Passive skill: Difference between revisions

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Every character in Path of Exile has access to the passive skill tree [http://www.pathofexile.com/passive-skill-tree/]. The choices the player makes in this tree determine the character's stats, as well as giving them bonuses such as extra cold damage, or increased attack speed with a specific weapon. Each class starts near the center of the skill tree but each at its own "circle" position.
Every character in Path of Exile has access to the passive skill tree [http://www.pathofexile.com/passive-skill-tree/]. The Passive Skill 'Tree' is a large network of passive [[Buffs]] and raw [[Attribute]] increases for your character. All classes are on the same tree, but start in different places. When you level up, you gain one skill point. You can use that point to activate a node, but you must be connected to that node. This is how the character's passive 'path' is formed.
 
While the passive tree (sometimes referred to in-game as the Skilldrasil or Skill Web) may seem complicated, it actually only has two parts. It can be thought of as a map, with suburbs and roads.
 
The clusters of related passive nodes that boost a specific area ([[Swords]], [[Maces|Hammers]], [[Bows|Archery]], [[Damage Types|Fire Damage]], [[Evasion]], and so on) are like suburbs. These will form the bulk of your character's build. The pathways between these clusters, comprised entirely of nodes that give +10 to a certain [[Attribute]], are like roads. Some of these roads can cover a great distance much quicker than if you detour through the suburbs: what may look like a short path with passive boosts could in fact be much longer than taking the +10 to attribute path.
 
You can see what these attributes do by pressing 'c' in-game and hovering your mouse over each of the three. Anything the attributes don't do, such as increase ranged damage or attack speed, will likely be handled by passive nodes on the skill 'tree'.
[[File:Path-of-exile-skill-tree.jpg|250px|thumb|right|Passive Skill Tree]]
[[File:Path-of-exile-skill-tree.jpg|250px|thumb|right|Passive Skill Tree]]



Revision as of 08:31, 4 July 2012

Every character in Path of Exile has access to the passive skill tree [1]. The Passive Skill 'Tree' is a large network of passive Buffs and raw Attribute increases for your character. All classes are on the same tree, but start in different places. When you level up, you gain one skill point. You can use that point to activate a node, but you must be connected to that node. This is how the character's passive 'path' is formed.

While the passive tree (sometimes referred to in-game as the Skilldrasil or Skill Web) may seem complicated, it actually only has two parts. It can be thought of as a map, with suburbs and roads.

The clusters of related passive nodes that boost a specific area (Swords, Hammers, Archery, Fire Damage, Evasion, and so on) are like suburbs. These will form the bulk of your character's build. The pathways between these clusters, comprised entirely of nodes that give +10 to a certain Attribute, are like roads. Some of these roads can cover a great distance much quicker than if you detour through the suburbs: what may look like a short path with passive boosts could in fact be much longer than taking the +10 to attribute path.

You can see what these attributes do by pressing 'c' in-game and hovering your mouse over each of the three. Anything the attributes don't do, such as increase ranged damage or attack speed, will likely be handled by passive nodes on the skill 'tree'.

Passive Skill Tree

Keystones

Basic Passives