Flesh and Stone: Difference between revisions

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>OmegaK2
(Created page with "{{subst:Path of Exile Wiki:Manual of Style/item/skill_gem |type=active |version=3.7.0 }}")
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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{{Base item
{{Base item
|name=Flesh and Stone
|rarity_id                              = normal
|rarity_id=normal
|name                                   = Flesh and Stone
|class_id=Active Skill Gem
|class_id                               = Active Skill Gem
|size_x=1
|size_x                                 = 1
|size_y=1
|size_y                                 = 1
|release_version=3.7.0
|drop_level                              = 16
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemFleshAndStone
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Orb of Alteration
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 60
|dexterity_percent                      = 40
|gem_tags                                = Spell, Aura, AoE
|gem_description                        = Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
|active_skill_name                      = Flesh and Stone
|skill_id                                = BloodSandArmour
|cast_time                              = 0.0
|required_level                          = 16
|static_mana_cost                        = 25
|static_stored_uses                      = 1
|static_cooldown                        = 2
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|stat_text                              = Nearby Enemies are Blinded while in Sand Stance<br>You take (10-11)% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take (14-16)% increased Physical Damage<br>(0-13)% increased Cooldown Recovery Speed
|quality_stat_text                      = 0.5% increased Cooldown Recovery Speed
|static_quality_stat1_id                = base_cooldown_speed_+%
|static_quality_stat1_value              = 0.5
|level1                                  = True
|level1_level_requirement                = 16
|level1_stat_text                        = Nearby Enemies are Blinded while in Sand Stance<br>You take 10% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 14% increased Physical Damage
|level1_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level1_stat1_value                      = -10
|level1_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level1_stat2_value                      = 14
|level2                                  = True
|level2_level_requirement                = 20
|level2_stat_text                        = Nearby Enemies are Blinded while in Sand Stance<br>You take 10% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 14% increased Physical Damage<br>2% increased Cooldown Recovery Speed
|level2_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level2_stat1_value                      = -10
|level2_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level2_stat2_value                      = 14
|level2_stat3_id                        = base_cooldown_speed_+%
|level2_stat3_value                      = 2
|level3                                  = True
|level3_level_requirement                = 24
|level3_stat_text                        = Nearby Enemies are Blinded while in Sand Stance<br>You take 10% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 15% increased Physical Damage<br>5% increased Cooldown Recovery Speed
|level3_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level3_stat1_value                      = -10
|level3_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level3_stat2_value                      = 15
|level3_stat3_id                        = base_cooldown_speed_+%
|level3_stat3_value                      = 5
|level4                                  = True
|level4_level_requirement                = 28
|level4_stat_text                        = Nearby Enemies are Blinded while in Sand Stance<br>You take 10% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 15% increased Physical Damage<br>7% increased Cooldown Recovery Speed
|level4_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level4_stat1_value                      = -10
|level4_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level4_stat2_value                      = 15
|level4_stat3_id                        = base_cooldown_speed_+%
|level4_stat3_value                      = 7
|level5                                  = True
|level5_level_requirement                = 31
|level5_stat_text                        = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 15% increased Physical Damage<br>10% increased Cooldown Recovery Speed
|level5_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level5_stat1_value                      = -11
|level5_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level5_stat2_value                      = 15
|level5_stat3_id                        = base_cooldown_speed_+%
|level5_stat3_value                      = 10
|level6                                  = True
|level6_level_requirement                = 34
|level6_stat_text                        = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 16% increased Physical Damage<br>13% increased Cooldown Recovery Speed
|level6_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level6_stat1_value                      = -11
|level6_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level6_stat2_value                      = 16
|level6_stat3_id                        = base_cooldown_speed_+%
|level6_stat3_value                      = 13
|level7                                  = True
|level7_level_requirement                = 37
|level7_stat_text                        = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 16% increased Physical Damage<br>15% increased Cooldown Recovery Speed
|level7_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level7_stat1_value                      = -11
|level7_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level7_stat2_value                      = 16
|level7_stat3_id                        = base_cooldown_speed_+%
|level7_stat3_value                      = 15
|level8                                  = True
|level8_level_requirement                = 40
|level8_stat_text                        = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 16% increased Physical Damage<br>18% increased Cooldown Recovery Speed
|level8_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level8_stat1_value                      = -11
|level8_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level8_stat2_value                      = 16
|level8_stat3_id                        = base_cooldown_speed_+%
|level8_stat3_value                      = 18
|level9                                  = True
|level9_level_requirement                = 43
|level9_stat_text                        = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 17% increased Physical Damage<br>21% increased Cooldown Recovery Speed
|level9_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level9_stat1_value                      = -12
|level9_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level9_stat2_value                      = 17
|level9_stat3_id                        = base_cooldown_speed_+%
|level9_stat3_value                      = 21
|level10                                = True
|level10_level_requirement              = 46
|level10_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 17% increased Physical Damage<br>23% increased Cooldown Recovery Speed
|level10_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level10_stat1_value                    = -12
|level10_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level10_stat2_value                    = 17
|level10_stat3_id                        = base_cooldown_speed_+%
|level10_stat3_value                    = 23
|level11                                = True
|level11_level_requirement              = 49
|level11_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 17% increased Physical Damage<br>26% increased Cooldown Recovery Speed
|level11_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level11_stat1_value                    = -12
|level11_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level11_stat2_value                    = 17
|level11_stat3_id                        = base_cooldown_speed_+%
|level11_stat3_value                    = 26
|level12                                = True
|level12_level_requirement              = 52
|level12_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 18% increased Physical Damage<br>29% increased Cooldown Recovery Speed
|level12_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level12_stat1_value                    = -12
|level12_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level12_stat2_value                    = 18
|level12_stat3_id                        = base_cooldown_speed_+%
|level12_stat3_value                    = 29
|level13                                = True
|level13_level_requirement              = 55
|level13_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 18% increased Physical Damage<br>31% increased Cooldown Recovery Speed
|level13_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level13_stat1_value                    = -13
|level13_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level13_stat2_value                    = 18
|level13_stat3_id                        = base_cooldown_speed_+%
|level13_stat3_value                    = 31
|level14                                = True
|level14_level_requirement              = 58
|level14_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 18% increased Physical Damage<br>34% increased Cooldown Recovery Speed
|level14_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level14_stat1_value                    = -13
|level14_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level14_stat2_value                    = 18
|level14_stat3_id                        = base_cooldown_speed_+%
|level14_stat3_value                    = 34
|level15                                = True
|level15_level_requirement              = 60
|level15_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 19% increased Physical Damage<br>37% increased Cooldown Recovery Speed
|level15_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level15_stat1_value                    = -13
|level15_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level15_stat2_value                    = 19
|level15_stat3_id                        = base_cooldown_speed_+%
|level15_stat3_value                    = 37
|level16                                = True
|level16_level_requirement              = 62
|level16_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 19% increased Physical Damage<br>39% increased Cooldown Recovery Speed
|level16_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level16_stat1_value                    = -13
|level16_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level16_stat2_value                    = 19
|level16_stat3_id                        = base_cooldown_speed_+%
|level16_stat3_value                    = 39
|level17                                = True
|level17_level_requirement              = 64
|level17_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 19% increased Physical Damage<br>42% increased Cooldown Recovery Speed
|level17_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level17_stat1_value                    = -14
|level17_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level17_stat2_value                    = 19
|level17_stat3_id                        = base_cooldown_speed_+%
|level17_stat3_value                    = 42
|level18                                = True
|level18_level_requirement              = 66
|level18_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 20% increased Physical Damage<br>45% increased Cooldown Recovery Speed
|level18_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level18_stat1_value                    = -14
|level18_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level18_stat2_value                    = 20
|level18_stat3_id                        = base_cooldown_speed_+%
|level18_stat3_value                    = 45
|level19                                = True
|level19_level_requirement              = 68
|level19_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 20% increased Physical Damage<br>47% increased Cooldown Recovery Speed
|level19_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level19_stat1_value                    = -14
|level19_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level19_stat2_value                    = 20
|level19_stat3_id                        = base_cooldown_speed_+%
|level19_stat3_value                    = 47
|level20                                = True
|level20_level_requirement              = 70
|level20_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 20% increased Physical Damage<br>50% increased Cooldown Recovery Speed
|level20_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level20_stat1_value                    = -14
|level20_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level20_stat2_value                    = 20
|level20_stat3_id                        = base_cooldown_speed_+%
|level20_stat3_value                    = 50
|level21                                = True
|level21_level_requirement              = 72
|level21_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 21% increased Physical Damage<br>60% increased Cooldown Recovery Speed
|level21_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level21_stat1_value                    = -15
|level21_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level21_stat2_value                    = 21
|level21_stat3_id                        = base_cooldown_speed_+%
|level21_stat3_value                    = 60
|level22                                = True
|level22_level_requirement              = 74
|level22_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 21% increased Physical Damage<br>70% increased Cooldown Recovery Speed
|level22_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level22_stat1_value                    = -15
|level22_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level22_stat2_value                    = 21
|level22_stat3_id                        = base_cooldown_speed_+%
|level22_stat3_value                    = 70
|level23                                = True
|level23_level_requirement              = 76
|level23_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 21% increased Physical Damage<br>80% increased Cooldown Recovery Speed
|level23_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level23_stat1_value                    = -15
|level23_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level23_stat2_value                    = 21
|level23_stat3_id                        = base_cooldown_speed_+%
|level23_stat3_value                    = 80
|level24                                = True
|level24_level_requirement              = 78
|level24_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 22% increased Physical Damage<br>90% increased Cooldown Recovery Speed
|level24_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level24_stat1_value                    = -15
|level24_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level24_stat2_value                    = 22
|level24_stat3_id                        = base_cooldown_speed_+%
|level24_stat3_value                    = 90
|level25                                = True
|level25_level_requirement              = 80
|level25_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 22% increased Physical Damage<br>100% increased Cooldown Recovery Speed
|level25_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level25_stat1_value                    = -16
|level25_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level25_stat2_value                    = 22
|level25_stat3_id                        = base_cooldown_speed_+%
|level25_stat3_value                    = 100
|level26                                = True
|level26_level_requirement              = 82
|level26_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 22% increased Physical Damage<br>110% increased Cooldown Recovery Speed
|level26_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level26_stat1_value                    = -16
|level26_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level26_stat2_value                    = 22
|level26_stat3_id                        = base_cooldown_speed_+%
|level26_stat3_value                    = 110
|level27                                = True
|level27_level_requirement              = 84
|level27_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 23% increased Physical Damage<br>120% increased Cooldown Recovery Speed
|level27_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level27_stat1_value                    = -16
|level27_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level27_stat2_value                    = 23
|level27_stat3_id                        = base_cooldown_speed_+%
|level27_stat3_value                    = 120
|level28                                = True
|level28_level_requirement              = 86
|level28_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 23% increased Physical Damage<br>130% increased Cooldown Recovery Speed
|level28_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level28_stat1_value                    = -16
|level28_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level28_stat2_value                    = 23
|level28_stat3_id                        = base_cooldown_speed_+%
|level28_stat3_value                    = 130
|level29                                = True
|level29_level_requirement              = 88
|level29_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 23% increased Physical Damage<br>140% increased Cooldown Recovery Speed
|level29_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level29_stat1_value                    = -17
|level29_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level29_stat2_value                    = 23
|level29_stat3_id                        = base_cooldown_speed_+%
|level29_stat3_value                    = 140
|level30                                = True
|level30_level_requirement              = 90
|level30_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>150% increased Cooldown Recovery Speed
|level30_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level30_stat1_value                    = -17
|level30_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level30_stat2_value                    = 24
|level30_stat3_id                        = base_cooldown_speed_+%
|level30_stat3_value                    = 150
|level31                                = True
|level31_level_requirement              = 91
|level31_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>160% increased Cooldown Recovery Speed
|level31_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level31_stat1_value                    = -17
|level31_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level31_stat2_value                    = 24
|level31_stat3_id                        = base_cooldown_speed_+%
|level31_stat3_value                    = 160
|level32                                = True
|level32_level_requirement              = 92
|level32_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>170% increased Cooldown Recovery Speed
|level32_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level32_stat1_value                    = -17
|level32_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level32_stat2_value                    = 24
|level32_stat3_id                        = base_cooldown_speed_+%
|level32_stat3_value                    = 170
|level33                                = True
|level33_level_requirement              = 93
|level33_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>180% increased Cooldown Recovery Speed
|level33_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level33_stat1_value                    = -17
|level33_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level33_stat2_value                    = 24
|level33_stat3_id                        = base_cooldown_speed_+%
|level33_stat3_value                    = 180
|level34                                = True
|level34_level_requirement              = 94
|level34_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>190% increased Cooldown Recovery Speed
|level34_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level34_stat1_value                    = -17
|level34_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level34_stat2_value                    = 24
|level34_stat3_id                        = base_cooldown_speed_+%
|level34_stat3_value                    = 190
|level35                                = True
|level35_level_requirement              = 95
|level35_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>200% increased Cooldown Recovery Speed
|level35_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level35_stat1_value                    = -17
|level35_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level35_stat2_value                    = 24
|level35_stat3_id                        = base_cooldown_speed_+%
|level35_stat3_value                    = 200
|level36                                = True
|level36_level_requirement              = 96
|level36_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>210% increased Cooldown Recovery Speed
|level36_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level36_stat1_value                    = -18
|level36_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level36_stat2_value                    = 25
|level36_stat3_id                        = base_cooldown_speed_+%
|level36_stat3_value                    = 210
|level37                                = True
|level37_level_requirement              = 97
|level37_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>220% increased Cooldown Recovery Speed
|level37_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level37_stat1_value                    = -18
|level37_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level37_stat2_value                    = 25
|level37_stat3_id                        = base_cooldown_speed_+%
|level37_stat3_value                    = 220
|level38                                = True
|level38_level_requirement              = 98
|level38_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>230% increased Cooldown Recovery Speed
|level38_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level38_stat1_value                    = -18
|level38_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level38_stat2_value                    = 25
|level38_stat3_id                        = base_cooldown_speed_+%
|level38_stat3_value                    = 230
|level39                                = True
|level39_level_requirement              = 99
|level39_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>240% increased Cooldown Recovery Speed
|level39_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level39_stat1_value                    = -18
|level39_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level39_stat2_value                    = 25
|level39_stat3_id                        = base_cooldown_speed_+%
|level39_stat3_value                    = 240
|level40                                = True
|level40_level_requirement              = 100
|level40_stat_text                      = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>250% increased Cooldown Recovery Speed
|level40_stat1_id                        = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
|level40_stat1_value                    = -18
|level40_stat2_id                        = support_maimed_enemies_physical_damage_taken_+%
|level40_stat2_value                    = 25
|level40_stat3_id                        = base_cooldown_speed_+%
|level40_stat3_value                    = 250
|level1_strength_requirement            = 26
|level1_dexterity_requirement            = 18
|level1_experience                      = 0
|level2_strength_requirement            = 31
|level2_dexterity_requirement            = 22
|level2_experience                      = 16154
|level3_strength_requirement            = 37
|level3_dexterity_requirement            = 25
|level3_experience                      = 647270
|level4_strength_requirement            = 42
|level4_dexterity_requirement            = 29
|level4_experience                      = 6361711
|level5_strength_requirement            = 46
|level5_dexterity_requirement            = 32
|level5_experience                      = 39949255
|level6_strength_requirement            = 50
|level6_dexterity_requirement            = 35
|level6_experience                      = 529166003
|level7_strength_requirement            = 54
|level7_dexterity_requirement            = 37
|release_version                         = 3.7.0
}}
}}



Revision as of 17:54, 7 June 2019

Flesh and StoneSpell, Aura, AoE
Level: (1-6)
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
You take (10-11)% less Damage from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (14-16)% increased Physical Damage
(0-13)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 16
Vendor Prices
Normal1x Orb of Alteration
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFleshAndStone

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthExp.Total Exp.
116182600
22022314972549725
324253795714145439
4282942169595315034
5313246199345514379
6343550285815800194
73737544013441201538
84040585543791755917
94343627550492510966
1046466610165333527499
1149487018986025426101
1252517419640197390120
1355547825737319963851
14585782467643914640290
15605984301732717657617
16626087782300125480618
176462901526420840744826
186664922627284567017671
1968669562872274129889945
20706898212023122341913067
217270100N/AN/A
2274N/AN/AN/AN/A
2376N/AN/AN/AN/A
2478N/AN/AN/AN/A
2580N/AN/AN/AN/A
2682N/AN/AN/AN/A
2784N/AN/AN/AN/A
2886N/AN/AN/AN/A
2988N/AN/AN/AN/A
3090N/AN/AN/AN/A
3191N/AN/AN/AN/A
3292N/AN/AN/AN/A
3393N/AN/AN/AN/A
3494N/AN/AN/AN/A
3595N/AN/AN/AN/A
3696N/AN/AN/AN/A
3797N/AN/AN/AN/A
3898N/AN/AN/AN/A
3999N/AN/AN/AN/A
40100N/AN/AN/AN/A

Item acquisition

Flesh and Stone can drop anywhere.

Recipes

Flesh and Stone can be created from the following recipes:

AmountPartDescriptionMeta
7The Wilted RoseThe Wilted Rose7Level 21 Aura Gem
Corrupted
Though the path to divinity is fraught with peril, hope may bloom from within.
Random corrupted level 21 Aura gemA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2
Yeena
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Flesh and Stone:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled

Related helmet enchantments

The following helmet enchantments affect Flesh and Stone.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Flesh and Stone Mana Reservation 166Merciless LabyrinthFlesh and Stone has 40% increased Mana Reservation Efficiencyhelmet 0
Enchantment Flesh and Stone Mana Reservation 275Eternal LabyrinthFlesh and Stone has 60% increased Mana Reservation Efficiencyhelmet 0
Enchantment Flesh and Stone Mana Reservation 166Merciless LabyrinthFlesh and Stone has 50% increased Mana Reservation Efficiencyhelmet 100
Enchantment Flesh and Stone Mana Reservation 275Eternal LabyrinthFlesh and Stone has 75% increased Mana Reservation Efficiencyhelmet 100

Version history

Version Changes
3.7.0
  • Flesh and Stone has been added to the game.

References