76)% more Area of Effect while in Sand Stance
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_damage_effectiveness            = 125
|level1_damage_effectiveness            = 155
|level1_damage_multiplier                = 125
|level1_damage_multiplier                = 155
|level1_stat_text                        = 2 to 3 Added Attack Physical Damage
|level1_stat_text                        = 2 to 3 Added Attack Physical Damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
Line 63: Line 50:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_damage_effectiveness            = 130
|level2_damage_effectiveness            = 160.8
|level2_damage_multiplier                = 129.6
|level2_damage_multiplier                = 160.8
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>4% more Area of Effect while in Sand Stance
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>4% more Area of Effect while in Sand Stance
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
Line 74: Line 61:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_damage_effectiveness            = 134
|level3_damage_effectiveness            = 166.6
|level3_damage_multiplier                = 134.3
|level3_damage_multiplier                = 166.6
|level3_stat_text                        = 3 to 4 Added Attack Physical Damage<br>8% more Area of Effect while in Sand Stance
|level3_stat_text                        = 3 to 4 Added Attack Physical Damage<br>8% more Area of Effect while in Sand Stance
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
Line 85: Line 72:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_damage_effectiveness            = 139
|level4_damage_effectiveness            = 172.4
|level4_damage_multiplier                = 138.9
|level4_damage_multiplier                = 172.4
|level4_stat_text                        = 4 to 6 Added Attack Physical Damage<br>12% more Area of Effect while in Sand Stance
|level4_stat_text                        = 4 to 6 Added Attack Physical Damage<br>12% more Area of Effect while in Sand Stance
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
Line 96: Line 83:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_damage_effectiveness            = 144
|level5_damage_effectiveness            = 178.2
|level5_damage_multiplier                = 143.5
|level5_damage_multiplier                = 178.2
|level5_stat_text                        = 5 to 8 Added Attack Physical Damage<br>16% more Area of Effect while in Sand Stance
|level5_stat_text                        = 5 to 8 Added Attack Physical Damage<br>16% more Area of Effect while in Sand Stance
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
Line 107: Line 94:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_damage_effectiveness            = 148
|level6_damage_effectiveness            = 183.9
|level6_damage_multiplier                = 148.2
|level6_damage_multiplier                = 183.9
|level6_stat_text                        = 7 to 11 Added Attack Physical Damage<br>20% more Area of Effect while in Sand Stance
|level6_stat_text                        = 7 to 11 Added Attack Physical Damage<br>20% more Area of Effect while in Sand Stance
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
Line 118: Line 105:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_damage_effectiveness            = 153
|level7_damage_effectiveness            = 189.7
|level7_damage_multiplier                = 152.8
|level7_damage_multiplier                = 189.7
|level7_stat_text                        = 9 to 13 Added Attack Physical Damage<br>24% more Area of Effect while in Sand Stance
|level7_stat_text                        = 9 to 13 Added Attack Physical Damage<br>24% more Area of Effect while in Sand Stance
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
Line 129: Line 116:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_damage_effectiveness            = 157
|level8_damage_effectiveness            = 195.5
|level8_damage_multiplier                = 157.4
|level8_damage_multiplier                = 195.5
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage<br>28% more Area of Effect while in Sand Stance
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage<br>28% more Area of Effect while in Sand Stance
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
Line 140: Line 127:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_damage_effectiveness            = 162
|level9_damage_effectiveness            = 201.3
|level9_damage_multiplier                = 162.1
|level9_damage_multiplier                = 201.3
|level9_stat_text                        = 14 to 20 Added Attack Physical Damage<br>32% more Area of Effect while in Sand Stance
|level9_stat_text                        = 14 to 20 Added Attack Physical Damage<br>32% more Area of Effect while in Sand Stance
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
Line 151: Line 138:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_damage_effectiveness            = 167
|level10_damage_effectiveness            = 207.1
|level10_damage_multiplier              = 166.7
|level10_damage_multiplier              = 207.1
|level10_stat_text                      = 16 to 25 Added Attack Physical Damage<br>36% more Area of Effect while in Sand Stance
|level10_stat_text                      = 16 to 25 Added Attack Physical Damage<br>36% more Area of Effect while in Sand Stance
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
Line 162: Line 149:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 171
|level11_damage_effectiveness            = 212.9
|level11_damage_multiplier              = 171.3
|level11_damage_multiplier              = 212.9
|level11_stat_text                      = 20 to 30 Added Attack Physical Damage<br>40% more Area of Effect while in Sand Stance
|level11_stat_text                      = 20 to 30 Added Attack Physical Damage<br>40% more Area of Effect while in Sand Stance
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
Line 173: Line 160:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 176
|level12_damage_effectiveness            = 218.7
|level12_damage_multiplier              = 175.9
|level12_damage_multiplier              = 218.7
|level12_stat_text                      = 24 to 35 Added Attack Physical Damage<br>44% more Area of Effect while in Sand Stance
|level12_stat_text                      = 24 to 35 Added Attack Physical Damage<br>44% more Area of Effect while in Sand Stance
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
Line 184: Line 171:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 181
|level13_damage_effectiveness            = 224.5
|level13_damage_multiplier              = 180.6
|level13_damage_multiplier              = 224.5
|level13_stat_text                      = 28 to 42 Added Attack Physical Damage<br>48% more Area of Effect while in Sand Stance
|level13_stat_text                      = 28 to 42 Added Attack Physical Damage<br>48% more Area of Effect while in Sand Stance
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
Line 195: Line 182:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 185
|level14_damage_effectiveness            = 230.3
|level14_damage_multiplier              = 185.2
|level14_damage_multiplier              = 230.3
|level14_stat_text                      = 33 to 49 Added Attack Physical Damage<br>52% more Area of Effect while in Sand Stance
|level14_stat_text                      = 33 to 49 Added Attack Physical Damage<br>52% more Area of Effect while in Sand Stance
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
Line 206: Line 193:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 190
|level15_damage_effectiveness            = 236.1
|level15_damage_multiplier              = 189.8
|level15_damage_multiplier              = 236.1
|level15_stat_text                      = 39 to 58 Added Attack Physical Damage<br>56% more Area of Effect while in Sand Stance
|level15_stat_text                      = 39 to 58 Added Attack Physical Damage<br>56% more Area of Effect while in Sand Stance
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
Line 217: Line 204:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 194
|level16_damage_effectiveness            = 241.8
|level16_damage_multiplier              = 194.5
|level16_damage_multiplier              = 241.8
|level16_stat_text                      = 45 to 68 Added Attack Physical Damage<br>60% more Area of Effect while in Sand Stance
|level16_stat_text                      = 45 to 68 Added Attack Physical Damage<br>60% more Area of Effect while in Sand Stance
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
Line 228: Line 215:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 199
|level17_damage_effectiveness            = 247.6
|level17_damage_multiplier              = 199.1
|level17_damage_multiplier              = 247.6
|level17_stat_text                      = 52 to 79 Added Attack Physical Damage<br>64% more Area of Effect while in Sand Stance
|level17_stat_text                      = 52 to 79 Added Attack Physical Damage<br>64% more Area of Effect while in Sand Stance
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
Line 239: Line 226:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 204
|level18_damage_effectiveness            = 253.4
|level18_damage_multiplier              = 203.7
|level18_damage_multiplier              = 253.4
|level18_stat_text                      = 61 to 91 Added Attack Physical Damage<br>68% more Area of Effect while in Sand Stance
|level18_stat_text                      = 61 to 91 Added Attack Physical Damage<br>68% more Area of Effect while in Sand Stance
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
Line 250: Line 237:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 208
|level19_damage_effectiveness            = 259.2
|level19_damage_multiplier              = 208.4
|level19_damage_multiplier              = 259.2
|level19_stat_text                      = 68 to 102 Added Attack Physical Damage<br>72% more Area of Effect while in Sand Stance
|level19_stat_text                      = 68 to 102 Added Attack Physical Damage<br>72% more Area of Effect while in Sand Stance
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
Line 261: Line 248:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 213
|level20_damage_effectiveness            = 265
|level20_damage_multiplier              = 213
|level20_damage_multiplier              = 265
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>76% more Area of Effect while in Sand Stance
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>76% more Area of Effect while in Sand Stance
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
Line 272: Line 259:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 218
|level21_damage_effectiveness            = 270.8
|level21_damage_multiplier              = 217.6
|level21_damage_multiplier              = 270.8
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>80% more Area of Effect while in Sand Stance
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>80% more Area of Effect while in Sand Stance
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
Line 283: Line 270:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 222
|level22_damage_effectiveness            = 276.6
|level22_damage_multiplier              = 222.3
|level22_damage_multiplier              = 276.6
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>84% more Area of Effect while in Sand Stance
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>84% more Area of Effect while in Sand Stance
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
Line 294: Line 281:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 227
|level23_damage_effectiveness            = 282.4
|level23_damage_multiplier              = 226.9
|level23_damage_multiplier              = 282.4
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>88% more Area of Effect while in Sand Stance
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>88% more Area of Effect while in Sand Stance
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
Line 305: Line 292:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 232
|level24_damage_effectiveness            = 288.2
|level24_damage_multiplier              = 231.5
|level24_damage_multiplier              = 288.2
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>92% more Area of Effect while in Sand Stance
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>92% more Area of Effect while in Sand Stance
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
Line 316: Line 303:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 236
|level25_damage_effectiveness            = 293.9
|level25_damage_multiplier              = 236.2
|level25_damage_multiplier              = 293.9
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>96% more Area of Effect while in Sand Stance
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>96% more Area of Effect while in Sand Stance
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
Line 327: Line 314:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 241
|level26_damage_effectiveness            = 299.7
|level26_damage_multiplier              = 240.8
|level26_damage_multiplier              = 299.7
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>100% more Area of Effect while in Sand Stance
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>100% more Area of Effect while in Sand Stance
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
Line 338: Line 325:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 245
|level27_damage_effectiveness            = 305.5
|level27_damage_multiplier              = 245.4
|level27_damage_multiplier              = 305.5
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>104% more Area of Effect while in Sand Stance
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>104% more Area of Effect while in Sand Stance
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
Line 349: Line 336:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 250
|level28_damage_effectiveness            = 311.3
|level28_damage_multiplier              = 250.1
|level28_damage_multiplier              = 311.3
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>108% more Area of Effect while in Sand Stance
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>108% more Area of Effect while in Sand Stance
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
Line 360: Line 347:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 255
|level29_damage_effectiveness            = 317.1
|level29_damage_multiplier              = 254.7
|level29_damage_multiplier              = 317.1
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>112% more Area of Effect while in Sand Stance
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>112% more Area of Effect while in Sand Stance
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
Line 371: Line 358:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 259
|level30_damage_effectiveness            = 322.9
|level30_damage_multiplier              = 259.3
|level30_damage_multiplier              = 322.9
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>116% more Area of Effect while in Sand Stance
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>116% more Area of Effect while in Sand Stance
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
Line 382: Line 369:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 262
|level31_damage_effectiveness            = 325.8
|level31_damage_multiplier              = 261.6
|level31_damage_multiplier              = 325.8
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>118% more Area of Effect while in Sand Stance
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>118% more Area of Effect while in Sand Stance
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
Line 393: Line 380:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 264
|level32_damage_effectiveness            = 328.7
|level32_damage_multiplier              = 263.9
|level32_damage_multiplier              = 328.7
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>120% more Area of Effect while in Sand Stance
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>120% more Area of Effect while in Sand Stance
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
Line 404: Line 391:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 266
|level33_damage_effectiveness            = 331.6
|level33_damage_multiplier              = 266.3
|level33_damage_multiplier              = 331.6
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>122% more Area of Effect while in Sand Stance
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>122% more Area of Effect while in Sand Stance
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
Line 415: Line 402:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 269
|level34_damage_effectiveness            = 334.5
|level34_damage_multiplier              = 268.6
|level34_damage_multiplier              = 334.5
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>124% more Area of Effect while in Sand Stance
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>124% more Area of Effect while in Sand Stance
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
Line 426: Line 413:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 271
|level35_damage_effectiveness            = 337.4
|level35_damage_multiplier              = 270.9
|level35_damage_multiplier              = 337.4
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>126% more Area of Effect while in Sand Stance
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>126% more Area of Effect while in Sand Stance
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
Line 437: Line 424:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 273
|level36_damage_effectiveness            = 340.3
|level36_damage_multiplier              = 273.2
|level36_damage_multiplier              = 340.3
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>128% more Area of Effect while in Sand Stance
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>128% more Area of Effect while in Sand Stance
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
Line 448: Line 435:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 276
|level37_damage_effectiveness            = 343.2
|level37_damage_multiplier              = 275.5
|level37_damage_multiplier              = 343.2
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>130% more Area of Effect while in Sand Stance
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>130% more Area of Effect while in Sand Stance
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
Line 459: Line 446:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 278
|level38_damage_effectiveness            = 346.1
|level38_damage_multiplier              = 277.8
|level38_damage_multiplier              = 346.1
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>132% more Area of Effect while in Sand Stance
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>132% more Area of Effect while in Sand Stance
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
Line 470: Line 457:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 280
|level39_damage_effectiveness            = 348.9
|level39_damage_multiplier              = 280.2
|level39_damage_multiplier              = 348.9
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>134% more Area of Effect while in Sand Stance
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>134% more Area of Effect while in Sand Stance
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
Line 481: Line 468:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 282
|level40_damage_effectiveness            = 351.8
|level40_damage_multiplier              = 282.5
|level40_damage_multiplier              = 351.8
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>136% more Area of Effect while in Sand Stance
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>136% more Area of Effect while in Sand Stance
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
Line 579: Line 566:


==Skill functions and interactions==
==Skill functions and interactions==
''section-stub (you can help)''
===Alt quality===
In its phantasmal [[quality]]: "{{c|mod|Creates 0.05 fewer Spikes, Creates 0.1 additional Spikes if you've changed Stance Recently}}" if you stay between 10-19% quality, you will not get one permanent fewer spikes while still having an additional Spikes if you've changed Stance Recently resulting in an always better case than going for 20% on this alternate quality.


==Gem level progression==
==Gem level progression==
Line 595: Line 578:
   |c2_pattern_value  = %d%%
   |c2_pattern_value  = %d%%
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0}}
{{Version history table row|3.23.0|
* No longer creates 2 additional Spikes if you've changed Stance Recently.
* Now deals 155% of base Attack Damage and has 155% Effectiveness of Added Damage at gem level 1 (both previously 125%), both scaling up to 265% at gem level 20 (both previously 213%).
* Quality now Creates +0-2 Spikes, instead of providing 0-10% increased Area of Effect.
}}
{{Version history table row|3.15.0|
* Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
* Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* The visual effects have been improved.
* The visual effects have been improved.
* Now deals base Damage and has an added Damage effectiveness of 125% at gem level 1 (from 140%), up to 170% at gem level 20 (from 196%).
* Now deals base Damage and has an added Damage effectiveness of 125% at gem level 1 (from 140%), up to 170% at gem level 20 (from 196%).
Line 615: Line 604:
* Now gains more area of effect while in Sand stance as the gem levels, up to 76% more at gem level 20.
* Now gains more area of effect while in Sand stance as the gem levels, up to 76% more at gem level 20.
* Gained the Slam and Physical Tag.
* Gained the Slam and Physical Tag.
{{Version history table row|3.7.4}}
}}
{{Version history table row|3.7.4|
* Added Labyrinth Enchantments.
* Added Labyrinth Enchantments.
{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
*  Perforate has been added to the game.
*  Perforate has been added to the game.
|}
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 18:39, 22 December 2023

PerforatePerforate of DualityPerforate of Bloodshed
PerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (155-265)% of base
Effectiveness of Added Damage: (155-265)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPerforate

Perforate is an attack skill where the user strikes the ground to launch multiple spikes from the ground that deal area of effect damage. This skill interacts with Blood and Sand Stance, launching multiple spikes in a small area in Blood Stance and launching the spikes outwards in Sand Stance.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
Physical DamageMore AoEExp.Total Exp.
1100155%155%2 to 3N/A00
2200160.8%160.8%2 to 34%7070
3400166.6%166.6%3 to 48%308378
47014172.4%172.4%4 to 612%15541932
511019178.2%178.2%5 to 816%66678599
6161826183.9%183.9%7 to 1120%2604734646
7202231189.7%189.7%9 to 1324%4972584371
8242537195.5%195.5%11 to 1728%95714180085
9282942201.3%201.3%14 to 2032%169595349680
10323347207.1%207.1%16 to 2536%283759633439
11363652212.9%212.9%20 to 3040%4539961087435
12404058218.7%218.7%24 to 3544%7031281790563
13444463224.5%224.5%28 to 4248%10612232851786
14484868230.3%230.3%33 to 4952%20658704917656
15525174236.1%236.1%39 to 5856%25071107424766
16565579241.8%241.8%45 to 6860%579893613223702
17605984247.6%247.6%52 to 7964%1508391928307621
18646290253.4%253.4%61 to 9168%2779273556100356
19676594259.2%259.2%68 to 10272%4386973999970095
20706898265%265%75 to 11376%242081556342051651
217270100270.8%270.8%81 to 12280%N/AN/A
2274N/AN/A276.6%276.6%87 to 13084%N/AN/A
2376N/AN/A282.4%282.4%93 to 14088%N/AN/A
2478N/AN/A288.2%288.2%100 to 15092%N/AN/A
2580N/AN/A293.9%293.9%107 to 16096%N/AN/A
2682N/AN/A299.7%299.7%114 to 172100%N/AN/A
2784N/AN/A305.5%305.5%123 to 184104%N/AN/A
2886N/AN/A311.3%311.3%131 to 197108%N/AN/A
2988N/AN/A317.1%317.1%140 to 210112%N/AN/A
3090N/AN/A322.9%322.9%150 to 224116%N/AN/A
3191N/AN/A325.8%325.8%155 to 232118%N/AN/A
3292N/AN/A328.7%328.7%160 to 240120%N/AN/A
3393N/AN/A331.6%331.6%165 to 248122%N/AN/A
3494N/AN/A334.5%334.5%171 to 256124%N/AN/A
3595N/AN/A337.4%337.4%176 to 265126%N/AN/A
3696N/AN/A340.3%340.3%182 to 273128%N/AN/A
3797N/AN/A343.2%343.2%188 to 282130%N/AN/A
3898N/AN/A346.1%346.1%194 to 292132%N/AN/A
3999N/AN/A348.9%348.9%201 to 301134%N/AN/A
40100N/AN/A351.8%351.8%207 to 311136%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorCreates +(0.1-2) Spikes1

Item acquisition

Perforate can drop anywhere.

Recipes

Perforate can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Perforate.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Perforate Area Of Effect 166Merciless LabyrinthPerforate has 16% increased Area of Effecthelmet 100
Enchantment Perforate Area Of Effect 275Eternal LabyrinthPerforate has 24% increased Area of Effecthelmet 100
Enchantment Perforate Damage 166Merciless LabyrinthPerforate deals 25% increased Damagehelmet 100
Enchantment Perforate Damage 275Eternal LabyrinthPerforate deals 40% increased Damagehelmet 100
Enchantment Perforate Number Of Spikes 166Merciless LabyrinthPerforate creates +1 Spikehelmet 100
Enchantment Perforate Number Of Spikes 275Eternal LabyrinthPerforate creates +2 Spikeshelmet 100

Version history

Version Changes
3.23.0
  • No longer creates 2 additional Spikes if you've changed Stance Recently.
  • Now deals 155% of base Attack Damage and has 155% Effectiveness of Added Damage at gem level 1 (both previously 125%), both scaling up to 265% at gem level 20 (both previously 213%).
  • Quality now Creates +0-2 Spikes, instead of providing 0-10% increased Area of Effect.
3.15.0
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
3.11.0
  • The visual effects have been improved.
  • Now deals base Damage and has an added Damage effectiveness of 125% at gem level 1 (from 140%), up to 170% at gem level 20 (from 196%).
  • Now has 2 to 3 added Attack Physical Damage at gem level 1, up to 75 to 113 at gem level 20 (previously had no added damage).
  • Now creates 7 spikes (from 6).
  • Now creates 2 additional spikes if you've changed stance recently.
  • Now deals 75% less Damage while in Blood stance (from 65%).
  • Now gains more area of effect while in Sand stance as the gem levels, up to 76% more at gem level 20.
  • Gained the Slam and Physical Tag.
3.7.4
  • Added Labyrinth Enchantments.
3.7.0
  • Perforate has been added to the game.

References

ru:Пронзающие шипы