Divine Ire: Difference between revisions

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Revision as of 17:53, 7 June 2019

Divine IreDivine Ire of Holy LightningDivine Ire of Disintegration
Divine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Deals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
Gains an additional Stage when Hitting a Rare or Unique Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Prices
Normal1x Orb of Chance
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDivineTempest

Divine Ire is a channelling active skill gem that draws in energy around the character to repeatedly build up stages, when released a powerful burst of energy is unleashed in a beam in front of the character damaging a number of nearby enemies inside it.

Skill functions and interactions

  • Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc, cannot Chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
  • Damage penalty: The "50% less damage while channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast While Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash functions.
  • Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
  • Stages: 10 stacks for maximum width, 20 for maximum damage.

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceMana
Cost
Physical
Damage
Exp.Total Exp.
1282942317 to 2500
2313246320 to 30199345199345
3343550325 to 37285815485160
4373754330 to 45401344886504
5404058336 to 545543791440883
6424260341 to 614774371918320
7444463346 to 695837862502106
8464666352 to 787103593212465
9484868459 to 8813555114567976
10504971466 to 9911388775706853
11525174474 to 11113682337075086
12545376483 to 12516383388713424
13565579493 to 140195664810670072
145857824104 to 157365518414325256
156059844117 to 175301732717342583
166260874131 to 196775999525102578
176462904146 to 2191513819340240771
186664924163 to 2452608382566324596
196866955182 to 27362620247128944843
207068985203 to 305211708088340652931
2172701005227 to 340N/AN/A
2274N/AN/A5252 to 379N/AN/A
2376N/AN/A5281 to 422N/AN/A
2478N/AN/A5313 to 469N/AN/A
2580N/AN/A5348 to 522N/AN/A
2682N/AN/A5387 to 580N/AN/A
2784N/AN/A5430 to 644N/AN/A
2886N/AN/A6477 to 716N/AN/A
2988N/AN/A6530 to 794N/AN/A
3090N/AN/A6588 to 882N/AN/A
3191N/AN/A6619 to 929N/AN/A
3292N/AN/A6652 to 978N/AN/A
3393N/AN/A6687 to 1030N/AN/A
3494N/AN/A6723 to 1084N/AN/A
3595N/AN/A6761 to 1142N/AN/A
3696N/AN/A6801 to 1202N/AN/A
3797N/AN/A6843 to 1265N/AN/A
3898N/AN/A6888 to 1332N/AN/A
3999N/AN/A6934 to 1402N/AN/A
40100N/AN/A6983 to 1475N/AN/A

Item acquisition

Divine Ire can drop anywhere.

Recipes

Divine Ire can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Divine Ire:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled

Related helmet enchantments

The following helmet enchantments affect Divine Ire.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Divine Ire Beam Width 166Merciless LabyrinthDivine Ire's beam has 10% increased widthhelmet 100
Enchantment Divine Ire Beam Width 275Eternal LabyrinthDivine Ire's beam has 15% increased widthhelmet 100
Enchantment Divine Ire Damage 166Merciless LabyrinthDivine Ire deals 25% increased Damagehelmet 100
Enchantment Divine Ire Damage 275Eternal LabyrinthDivine Ire deals 40% increased Damagehelmet 100
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 166Merciless LabyrinthDivine Ire Damages an additional nearby Enemy when gaining Stageshelmet 100
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 275Eternal LabyrinthDivine Ire Damages 2 additional nearby Enemies when gaining Stageshelmet 100

Version history

Version Changes
3.6.0
  • Divine Ire has been added to the game.

References

https://www.reddit.com/r/pathofexile/comments/ay564f/synthesis_gem_information/ehykn2k Stages

ru:Божественный гнев