Dodge: Difference between revisions

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Revision as of 22:17, 6 September 2017

Not to be confused with Evasion.

Dodge is a layer of defence that grants a chance to prevent a damaging hit. The chance to dodge is a random roll made per attack/cast; it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at Template:SMW character query% and is rolled before block.

Mechanics

There are two types of dodge:

Dodge Attacks and Dodge Spell Damage are both capped at Template:SMW character query%.

Related items

Base types

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Unique items

#invoke: Item table

Active skill gems

Related base stats

The following skill gems have stats related to dodge:

There are no skill gems that have stats related to dodge.

Related quality stats

The following skill gems have stats from quality related to dodge:

There are no skill gems that have stats from quality related to dodge.

Support skill gems

Related base stats

The following support gems have stats related to dodge:

There are no support gems that have stats related to dodge.

Related quality stats

The following support gems have stats from quality related to dodge:

There are no support gems that have stats from quality related to dodge.

Theoretical maximum

Specify the reason an update is needed using |reason=.

Attack Spell
Passive Skills 1 40% 30%
Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 1+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2% 0%
Hyrri's IreHyrri's Ire
Zodiac Leather
Evasion: (2049-3142)
Movement Speed: -3%
Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
10% 10%
Alchemist's Quartz Flask 12.5% 12.5%
All Flask Effect passive skills 3% 3%
Ascent From FleshAscent From Flesh
Chain Belt
Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
A single step forward
Snap free from the prison
Reborn into freedom eternal
6% 0%
Atziri's StepAtziri's Step
Slink Boots
Evasion: (688-792)Requires Level 69, 120 Dex+(20-26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55-75) to maximum Life
30% increased Movement Speed
"Those who dance are considered insane
by those who cannot hear the music."
- Atziri, Queen of the Vaal
2
4% 16%
Darkray VectorsDarkray Vectors
Dragonscale Boots
Armour: (169-236)
Evasion: (169-236)
Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
2,3
24% 0%
Hinekora's SightHinekora's Sight
Onyx Amulet
Requires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be Blinded
Remember the past, anticipate the future.
10% 10%
Mutewind SealMutewind Seal
Unset Ring
Requires Level 44Has 1 SocketSocketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5-10) to (11-15) Physical Damage to Attacks
(5-10)% increased Attack Speed
(3-5)% increased Movement Speed
When a fallen leader's body is taken to the funeral peak,
those who seek power must ascend together.
One returns with the seal.
The rest do not return at all.
4
10% 0%
Tiger HookTiger HookOne Handed Sword
Physical Damage: 37-80
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 70, 119 Str, 119 Dex20% chance to Maim on Hit
5
12% 0%
Raider passives6 6% 10%
Level 27 Vaal Grace7 37% 37%
164% increased effect of Auras7 60.68 % 60.68%
The Green NightmareThe Green Nightmare
Viridian Jewel
Limited to: 1Gain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
We take root in the dirt
and strangle those who tread upon it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
8
14% 0%
Total 9 247.18% 189.18%

1 Includes Acrobatics, all 3 Acrobatics Improvement nodes, and Phase Acrobatics

2 Boots are mutually exclusive and corrupted with 4% Chance to Dodge Attacks

3 Assuming 10 Frenzy charges (Amulet corrupted with "+1 maximum Frenzy Charge" implicit, All 3 +1 maximum Frenzy Charge notables, +1 from bandit reward, and +1 from Raider's Avatar of the Slaughter)

4 Two rings can be worn

5 Two swords can be worn

6 Quartz Infusion and Avatar of the Veil

7 Assuming Aura received from the Guardian using Victario's Influence, Conqueror's Potency and Dying Breath

8 Socketed near Faith and Steel and while holding a shield

9 Capped at 75%

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Template:Passive table

Template:Ascendancy passive table