Passive skill: Difference between revisions

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Path of Exileのすべてのキャラクターはパッシブスキルツリー[http://www.pathofexile.com/passive-skill-tree/]に接続できる。あなたのキャラクターは、このスキルツリーを自由に選択し、パッシブによる[[Buffs|バフ]][[Attributes|能力値]]の増加を行い、強くなっていく。すべてのクラスで、同じスキルツリーを使うが、開始地点が異なる。レベルが上った時、ポイントを1つ得る。このポイントをノードに振り分けていくが、ノード同士は必ず繋がっていなければならない。
Every character in Path of Exile has access to the passive skill tree [http://www.pathofexile.com/passive-skill-tree/]. The Passive Skill 'Tree' is a large network of passive [[Buffs]] and raw [[Attributes]] increases for your character. All classes are on the same tree, but start in different places. When you level up, you gain one skill point. You can use that point to activate a node, but you must be connected to that node. This is how the character's passive 'path' is formed.


スキルツリー(ゲーム内ではSkilldrasilやSkill Webとも呼ばれる)は複雑に見えるが、これを地図に見立てれば、郊外と道路の二つのパーツに分けられる。
While the passive tree (sometimes referred to in-game as the Skilldrasil or Skill Web) may seem complicated, it actually only has two parts. It can be thought of as a map, with suburbs and roads.
特定の効果を持つノード(([[Swords]], [[Maces|Hammers]], [[Bows|Archery]], [[Damage Types|Fire Damage]], [[Evasion]]など)は郊外だ。ビルドの大部分を構成するものになる。そして能力値を+10するノードは道路だ。


ゲーム内でCを押し、3つの能力値にマウスカーソルを合わせると、その能力値が何を上昇させているかわかる。
The clusters of related passive nodes that boost a specific area ([[Swords]], [[Maces|Hammers]], [[Bows|Archery]], [[Damage Types|Fire Damage]], [[Evasion]], and so on) are like suburbs. These will form the bulk of your character's build. The pathways between these clusters, comprised entirely of nodes that give +10 to a certain [[Attributes]], are like roads. Some of these roads can cover a great distance much quicker than if you detour through the suburbs: what may look like a short path with passive boosts could in fact be much longer than taking the +10 to attribute path.


GGGはフル解像度のスキルツリーの[http://webcdn.pathofexile.com/public/PassiveSkillTree.0.10.0.jpg 画像]を用意した。
You can see what these attributes do by pressing 'c' in-game and hovering your mouse over each of the three. Anything the attributes don't do, such as increase ranged damage or attack speed, will likely be handled by passive nodes on the skill 'tree'.
 
GGG made available a full resolution skill tree image, which can be [http://webcdn.pathofexile.com/public/PassiveSkillTree.0.10.0.jpg viewed here]
[[File:Skill_tree.jpg|250px|thumb|right|Passive Skill Tree]]
[[File:Skill_tree.jpg|250px|thumb|right|Passive Skill Tree]]


====Making builds====
====Making builds====
[http://www.pathofexile.com/forum/view-thread/19723 ここ]からオフラインでもスキルツリーの検討ができるソフトをダウンロード出来る。
There is also an [http://www.pathofexile.com/forum/view-thread/19723 offline-ish] skill-tree that can be downloaded from the forums, which allows players to refine their intended builds more easily. This program will not work while the pathofexile.com is down for maintenance or you are not connected to the internet.
 
==Passive Nodes==
==Passive Nodes==



Revision as of 12:47, 17 April 2013

Every character in Path of Exile has access to the passive skill tree [1]. The Passive Skill 'Tree' is a large network of passive Buffs and raw Attributes increases for your character. All classes are on the same tree, but start in different places. When you level up, you gain one skill point. You can use that point to activate a node, but you must be connected to that node. This is how the character's passive 'path' is formed.

While the passive tree (sometimes referred to in-game as the Skilldrasil or Skill Web) may seem complicated, it actually only has two parts. It can be thought of as a map, with suburbs and roads.

The clusters of related passive nodes that boost a specific area (Swords, Hammers, Archery, Fire Damage, Evasion, and so on) are like suburbs. These will form the bulk of your character's build. The pathways between these clusters, comprised entirely of nodes that give +10 to a certain Attributes, are like roads. Some of these roads can cover a great distance much quicker than if you detour through the suburbs: what may look like a short path with passive boosts could in fact be much longer than taking the +10 to attribute path.

You can see what these attributes do by pressing 'c' in-game and hovering your mouse over each of the three. Anything the attributes don't do, such as increase ranged damage or attack speed, will likely be handled by passive nodes on the skill 'tree'.

GGG made available a full resolution skill tree image, which can be viewed here

File:Skill tree.jpg
Passive Skill Tree

Making builds

There is also an offline-ish skill-tree that can be downloaded from the forums, which allows players to refine their intended builds more easily. This program will not work while the pathofexile.com is down for maintenance or you are not connected to the internet.

Passive Nodes

Basic Passives

Icon Name Bonus
File:Passive-strength.png Strength +10 to Strength
File:Passive-dexterity.png Dexterity +10 to Dexterity
File:Passive-intelligence.png Intelligence +10 to Intelligence

Notable Passives

Keystone Passives