Infernal Blow

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Revision as of 17:20, 23 June 2015 by >Unwiseguy (Updated mana costs)
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Template:Gem Infobox

Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims.


Hits the enemy, converting some of your physical damage to Fire Damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.

Skill Functions and Interactions

Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.

Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash.

Explosion: The damage of the explosion will be 25% of the corpses' former life, modified by elemental and fire damage passives and item mods. Spell damage will not modify either the attack or explosion damage. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.[1] The explosion is fire damage but neither attack or spell damage and therefore cannot be blocked.

Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be.

Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be.

Gem level progression

Values marked with * are out of date Template:GemLevelTable |- ! 1 | 4 || 16 || 7 || class="table-na" style="text-align: center; " | N/A || 841 |- ! 2 | 6 || 20 || 7 || 4% || 3,099 |- ! 3 | 9 || 27 || 7 || 8% || 7,433 |- ! 4 | 12 || 33 || 7 || 12% || 15,249 |- ! 5 | 15 || 39 || 8 || 16% || 41,517 |- ! 6 | 19 || 48 || 8 || 20% || 81,983 |- ! 7 | 23 || 56 || 8 || 24% || 199,180 |- ! 8 | 28 || 67 || 8 || 28% || 604,431 |- ! 9 | 33 || 77 || 8 || 32% || 631,832 |- ! 10 | 39 || 90 || 8 || 36% || 959,669 |- ! 11 | 43 || 98 || 8 || 40% || 1,426,490 |- ! 12 | 46 || 104 || 8 || 44% || 2,737,323 |- ! 13 | 49 || 111 || 8 || 48% || 3,289,072 |- ! 14 | 52 || 117 || 8 || 52% || 3,351,223 |- ! 15 | 55 || 123 || 9 || 56% || 9,936,192 |- ! 16 | 58 || 130 || 9 || 60% || 21,346,246 |- ! 17 | 61 || 136 || 9 || 64% || 50,693,883 |- ! 18 | 64 || 142 || 9 || 68% || 90,050,361 |- ! 19 | 66 || 146 || 9 || 72% || 147,034,294 |- ! 20 | 68 || 151 || 9 || 76% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 9 || 80% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

This skill can be gained as a reward for finishing quests:

Version history

Version Changes
1.3.0
  • The mana costs of Elemental Hit, Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
    CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
    GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
    , Infernal Blow and Lightning Strike have been reduced.
1.0.0
  • The effect for Infernal Blow has been improved.
0.11.4
  • Fixed a bug where Infernal Blow could still apply to targets if the attack missed.
0.10.2
  • Infernal Blow's physical damage now increases by 4% per level rather than 3%.
0.10.0
  • Now has +25% damage effectiveness rather than +12% attack damage.
0.9.12
  • Now works with unarmed attacks.
0.9.11i
  • Fixed Infernal Blow so that it benefits from increased area of effect.
0.9.4c
0.9.3g
  • Changed Infernal Blow to not have the damage scaled by mods that affect Spell Damage.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear on many weapon skills.
  • Increased damage by raising its flat damage bonus from 10% to 12%.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
  • Fixed a bug where Infernal Blow was able to explode an enemy several times.
0.9.2
  • Infernal Blow does more damage at higher levels than before.

References

  1. Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.