Flesh and Stone: Difference between revisions
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>OmegaK2 (Created page with "{{subst:Path of Exile Wiki:Manual of Style/item/skill_gem |type=active |version=3.7.0 }}") |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Base item | {{Base item | ||
|name=Flesh and Stone | |rarity_id = normal | ||
|name = Flesh and Stone | |||
|class_id=Active Skill Gem | |class_id = Active Skill Gem | ||
|size_x=1 | |size_x = 1 | ||
|size_y=1 | |size_y = 1 | ||
|release_version=3.7.0 | |drop_level = 16 | ||
|tags = gem, default | |||
|metadata_id = Metadata/Items/Gems/SkillGemFleshAndStone | |||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |||
|purchase_cost_normal1_name = Orb of Alteration | |||
|purchase_cost_normal1_amount = 1 | |||
|strength_percent = 60 | |||
|dexterity_percent = 40 | |||
|gem_tags = Spell, Aura, AoE | |||
|gem_description = Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. | |||
|active_skill_name = Flesh and Stone | |||
|skill_id = BloodSandArmour | |||
|cast_time = 0.0 | |||
|required_level = 16 | |||
|static_mana_cost = 25 | |||
|static_stored_uses = 1 | |||
|static_cooldown = 2 | |||
|static_damage_effectiveness = 100 | |||
|static_damage_multiplier = 100 | |||
|static_stat1_id = base_deal_no_damage | |||
|static_stat1_value = 1 | |||
|stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take (10-11)% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take (14-16)% increased Physical Damage<br>(0-13)% increased Cooldown Recovery Speed | |||
|quality_stat_text = 0.5% increased Cooldown Recovery Speed | |||
|static_quality_stat1_id = base_cooldown_speed_+% | |||
|static_quality_stat1_value = 0.5 | |||
|level1 = True | |||
|level1_level_requirement = 16 | |||
|level1_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 10% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 14% increased Physical Damage | |||
|level1_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level1_stat1_value = -10 | |||
|level1_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level1_stat2_value = 14 | |||
|level2 = True | |||
|level2_level_requirement = 20 | |||
|level2_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 10% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 14% increased Physical Damage<br>2% increased Cooldown Recovery Speed | |||
|level2_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level2_stat1_value = -10 | |||
|level2_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level2_stat2_value = 14 | |||
|level2_stat3_id = base_cooldown_speed_+% | |||
|level2_stat3_value = 2 | |||
|level3 = True | |||
|level3_level_requirement = 24 | |||
|level3_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 10% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 15% increased Physical Damage<br>5% increased Cooldown Recovery Speed | |||
|level3_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level3_stat1_value = -10 | |||
|level3_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level3_stat2_value = 15 | |||
|level3_stat3_id = base_cooldown_speed_+% | |||
|level3_stat3_value = 5 | |||
|level4 = True | |||
|level4_level_requirement = 28 | |||
|level4_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 10% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 15% increased Physical Damage<br>7% increased Cooldown Recovery Speed | |||
|level4_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level4_stat1_value = -10 | |||
|level4_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level4_stat2_value = 15 | |||
|level4_stat3_id = base_cooldown_speed_+% | |||
|level4_stat3_value = 7 | |||
|level5 = True | |||
|level5_level_requirement = 31 | |||
|level5_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 15% increased Physical Damage<br>10% increased Cooldown Recovery Speed | |||
|level5_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level5_stat1_value = -11 | |||
|level5_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level5_stat2_value = 15 | |||
|level5_stat3_id = base_cooldown_speed_+% | |||
|level5_stat3_value = 10 | |||
|level6 = True | |||
|level6_level_requirement = 34 | |||
|level6_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 16% increased Physical Damage<br>13% increased Cooldown Recovery Speed | |||
|level6_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level6_stat1_value = -11 | |||
|level6_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level6_stat2_value = 16 | |||
|level6_stat3_id = base_cooldown_speed_+% | |||
|level6_stat3_value = 13 | |||
|level7 = True | |||
|level7_level_requirement = 37 | |||
|level7_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 16% increased Physical Damage<br>15% increased Cooldown Recovery Speed | |||
|level7_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level7_stat1_value = -11 | |||
|level7_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level7_stat2_value = 16 | |||
|level7_stat3_id = base_cooldown_speed_+% | |||
|level7_stat3_value = 15 | |||
|level8 = True | |||
|level8_level_requirement = 40 | |||
|level8_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 16% increased Physical Damage<br>18% increased Cooldown Recovery Speed | |||
|level8_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level8_stat1_value = -11 | |||
|level8_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level8_stat2_value = 16 | |||
|level8_stat3_id = base_cooldown_speed_+% | |||
|level8_stat3_value = 18 | |||
|level9 = True | |||
|level9_level_requirement = 43 | |||
|level9_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 17% increased Physical Damage<br>21% increased Cooldown Recovery Speed | |||
|level9_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level9_stat1_value = -12 | |||
|level9_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level9_stat2_value = 17 | |||
|level9_stat3_id = base_cooldown_speed_+% | |||
|level9_stat3_value = 21 | |||
|level10 = True | |||
|level10_level_requirement = 46 | |||
|level10_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 17% increased Physical Damage<br>23% increased Cooldown Recovery Speed | |||
|level10_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level10_stat1_value = -12 | |||
|level10_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level10_stat2_value = 17 | |||
|level10_stat3_id = base_cooldown_speed_+% | |||
|level10_stat3_value = 23 | |||
|level11 = True | |||
|level11_level_requirement = 49 | |||
|level11_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 17% increased Physical Damage<br>26% increased Cooldown Recovery Speed | |||
|level11_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level11_stat1_value = -12 | |||
|level11_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level11_stat2_value = 17 | |||
|level11_stat3_id = base_cooldown_speed_+% | |||
|level11_stat3_value = 26 | |||
|level12 = True | |||
|level12_level_requirement = 52 | |||
|level12_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 18% increased Physical Damage<br>29% increased Cooldown Recovery Speed | |||
|level12_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level12_stat1_value = -12 | |||
|level12_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level12_stat2_value = 18 | |||
|level12_stat3_id = base_cooldown_speed_+% | |||
|level12_stat3_value = 29 | |||
|level13 = True | |||
|level13_level_requirement = 55 | |||
|level13_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 18% increased Physical Damage<br>31% increased Cooldown Recovery Speed | |||
|level13_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level13_stat1_value = -13 | |||
|level13_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level13_stat2_value = 18 | |||
|level13_stat3_id = base_cooldown_speed_+% | |||
|level13_stat3_value = 31 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 18% increased Physical Damage<br>34% increased Cooldown Recovery Speed | |||
|level14_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level14_stat1_value = -13 | |||
|level14_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level14_stat2_value = 18 | |||
|level14_stat3_id = base_cooldown_speed_+% | |||
|level14_stat3_value = 34 | |||
|level15 = True | |||
|level15_level_requirement = 60 | |||
|level15_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 19% increased Physical Damage<br>37% increased Cooldown Recovery Speed | |||
|level15_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level15_stat1_value = -13 | |||
|level15_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level15_stat2_value = 19 | |||
|level15_stat3_id = base_cooldown_speed_+% | |||
|level15_stat3_value = 37 | |||
|level16 = True | |||
|level16_level_requirement = 62 | |||
|level16_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 19% increased Physical Damage<br>39% increased Cooldown Recovery Speed | |||
|level16_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level16_stat1_value = -13 | |||
|level16_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level16_stat2_value = 19 | |||
|level16_stat3_id = base_cooldown_speed_+% | |||
|level16_stat3_value = 39 | |||
|level17 = True | |||
|level17_level_requirement = 64 | |||
|level17_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 19% increased Physical Damage<br>42% increased Cooldown Recovery Speed | |||
|level17_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level17_stat1_value = -14 | |||
|level17_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level17_stat2_value = 19 | |||
|level17_stat3_id = base_cooldown_speed_+% | |||
|level17_stat3_value = 42 | |||
|level18 = True | |||
|level18_level_requirement = 66 | |||
|level18_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 20% increased Physical Damage<br>45% increased Cooldown Recovery Speed | |||
|level18_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level18_stat1_value = -14 | |||
|level18_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level18_stat2_value = 20 | |||
|level18_stat3_id = base_cooldown_speed_+% | |||
|level18_stat3_value = 45 | |||
|level19 = True | |||
|level19_level_requirement = 68 | |||
|level19_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 20% increased Physical Damage<br>47% increased Cooldown Recovery Speed | |||
|level19_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level19_stat1_value = -14 | |||
|level19_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level19_stat2_value = 20 | |||
|level19_stat3_id = base_cooldown_speed_+% | |||
|level19_stat3_value = 47 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 20% increased Physical Damage<br>50% increased Cooldown Recovery Speed | |||
|level20_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level20_stat1_value = -14 | |||
|level20_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level20_stat2_value = 20 | |||
|level20_stat3_id = base_cooldown_speed_+% | |||
|level20_stat3_value = 50 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 21% increased Physical Damage<br>60% increased Cooldown Recovery Speed | |||
|level21_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level21_stat1_value = -15 | |||
|level21_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level21_stat2_value = 21 | |||
|level21_stat3_id = base_cooldown_speed_+% | |||
|level21_stat3_value = 60 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 21% increased Physical Damage<br>70% increased Cooldown Recovery Speed | |||
|level22_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level22_stat1_value = -15 | |||
|level22_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level22_stat2_value = 21 | |||
|level22_stat3_id = base_cooldown_speed_+% | |||
|level22_stat3_value = 70 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 21% increased Physical Damage<br>80% increased Cooldown Recovery Speed | |||
|level23_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level23_stat1_value = -15 | |||
|level23_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level23_stat2_value = 21 | |||
|level23_stat3_id = base_cooldown_speed_+% | |||
|level23_stat3_value = 80 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 22% increased Physical Damage<br>90% increased Cooldown Recovery Speed | |||
|level24_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level24_stat1_value = -15 | |||
|level24_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level24_stat2_value = 22 | |||
|level24_stat3_id = base_cooldown_speed_+% | |||
|level24_stat3_value = 90 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 22% increased Physical Damage<br>100% increased Cooldown Recovery Speed | |||
|level25_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level25_stat1_value = -16 | |||
|level25_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level25_stat2_value = 22 | |||
|level25_stat3_id = base_cooldown_speed_+% | |||
|level25_stat3_value = 100 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 22% increased Physical Damage<br>110% increased Cooldown Recovery Speed | |||
|level26_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level26_stat1_value = -16 | |||
|level26_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level26_stat2_value = 22 | |||
|level26_stat3_id = base_cooldown_speed_+% | |||
|level26_stat3_value = 110 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 23% increased Physical Damage<br>120% increased Cooldown Recovery Speed | |||
|level27_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level27_stat1_value = -16 | |||
|level27_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level27_stat2_value = 23 | |||
|level27_stat3_id = base_cooldown_speed_+% | |||
|level27_stat3_value = 120 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 23% increased Physical Damage<br>130% increased Cooldown Recovery Speed | |||
|level28_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level28_stat1_value = -16 | |||
|level28_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level28_stat2_value = 23 | |||
|level28_stat3_id = base_cooldown_speed_+% | |||
|level28_stat3_value = 130 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 23% increased Physical Damage<br>140% increased Cooldown Recovery Speed | |||
|level29_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level29_stat1_value = -17 | |||
|level29_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level29_stat2_value = 23 | |||
|level29_stat3_id = base_cooldown_speed_+% | |||
|level29_stat3_value = 140 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>150% increased Cooldown Recovery Speed | |||
|level30_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level30_stat1_value = -17 | |||
|level30_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level30_stat2_value = 24 | |||
|level30_stat3_id = base_cooldown_speed_+% | |||
|level30_stat3_value = 150 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>160% increased Cooldown Recovery Speed | |||
|level31_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level31_stat1_value = -17 | |||
|level31_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level31_stat2_value = 24 | |||
|level31_stat3_id = base_cooldown_speed_+% | |||
|level31_stat3_value = 160 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>170% increased Cooldown Recovery Speed | |||
|level32_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level32_stat1_value = -17 | |||
|level32_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level32_stat2_value = 24 | |||
|level32_stat3_id = base_cooldown_speed_+% | |||
|level32_stat3_value = 170 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>180% increased Cooldown Recovery Speed | |||
|level33_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level33_stat1_value = -17 | |||
|level33_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level33_stat2_value = 24 | |||
|level33_stat3_id = base_cooldown_speed_+% | |||
|level33_stat3_value = 180 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>190% increased Cooldown Recovery Speed | |||
|level34_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level34_stat1_value = -17 | |||
|level34_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level34_stat2_value = 24 | |||
|level34_stat3_id = base_cooldown_speed_+% | |||
|level34_stat3_value = 190 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 24% increased Physical Damage<br>200% increased Cooldown Recovery Speed | |||
|level35_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level35_stat1_value = -17 | |||
|level35_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level35_stat2_value = 24 | |||
|level35_stat3_id = base_cooldown_speed_+% | |||
|level35_stat3_value = 200 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>210% increased Cooldown Recovery Speed | |||
|level36_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level36_stat1_value = -18 | |||
|level36_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level36_stat2_value = 25 | |||
|level36_stat3_id = base_cooldown_speed_+% | |||
|level36_stat3_value = 210 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>220% increased Cooldown Recovery Speed | |||
|level37_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level37_stat1_value = -18 | |||
|level37_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level37_stat2_value = 25 | |||
|level37_stat3_id = base_cooldown_speed_+% | |||
|level37_stat3_value = 220 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>230% increased Cooldown Recovery Speed | |||
|level38_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level38_stat1_value = -18 | |||
|level38_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level38_stat2_value = 25 | |||
|level38_stat3_id = base_cooldown_speed_+% | |||
|level38_stat3_value = 230 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>240% increased Cooldown Recovery Speed | |||
|level39_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level39_stat1_value = -18 | |||
|level39_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level39_stat2_value = 25 | |||
|level39_stat3_id = base_cooldown_speed_+% | |||
|level39_stat3_value = 240 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 25% increased Physical Damage<br>250% increased Cooldown Recovery Speed | |||
|level40_stat1_id = damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |||
|level40_stat1_value = -18 | |||
|level40_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |||
|level40_stat2_value = 25 | |||
|level40_stat3_id = base_cooldown_speed_+% | |||
|level40_stat3_value = 250 | |||
|level1_strength_requirement = 26 | |||
|level1_dexterity_requirement = 18 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 31 | |||
|level2_dexterity_requirement = 22 | |||
|level2_experience = 16154 | |||
|level3_strength_requirement = 37 | |||
|level3_dexterity_requirement = 25 | |||
|level3_experience = 647270 | |||
|level4_strength_requirement = 42 | |||
|level4_dexterity_requirement = 29 | |||
|level4_experience = 6361711 | |||
|level5_strength_requirement = 46 | |||
|level5_dexterity_requirement = 32 | |||
|level5_experience = 39949255 | |||
|level6_strength_requirement = 50 | |||
|level6_dexterity_requirement = 35 | |||
|level6_experience = 529166003 | |||
|level7_strength_requirement = 54 | |||
|level7_dexterity_requirement = 37 | |||
|release_version = 3.7.0 | |||
}} | }} | ||
Revision as of 17:54, 7 June 2019
Flesh and StoneSpell, Aura, AoE
Level: (1-6)
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
You take (10-11)% less Damage from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (14-16)% increased Physical Damage
(0-13)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-6)
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
You take (10-11)% less Damage from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (14-16)% increased Physical Damage
(0-13)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 16Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFleshAndStone
Drop level: 16Vendor Prices
Normal | 1x Orb of Alteration |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFleshAndStone
Skill functions and interactions
Gem level progression
Level | Exp. | Total Exp. | |||
---|---|---|---|---|---|
1 | 16 | 18 | 26 | 0 | 0 |
2 | 20 | 22 | 31 | 49725 | 49725 |
3 | 24 | 25 | 37 | 95714 | 145439 |
4 | 28 | 29 | 42 | 169595 | 315034 |
5 | 31 | 32 | 46 | 199345 | 514379 |
6 | 34 | 35 | 50 | 285815 | 800194 |
7 | 37 | 37 | 54 | 401344 | 1201538 |
8 | 40 | 40 | 58 | 554379 | 1755917 |
9 | 43 | 43 | 62 | 755049 | 2510966 |
10 | 46 | 46 | 66 | 1016533 | 3527499 |
11 | 49 | 48 | 70 | 1898602 | 5426101 |
12 | 52 | 51 | 74 | 1964019 | 7390120 |
13 | 55 | 54 | 78 | 2573731 | 9963851 |
14 | 58 | 57 | 82 | 4676439 | 14640290 |
15 | 60 | 59 | 84 | 3017327 | 17657617 |
16 | 62 | 60 | 87 | 7823001 | 25480618 |
17 | 64 | 62 | 90 | 15264208 | 40744826 |
18 | 66 | 64 | 92 | 26272845 | 67017671 |
19 | 68 | 66 | 95 | 62872274 | 129889945 |
20 | 70 | 68 | 98 | 212023122 | 341913067 |
21 | 72 | 70 | 100 | N/A | N/A |
22 | 74 | N/A | N/A | N/A | N/A |
23 | 76 | N/A | N/A | N/A | N/A |
24 | 78 | N/A | N/A | N/A | N/A |
25 | 80 | N/A | N/A | N/A | N/A |
26 | 82 | N/A | N/A | N/A | N/A |
27 | 84 | N/A | N/A | N/A | N/A |
28 | 86 | N/A | N/A | N/A | N/A |
29 | 88 | N/A | N/A | N/A | N/A |
30 | 90 | N/A | N/A | N/A | N/A |
31 | 91 | N/A | N/A | N/A | N/A |
32 | 92 | N/A | N/A | N/A | N/A |
33 | 93 | N/A | N/A | N/A | N/A |
34 | 94 | N/A | N/A | N/A | N/A |
35 | 95 | N/A | N/A | N/A | N/A |
36 | 96 | N/A | N/A | N/A | N/A |
37 | 97 | N/A | N/A | N/A | N/A |
38 | 98 | N/A | N/A | N/A | N/A |
39 | 99 | N/A | N/A | N/A | N/A |
40 | 100 | N/A | N/A | N/A | N/A |
Item acquisition
Flesh and Stone can drop anywhere.
Recipes
Flesh and Stone can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
7 | The Wilted RoseThe Wilted Rose7Level 21 Aura Gem CorruptedThough the path to divinity is fraught with peril, hope may bloom from within. | Random corrupted level 21 Aura gem | A |
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Intruders in Black Act 2 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Intruders in Black Act 2 Yeena | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Flesh and Stone:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect Flesh and Stone.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Flesh and Stone Mana Reservation 1 | 66 | Merciless Labyrinth | Flesh and Stone has 40% increased Mana Reservation Efficiency | helmet 0 |
Enchantment Flesh and Stone Mana Reservation 2 | 75 | Eternal Labyrinth | Flesh and Stone has 60% increased Mana Reservation Efficiency | helmet 0 |
Enchantment Flesh and Stone Mana Reservation 1 | 66 | Merciless Labyrinth | Flesh and Stone has 50% increased Mana Reservation Efficiency | helmet 100 |
Enchantment Flesh and Stone Mana Reservation 2 | 75 | Eternal Labyrinth | Flesh and Stone has 75% increased Mana Reservation Efficiency | helmet 100 |
Version history
Version | Changes |
---|---|
3.7.0 |
|